Games Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.44
Win rate Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games.50.0%
KDA KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.4.32
Damage / min Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.680
CS / min CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.9.40
Kill participation Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.68.8%
More statistics Totals, economy & laning +
WinsWins: 22. Number of games won in this selection. Based on 44 of 44 games.
LossesLosses: 22. Number of games lost in this selection. Based on 44 of 44 games.
KillsKills: 146. Total kills in games where kills are available. Based on 44 of 44 games.
DeathsDeaths: 94. Total deaths in games where deaths are available. Based on 44 of 44 games.
AssistsAssists: 260. Total assists in games where assists are available. Based on 44 of 44 games.
Gold / minGold / min: 423. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Damage shareDamage share: 26.5%. The player's share of team damage to enemy champions, averaged across games. Based on 44 of 44 games.
Earned gold shareEarned gold share: 22.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 44 of 44 games.
Gold diff @15Gold diff @15: +141. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 44 games. Games without the required stats are excluded.33 / 44 games
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 44 games. Games without the required stats are excluded.33 / 44 games
XP diff @15XP diff @15: −22. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 44 games. Games without the required stats are excluded.33 / 44 games
Vision score / minVision score / min: 1.48. Vision score per minute, averaged across games where the statistic is supported. Based on 44 of 44 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Angel stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 689 damage per minute. Percentile: 76%. Rank: 17th of 67689
Value: 689 damage per minute. Percentile: 76%. Rank: 17th of 67
Value: 9.44 CS per minute. Percentile: 94%. Rank: 5th of 679.44
Value: 9.44 CS per minute. Percentile: 94%. Rank: 5th of 67
Value: 68.5% kill participation. Percentile: 83%. Rank: 12th of 6768.5%
Value: 68.5% kill participation. Percentile: 83%. Rank: 12th of 67
Value: 25.9% damage share. Percentile: 80%. Rank: 14th of 6725.9%
Value: 25.9% damage share. Percentile: 80%. Rank: 14th of 67
Value: +75 gold difference @15. Percentile: 69%. Rank: 20th of 62. Percentile among 62 players with sufficient data.+75
Value: +75 gold difference @15. Percentile: 69%. Rank: 20th of 62. Percentile among 62 players with sufficient data.
Value: 1.52 vision score per minute. Percentile: 91%. Rank: 7th of 671.52
Value: 1.52 vision score per minute. Percentile: 91%. Rank: 7th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir7 games
Azir: 24.1% earned gold share and 27.5% damage share. Means across the same 7 games with both values available; 7 total champion games.28%
?
Ryze6 games
Ryze: 22.0% earned gold share and 24.0% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
Orianna5 games
Orianna: 22.1% earned gold share and 29.3% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
?
Taliyah5 games
Taliyah: 21.6% earned gold share and 24.9% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
44 games
Opponent
WinsLosses
Win rate
TGThunderTalk GamingThunderTalk Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
BFBNK FEARXBNK FEARX: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
OMGOh My GodOh My God: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
LGLGD GamingLGD Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
TWTeam WETeam WE: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
LELNG EsportsLNG Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
NVNatus VincereNatus Vincere: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
53.3%win rate when ahead at 15 minutes 8 wins from 15 games
Gold difference compares players in the same role. 11 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Angel’s 2026 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 44 selected games have both values.Median damage / min: 666
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 44 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 44 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 44 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 1,009. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 44 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
399
2.2
36 games · 136 peers
2018
Tier 1
CS / min
9.00
31.1
36 games · 136 peers
2018
Tier 1
Kill participation
60.8%
6.7
35 games · 136 peers
2018
Tier 1
Damage share
22.6%
4.4
36 games · 136 peers
2018
Tier 1
Gold diff @15
−55
40.0
36 games · 136 peers
2018
Tier 1
Vision / min
1.28
80.5
36 games · 119 peers
2019
Tier 1
Damage / min
513
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
7.81
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
69.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
25.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−249
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.21
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
544
83.6
94 games · 123 peers
2020
Tier 1
CS / min
7.86
17.7
96 games · 125 peers
2020
Tier 1
Kill participation
70.6%
80.5
95 games · 124 peers
2020
Tier 1
Damage share
26.9%
58.2
94 games · 123 peers
2020
Tier 1
Gold diff @15
−147
27.9
94 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.03
45.5
94 games · 124 peers
2021
Tier 1
Damage / min
451
30.6
90 games · 125 peers
2021
Tier 1
CS / min
8.13
29.0
90 games · 125 peers
2021
Tier 1
Kill participation
67.3%
61.3
90 games · 125 peers
2021
Tier 1
Damage share
22.8%
15.3
90 games · 125 peers
2021
Tier 1
Gold diff @15
−54
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.16
72.6
90 games · 125 peers
2022
Tier 1
Damage / min
531
60.0
93 games · 116 peers
2022
Tier 1
CS / min
8.65
59.1
93 games · 116 peers
2022
Tier 1
Kill participation
66.8%
49.6
93 games · 116 peers
