Games Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.45
Win rate Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games.60.0%
KDA KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.3.78
Damage / min Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.220
CS / min CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.1.10
Kill participation Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.74.1%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 45 of 45 games.
LossesLosses: 18. Number of games lost in this selection. Based on 45 of 45 games.
KillsKills: 23. Total kills in games where kills are available. Based on 45 of 45 games.
DeathsDeaths: 141. Total deaths in games where deaths are available. Based on 45 of 45 games.
AssistsAssists: 510. Total assists in games where assists are available. Based on 45 of 45 games.
Gold / minGold / min: 272. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Damage shareDamage share: 7.6%. The player's share of team damage to enemy champions, averaged across games. Based on 45 of 45 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 45 of 45 games.
Gold diff @15Gold diff @15: +150. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 45 games. Games without the required stats are excluded.37 / 45 games
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 45 games. Games without the required stats are excluded.37 / 45 games
XP diff @15XP diff @15: +118. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 45 games. Games without the required stats are excluded.37 / 45 games
Vision score / minVision score / min: 4.23. Vision score per minute, averaged across games where the statistic is supported. Based on 45 of 45 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where MISSING stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 220 damage per minute. Percentile: 70%. Rank: 21st of 67220
Value: 220 damage per minute. Percentile: 70%. Rank: 21st of 67
Value: 1.10 CS per minute. Percentile: 59%. Rank: 28th of 671.10
Value: 1.10 CS per minute. Percentile: 59%. Rank: 28th of 67
Value: 74.1% kill participation. Percentile: 52%. Rank: 33rd of 6774.1%
Value: 74.1% kill participation. Percentile: 52%. Rank: 33rd of 67
Value: 7.6% damage share. Percentile: 33%. Rank: 45th of 677.6%
Value: 7.6% damage share. Percentile: 33%. Rank: 45th of 67
Value: +150 gold difference @15. Percentile: 98%. Rank: 2nd of 59. Percentile among 59 players with sufficient data.+150
Value: +150 gold difference @15. Percentile: 98%. Rank: 2nd of 59. Percentile among 59 players with sufficient data.
Value: 4.23 vision score per minute. Percentile: 56%. Rank: 30th of 674.23
Value: 4.23 vision score per minute. Percentile: 56%. Rank: 30th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu7 games
Lulu: 11.6% earned gold share and 7.9% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Karma6 games
Karma: 10.9% earned gold share and 10.2% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Nautilus5 games
Nautilus: 9.7% earned gold share and 6.4% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
45 games
Opponent
WinsLosses
Win rate
TWTeam WETeam WE: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LGLGD GamingLGD Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
UPUltra PrimeUltra Prime: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
OMGOh My GodOh My God: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
TGThunderTalk GamingThunderTalk Gaming: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
IGInvictus GamingInvictus Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
WGWeibo GamingWeibo Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
37 games
76.9%win rate when ahead at 15 minutes 10 wins from 13 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore MISSING’s 2026 performances. Select a point to open its story.
37 plotted games
WinLoss— Median in selection
37 / 45 selected games have both values.Median damage / min: 221
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 45 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 89.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 45 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 45 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 17.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
201
95.3
23 games · 128 peers
2018
Tier 1
CS / min
1.46
25.2
24 games · 128 peers
2018
Tier 1
Kill participation
77.7%
99.2
24 games · 128 peers
2018
Tier 1
Damage share
11.5%
97.6
23 games · 128 peers
2018
Tier 1
Gold diff @15
+81
79.5
21 games · 128 peers
2018
Tier 1
Vision / min
2.29
47.8
21 games · 114 peers
2019
Tier 1
Damage / min
210
95.3
76 games · 129 peers
2019
Tier 1
CS / min
1.88
95.3
76 games · 129 peers
2019
Tier 1
Kill participation
70.5%
77.3
75 games · 129 peers
2019
Tier 1
Damage share
11.1%
96.9
76 games · 129 peers
2019
Tier 1
Gold diff @15
+344
96.9
75 games · 129 peers
2019
Tier 1
Vision / min
2.36
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
169
76.3
96 games · 119 peers
2020
Tier 1
CS / min
1.26
57.5
96 games · 121 peers
2020
Tier 1
Kill participation
73.1%
96.7
96 games · 121 peers
2020
Tier 1
Damage share
9.1%
78.8
96 games · 119 peers
2020
Tier 1
Gold diff @15
+155
83.1
96 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.71
86.4
96 games · 119 peers
2021
Tier 1
Damage / min
157
70.8
107 games · 121 peers
2021
Tier 1
CS / min
1.18
29.2
107 games · 121 peers
2021
Tier 1
Kill participation
67.7%
57.5
106 games · 121 peers
2021
Tier 1
Damage share
8.1%
63.3
107 games · 121 peers
2021
Tier 1
Gold diff @15
+156
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.61
59.2
107 games · 121 peers
2022
Tier 1
Damage / min
169
75.5
107 games · 111 peers
2022
Tier 1
CS / min
1.04
34.5
107 games · 111 peers
2022
Tier 1
Kill participation
70.9%
61.8
107 games · 111 peers
2022
Tier 1
Damage share
7.4%
34.5
107 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.65
68.2
107 games · 111 peers
2023
Tier 1
Damage / min
199
86.1
97 games · 109 peers
2023
Tier 1
CS / min
0.97
39.8
97 games · 109 peers
2023
Tier 1
Kill participation
73.8%
54.6
