Games Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.89
Win rate Win rate: 56.2%. The percentage of games won. Based on 89 of 89 games.56.2%
KDA KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.3.29
Damage / min Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.560
CS / min CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.7.90
Kill participation Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.59.2%
More statistics Totals, economy & laning +
WinsWins: 50. Number of games won in this selection. Based on 89 of 89 games.
LossesLosses: 39. Number of games lost in this selection. Based on 89 of 89 games.
KillsKills: 229. Total kills in games where kills are available. Based on 89 of 89 games.
DeathsDeaths: 239. Total deaths in games where deaths are available. Based on 89 of 89 games.
AssistsAssists: 558. Total assists in games where assists are available. Based on 89 of 89 games.
Gold / minGold / min: 390. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Damage shareDamage share: 21.5%. The player's share of team damage to enemy champions, averaged across games. Based on 89 of 89 games.
Earned gold shareEarned gold share: 21.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 89 of 89 games.
Gold diff @15Gold diff @15: −558. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 4 of 89 games. Games without the required stats are excluded.4 / 89 games
CS diff @15CS diff @15: −13. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 4 of 89 games. Games without the required stats are excluded.4 / 89 games
XP diff @15XP diff @15: −676. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 4 of 89 games. Games without the required stats are excluded.4 / 89 games
Vision score / minVision score / min: 1.00. Vision score per minute, averaged across games where the statistic is supported. Based on 89 of 89 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Ale stands.
2025 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 563 damage per minute. Percentile: 40%. Rank: 38th of 63563
Value: 563 damage per minute. Percentile: 40%. Rank: 38th of 63
Value: 7.88 CS per minute. Percentile: 45%. Rank: 35th of 637.88
Value: 7.88 CS per minute. Percentile: 45%. Rank: 35th of 63
Value: 59.8% kill participation. Percentile: 85%. Rank: 10th of 6359.8%
Value: 59.8% kill participation. Percentile: 85%. Rank: 10th of 63
Value: 21.3% damage share. Percentile: 19%. Rank: 51st of 6321.3%
Value: 21.3% damage share. Percentile: 19%. Rank: 51st of 63
Value: 1.00 vision score per minute. Percentile: 52%. Rank: 31st of 631.00
Value: 1.00 vision score per minute. Percentile: 52%. Rank: 31st of 63
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Renekton10 games
Renekton: 22.2% earned gold share and 19.3% damage share. Means across the same 10 games with both values available; 10 total champion games.19%
?
Sion10 games
Sion: 18.7% earned gold share and 19.2% damage share. Means across the same 10 games with both values available; 10 total champion games.19%
?
Ornn8 games
Ornn: 18.4% earned gold share and 18.6% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Jax7 games
Jax: 21.8% earned gold share and 20.8% damage share. Means across the same 7 games with both values available; 7 total champion games.21%
?
Jayce7 games
Jayce: 24.1% earned gold share and 30.5% damage share. Means across the same 7 games with both values available; 7 total champion games.30%
?
Rumble7 games
Rumble: 20.9% earned gold share and 24.0% damage share. Means across the same 7 games with both values available; 7 total champion games.24%
?
Gwen6 games
Gwen: 22.7% earned gold share and 21.4% damage share. Means across the same 6 games with both values available; 6 total champion games.21%
?
K'Sante6 games
K'Sante: 20.5% earned gold share and 16.5% damage share. Means across the same 6 games with both values available; 6 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
89 games
Opponent
WinsLosses
Win rate
WGWeibo GamingWeibo Gaming: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2025.53%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2025.64%
ALAnyone's LegendAnyone's Legend: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2025.67%
TWTeam WETeam WE: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2025.56%
TETop EsportsTop Esports: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2025.22%
IGInvictus GamingInvictus Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2025.14%
OMGOh My GodOh My God: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2025.43%
FPFunPlus PhoenixFunPlus Phoenix: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2025.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
4 games
0.0%win rate when ahead at 15 minutes 0 wins from 1 games
Gold difference compares players in the same role. 85 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Ale’s 2025 performances. Select a point to open its story.
