Games Games: 146. Number of individual games played in this selection. Based on 146 of 146 games.146
Win rate Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games.56.8%
KDA KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games.4.59
Damage / min Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games.511
CS / min CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games.7.34
Kill participation Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded.75.2%145 / 146 games
More statistics Totals, economy & laning +
WinsWins: 83. Number of games won in this selection. Based on 146 of 146 games.
LossesLosses: 63. Number of games lost in this selection. Based on 146 of 146 games.
KillsKills: 497. Total kills in games where kills are available. Based on 146 of 146 games.
DeathsDeaths: 367. Total deaths in games where deaths are available. Based on 146 of 146 games.
AssistsAssists: 1,188. Total assists in games where assists are available. Based on 146 of 146 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 146 of 146 games.
Damage shareDamage share: 18.6%. The player's share of team damage to enemy champions, averaged across games. Based on 146 of 146 games.
Earned gold shareEarned gold share: 21.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 146 of 146 games.
Gold diff @15Gold diff @15: +154. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
XP diff @15XP diff @15: +136. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 146 games. Games without the required stats are excluded.116 / 146 games
Vision score / minVision score / min: 1.81. Vision score per minute, averaged across games where the statistic is supported. Based on 146 of 146 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Tarzan stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 518 damage per minute. Percentile: 97%. Rank: 3rd of 62518
Value: 518 damage per minute. Percentile: 97%. Rank: 3rd of 62
Value: 7.36 CS per minute. Percentile: 82%. Rank: 12th of 627.36
Value: 7.36 CS per minute. Percentile: 82%. Rank: 12th of 62
Value: 74.7% kill participation. Percentile: 84%. Rank: 11th of 6274.7%
Value: 74.7% kill participation. Percentile: 84%. Rank: 11th of 62
Value: 18.8% damage share. Percentile: 98%. Rank: 2nd of 6218.8%
Value: 18.8% damage share. Percentile: 98%. Rank: 2nd of 62
Value: 1.81 vision score per minute. Percentile: 54%. Rank: 29th of 621.81
Value: 1.81 vision score per minute. Percentile: 54%. Rank: 29th of 62
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Naafiri20 games
Naafiri: 23.2% earned gold share and 21.5% damage share. Means across the same 20 games with both values available; 20 total champion games.21%
?
Pantheon20 games
Pantheon: 20.9% earned gold share and 19.8% damage share. Means across the same 20 games with both values available; 20 total champion games.20%
?
Jarvan IV17 games
Jarvan IV: 20.5% earned gold share and 17.6% damage share. Means across the same 17 games with both values available; 17 total champion games.18%
?
Qiyana14 games
Qiyana: 25.2% earned gold share and 19.3% damage share. Means across the same 14 games with both values available; 14 total champion games.19%
?
Skarner13 games
Skarner: 19.4% earned gold share and 16.3% damage share. Means across the same 13 games with both values available; 13 total champion games.16%
?
Vi10 games
Vi: 20.7% earned gold share and 16.6% damage share. Means across the same 10 games with both values available; 10 total champion games.17%
?
Nocturne9 games
Nocturne: 19.5% earned gold share and 15.9% damage share. Means across the same 9 games with both values available; 9 total champion games.16%
?
Xin Zhao8 games
Xin Zhao: 20.6% earned gold share and 19.1% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
146 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 8 wins, 18 losses in 26 recorded games, 30.8% win rate. 2026.31%
JGJD GamingJD Gaming: 10 wins, 12 losses in 22 recorded games, 45.5% win rate. 2026.45%
IGInvictus GamingInvictus Gaming: 14 wins, 4 losses in 18 recorded games, 77.8% win rate. 2026.78%
TWTeam WETeam WE: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
TETop EsportsTop Esports: 9 wins, 6 losses in 15 recorded games, 60.0% win rate. 2026.60%
WGWeibo GamingWeibo Gaming: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
LGLGD GamingLGD Gaming: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
EGEDward GamingEDward Gaming: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
84.3%win rate when ahead at 15 minutes 43 wins from 51 games
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Tarzan’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 146 selected games have both values.Median damage / min: 488
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 146 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 12. Number of games won in this selection. Based on 20 of 20 games.
