Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 59.0%. The percentage of games won. Based on 100 of 100 games.59.0%
KDA KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.3.57
Damage / min Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.574
CS / min CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.8.64
Kill participation Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.51.8%
More statistics Totals, economy & laning +
WinsWins: 59. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 41. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 273. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 239. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 581. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 391. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Damage shareDamage share: 20.9%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 100 of 100 games.
Gold diff @15Gold diff @15: −132. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 78 of 100 games. Games without the required stats are excluded.78 / 100 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 78 of 100 games. Games without the required stats are excluded.78 / 100 games
XP diff @15XP diff @15: −30. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 78 of 100 games. Games without the required stats are excluded.78 / 100 games
Vision score / minVision score / min: 1.38. Vision score per minute, averaged across games where the statistic is supported. Based on 100 of 100 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Flandre stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 578 damage per minute. Percentile: 28%. Rank: 48th of 66578
Value: 578 damage per minute. Percentile: 28%. Rank: 48th of 66
Value: 8.68 CS per minute. Percentile: 72%. Rank: 19th of 668.68
Value: 8.68 CS per minute. Percentile: 72%. Rank: 19th of 66
Value: 50.6% kill participation. Percentile: 43%. Rank: 38th of 6650.6%
Value: 50.6% kill participation. Percentile: 43%. Rank: 38th of 66
Value: 21.0% damage share. Percentile: 11%. Rank: 59th of 6621.0%
Value: 21.0% damage share. Percentile: 11%. Rank: 59th of 66
Value: 1.38 vision score per minute. Percentile: 65%. Rank: 24th of 661.38
Value: 1.38 vision score per minute. Percentile: 65%. Rank: 24th of 66
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Sion16 games
Sion: 17.3% earned gold share and 18.1% damage share. Means across the same 16 games with both values available; 16 total champion games.18%
?
Rek'Sai12 games
Rek'Sai: 21.5% earned gold share and 25.2% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Rumble11 games
Rumble: 19.2% earned gold share and 26.0% damage share. Means across the same 11 games with both values available; 11 total champion games.26%
?
Ambessa9 games
Ambessa: 18.5% earned gold share and 18.0% damage share. Means across the same 9 games with both values available; 9 total champion games.18%
?
Shen9 games
Shen: 21.3% earned gold share and 19.5% damage share. Means across the same 9 games with both values available; 9 total champion games.19%
?
Renekton6 games
Renekton: 20.4% earned gold share and 19.2% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Jayce5 games
Jayce: 21.0% earned gold share and 23.0% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
?
Vayne5 games
Vayne: 21.4% earned gold share and 22.8% damage share. Means across the same 5 games with both values available; 5 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 7 wins, 12 losses in 19 recorded games, 36.8% win rate. 2026.37%
WGWeibo GamingWeibo Gaming: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
BGBilibili GamingBilibili Gaming: 3 wins, 10 losses in 13 recorded games, 23.1% win rate. 2026.23%
IGInvictus GamingInvictus Gaming: 11 wins, 2 losses in 13 recorded games, 84.6% win rate. 2026.85%
TWTeam WETeam WE: 9 wins, 4 losses in 13 recorded games, 69.2% win rate. 2026.69%
TETop EsportsTop Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
NIPNinjas in PyjamasNinjas in Pyjamas: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
ALAnyone's LegendAnyone's Legend: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
78 games
95.0%win rate when ahead at 15 minutes 19 wins from 20 games
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Flandre’s 2026 performances. Select a point to open its story.
78 plotted games
WinLoss— Median in selection
78 / 100 selected games have both values.Median damage / min: 584
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 100 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 14. Number of games won in this selection. Based on 16 of 16 games.
Losses: 2. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 100 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 100 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 52.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 38.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 100 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 33.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 100 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
7.17
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
68.1%
84.7
99 games · 99 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
410
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.20
96.1
87 games · 103 peers
2016
Tier 1
Kill participation
67.5%
80.2
95 games · 107 peers
2016
Tier 1
Damage share
21.9%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
439
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.76
92.1
74 games · 127 peers
2017
Tier 1
Kill participation
63.8%
80.2
84 games · 127 peers
2017
Tier 1
Damage share
23.3%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
483
91.3
94 games · 127 peers
2018
Tier 1
CS / min
9.56
98.4
94 games · 127 peers
2018
Tier 1
Kill participation
66.7%
96.8
96 games · 126 peers
2018
Tier 1
Damage share
28.1%
100.0
94 games · 127 peers
2018
Tier 1
Gold diff @15
+357
94.4
93 games · 127 peers
2018
Tier 1
Vision / min
0.91
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
412
58.1
81 games · 130 peers
2019
Tier 1
CS / min
8.56
86.0
81 games · 130 peers
2019
Tier 1
Kill participation
57.7%
60.9
80 games · 129 peers
2019
Tier 1
Damage share
23.7%
65.9
81 games · 130 peers
2019
Tier 1
Gold diff @15
+161
71.9
75 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.98
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
486
89.7
54 games · 127 peers
2020
Tier 1
CS / min
8.27
92.2
54 games · 130 peers
2020
Tier 1
Kill participation
67.7%
98.4
53 games · 129 peers
2020
Tier 1
Damage share
25.3%
89.7
54 games · 127 peers
2020
Tier 1
Gold diff @15
+5
57.1
54 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.87
16.7
54 games · 127 peers
2021
Tier 1
Damage / min
453
60.5
100 games · 125 peers
2021
Tier 1
CS / min
8.23
86.3
100 games · 125 peers
2021
Tier 1
Kill participation
56.9%
35.5
100 games · 125 peers
2021
Tier 1
Damage share
22.7%
46.0
100 games · 125 peers
2021
Tier 1
Gold diff @15
−479
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.01
64.5
98 games · 125 peers
2022
Tier 1
Damage / min
510
73.5
96 games · 118 peers
2022
Tier 1
CS / min
8.63
92.3
96 games · 118 peers
2022
Tier 1
Kill participation
59.9%
84.6
96 games · 118 peers
2022
Tier 1
Damage share
23.8%
44.4
96 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.96
34.2
96 games · 118 peers
2024
Tier 1
Damage / min
487
35.3
61 games · 103 peers
2024
Tier 1
CS / min
