Games Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.100
Win rate Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.47.0%
KDA KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.3.47
Damage / min Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.822
CS / min CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.9.78
Kill participation Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.69.0%
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 100 of 100 games.
LossesLosses: 53. Number of games lost in this selection. Based on 100 of 100 games.
KillsKills: 474. Total kills in games where kills are available. Based on 100 of 100 games.
DeathsDeaths: 291. Total deaths in games where deaths are available. Based on 100 of 100 games.
AssistsAssists: 536. Total assists in games where assists are available. Based on 100 of 100 games.
Gold / minGold / min: 489. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Damage shareDamage share: 29.5%. The player's share of team damage to enemy champions, averaged across games. Based on 100 of 100 games.
Earned gold shareEarned gold share: 28.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 100 of 100 games.
Gold diff @15Gold diff @15: +74. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
XP diff @15XP diff @15: +11. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 81 of 100 games. Games without the required stats are excluded.81 / 100 games
Vision score / minVision score / min: 1.41. Vision score per minute, averaged across games where the statistic is supported. Based on 100 of 100 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Elk stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 822 damage per minute. Percentile: 92%. Rank: 6th of 64822
Value: 822 damage per minute. Percentile: 92%. Rank: 6th of 64
Value: 9.78 CS per minute. Percentile: 37%. Rank: 41st of 649.78
Value: 9.78 CS per minute. Percentile: 37%. Rank: 41st of 64
Value: 69.0% kill participation. Percentile: 89%. Rank: 8th of 6469.0%
Value: 69.0% kill participation. Percentile: 89%. Rank: 8th of 64
Value: 29.5% damage share. Percentile: 84%. Rank: 11th of 6429.5%
Value: 29.5% damage share. Percentile: 84%. Rank: 11th of 64
Value: +74 gold difference @15. Percentile: 61%. Rank: 24th of 60. Percentile among 60 players with sufficient data.+74
Value: +74 gold difference @15. Percentile: 61%. Rank: 24th of 60. Percentile among 60 players with sufficient data.
Value: 1.41 vision score per minute. Percentile: 75%. Rank: 17th of 641.41
Value: 1.41 vision score per minute. Percentile: 75%. Rank: 17th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yunara14 games
Yunara: 28.8% earned gold share and 26.9% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Corki11 games
Corki: 27.1% earned gold share and 31.8% damage share. Means across the same 11 games with both values available; 11 total champion games.32%
?
Kai'Sa10 games
Kai'Sa: 32.3% earned gold share and 28.7% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
?
Jhin9 games
Jhin: 29.2% earned gold share and 28.2% damage share. Means across the same 9 games with both values available; 9 total champion games.28%
?
Sivir8 games
Sivir: 29.6% earned gold share and 28.5% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Ezreal7 games
Ezreal: 28.6% earned gold share and 34.6% damage share. Means across the same 7 games with both values available; 7 total champion games.35%
?
Lucian7 games
Lucian: 27.8% earned gold share and 34.7% damage share. Means across the same 7 games with both values available; 7 total champion games.35%
?
Varus7 games
Varus: 25.0% earned gold share and 32.6% damage share. Means across the same 7 games with both values available; 7 total champion games.33%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
100 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 12 wins, 8 losses in 20 recorded games, 60.0% win rate. 2026.60%
TETop EsportsTop Esports: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
ALAnyone's LegendAnyone's Legend: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
JGJD GamingJD Gaming: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 11 losses in 12 recorded games, 8.3% win rate. 2026.8%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
LGLGD GamingLGD Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
LELNG EsportsLNG Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
81 games
55.6%win rate when ahead at 15 minutes 20 wins from 36 games
Gold difference compares players in the same role. 19 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Elk’s 2026 performances. Select a point to open its story.
81 plotted games
WinLoss— Median in selection
81 / 100 selected games have both values.Median damage / min: 818
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 100 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 4. Number of games won in this selection. Based on 14 of 14 games.