2022
Tier 1
Damage share
24.6%
28.7
93 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.31
92.2
93 games · 116 peers
2023
Tier 1
Damage / min
514
21.0
80 games · 106 peers
2023
Tier 1
CS / min
8.39
41.0
80 games · 106 peers
2023
Tier 1
Kill participation
66.6%
47.6
80 games · 106 peers
2023
Tier 1
Damage share
24.3%
16.2
80 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.36
89.5
80 games · 106 peers
2024
Tier 1
Damage / min
610
26.0
69 games · 101 peers
2024
Tier 1
CS / min
9.14
65.0
69 games · 101 peers
2024
Tier 1
Kill participation
71.2%
84.0
69 games · 101 peers
2024
Tier 1
Damage share
26.2%
29.0
69 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.40
89.0
69 games · 101 peers
2025
Tier 1
Damage / min
658
45.3
68 games · 65 peers
2025
Tier 1
CS / min
8.68
73.4
68 games · 65 peers
2025
Tier 1
Kill participation
69.5%
76.6
66 games · 65 peers
2025
Tier 1
Damage share
25.7%
45.3
68 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.26
95.3
68 games · 65 peers
2026
Tier 1
Damage / min
689
75.8
31 games · 67 peers
2026
Tier 1
CS / min
9.44
93.9
31 games · 67 peers
2026
Tier 1
Kill participation
68.5%
83.3
31 games · 67 peers
2026
Tier 1
Damage share
25.9%
80.3
31 games · 67 peers
2026
Tier 1
Gold diff @15
+75
68.9
25 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
55
?Orianna
47
?Ahri
44
?Zoe
44
?Ryze
43
?Twisted Fate
43
?Syndra
40
?Taliyah
35
All games
3
79
33
118
94
93
84
69
82
44
699
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 22. Number of games won in this selection. Based on 44 of 44 games.
Losses: 22. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.32. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.14. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.91. Average assists per game. Based on 44 of 44 games.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 45. Number of games won in this selection. Based on 82 of 82 games.
Losses: 37. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 54.9%. The percentage of games won. Based on 82 of 82 games.
KDA: 5.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 3.60. Average kills per game. Based on 82 of 82 games.
Deaths / game: 1.85. Average deaths per game. Based on 82 of 82 games.
Assists / game: 7.09. Average assists per game. Based on 82 of 82 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 32. Number of games won in this selection. Based on 69 of 69 games.
Losses: 37. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 46.4%. The percentage of games won. Based on 69 of 69 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.16. Average kills per game. Based on 69 of 69 games.
Deaths / game: 1.74. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.68. Average assists per game. Based on 69 of 69 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 419. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 41. Number of games won in this selection. Based on 84 of 84 games.
Losses: 43. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 48.8%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.96. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.15. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.24. Average assists per game. Based on 84 of 84 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 396. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 52. Number of games won in this selection. Based on 93 of 93 games.
Losses: 41. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.91. Average kills per game. Based on 93 of 93 games.
Deaths / game: 1.61. Average deaths per game. Based on 93 of 93 games.
Assists / game: 5.68. Average assists per game. Based on 93 of 93 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 56. Number of games won in this selection. Based on 94 of 94 games.
Losses: 38. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 59.6%. The percentage of games won. Based on 94 of 94 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 2.78. Average kills per game. Based on 94 of 94 games.
Deaths / game: 1.60. Average deaths per game. Based on 94 of 94 games.
Assists / game: 6.65. Average assists per game. Based on 94 of 94 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 65. Number of games won in this selection. Based on 118 of 118 games.
Losses: 53. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 55.1%. The percentage of games won. Based on 118 of 118 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 3.64. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.12. Average deaths per game. Based on 118 of 118 games.
Assists / game: 6.06. Average assists per game. Based on 118 of 118 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 118 games. Games without the required stats are excluded.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 118 games. Games without the required stats are excluded.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 13. Number of games won in this selection. Based on 33 of 33 games.
Losses: 20. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.73. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.70. Average deaths per game. Based on 33 of 33 games.
Assists / game: 4.73. Average assists per game. Based on 33 of 33 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 46. Number of games won in this selection. Based on 79 of 79 games.
Losses: 33. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 58.2%. The percentage of games won. Based on 79 of 79 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 3.52. Average kills per game. Based on 79 of 79 games.
Deaths / game: 1.97. Average deaths per game. Based on 79 of 79 games.
Assists / game: 5.66. Average assists per game. Based on 79 of 79 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 2.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 2.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 4.67. Average assists per game. Based on 3 of 3 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · worlds 2020 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.