League of Legends
Summer · Season 2021
| Tarzan | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| ICON | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Win rate: 54.7%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| Ale | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Win rate: 55.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| Breathe | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| beishang | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Win rate: 56.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| MISSING | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| Elk | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 57.4%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| Light | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Win rate: 55.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| Iwandy | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Win rate: 55.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| Scout | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Meiko | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Flandre | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Viper | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Win rate: 70.6%. The percentage of games won. Based on 51 of 51 games. | KDA: 6.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| Shanks | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 57.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Tian | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Lwx | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Doinb | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 6.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| huanfeng | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| Bin | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| Angel | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| SofM | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 345. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 6.05. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| iBoy | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Hang | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| FoFo | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Leyan | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 58.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