Games Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.118
Win rate Win rate: 47.5%. The percentage of games won. Based on 118 of 118 games.47.5%
KDA KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.3.88
Damage / min Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.634
CS / min CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.8.31
Kill participation Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.70.3%
More statistics Totals, economy & laning +
WinsWins: 56. Number of games won in this selection. Based on 118 of 118 games.
LossesLosses: 62. Number of games lost in this selection. Based on 118 of 118 games.
KillsKills: 388. Total kills in games where kills are available. Based on 118 of 118 games.
DeathsDeaths: 335. Total deaths in games where deaths are available. Based on 118 of 118 games.
AssistsAssists: 912. Total assists in games where assists are available. Based on 118 of 118 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Damage shareDamage share: 24.4%. The player's share of team damage to enemy champions, averaged across games. Based on 118 of 118 games.
Earned gold shareEarned gold share: 22.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 118 of 118 games.
Gold diff @15Gold diff @15: −67. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 118 games. Games without the required stats are excluded.7 / 118 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 118 games. Games without the required stats are excluded.7 / 118 games
XP diff @15XP diff @15: −293. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 7 of 118 games. Games without the required stats are excluded.7 / 118 games
Vision score / minVision score / min: 1.15. Vision score per minute, averaged across games where the statistic is supported. Based on 118 of 118 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Doinb stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 632 damage per minute. Percentile: 31%. Rank: 45th of 65632
Value: 632 damage per minute. Percentile: 31%. Rank: 45th of 65
Value: 8.32 CS per minute. Percentile: 17%. Rank: 54th of 658.32
Value: 8.32 CS per minute. Percentile: 17%. Rank: 54th of 65
Value: 70.9% kill participation. Percentile: 88%. Rank: 9th of 6570.9%
Value: 70.9% kill participation. Percentile: 88%. Rank: 9th of 65
Value: 24.5% damage share. Percentile: 16%. Rank: 55th of 6524.5%
Value: 24.5% damage share. Percentile: 16%. Rank: 55th of 65
Value: 1.16 vision score per minute. Percentile: 67%. Rank: 22nd of 651.16
Value: 1.16 vision score per minute. Percentile: 67%. Rank: 22nd of 65
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Akali13 games
Akali: 23.6% earned gold share and 24.1% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Galio13 games
Galio: 21.0% earned gold share and 20.2% damage share. Means across the same 13 games with both values available; 13 total champion games.20%
?
Viktor13 games
Viktor: 23.7% earned gold share and 30.6% damage share. Means across the same 13 games with both values available; 13 total champion games.31%
?
Ryze12 games
Ryze: 24.3% earned gold share and 26.0% damage share. Means across the same 12 games with both values available; 12 total champion games.26%
?
Sylas11 games
Sylas: 21.5% earned gold share and 19.3% damage share. Means across the same 11 games with both values available; 11 total champion games.19%
?
Aurora10 games
Aurora: 24.1% earned gold share and 26.7% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Taliyah9 games
Taliyah: 22.7% earned gold share and 26.4% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Annie6 games
Annie: 22.0% earned gold share and 25.8% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
118 games
Opponent
WinsLosses
Win rate
FPFunPlus PhoenixFunPlus Phoenix: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2025.58%
TETop EsportsTop Esports: 4 wins, 12 losses in 16 recorded games, 25.0% win rate. 2025.25%
ALAnyone's LegendAnyone's Legend: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2025.29%
TGThunderTalk GamingThunderTalk Gaming: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2025.45%
IGInvictus GamingInvictus Gaming: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2025.56%
BGBilibili GamingBilibili Gaming: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2025.20%
EGEDward GamingEDward Gaming: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2025.40%
LGLGD GamingLGD Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2025.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
7 games
0.0%win rate when ahead at 15 minutes 0 wins from 2 games
Gold difference compares players in the same role. 111 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Doinb’s 2025 performances. Select a point to open its story.
7 plotted games
WinLoss— Median in selection
7 / 118 selected games have both values.Median damage / min: 595
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 118 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 118 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 118 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 7.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 118 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 118 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 118 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 118 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 118 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 118 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 118 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 33.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games.
KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.80
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
77.4%
97.9
61 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.21
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
70.8%
76.5
26 games · 116 peers
2016
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
667
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.90
72.1
78 games · 123 peers
2017
Tier 1
Kill participation
79.0%
100.0
79 games · 123 peers
2017
Tier 1
Damage share
35.3%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
502
53.3
112 games · 136 peers
2018
Tier 1
CS / min
9.61
83.0
112 games · 136 peers
2018
Tier 1
Kill participation
73.6%
90.4
112 games · 136 peers
2018
Tier 1
Damage share
26.7%
43.0
112 games · 136 peers
2018
Tier 1
Gold diff @15
+255
88.9
111 games · 136 peers
2018
Tier 1
Vision / min
1.20
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
463
53.3
88 games · 123 peers
2019
Tier 1
CS / min
9.07
90.2
88 games · 123 peers
2019
Tier 1
Kill participation
69.8%
91.8
88 games · 123 peers
2019
Tier 1
Damage share
25.6%
42.6
88 games · 123 peers
2019
Tier 1
Gold diff @15
+475
98.4
87 games · 123 peers
2019
Tier 1
Vision / min
1.14
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
537
81.1
100 games · 123 peers
2020
Tier 1
CS / min
8.56
66.9
100 games · 125 peers
2020
Tier 1
Kill participation
75.2%
96.7
100 games · 124 peers
2020
Tier 1
Damage share
29.1%
85.2
100 games · 123 peers
2020
Tier 1
Gold diff @15
+93
65.6
100 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.18
83.7
100 games · 124 peers
2021
Tier 1
Damage / min
529
81.5
104 games · 125 peers
2021
Tier 1
CS / min
8.89
87.9
104 games · 125 peers
2021
Tier 1
Kill participation
72.7%
97.6
104 games · 125 peers
2021
Tier 1
Damage share
24.7%
41.9
104 games · 125 peers
2021
Tier 1
Gold diff @15
+232
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.14
66.1
104 games · 125 peers
2022
Tier 1
Damage / min
539
67.0
113 games · 116 peers
2022
Tier 1
CS / min
8.74
69.6
113 games · 116 peers
2022
Tier 1
Kill participation
70.0%
78.3
112 games · 116 peers
2022
Tier 1
Damage share
26.3%
52.2
113 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.17
67.0
113 games · 116 peers
2025
Tier 1
Damage / min
632
31.3
111 games · 65 peers
2025
Tier 1
CS / min
8.32
17.2
111 games · 65 peers
2025
Tier 1
Kill participation
70.9%
87.5
111 games · 65 peers
2025
Tier 1
Damage share
24.5%
15.6
111 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2025 · All seasons · 69 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2025
Total
?Ryze
96
?Viktor
89
?Galio
56
?Karma
56
?Orianna
49
?Corki
38
?Akali
34
?Kassadin
34
All games
86
77
107
120
110
118
119
113
118
968
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 56. Number of games won in this selection. Based on 118 of 118 games.
Losses: 62. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 47.5%. The percentage of games won. Based on 118 of 118 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 3.29. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.84. Average deaths per game. Based on 118 of 118 games.
Assists / game: 7.73. Average assists per game. Based on 118 of 118 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 60. Number of games won in this selection. Based on 113 of 113 games.
Losses: 53. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 2.50. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.25. Average deaths per game. Based on 113 of 113 games.
Assists / game: 6.69. Average assists per game. Based on 113 of 113 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 78. Number of games won in this selection. Based on 119 of 119 games.
Losses: 41. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 65.5%. The percentage of games won. Based on 119 of 119 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 3.73. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.08. Average deaths per game. Based on 119 of 119 games.
Assists / game: 7.29. Average assists per game. Based on 119 of 119 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 67. Number of games won in this selection. Based on 118 of 118 games.
Losses: 51. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 56.8%. The percentage of games won. Based on 118 of 118 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 3.86. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.31. Average deaths per game. Based on 118 of 118 games.
Assists / game: 7.00. Average assists per game. Based on 118 of 118 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 85. Number of games won in this selection. Based on 110 of 110 games.
Losses: 25. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games.
KDA: 5.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 4.08. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.02. Average deaths per game. Based on 110 of 110 games.
Assists / game: 7.08. Average assists per game. Based on 110 of 110 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 72. Number of games won in this selection. Based on 120 of 120 games.
Losses: 48. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 60.0%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.99. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.38. Average deaths per game. Based on 120 of 120 games.
Assists / game: 6.08. Average assists per game. Based on 120 of 120 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 120 games. Games without the required stats are excluded.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 52. Number of games won in this selection. Based on 107 of 107 games.
Losses: 55. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 48.6%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 3.42. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.63. Average deaths per game. Based on 107 of 107 games.
Assists / game: 6.23. Average assists per game. Based on 107 of 107 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 107 games. Games without the required stats are excluded.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 105 of 107 games. Games without the required stats are excluded.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 93 of 107 games. Games without the required stats are excluded.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 51. Number of games won in this selection. Based on 77 of 77 games.
Losses: 26. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 66.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 77 games. Games without the required stats are excluded.
Kills / game: 3.73. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.88. Average deaths per game. Based on 77 of 77 games.
Assists / game: 7.00. Average assists per game. Based on 76 of 77 games. Games without the required stats are excluded.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 77 games. Games without the required stats are excluded.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 64 of 77 games. Games without the required stats are excluded.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 56 of 77 games. Games without the required stats are excluded.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 77 games. Games without the required stats are excluded.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 52. Number of games won in this selection. Based on 86 of 86 games.
Losses: 34. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 60.5%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 4.57. Average kills per game. Based on 86 of 86 games.
Deaths / game: 3.08. Average deaths per game. Based on 86 of 86 games.
Assists / game: 7.85. Average assists per game. Based on 86 of 86 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 48 of 86 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 86 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #62 · 9 years with recorded achievements
Doinb · 1 recorded Worlds title. 2019 worlds 2019.
Worlds
Doinb · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Doinb · 1 recorded Domestic title. 2019 LPL 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
Doinb · 12 recorded major honors. All-Pro 1st team: 5; Regular-season MVP: 3; All-Pro 2nd team: 2; Position of the Year: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2019 · LPL · lpl-2019-annual. Doinb.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2019 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2019 · LPL · lpl-2019-annual. Doinb.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2018 · LPL · lpl-2018-summer. Doinb.
2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. Doinb.
2025 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Doinb.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. Doinb.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Doinb.
2019 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Doinb.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.