Losses: 10. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?11 of 100 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 100 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 100 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 100 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 862. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 1,083. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 100 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 895. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 100 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 100 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 50.0%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 837. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 825. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
507
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
9.63
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
37.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
33.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−692
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
613
95.8
96 games · 121 peers
2020
Tier 1
CS / min
9.11
53.3
96 games · 123 peers
2020
Tier 1
Kill participation
74.6%
95.1
96 games · 123 peers
2020
Tier 1
Damage share
32.5%
96.7
96 games · 121 peers
2020
Tier 1
Gold diff @15
+188
69.2
96 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.24
44.2
96 games · 121 peers
2021
Tier 1
Damage / min
582
88.5
107 games · 131 peers
2021
Tier 1
CS / min
9.50
80.8
107 games · 131 peers
2021
Tier 1
Kill participation
67.7%
71.5
106 games · 131 peers
2021
Tier 1
Damage share
30.0%
93.8
107 games · 131 peers
2021
Tier 1
Gold diff @15
+39
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.25
39.5
107 games · 130 peers
2022
Tier 1
Damage / min
611
80.9
79 games · 116 peers
2022
Tier 1
CS / min
9.35
63.5
79 games · 116 peers
2022
Tier 1
Kill participation
68.0%
59.1
79 games · 116 peers
2022
Tier 1
Damage share
29.9%
87.0
79 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.37
68.7
79 games · 116 peers
2023
Tier 1
Damage / min
723
93.3
116 games · 106 peers
2023
Tier 1
CS / min
9.60
49.5
116 games · 106 peers
2023
Tier 1
Kill participation
70.0%
66.7
116 games · 106 peers
2023
Tier 1
Damage share
31.0%
92.4
116 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.50
85.7
116 games · 106 peers
2024
Tier 1
Damage / min
798
99.0
94 games · 102 peers
2024
Tier 1
CS / min
8.73
41.6
94 games · 102 peers
2024
Tier 1
Kill participation
69.8%
63.4
94 games · 102 peers
2024
Tier 1
Damage share
29.1%
84.2
94 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.58
82.2
94 games · 102 peers
2025
Tier 1
Damage / min
786
90.5
148 games · 64 peers
2025
Tier 1
CS / min
9.20
34.9
148 games · 64 peers
2025
Tier 1
Kill participation
69.7%
44.4
148 games · 64 peers
2025
Tier 1
Damage share
28.2%
68.3
148 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.21
68.3
148 games · 64 peers
2026
Tier 1
Damage / min
822
92.1
100 games · 64 peers
2026
Tier 1
CS / min
9.78
36.5
100 games · 64 peers
2026
Tier 1
Kill participation
69.0%
88.9
100 games · 64 peers
2026
Tier 1
Damage share
29.5%
84.1
100 games · 64 peers
2026
Tier 1
Gold diff @15
+74
61.0
81 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
104
?Kai'Sa
98
?Aphelios
89
?Varus
80
?Xayah
75
?Ashe
62
?Lucian
58
?Jinx
56
All games
1
69
119
114
95
170
139
190
100
997
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 47. Number of games won in this selection. Based on 100 of 100 games.
Losses: 53. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 47.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 4.74. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.91. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.36. Average assists per game. Based on 100 of 100 games.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 489. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 190. Number of individual games played in this selection. Based on 190 of 190 games.
Wins: 115. Number of games won in this selection. Based on 190 of 190 games.
Losses: 75. Number of games lost in this selection. Based on 190 of 190 games.
Win rate: 60.5%. The percentage of games won. Based on 190 of 190 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 190 of 190 games.
Kills / game: 5.03. Average kills per game. Based on 190 of 190 games.
Deaths / game: 2.33. Average deaths per game. Based on 190 of 190 games.
Assists / game: 6.76. Average assists per game. Based on 190 of 190 games.
Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 190 of 190 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 190 of 190 games.
Gold / min: 456. Total gold gained per minute, averaged across games. Based on 190 of 190 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 190 of 190 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 99. Number of games won in this selection. Based on 139 of 139 games.
Losses: 40. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 71.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 4.94. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.10. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.65. Average assists per game. Based on 139 of 139 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 170. Number of individual games played in this selection. Based on 170 of 170 games.
Wins: 109. Number of games won in this selection. Based on 170 of 170 games.
Losses: 61. Number of games lost in this selection. Based on 170 of 170 games.
Win rate: 64.1%. The percentage of games won. Based on 170 of 170 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games.
Kills / game: 5.22. Average kills per game. Based on 170 of 170 games.
Deaths / game: 2.31. Average deaths per game. Based on 170 of 170 games.
Assists / game: 5.81. Average assists per game. Based on 170 of 170 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games.
CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games.
Gold / min: 472. Total gold gained per minute, averaged across games. Based on 170 of 170 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 39. Number of games won in this selection. Based on 95 of 95 games.
Losses: 56. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 41.1%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 4.27. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.53. Average deaths per game. Based on 95 of 95 games.
Assists / game: 4.84. Average assists per game. Based on 95 of 95 games.
Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 62. Number of games won in this selection. Based on 114 of 114 games.
Losses: 52. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 54.4%. The percentage of games won. Based on 114 of 114 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.72. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.19. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.86. Average assists per game. Based on 114 of 114 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 63. Number of games won in this selection. Based on 119 of 119 games.
Losses: 56. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 52.9%. The percentage of games won. Based on 119 of 119 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 4.71. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.56. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.77. Average assists per game. Based on 119 of 119 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 111 of 119 games. Games without the required stats are excluded.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 36. Number of games won in this selection. Based on 69 of 69 games.
Losses: 33. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 52.2%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.96. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.32. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.68. Average assists per game. Based on 69 of 69 games.
Damage / min: 576. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 69 games. Games without the required stats are excluded.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 63 of 69 games. Games without the required stats are excluded.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 38 of 69 games. Games without the required stats are excluded.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 6.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 0.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 6.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 479. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #67 · 8 years with recorded achievements
Elk · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Elk · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Elk · 5 recorded Domestic titles. 2025 LPL 2025 Grand Finals; 2024 LPL 2024 Spring Playoffs; 2024 LPL 2024 Summer Playoffs; 2023 Demacia Cup 2023; 2022 Demacia Cup 2022. Includes verified championship, cup and conference trophies.
Elk · 9 recorded major honors. All-Pro 3rd team: 3; All-Pro 1st team: 2; All-Pro 2nd team: 2; Finals MVP: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LPL · lpl-2020-summer. Elk.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LPL · lpl-2025-season. Elk.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2024 · LPL · lpl-2024-annual. Elk.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.