97 games · 109 peers
2023
Tier 1
Damage share
8.0%
62.0
97 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.10
54.6
97 games · 109 peers
2024
Tier 1
Damage / min
187
50.0
102 games · 105 peers
2024
Tier 1
CS / min
1.23
24.0
102 games · 105 peers
2024
Tier 1
Kill participation
71.2%
42.3
102 games · 105 peers
2024
Tier 1
Damage share
7.9%
47.1
102 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.81
92.3
102 games · 105 peers
2025
Tier 1
Damage / min
204
66.1
83 games · 63 peers
2025
Tier 1
CS / min
1.08
66.1
83 games · 63 peers
2025
Tier 1
Kill participation
69.6%
6.5
83 games · 63 peers
2025
Tier 1
Damage share
7.8%
53.2
83 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.61
64.5
83 games · 63 peers
2026
Tier 1
Damage / min
220
69.7
45 games · 67 peers
2026
Tier 1
CS / min
1.10
59.1
45 games · 67 peers
2026
Tier 1
Kill participation
74.1%
51.5
45 games · 67 peers
2026
Tier 1
Damage share
7.6%
33.3
45 games · 67 peers
2026
Tier 1
Gold diff @15
+150
98.3
37 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
98
?Alistar
91
?Leona
90
?Rakan
70
?Braum
68
?Thresh
65
?Tahm Kench
56
?Lulu
48
All games
61
85
119
111
121
136
102
106
45
886
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 27. Number of games won in this selection. Based on 45 of 45 games.
Losses: 18. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.51. Average kills per game. Based on 45 of 45 games.
Deaths / game: 3.13. Average deaths per game. Based on 45 of 45 games.
Assists / game: 11.33. Average assists per game. Based on 45 of 45 games.
Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 63. Number of games won in this selection. Based on 106 of 106 games.
Losses: 43. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 59.4%. The percentage of games won. Based on 106 of 106 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 0.76. Average kills per game. Based on 106 of 106 games.
Deaths / game: 4.23. Average deaths per game. Based on 106 of 106 games.
Assists / game: 10.14. Average assists per game. Based on 106 of 106 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 63. Number of games won in this selection. Based on 102 of 102 games.
Losses: 39. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 0.61. Average kills per game. Based on 102 of 102 games.
Deaths / game: 3.03. Average deaths per game. Based on 102 of 102 games.
Assists / game: 9.47. Average assists per game. Based on 102 of 102 games.
Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 101. Number of games won in this selection. Based on 136 of 136 games.
Losses: 35. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 74.3%. The percentage of games won. Based on 136 of 136 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 0.63. Average kills per game. Based on 136 of 136 games.
Deaths / game: 2.43. Average deaths per game. Based on 136 of 136 games.
Assists / game: 10.79. Average assists per game. Based on 136 of 136 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 81. Number of games won in this selection. Based on 121 of 121 games.
Losses: 40. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 66.9%. The percentage of games won. Based on 121 of 121 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 0.78. Average kills per game. Based on 121 of 121 games.
Deaths / game: 2.76. Average deaths per game. Based on 121 of 121 games.
Assists / game: 10.74. Average assists per game. Based on 121 of 121 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 58. Number of games won in this selection. Based on 111 of 111 games.
Losses: 53. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 52.3%. The percentage of games won. Based on 111 of 111 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 0.64. Average kills per game. Based on 111 of 111 games.
Deaths / game: 3.23. Average deaths per game. Based on 111 of 111 games.
Assists / game: 8.66. Average assists per game. Based on 111 of 111 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 63. Number of games won in this selection. Based on 119 of 119 games.
Losses: 56. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 52.9%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 0.89. Average kills per game. Based on 119 of 119 games.
Deaths / game: 3.26. Average deaths per game. Based on 119 of 119 games.
Assists / game: 9.26. Average assists per game. Based on 119 of 119 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 45. Number of games won in this selection. Based on 85 of 85 games.
Losses: 40. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 52.9%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.81. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.92. Average deaths per game. Based on 85 of 85 games.
Assists / game: 9.00. Average assists per game. Based on 85 of 85 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 1.82. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 282. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 31. Number of games won in this selection. Based on 61 of 61 games.
Losses: 30. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 1.02. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.80. Average deaths per game. Based on 61 of 61 games.
Assists / game: 8.48. Average assists per game. Based on 61 of 61 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded.
CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #94 · 8 years with recorded achievements
MISSING · No verified Worlds title in this scope. Missing history is not a confirmed zero.
MISSING · 1 recorded Other int. title. 2023 Mid-Season Invitational 2023.
1
Other int.
MISSING · 3 recorded Domestic titles. 2023 LPL 2023 Spring Playoffs; 2023 LPL 2023 Summer Playoffs; 2022 LPL 2022 Summer Playoffs. Includes verified championship, cup and conference trophies.
MISSING · 6 recorded major honors. All-Pro 2nd team: 3; All-Pro 3rd team: 2; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2023 · LPL · lpl-2023-annual. MISSING.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. MISSING.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.