Games Games: 150. Number of individual games played in this selection. Based on 150 of 150 games.150
Win rate Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games.46.7%
KDA KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games.4.70
Damage / min Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games.719
CS / min CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games.9.04
Kill participation Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games.70.7%
More statistics Totals, economy & laning +
WinsWins: 70. Number of games won in this selection. Based on 150 of 150 games.
LossesLosses: 80. Number of games lost in this selection. Based on 150 of 150 games.
KillsKills: 685. Total kills in games where kills are available. Based on 150 of 150 games.
DeathsDeaths: 332. Total deaths in games where deaths are available. Based on 150 of 150 games.
AssistsAssists: 877. Total assists in games where assists are available. Based on 150 of 150 games.
Gold / minGold / min: 433. Total gold gained per minute, averaged across games. Based on 150 of 150 games.
Damage shareDamage share: 27.4%. The player's share of team damage to enemy champions, averaged across games. Based on 150 of 150 games.
Earned gold shareEarned gold share: 25.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 150 of 150 games.
Gold diff @15Gold diff @15: −217. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 11 of 150 games. Games without the required stats are excluded.11 / 150 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 11 of 150 games. Games without the required stats are excluded.11 / 150 games
XP diff @15XP diff @15: −85. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 11 of 150 games. Games without the required stats are excluded.11 / 150 games
Vision score / minVision score / min: 1.02. Vision score per minute, averaged across games where the statistic is supported. Based on 150 of 150 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Light stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 712 damage per minute. Percentile: 46%. Rank: 35th of 64712
Value: 712 damage per minute. Percentile: 46%. Rank: 35th of 64
Value: 9.09 CS per minute. Percentile: 25%. Rank: 48th of 649.09
Value: 9.09 CS per minute. Percentile: 25%. Rank: 48th of 64
Value: 71.0% kill participation. Percentile: 63%. Rank: 24th of 6471.0%
Value: 71.0% kill participation. Percentile: 63%. Rank: 24th of 64
Value: 27.4% damage share. Percentile: 43%. Rank: 37th of 6427.4%
Value: 27.4% damage share. Percentile: 43%. Rank: 37th of 64
Value: 1.04 vision score per minute. Percentile: 16%. Rank: 54th of 641.04
Value: 1.04 vision score per minute. Percentile: 16%. Rank: 54th of 64
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Kai'Sa23 games
Kai'Sa: 26.7% earned gold share and 26.1% damage share. Means across the same 23 games with both values available; 23 total champion games.26%
?
Varus18 games
Varus: 25.3% earned gold share and 27.8% damage share. Means across the same 18 games with both values available; 18 total champion games.28%
?
Miss Fortune15 games
Miss Fortune: 25.7% earned gold share and 26.8% damage share. Means across the same 15 games with both values available; 15 total champion games.27%
?
Jhin14 games
Jhin: 24.1% earned gold share and 22.5% damage share. Means across the same 14 games with both values available; 14 total champion games.23%
?
Xayah14 games
Xayah: 24.7% earned gold share and 28.0% damage share. Means across the same 14 games with both values available; 14 total champion games.28%
?
Corki12 games
Corki: 24.7% earned gold share and 29.4% damage share. Means across the same 12 games with both values available; 12 total champion games.29%
?
Ezreal10 games
Ezreal: 27.1% earned gold share and 32.9% damage share. Means across the same 10 games with both values available; 10 total champion games.33%
?
Sivir10 games
Sivir: 26.2% earned gold share and 28.6% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
150 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 12 wins, 18 losses in 30 recorded games, 40.0% win rate. 2025.40%
ALAnyone's LegendAnyone's Legend: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2025.33%
BGBilibili GamingBilibili Gaming: 6 wins, 11 losses in 17 recorded games, 35.3% win rate. 2025.35%
IGInvictus GamingInvictus Gaming: 6 wins, 9 losses in 15 recorded games, 40.0% win rate. 2025.40%
TETop EsportsTop Esports: 3 wins, 11 losses in 14 recorded games, 21.4% win rate. 2025.21%
TWTeam WETeam WE: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2025.54%
FPFunPlus PhoenixFunPlus Phoenix: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2025.67%
TGThunderTalk GamingThunderTalk Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2025.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
11 games
33.3%win rate when ahead at 15 minutes 1 wins from 3 games
Gold difference compares players in the same role. 139 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Light’s 2025 performances. Select a point to open its story.
11 plotted games
WinLoss— Median in selection
11 / 150 selected games have both values.Median damage / min: 787
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 150 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 11. Number of games won in this selection. Based on 23 of 23 games.
Losses: 12. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?18 of 150 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 150 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 6. Number of games won in this selection. Based on 15 of 15 games.
