Games Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.59
Win rate Win rate: 45.8%. The percentage of games won. Based on 59 of 59 games.45.8%
KDA KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.2.36
Damage / min Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.197
CS / min CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.1.59
Kill participation Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.69.9%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 59 of 59 games.
LossesLosses: 32. Number of games lost in this selection. Based on 59 of 59 games.
KillsKills: 35. Total kills in games where kills are available. Based on 59 of 59 games.
DeathsDeaths: 188. Total deaths in games where deaths are available. Based on 59 of 59 games.
AssistsAssists: 409. Total assists in games where assists are available. Based on 59 of 59 games.
Gold / minGold / min: 253. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 59 of 59 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 59 of 59 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 59 games.0 / 59 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 59 games.0 / 59 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 59 games.0 / 59 games
Vision score / minVision score / min: 4.05. Vision score per minute, averaged across games where the statistic is supported. Based on 59 of 59 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Iwandy stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 192 damage per minute. Percentile: 58%. Rank: 45th of 105192
Value: 192 damage per minute. Percentile: 58%. Rank: 45th of 105
Value: 1.51 CS per minute. Percentile: 56%. Rank: 47th of 1051.51
Value: 1.51 CS per minute. Percentile: 56%. Rank: 47th of 105
Value: 70.1% kill participation. Percentile: 26%. Rank: 78th of 10570.1%
Value: 70.1% kill participation. Percentile: 26%. Rank: 78th of 105
Value: 7.9% damage share. Percentile: 49%. Rank: 54th of 1057.9%
Value: 7.9% damage share. Percentile: 49%. Rank: 54th of 105
Value: 4.09 vision score per minute. Percentile: 100%. Rank: 1st of 1054.09
Value: 4.09 vision score per minute. Percentile: 100%. Rank: 1st of 105
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus15 games
Nautilus: 10.0% earned gold share and 6.3% damage share. Means across the same 15 games with both values available; 15 total champion games.6%
?
Rakan11 games
Rakan: 10.1% earned gold share and 5.8% damage share. Means across the same 11 games with both values available; 11 total champion games.6%
?
Bard9 games
Bard: 10.7% earned gold share and 8.8% damage share. Means across the same 9 games with both values available; 9 total champion games.9%
?
Alistar5 games
Alistar: 8.7% earned gold share and 5.6% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
59 games
Opponent
WinsLosses
Win rate
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2024.38%
OMGOh My GodOh My God: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2024.38%
EGEDward GamingEDward Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2024.60%
RARare AtomRare Atom: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
UPUltra PrimeUltra Prime: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2024.80%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
IGInvictus GamingInvictus Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
JGJD GamingJD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 59 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Iwandy’s 2024 performances. Select a point to open its story.
59 plotted games
WinLoss— Median in selection
59 / 59 selected games have both values.Median damage / min: 171
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 59 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 59 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 59 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 9.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 59 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 59 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 2.87. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 18.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 86.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 59 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 59 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 2.37. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
144
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
1.37
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
70.6%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
7.9%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
+92
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
2.60
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
125
9.2
103 games · 121 peers
2021
Tier 1
CS / min
1.19
34.2
103 games · 121 peers
2021
Tier 1
Kill participation
68.4%
60.8
103 games · 121 peers
2021
Tier 1
Damage share
6.9%
12.5
102 games · 121 peers
2021
Tier 1
Gold diff @15
−14
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.94
98.3
103 games · 121 peers
2022
Tier 1
Damage / min
142
30.0
29 games · 111 peers
2022
Tier 1
CS / min
1.30
75.5
29 games · 111 peers
2022
Tier 1
Kill participation
70.3%
56.4
29 games · 111 peers
2022
Tier 1
Damage share
7.0%
18.2
29 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.76
82.7
29 games · 111 peers
2023
Tier 1
Damage / min
206
91.7
85 games · 109 peers
2023
Tier 1
CS / min
1.05
62.0
85 games · 109 peers
2023
Tier 1
Kill participation
79.2%
96.3
85 games · 109 peers
2023
Tier 1
Damage share
9.3%
90.7
85 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.48
95.4
85 games · 109 peers
2024
Tier 1
Damage / min
192
57.7
58 games · 105 peers
2024
Tier 1
CS / min
1.51
55.8
58 games · 105 peers
2024
Tier 1
Kill participation
70.1%
26.0
58 games · 105 peers
2024
Tier 1
Damage share
7.9%
49.0
58 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2024 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
Total
?Alistar
54
?Rakan
53
?Nautilus
51
?Tahm Kench
40
?Leona
32
?Braum
31
?Thresh
29
?Janna
20
All games
46
108
23
114
33
88
59
471
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 27. Number of games won in this selection. Based on 59 of 59 games.
Losses: 32. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 45.8%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 0.59. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.19. Average deaths per game. Based on 59 of 59 games.
Assists / game: 6.93. Average assists per game. Based on 59 of 59 games.
Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 41. Number of games won in this selection. Based on 88 of 88 games.
Losses: 47. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 46.6%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 0.73. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.73. Average deaths per game. Based on 88 of 88 games.
Assists / game: 9.27. Average assists per game. Based on 88 of 88 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 18. Number of games won in this selection. Based on 33 of 33 games.
Losses: 15. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 0.76. Average kills per game. Based on 33 of 33 games.
Deaths / game: 3.21. Average deaths per game. Based on 33 of 33 games.
Assists / game: 9.03. Average assists per game. Based on 33 of 33 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 61. Number of games won in this selection. Based on 114 of 114 games.
Losses: 53. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 53.5%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 0.70. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.57. Average deaths per game. Based on 114 of 114 games.
Assists / game: 8.24. Average assists per game. Based on 114 of 114 games.
Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 9. Number of games won in this selection. Based on 23 of 23 games.
Losses: 14. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 0.35. Average kills per game. Based on 23 of 23 games.
Deaths / game: 3.00. Average deaths per game. Based on 23 of 23 games.
Assists / game: 7.09. Average assists per game. Based on 23 of 23 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 228. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 57. Number of games won in this selection. Based on 108 of 108 games.
Losses: 51. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 52.8%. The percentage of games won. Based on 108 of 108 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 0.82. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.38. Average deaths per game. Based on 108 of 108 games.
Assists / game: 8.82. Average assists per game. Based on 108 of 108 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 108 games. Games without the required stats are excluded.
CS / min: 1.48. Minions and monsters killed per minute, averaged across games. Based on 102 of 108 games. Games without the required stats are excluded.
Gold / min: 272. Total gold gained per minute, averaged across games. Based on 87 of 108 games. Games without the required stats are excluded.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 26. Number of games won in this selection. Based on 46 of 46 games.
Losses: 20. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 56.5%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 0.67. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.70. Average deaths per game. Based on 46 of 46 games.
Assists / game: 10.26. Average assists per game. Based on 46 of 46 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.