Games Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.31
Win rate Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.45.2%
KDA KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.3.06
Damage / min Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.531
CS / min CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.8.50
Kill participation Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.65.1%
More statistics Totals, economy & laning +
WinsWins: 14. Number of games won in this selection. Based on 31 of 31 games.
LossesLosses: 17. Number of games lost in this selection. Based on 31 of 31 games.
KillsKills: 80. Total kills in games where kills are available. Based on 31 of 31 games.
DeathsDeaths: 79. Total deaths in games where deaths are available. Based on 31 of 31 games.
AssistsAssists: 162. Total assists in games where assists are available. Based on 31 of 31 games.
Gold / minGold / min: 394. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Damage shareDamage share: 25.1%. The player's share of team damage to enemy champions, averaged across games. Based on 31 of 31 games.
Earned gold shareEarned gold share: 23.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 31 of 31 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 31 games.0 / 31 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 31 games.0 / 31 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 31 games.0 / 31 games
Vision score / minVision score / min: 0.94. Vision score per minute, averaged across games where the statistic is supported. Based on 31 of 31 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where ICON stands.
2022 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 531 damage per minute. Percentile: 59%. Rank: 48th of 116531
Value: 531 damage per minute. Percentile: 59%. Rank: 48th of 116
Value: 8.50 CS per minute. Percentile: 47%. Rank: 62nd of 1168.50
Value: 8.50 CS per minute. Percentile: 47%. Rank: 62nd of 116
Value: 65.1% kill participation. Percentile: 30%. Rank: 81st of 11665.1%
Value: 65.1% kill participation. Percentile: 30%. Rank: 81st of 116
Value: 25.1% damage share. Percentile: 42%. Rank: 68th of 11625.1%
Value: 25.1% damage share. Percentile: 42%. Rank: 68th of 116
Value: 0.94 vision score per minute. Percentile: 15%. Rank: 99th of 1160.94
Value: 0.94 vision score per minute. Percentile: 15%. Rank: 99th of 116
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ahri6 games
Ahri: 21.8% earned gold share and 27.3% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Sylas6 games
Sylas: 22.9% earned gold share and 19.1% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Azir5 games
Azir: 26.0% earned gold share and 31.4% damage share. Means across the same 5 games with both values available; 5 total champion games.31%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
31 games
Opponent
WinsLosses
Win rate
LELNG EsportsLNG Esports: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2022.25%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
IGInvictus GamingInvictus Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2022.67%
JGJD GamingJD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
TWTeam WETeam WE: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2022.67%
TGThunderTalk GamingThunderTalk Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2022.33%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
OMGOh My GodOh My God: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 31 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore ICON’s 2022 performances. Select a point to open its story.
31 plotted games
WinLoss— Median in selection
31 / 31 selected games have both values.Median damage / min: 563
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 31 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 31 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 31 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 672. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 31 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 31 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 31 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
551
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.17
24.3
49 games · 108 peers
2016
Tier 1
Kill participation
65.2%
22.6
51 games · 116 peers
2016
Tier 1
Damage share
27.5%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
496
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.61
44.3
94 games · 123 peers
2017
Tier 1
Kill participation
72.0%
84.4
99 games · 123 peers
2017
Tier 1
Damage share
27.0%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
459
27.4
87 games · 136 peers
2018
Tier 1
CS / min
9.29
55.6
88 games · 136 peers
2018
Tier 1
Kill participation
69.8%
62.2
88 games · 136 peers
2018
Tier 1
Damage share
27.6%
63.7
87 games · 136 peers
2018
Tier 1
Gold diff @15
+107
71.9
84 games · 136 peers
2018
Tier 1
Vision / min
0.93
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
457
48.4
66 games · 123 peers
2019
Tier 1
CS / min
8.50
44.3
66 games · 123 peers
2019
Tier 1
Kill participation
65.2%
58.2
65 games · 123 peers
2019
Tier 1
Damage share
27.9%
76.2
66 games · 123 peers
2019
Tier 1
Gold diff @15
−86
35.2
63 games · 123 peers
2019
Tier 1
Vision / min
0.89
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
478
41.0
79 games · 123 peers
2020
Tier 1
CS / min
8.44
58.1
79 games · 125 peers
2020
Tier 1
Kill participation
65.2%
30.9
78 games · 124 peers
2020
Tier 1
Damage share
26.7%
52.5
79 games · 123 peers
2020
Tier 1
Gold diff @15
−206
19.7
79 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.82
0.8
79 games · 124 peers
2021
Tier 1
Damage / min
445
25.8
109 games · 125 peers
2021
Tier 1
CS / min
8.33
49.2
109 games · 125 peers
2021
Tier 1
Kill participation
64.0%
29.0
109 games · 125 peers
2021
Tier 1
Damage share
24.1%
33.1
108 games · 125 peers
2021
Tier 1
Gold diff @15
−120
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
0.90
9.7
109 games · 125 peers
2022
Tier 1
Damage / min
531
59.1
31 games · 116 peers
2022
Tier 1
CS / min
8.50
47.0
31 games · 116 peers
2022
Tier 1
Kill participation
65.1%
30.4
31 games · 116 peers
2022
Tier 1
Damage share
25.1%
41.7
31 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2022 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
Total
?LeBlanc
53
?Ryze
48
?Azir
47
?Syndra
39
?Zoe
37
?Corki
23
?Cassiopeia
22
?Orianna
19
All games
57
112
88
70
86
120
31
564
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 14. Number of games won in this selection. Based on 31 of 31 games.
Losses: 17. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 2.58. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.55. Average deaths per game. Based on 31 of 31 games.
Assists / game: 5.23. Average assists per game. Based on 31 of 31 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 64. Number of games won in this selection. Based on 120 of 120 games.
Losses: 56. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 53.3%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.98. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.41. Average deaths per game. Based on 120 of 120 games.
Assists / game: 5.51. Average assists per game. Based on 120 of 120 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 35. Number of games won in this selection. Based on 86 of 86 games.
Losses: 51. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 40.7%. The percentage of games won. Based on 86 of 86 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.94. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.70. Average deaths per game. Based on 86 of 86 games.
Assists / game: 4.81. Average assists per game. Based on 86 of 86 games.
Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 83 of 86 games. Games without the required stats are excluded.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 21. Number of games won in this selection. Based on 70 of 70 games.
Losses: 49. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 30.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 3.29. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.09. Average deaths per game. Based on 70 of 70 games.
Assists / game: 4.14. Average assists per game. Based on 70 of 70 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 28. Number of games won in this selection. Based on 88 of 88 games.
Losses: 60. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 31.8%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.59. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.35. Average deaths per game. Based on 88 of 88 games.
Assists / game: 4.16. Average assists per game. Based on 88 of 88 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 56. Number of games won in this selection. Based on 112 of 112 games.
Losses: 56. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 50.0%. The percentage of games won. Based on 112 of 112 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 4.20. Average kills per game. Based on 112 of 112 games.
Deaths / game: 2.32. Average deaths per game. Based on 112 of 112 games.
Assists / game: 5.01. Average assists per game. Based on 112 of 112 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 112 games. Games without the required stats are excluded.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 104 of 112 games. Games without the required stats are excluded.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 100 of 112 games. Games without the required stats are excluded.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 112 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 22. Number of games won in this selection. Based on 57 of 57 games.
Losses: 35. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 38.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.98. Average kills per game. Based on 57 of 57 games.
Deaths / game: 3.37. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.86. Average assists per game. Based on 57 of 57 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 57 games. Games without the required stats are excluded.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 55 of 57 games. Games without the required stats are excluded.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 52 of 57 games. Games without the required stats are excluded.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.