Bot (ADC)JungleMidSupportTopGames in this archive run from 30 Oct 2013 to 8 Feb 2026. These are match dates, not professional debut or retirement dates.
Games Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.3
Win rate Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.0.0%
KDA KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.1.88
Damage / min Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.369
CS / min CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.7.21
Kill participation Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.70.3%
More statistics Totals, economy & laning +
WinsWins: 0. Number of games won in this selection. Based on 3 of 3 games.
LossesLosses: 3. Number of games lost in this selection. Based on 3 of 3 games.
KillsKills: 5. Total kills in games where kills are available. Based on 3 of 3 games.
DeathsDeaths: 8. Total deaths in games where deaths are available. Based on 3 of 3 games.
AssistsAssists: 10. Total assists in games where assists are available. Based on 3 of 3 games.
Gold / minGold / min: 374. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Damage shareDamage share: 15.2%. The player's share of team damage to enemy champions, averaged across games. Based on 3 of 3 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where SofM stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 369 damage per minute. Percentile: —. Rank: —369
Value: 369 damage per minute. Percentile: —. Rank: —
Value: 7.21 CS per minute. Percentile: —. Rank: —7.21
Value: 1.95 vision score per minute. Percentile: —. Rank: —1.95
Value: 1.95 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 3 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
3 games
Opponent
WinsLosses
Win rate
TSWTeam Secret WhalesTeam Secret Whales: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
GZGGround Zero GamingGround Zero Gaming: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
3 games
0.0%win rate when ahead at 15 minutes 0 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SofM’s 2026 performances. Select a point to open its story.
3 plotted games
WinLoss— Median in selection
3 / 3 selected games have both values.Median damage / min: 409
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
3 champions in this selection
3 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 3 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–3 of 3 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2014–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
4.06
100.0
20 games · 50 peers
2014
Tier 1
Kill participation
66.8%
38.8
20 games · 50 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
4.32
100.0
27 games · 79 peers
2015
Tier 1
Kill participation
61.2%
1.1
27 games · 94 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
382
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
4.92
96.0
49 games · 102 peers
2016
Tier 1
Kill participation
75.9%
89.6
49 games · 107 peers
2016
Tier 1
Damage share
20.2%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
277
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.74
81.0
70 games · 127 peers
2017
Tier 1
Kill participation
67.1%
29.4
80 games · 127 peers
2017
Tier 1
Damage share
14.0%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
252
69.6
94 games · 139 peers
2018
Tier 1
CS / min
6.08
98.6
94 games · 139 peers
2018
Tier 1
Kill participation
74.2%
74.6
96 games · 139 peers
2018
Tier 1
Damage share
14.7%
83.3
94 games · 139 peers
2018
Tier 1
Gold diff @15
+440
98.6
93 games · 139 peers
2018
Tier 1
Vision / min
2.01
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
255
52.0
81 games · 126 peers
2019
Tier 1
CS / min
5.24
77.6
81 games · 126 peers
2019
Tier 1
Kill participation
71.0%
70.4
80 games · 126 peers
2019
Tier 1
Damage share
14.8%
66.4
81 games · 126 peers
2019
Tier 1
Gold diff @15
+36
50.4
75 games · 126 peers
2019
Tier 1
Vision / min
2.02
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
282
60.7
94 games · 123 peers
2020
Tier 1
CS / min
5.51
60.5
96 games · 125 peers
2020
Tier 1
Kill participation
72.1%
67.7
95 games · 125 peers
2020
Tier 1
Damage share
13.7%
38.5
94 games · 123 peers
2020
Tier 1
Gold diff @15
+12
53.3
94 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
2.22
100.0
94 games · 123 peers
2021
Tier 1
Damage / min
349
60.0
89 games · 121 peers
2021
Tier 1
CS / min
6.19
70.0
89 games · 121 peers
2021
Tier 1
Kill participation
69.7%
44.2
89 games · 121 peers
2021
Tier 1
Damage share
17.5%
50.0
89 games · 121 peers
2021
Tier 1
Gold diff @15
+99
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.95
99.2
89 games · 121 peers
2022
Tier 1
Damage / min
270
36.0
93 games · 115 peers
2022
Tier 1
CS / min
5.53
45.6
93 games · 115 peers
2022
Tier 1
Kill participation
63.5%
0.9
93 games · 115 peers
2022
Tier 1
Damage share
12.7%
15.8
93 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.68
93.9
93 games · 115 peers
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
369
—
At least 20 games and 20 valid observations required
2026
Tier 1
CS / min
7.21
—
At least 20 games and 20 valid observations required
2026
Tier 1
Kill participation
70.3%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage share
15.2%
—
At least 20 games and 20 valid observations required
2026
Tier 1
Gold diff @15
+438
—
At least 20 games and 20 valid observations required
2026
Tier 1
Vision / min
1.95
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 21.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 3 of 3 games.