Losses: 8. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?20 of 146 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 12. Number of games won in this selection. Based on 20 of 20 games.
Losses: 8. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
?17 of 146 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 87.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?14 of 146 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 146 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 146 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 146 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 146 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 146 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 146 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games.
KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
231
54.3
62 games · 139 peers
2018
Tier 1
CS / min
5.10
53.6
62 games · 139 peers
2018
Tier 1
Kill participation
75.6%
84.8
61 games · 139 peers
2018
Tier 1
Damage share
13.4%
70.3
62 games · 139 peers
2018
Tier 1
Gold diff @15
−75
37.7
62 games · 139 peers
2018
Tier 1
Vision / min
1.88
27.1
62 games · 119 peers
2019
Tier 1
Damage / min
257
55.2
88 games · 126 peers
2019
Tier 1
CS / min
5.52
95.2
88 games · 126 peers
2019
Tier 1
Kill participation
73.3%
88.0
87 games · 126 peers
2019
Tier 1
Damage share
15.3%
72.0
88 games · 126 peers
2019
Tier 1
Gold diff @15
+396
95.2
88 games · 126 peers
2019
Tier 1
Vision / min
2.08
92.5
88 games · 108 peers
2020
Tier 1
Damage / min
198
4.9
50 games · 123 peers
2020
Tier 1
CS / min
4.99
21.8
50 games · 125 peers
2020
Tier 1
Kill participation
71.3%
59.7
47 games · 125 peers
2020
Tier 1
Damage share
13.0%
23.0
50 games · 123 peers
2020
Tier 1
Gold diff @15
−183
21.3
49 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.82
87.7
50 games · 123 peers
2021
Tier 1
Damage / min
346
55.0
108 games · 121 peers
2021
Tier 1
CS / min
6.22
73.3
109 games · 121 peers
2021
Tier 1
Kill participation
70.3%
50.8
109 games · 121 peers
2021
Tier 1
Damage share
18.5%
70.0
108 games · 121 peers
2021
Tier 1
Gold diff @15
−86
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.58
70.0
109 games · 121 peers
2022
Tier 1
Damage / min
277
44.7
113 games · 115 peers
2022
Tier 1
CS / min
4.95
7.9
113 games · 115 peers
2022
Tier 1
Kill participation
69.5%
46.5
112 games · 115 peers
2022
Tier 1
Damage share
13.8%
38.6
113 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.56
74.6
113 games · 115 peers
2023
Tier 1
Damage / min
334
63.1
107 games · 104 peers
2023
Tier 1
CS / min
5.06
23.3
107 games · 104 peers
2023
Tier 1
Kill participation
73.5%
71.8
107 games · 104 peers
2023
Tier 1
Damage share
14.4%
39.8
107 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.72
66.0
107 games · 104 peers
2024
Tier 1
Damage / min
517
95.2
65 games · 106 peers
2024
Tier 1
CS / min
6.46
79.0
65 games · 106 peers
2024
Tier 1
Kill participation
71.5%
33.3
65 games · 106 peers
2024
Tier 1
Damage share
20.6%
96.2
65 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.69
84.8
65 games · 106 peers
2025
Tier 1
Damage / min
523
98.4
142 games · 64 peers
2025
Tier 1
CS / min
6.67
63.5
142 games · 64 peers
2025
Tier 1
Kill participation
73.3%
54.0
142 games · 64 peers
2025
Tier 1
Damage share
18.4%
98.4
142 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Sejuani
98
?Lee Sin
81
?Xin Zhao
69
?Jarvan IV
66
?Wukong
58
?Trundle
53
?Maokai
52
?Olaf
49
All games
55
97
110
56
128
113
118
81
183
146
1,087
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 146. Number of individual games played in this selection. Based on 146 of 146 games.
