Games Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.69
Win rate Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.55.1%
KDA KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.4.60
Damage / min Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.735
CS / min CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.8.42
Kill participation Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.70.3%
More statistics Totals, economy & laning +
WinsWins: 38. Number of games won in this selection. Based on 69 of 69 games.
LossesLosses: 31. Number of games lost in this selection. Based on 69 of 69 games.
KillsKills: 207. Total kills in games where kills are available. Based on 69 of 69 games.
DeathsDeaths: 142. Total deaths in games where deaths are available. Based on 69 of 69 games.
AssistsAssists: 446. Total assists in games where assists are available. Based on 69 of 69 games.
Gold / minGold / min: 400. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Damage shareDamage share: 28.0%. The player's share of team damage to enemy champions, averaged across games. Based on 69 of 69 games.
Earned gold shareEarned gold share: 22.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 69 of 69 games.
Gold diff @15Gold diff @15: −49. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 69 games. Games without the required stats are excluded.67 / 69 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 69 games. Games without the required stats are excluded.67 / 69 games
XP diff @15XP diff @15: +5. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 69 games. Games without the required stats are excluded.67 / 69 games
Vision score / minVision score / min: 1.12. Vision score per minute, averaged across games where the statistic is supported. Based on 69 of 69 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where FoFo stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 755 damage per minute. Percentile: 94%. Rank: 5th of 65755
Value: 755 damage per minute. Percentile: 94%. Rank: 5th of 65
Value: 8.44 CS per minute. Percentile: 36%. Rank: 42nd of 658.44
Value: 8.44 CS per minute. Percentile: 36%. Rank: 42nd of 65
Value: 70.6% kill participation. Percentile: 84%. Rank: 11th of 6570.6%
Value: 70.6% kill participation. Percentile: 84%. Rank: 11th of 65
Value: 28.2% damage share. Percentile: 94%. Rank: 5th of 6528.2%
Value: 28.2% damage share. Percentile: 94%. Rank: 5th of 65
Value: −17 gold difference @15. Percentile: 52%. Rank: 24th of 49. LPL data missing · Percentile among 49 players with sufficient data.−17
Value: −17 gold difference @15. Percentile: 52%. Rank: 24th of 49. LPL data missing · Percentile among 49 players with sufficient data.
Value: 1.14 vision score per minute. Percentile: 63%. Rank: 25th of 651.14
Value: 1.14 vision score per minute. Percentile: 63%. Rank: 25th of 65
GD15 · LPL data missing · Percentile among 49 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir8 games
Azir: 24.1% earned gold share and 30.7% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Corki8 games
Corki: 25.7% earned gold share and 31.3% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Viktor8 games
Viktor: 22.7% earned gold share and 31.8% damage share. Means across the same 8 games with both values available; 8 total champion games.32%
?
Taliyah7 games
Taliyah: 20.8% earned gold share and 25.9% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
?
Orianna6 games
Orianna: 21.6% earned gold share and 26.8% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Aurora5 games
Aurora: 22.1% earned gold share and 29.2% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
?
Ryze5 games
Ryze: 22.8% earned gold share and 27.3% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
69 games
Opponent
WinsLosses
Win rate
CFOCTBC Flying OysterCTBC Flying Oyster: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2025.33%
MVEMGN Vikings EsportsMGN Vikings Esports: 8 wins, 6 losses in 14 recorded games, 57.1% win rate. 2025.57%
GEGAM EsportsGAM Esports: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2025.54%
TSWTeam Secret WhalesTeam Secret Whales: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2025.67%
CECChiefs Esports ClubChiefs Esports Club: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
DFDetonatioN FocusMeDetonatioN FocusMe: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
LGLGD GamingLGD Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
67 games
65.2%win rate when ahead at 15 minutes 15 wins from 23 games
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore FoFo’s 2025 performances. Select a point to open its story.
67 plotted games
WinLoss— Median in selection
67 / 69 selected games have both values.Median damage / min: 739
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 69 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 7. Number of games won in this selection. Based on 8 of 8 games.
Losses: 1. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 13.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 69 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 871. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 69 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 849. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 69 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 69 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 69 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 69 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 69 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 69 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 12.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 69 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 88.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 62.5%. The percentage of games won. Based on 32 of 32 games.
KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 816. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 58.1%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
569
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.89
90.7
69 games · 108 peers
2016
Tier 1
Kill participation
75.7%
95.7
68 games · 116 peers
2016
Tier 1
Damage share
28.9%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+236
88.8
67 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
610
86.8
72 games · 107 peers
2017
Tier 1
CS / min
9.14
91.0
79 games · 123 peers
2017
Tier 1
Kill participation
71.4%
79.5
78 games · 123 peers
2017
Tier 1
Damage share
30.5%
87.7
72 games · 107 peers
2017
Tier 1
Gold diff @15
+280
89.6
72 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.57
52.4
72 games · 106 peers
2018
Tier 1
Damage / min
508
60.7
85 games · 136 peers
2018
Tier 1
CS / min
9.23
46.7
85 games · 136 peers
2018
Tier 1
Kill participation
71.9%
77.8
82 games · 136 peers
2018
Tier 1
Damage share
28.0%
71.1
85 games · 136 peers
2018
Tier 1
Gold diff @15
+112
74.1
85 games · 136 peers
2018
Tier 1
Vision / min
1.12
45.8
85 games · 119 peers
2019
Tier 1
Damage / min
535
91.0
72 games · 123 peers
2019
Tier 1
CS / min
8.80
73.8
72 games · 123 peers
2019
Tier 1
Kill participation
68.7%
84.4
72 games · 123 peers
2019
Tier 1
Damage share
27.9%
77.0
72 games · 123 peers
2019
Tier 1
Gold diff @15
+382
95.1
72 games · 123 peers
2019
Tier 1
Vision / min
1.13
72.1
72 games · 105 peers
2020
Tier 1
Damage / min
556
86.1
81 games · 123 peers
2020
Tier 1
CS / min
8.17
33.1
81 games · 125 peers
2020
Tier 1
Kill participation
73.2%
91.1
81 games · 124 peers
2020
Tier 1
Damage share
29.2%
86.1
81 games · 123 peers
2020
Tier 1
Gold diff @15
+92
64.8
81 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.14
77.2
81 games · 124 peers
2021
Tier 1
Damage / min
538
85.5
94 games · 125 peers
2021
Tier 1
CS / min
8.69
76.6
94 games · 125 peers
2021
Tier 1
Kill participation
69.1%
77.4
94 games · 125 peers
2021
Tier 1
Damage share
27.2%
87.1
93 games · 125 peers
2021
Tier 1
Gold diff @15
+48
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.11
58.9
94 games · 125 peers
2022
Tier 1
Damage / min
549
74.8
67 games · 116 peers
2022
Tier 1
CS / min
8.22
25.2
67 games · 116 peers
2022
Tier 1
Kill participation
68.0%
61.7
67 games · 116 peers
2022
Tier 1
Damage share
27.1%
71.3
67 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.12
51.3
67 games · 116 peers
2023
Tier 1
Damage / min
620
70.5
112 games · 106 peers
2023
Tier 1
CS / min
8.28
30.5
112 games · 106 peers
2023
Tier 1
Kill participation
70.6%
86.7
112 games · 106 peers
2023
Tier 1
Damage share
27.2%
56.2
112 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.14
40.0
112 games · 106 peers
2024
Tier 1
Damage / min
729
74.0
76 games · 101 peers
2024
Tier 1
CS / min
9.05
54.0
76 games · 101 peers
2024
Tier 1
Kill participation
66.9%
52.0
76 games · 101 peers
2024
Tier 1
Damage share
30.8%
93.0
76 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.32
74.0
76 games · 101 peers
2025
Tier 1
Damage / min
755
93.8
63 games · 65 peers
2025
Tier 1
CS / min
8.44
35.9
63 games · 65 peers
2025
Tier 1
Kill participation
70.6%
84.4
63 games · 65 peers
2025
Tier 1
Damage share
28.2%
93.8
63 games · 65 peers
2025
Tier 1
Gold diff @15
−17
52.1
63 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2025 · All seasons · 63 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
97
?LeBlanc
69
?Corki
60
?Orianna
53
?Zoe
45
?Ryze
37
?Jayce
36
?Syndra
34
All games
69
88
85
86
92
98
67
115
76
69
845
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 38. Number of games won in this selection. Based on 69 of 69 games.
Losses: 31. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.00. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.06. Average deaths per game. Based on 69 of 69 games.
Assists / game: 6.46. Average assists per game. Based on 69 of 69 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 35. Number of games won in this selection. Based on 76 of 76 games.
Losses: 41. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 46.1%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.83. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.04. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.47. Average assists per game. Based on 76 of 76 games.
Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 65. Number of games won in this selection. Based on 115 of 115 games.
Losses: 50. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 56.5%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.44. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.03. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.71. Average assists per game. Based on 115 of 115 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 35. Number of games won in this selection. Based on 67 of 67 games.
Losses: 32. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 2.94. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.00. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.27. Average assists per game. Based on 67 of 67 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 54. Number of games won in this selection. Based on 98 of 98 games.
Losses: 44. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 55.1%. The percentage of games won. Based on 98 of 98 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 3.15. Average kills per game. Based on 98 of 98 games.
Deaths / game: 1.66. Average deaths per game. Based on 98 of 98 games.
Assists / game: 5.49. Average assists per game. Based on 98 of 98 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 45. Number of games won in this selection. Based on 92 of 92 games.
Losses: 47. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 48.9%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.66. Average kills per game. Based on 92 of 92 games.
Deaths / game: 1.97. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.41. Average assists per game. Based on 92 of 92 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 54. Number of games won in this selection. Based on 86 of 86 games.
Losses: 32. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 62.8%. The percentage of games won. Based on 86 of 86 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.41. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.56. Average deaths per game. Based on 86 of 86 games.
Assists / game: 5.06. Average assists per game. Based on 86 of 86 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 37. Number of games won in this selection. Based on 85 of 85 games.
Losses: 48. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 43.5%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.15. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.73. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.38. Average assists per game. Based on 85 of 85 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 85 games. Games without the required stats are excluded.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 50. Number of games won in this selection. Based on 88 of 88 games.
Losses: 38. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 56.8%. The percentage of games won. Based on 88 of 88 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 4.07. Average kills per game. Based on 88 of 88 games.
Deaths / game: 1.80. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.10. Average assists per game. Based on 88 of 88 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 88 games. Games without the required stats are excluded.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 81 of 88 games. Games without the required stats are excluded.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 46. Number of games won in this selection. Based on 69 of 69 games.
Losses: 23. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games.
KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.64. Average kills per game. Based on 69 of 69 games.
Deaths / game: 1.57. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.38. Average assists per game. Based on 69 of 69 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. FoFo.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.