4 plotted games
WinLoss— Median in selection
4 / 89 selected games have both values.Median damage / min: 514
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 89 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 89 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 89 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 43.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 89 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 89 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 0.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Win rate: 60.8%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
389
44.2
44 games · 130 peers
2019
Tier 1
CS / min
8.29
70.5
44 games · 130 peers
2019
Tier 1
Kill participation
52.2%
22.7
43 games · 129 peers
2019
Tier 1
Damage share
23.5%
59.7
44 games · 130 peers
2019
Tier 1
Gold diff @15
−444
4.7
41 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.87
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
383
30.2
40 games · 127 peers
2020
Tier 1
CS / min
8.32
95.3
40 games · 130 peers
2020
Tier 1
Kill participation
51.4%
5.5
39 games · 129 peers
2020
Tier 1
Damage share
22.5%
50.0
40 games · 127 peers
2020
Tier 1
Gold diff @15
+52
62.7
40 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.91
29.4
40 games · 127 peers
2021
Tier 1
Damage / min
485
77.4
77 games · 125 peers
2021
Tier 1
CS / min
8.19
84.7
77 games · 125 peers
2021
Tier 1
Kill participation
59.8%
54.8
77 games · 125 peers
2021
Tier 1
Damage share
25.6%
88.7
77 games · 125 peers
2021
Tier 1
Gold diff @15
−261
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
0.92
21.8
77 games · 125 peers
2022
Tier 1
Damage / min
480
53.8
101 games · 118 peers
2022
Tier 1
CS / min
8.41
73.5
101 games · 118 peers
2022
Tier 1
Kill participation
52.3%
20.5
100 games · 118 peers
2022
Tier 1
Damage share
23.5%
37.6
101 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.91
17.1
101 games · 118 peers
2023
Tier 1
Damage / min
494
59.6
114 games · 100 peers
2023
Tier 1
CS / min
8.54
92.9
114 games · 100 peers
2023
Tier 1
Kill participation
53.2%
44.4
114 games · 100 peers
2023
Tier 1
Damage share
21.9%
43.4
114 games · 100 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.01
32.3
114 games · 100 peers
2024
Tier 1
Damage / min
543
63.7
75 games · 103 peers
2024
Tier 1
CS / min
8.47
93.1
75 games · 103 peers
2024
Tier 1
Kill participation
52.8%
46.1
75 games · 103 peers
2024
Tier 1
Damage share
22.0%
64.7
75 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.02
41.2
75 games · 103 peers
2025
Tier 1
Damage / min
563
40.3
83 games · 63 peers
2025
Tier 1
CS / min
7.88
45.2
83 games · 63 peers
2025
Tier 1
Kill participation
59.8%
85.5
83 games · 63 peers
2025
Tier 1
Damage share
21.3%
19.4
83 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Jax
73
?Renekton
62
?Camille
51
?Kennen
46
?Fiora
34
?Gnar
34
?Sion
34
?Jayce
32
All games
21
48
40
96
101
114
75
89
584
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 50. Number of games won in this selection. Based on 89 of 89 games.
Losses: 39. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 56.2%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.57. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.69. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.27. Average assists per game. Based on 89 of 89 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 38. Number of games won in this selection. Based on 75 of 75 games.
Losses: 37. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 50.7%. The percentage of games won. Based on 75 of 75 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.99. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.63. Average deaths per game. Based on 75 of 75 games.
Assists / game: 3.95. Average assists per game. Based on 75 of 75 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 63. Number of games won in this selection. Based on 114 of 114 games.
Losses: 51. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 55.3%. The percentage of games won. Based on 114 of 114 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 2.59. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.32. Average deaths per game. Based on 114 of 114 games.
Assists / game: 4.21. Average assists per game. Based on 114 of 114 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 54. Number of games won in this selection. Based on 101 of 101 games.
Losses: 47. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 53.5%. The percentage of games won. Based on 101 of 101 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.73. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.87. Average deaths per game. Based on 101 of 101 games.
Assists / game: 4.28. Average assists per game. Based on 101 of 101 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 54. Number of games won in this selection. Based on 96 of 96 games.
Losses: 42. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.51. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.90. Average deaths per game. Based on 96 of 96 games.
Assists / game: 4.69. Average assists per game. Based on 96 of 96 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 14. Number of games won in this selection. Based on 40 of 40 games.
Losses: 26. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 35.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.85. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.90. Average deaths per game. Based on 40 of 40 games.
Assists / game: 3.65. Average assists per game. Based on 40 of 40 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 21. Number of games won in this selection. Based on 48 of 48 games.
Losses: 27. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.81. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.67. Average deaths per game. Based on 48 of 48 games.
Assists / game: 3.67. Average assists per game. Based on 48 of 48 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 15. Number of games won in this selection. Based on 21 of 21 games.
Losses: 6. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 4.71. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.62. Average deaths per game. Based on 21 of 21 games.
Assists / game: 4.76. Average assists per game. Based on 21 of 21 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-split-1. Ale.