Gold diff @15Gold diff @15: +438. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
XP diff @15XP diff @15: −135. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 3 of 3 games.
Vision score / minVision score / min: 1.95. Vision score per minute, averaged across games where the statistic is supported. Based on 3 of 3 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 69 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2024
2026
Total
?Lee Sin
106
?Jarvan IV
58
?Gragas
55
?Sejuani
48
?Graves
40
?Viego
38
?Rek'Sai
36
?Trundle
36
All games
37
35
72
108
100
85
118
94
93
10
3
755
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 2.67. Average deaths per game. Based on 3 of 3 games.
Assists / game: 3.33. Average assists per game. Based on 3 of 3 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 1.60. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games.
Assists / game: 11.10. Average assists per game. Based on 10 of 10 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 52. Number of games won in this selection. Based on 93 of 93 games.
Losses: 41. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.57. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.34. Average deaths per game. Based on 93 of 93 games.
Assists / game: 5.40. Average assists per game. Based on 93 of 93 games.
Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 56. Number of games won in this selection. Based on 94 of 94 games.
Losses: 38. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 2.65. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.51. Average deaths per game. Based on 94 of 94 games.
Assists / game: 7.18. Average assists per game. Based on 94 of 94 games.
Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 65. Number of games won in this selection. Based on 118 of 118 games.
Losses: 53. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 55.1%. The percentage of games won. Based on 118 of 118 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 2.27. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.83. Average deaths per game. Based on 118 of 118 games.
Assists / game: 7.62. Average assists per game. Based on 118 of 118 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 118 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 38. Number of games won in this selection. Based on 85 of 85 games.
Losses: 47. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.15. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.58. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.36. Average assists per game. Based on 85 of 85 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 321. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 47. Number of games won in this selection. Based on 100 of 100 games.
Losses: 53. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.14. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.36. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.76. Average assists per game. Based on 100 of 100 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 45. Number of games won in this selection. Based on 108 of 108 games.
Losses: 63. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 41.7%. The percentage of games won. Based on 108 of 108 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 2.08. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.77. Average deaths per game. Based on 108 of 108 games.
Assists / game: 5.96. Average assists per game. Based on 108 of 108 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 108 games. Games without the required stats are excluded.
CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 97 of 108 games. Games without the required stats are excluded.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 89 of 108 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 41. Number of games won in this selection. Based on 72 of 72 games.
Losses: 31. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 56.9%. The percentage of games won. Based on 72 of 72 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.26. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.63. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.93. Average assists per game. Based on 72 of 72 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 72 games. Games without the required stats are excluded.
CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 72 games. Games without the required stats are excluded.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 17. Number of games won in this selection. Based on 35 of 35 games.
Losses: 18. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 4.37. Average kills per game. Based on 35 of 35 games.
Deaths / game: 4.91. Average deaths per game. Based on 35 of 35 games.
Assists / game: 8.29. Average assists per game. Based on 35 of 35 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 35 games.
CS / min: 5.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 18. Number of games won in this selection. Based on 37 of 37 games.
Losses: 19. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 4.16. Average kills per game. Based on 37 of 37 games.
Deaths / game: 4.51. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.59. Average assists per game. Based on 37 of 37 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games.
CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 28 of 37 games. Games without the required stats are excluded.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
1–11 of 11 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2020 · LPL · lpl-2020-annual. SofM.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2020 · Jungle of the Year · 4 points. Jungle of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2020 · LPL · lpl-2020-annual. SofM.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-spring. SofM.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.