Losses: 9. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 150 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 150 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 150 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 150 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 150 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?7 of 150 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 150 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 811. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Win rate: 42.6%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 12.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
496
20.6
37 games · 132 peers
2018
Tier 1
CS / min
9.54
42.7
35 games · 132 peers
2018
Tier 1
Kill participation
61.7%
9.2
37 games · 132 peers
2018
Tier 1
Damage share
29.2%
48.1
37 games · 132 peers
2018
Tier 1
Gold diff @15
−372
9.2
36 games · 132 peers
2018
Tier 1
Vision / min
0.92
6.3
32 games · 113 peers
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
494
32.5
51 games · 121 peers
2020
Tier 1
CS / min
9.37
68.0
51 games · 123 peers
2020
Tier 1
Kill participation
67.2%
48.4
51 games · 123 peers
2020
Tier 1
Damage share
27.1%
40.8
51 games · 121 peers
2020
Tier 1
Gold diff @15
−15
42.5
51 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
0.98
5.0
51 games · 121 peers
2021
Tier 1
Damage / min
487
36.9
102 games · 131 peers
2021
Tier 1
CS / min
9.59
88.5
103 games · 131 peers
2021
Tier 1
Kill participation
65.9%
59.2
103 games · 131 peers
2021
Tier 1
Damage share
25.8%
43.8
102 games · 131 peers
2021
Tier 1
Gold diff @15
+122
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.07
11.6
103 games · 130 peers
2022
Tier 1
Damage / min
614
85.2
113 games · 116 peers
2022
Tier 1
CS / min
9.68
85.2
113 games · 116 peers
2022
Tier 1
Kill participation
69.9%
78.3
112 games · 116 peers
2022
Tier 1
Damage share
29.5%
80.0
113 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.21
36.5
113 games · 116 peers
2023
Tier 1
Damage / min
611
37.1
99 games · 106 peers
2023
Tier 1
CS / min
10.01
84.8
99 games · 106 peers
2023
Tier 1
Kill participation
66.9%
36.2
99 games · 106 peers
2023
Tier 1
Damage share
27.7%
37.1
99 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.22
33.3
99 games · 106 peers
2024
Tier 1
Damage / min
614
21.8
115 games · 102 peers
2024
Tier 1
CS / min
9.24
75.2
115 games · 102 peers
2024
Tier 1
Kill participation
66.2%
29.7
114 games · 102 peers
2024
Tier 1
Damage share
25.9%
27.7
115 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.18
18.8
115 games · 102 peers
2025
Tier 1
Damage / min
712
46.0
139 games · 64 peers
2025
Tier 1
CS / min
9.09
25.4
139 games · 64 peers
2025
Tier 1
Kill participation
71.0%
63.5
139 games · 64 peers
2025
Tier 1
Damage share
27.4%
42.9
139 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2025 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Varus
94
?Aphelios
92
?Ezreal
79
?Kai'Sa
78
?Zeri
58
?Kalista
54
?Lucian
53
?Xayah
53
All games
2
41
110
55
122
113
123
131
150
847
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 150. Number of individual games played in this selection. Based on 150 of 150 games.
Wins: 70. Number of games won in this selection. Based on 150 of 150 games.
Losses: 80. Number of games lost in this selection. Based on 150 of 150 games.
Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games.
Kills / game: 4.57. Average kills per game. Based on 150 of 150 games.
Deaths / game: 2.21. Average deaths per game. Based on 150 of 150 games.
Assists / game: 5.85. Average assists per game. Based on 150 of 150 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 150 of 150 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 66. Number of games won in this selection. Based on 131 of 131 games.
Losses: 65. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 50.4%. The percentage of games won. Based on 131 of 131 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 4.25. Average kills per game. Based on 131 of 131 games.
Deaths / game: 1.69. Average deaths per game. Based on 131 of 131 games.
Assists / game: 4.40. Average assists per game. Based on 131 of 131 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 440. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 74. Number of games won in this selection. Based on 123 of 123 games.
Losses: 49. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 60.2%. The percentage of games won. Based on 123 of 123 games.
KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 4.56. Average kills per game. Based on 123 of 123 games.
Deaths / game: 1.46. Average deaths per game. Based on 123 of 123 games.
Assists / game: 4.64. Average assists per game. Based on 123 of 123 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 461. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 60. Number of games won in this selection. Based on 113 of 113 games.
Losses: 53. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 4.84. Average kills per game. Based on 113 of 113 games.
Deaths / game: 1.60. Average deaths per game. Based on 113 of 113 games.
Assists / game: 4.55. Average assists per game. Based on 113 of 113 games.
Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 122. Number of individual games played in this selection. Based on 122 of 122 games.
Wins: 65. Number of games won in this selection. Based on 122 of 122 games.
Losses: 57. Number of games lost in this selection. Based on 122 of 122 games.
Win rate: 53.3%. The percentage of games won. Based on 122 of 122 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games.
Kills / game: 3.74. Average kills per game. Based on 122 of 122 games.
Deaths / game: 1.61. Average deaths per game. Based on 122 of 122 games.
Assists / game: 5.07. Average assists per game. Based on 122 of 122 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded.
CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 122 of 122 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 122 of 122 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 122 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 19. Number of games won in this selection. Based on 55 of 55 games.
Losses: 36. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 34.5%. The percentage of games won. Based on 55 of 55 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 3.47. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.15. Average deaths per game. Based on 55 of 55 games.
Assists / game: 3.89. Average assists per game. Based on 55 of 55 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 43. Number of games won in this selection. Based on 110 of 110 games.
Losses: 67. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 39.1%. The percentage of games won. Based on 110 of 110 games.
KDA: 4.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 3.81. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.66. Average deaths per game. Based on 110 of 110 games.
Assists / game: 4.11. Average assists per game. Based on 110 of 110 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 110 games. Games without the required stats are excluded.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 102 of 110 games. Games without the required stats are excluded.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 88 of 110 games. Games without the required stats are excluded.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 14. Number of games won in this selection. Based on 41 of 41 games.
Losses: 27. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 34.1%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.20. Average kills per game. Based on 41 of 41 games.
Deaths / game: 2.05. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.32. Average assists per game. Based on 41 of 41 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 39 of 41 games. Games without the required stats are excluded.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 2.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 5.00. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.