Wins: 83. Number of games won in this selection. Based on 146 of 146 games.
Losses: 63. Number of games lost in this selection. Based on 146 of 146 games.
Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games.
Kills / game: 3.40. Average kills per game. Based on 146 of 146 games.
Deaths / game: 2.51. Average deaths per game. Based on 146 of 146 games.
Assists / game: 8.14. Average assists per game. Based on 146 of 146 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 146 of 146 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 117. Number of games won in this selection. Based on 183 of 183 games.
Losses: 66. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 3.58. Average kills per game. Based on 183 of 183 games.
Deaths / game: 2.74. Average deaths per game. Based on 183 of 183 games.
Assists / game: 9.27. Average assists per game. Based on 183 of 183 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 40. Number of games won in this selection. Based on 81 of 81 games.
Losses: 41. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 49.4%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.07. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.64. Average deaths per game. Based on 81 of 81 games.
Assists / game: 7.74. Average assists per game. Based on 81 of 81 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 75. Number of games won in this selection. Based on 118 of 118 games.
Losses: 43. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 63.6%. The percentage of games won. Based on 118 of 118 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 2.31. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.25. Average deaths per game. Based on 118 of 118 games.
Assists / game: 8.36. Average assists per game. Based on 118 of 118 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 60. Number of games won in this selection. Based on 113 of 113 games.
Losses: 53. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 2.39. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.61. Average deaths per game. Based on 113 of 113 games.
Assists / game: 6.82. Average assists per game. Based on 113 of 113 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 68. Number of games won in this selection. Based on 128 of 128 games.
Losses: 60. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 53.1%. The percentage of games won. Based on 128 of 128 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 2.83. Average kills per game. Based on 128 of 128 games.
Deaths / game: 2.06. Average deaths per game. Based on 128 of 128 games.
Assists / game: 6.39. Average assists per game. Based on 128 of 128 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded.
CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 19. Number of games won in this selection. Based on 56 of 56 games.
Losses: 37. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 33.9%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 1.68. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.18. Average deaths per game. Based on 56 of 56 games.
Assists / game: 4.73. Average assists per game. Based on 56 of 56 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 298. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 56 games. Games without the required stats are excluded.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 78. Number of games won in this selection. Based on 110 of 110 games.
Losses: 32. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 70.9%. The percentage of games won. Based on 110 of 110 games.
KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 2.68. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.45. Average deaths per game. Based on 110 of 110 games.
Assists / game: 6.49. Average assists per game. Based on 110 of 110 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 71. Number of games won in this selection. Based on 97 of 97 games.
Losses: 26. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 73.2%. The percentage of games won. Based on 97 of 97 games.
KDA: 7.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 1.89. Average kills per game. Based on 97 of 97 games.
Deaths / game: 1.38. Average deaths per game. Based on 97 of 97 games.
Assists / game: 7.82. Average assists per game. Based on 97 of 97 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 28. Number of games won in this selection. Based on 55 of 55 games.
Losses: 27. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 2.15. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.38. Average deaths per game. Based on 55 of 55 games.
Assists / game: 6.93. Average assists per game. Based on 55 of 55 games.
Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded.
CS / min: 4.35. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #82 · 10 years with recorded achievements
Tarzan · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Tarzan · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Tarzan · 4 recorded Domestic titles. 2026 LPL 2026 Grand Finals; 2025 LPL 2025 Split 2 Playoffs; 2024 Demacia Cup 2024; 2018 KeSPA Cup 2018. Includes verified championship, cup and conference trophies.
Tarzan · 13 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 4; All-Pro 3rd team: 2; Finals MVP: 2; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第二最佳阵容 · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Tarzan.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Tarzan.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.