8.20
72.5
61 games · 103 peers
2024
Tier 1
Kill participation
56.2%
69.6
61 games · 103 peers
2024
Tier 1
Damage share
20.9%
38.2
61 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.04
45.1
61 games · 103 peers
2025
Tier 1
Damage / min
599
67.7
142 games · 63 peers
2025
Tier 1
CS / min
7.98
67.7
142 games · 63 peers
2025
Tier 1
Kill participation
61.4%
91.9
142 games · 63 peers
2025
Tier 1
Damage share
21.1%
14.5
142 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2026 · All seasons · 89 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2024
2025
2026
Total
?Gnar
91
?Jayce
63
?Rumble
58
?Sion
54
?Maokai
49
?Renekton
47
?Vladimir
43
?Aatrox
41
All games
129
119
109
100
85
54
121
107
61
183
100
1,168
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 59. Number of games won in this selection. Based on 100 of 100 games.
Losses: 41. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 59.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.73. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.39. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.81. Average assists per game. Based on 100 of 100 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 117. Number of games won in this selection. Based on 183 of 183 games.
Losses: 66. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 3.10. Average kills per game. Based on 183 of 183 games.
Deaths / game: 2.51. Average deaths per game. Based on 183 of 183 games.
Assists / game: 7.39. Average assists per game. Based on 183 of 183 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 37. Number of games won in this selection. Based on 61 of 61 games.
Losses: 24. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.39. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.49. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.48. Average assists per game. Based on 61 of 61 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 64. Number of games won in this selection. Based on 107 of 107 games.
Losses: 43. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 59.8%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.62. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.30. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.19. Average assists per game. Based on 107 of 107 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 84. Number of games won in this selection. Based on 121 of 121 games.
Losses: 37. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 2.58. Average kills per game. Based on 121 of 121 games.
Deaths / game: 2.31. Average deaths per game. Based on 121 of 121 games.
Assists / game: 5.58. Average assists per game. Based on 121 of 121 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 21. Number of games won in this selection. Based on 54 of 54 games.
Losses: 33. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 38.9%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.54. Average kills per game. Based on 54 of 54 games.
Deaths / game: 3.15. Average deaths per game. Based on 54 of 54 games.
Assists / game: 4.96. Average assists per game. Based on 54 of 54 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 39. Number of games won in this selection. Based on 85 of 85 games.
Losses: 46. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 45.9%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.60. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.75. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.80. Average assists per game. Based on 85 of 85 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 47. Number of games won in this selection. Based on 100 of 100 games.
Losses: 53. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.28. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.33. Average deaths per game. Based on 100 of 100 games.
Assists / game: 4.82. Average assists per game. Based on 100 of 100 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 45. Number of games won in this selection. Based on 109 of 109 games.
Losses: 64. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 41.3%. The percentage of games won. Based on 109 of 109 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 2.13. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.82. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.81. Average assists per game. Based on 109 of 109 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 109 games. Games without the required stats are excluded.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 98 of 109 games. Games without the required stats are excluded.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 90 of 109 games. Games without the required stats are excluded.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 65. Number of games won in this selection. Based on 119 of 119 games.
Losses: 54. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 54.6%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 119 games. Games without the required stats are excluded.
Kills / game: 2.87. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.60. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.59. Average assists per game. Based on 118 of 119 games. Games without the required stats are excluded.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 119 games. Games without the required stats are excluded.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 110 of 119 games. Games without the required stats are excluded.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 89 of 119 games. Games without the required stats are excluded.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 70. Number of games won in this selection. Based on 129 of 129 games.
Losses: 59. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 54.3%. The percentage of games won. Based on 129 of 129 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 129 games. Games without the required stats are excluded.
Kills / game: 2.91. Average kills per game. Based on 127 of 129 games. Games without the required stats are excluded.
Deaths / game: 3.33. Average deaths per game. Based on 128 of 129 games. Games without the required stats are excluded.
Assists / game: 6.91. Average assists per game. Based on 124 of 129 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 129 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 67 of 129 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 129 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 129 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #80 · 11 years with recorded achievements
Flandre · 1 recorded Worlds title. 2021 worlds 2021.
Worlds
Flandre · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Flandre · 3 recorded Domestic titles. 2025 LPL 2025 Split 2 Playoffs; 2024 Demacia Cup 2024; 2021 LPL 2021 Summer Playoffs. Includes verified championship, cup and conference trophies.
Flandre · 7 recorded major honors. All-Pro 2nd team: 3; All-Pro 1st team: 2; All-Pro 3rd team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · 常规赛第二最佳阵容 · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Flandre.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2015 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2015 · LPL · lpl-2015-annual. Flandre.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. Flandre.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Flandre.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.