Games Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.27
Win rate Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games.37.0%
KDA KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.2.82
Damage / min Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.240
CS / min CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.1.05
Kill participation Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.77.0%
More statistics Totals, economy & laning +
WinsWins: 10. Number of games won in this selection. Based on 27 of 27 games.
LossesLosses: 17. Number of games lost in this selection. Based on 27 of 27 games.
KillsKills: 12. Total kills in games where kills are available. Based on 27 of 27 games.
DeathsDeaths: 97. Total deaths in games where deaths are available. Based on 27 of 27 games.
AssistsAssists: 262. Total assists in games where assists are available. Based on 27 of 27 games.
Gold / minGold / min: 258. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Damage shareDamage share: 8.9%. The player's share of team damage to enemy champions, averaged across games. Based on 27 of 27 games.
Earned gold shareEarned gold share: 10.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 27 of 27 games.
Gold diff @15Gold diff @15: −90. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
XP diff @15XP diff @15: +59. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 27 of 27 games.
Vision score / minVision score / min: 3.91. Vision score per minute, averaged across games where the statistic is supported. Based on 27 of 27 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Hang stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 240 damage per minute. Percentile: 88%. Rank: 9th of 67240
Value: 240 damage per minute. Percentile: 88%. Rank: 9th of 67
Value: 1.05 CS per minute. Percentile: 32%. Rank: 46th of 671.05
Value: 1.05 CS per minute. Percentile: 32%. Rank: 46th of 67
Value: 77.0% kill participation. Percentile: 85%. Rank: 11th of 6777.0%
Value: 77.0% kill participation. Percentile: 85%. Rank: 11th of 67
Value: 8.9% damage share. Percentile: 95%. Rank: 4th of 678.9%
Value: 8.9% damage share. Percentile: 95%. Rank: 4th of 67
Value: −90 gold difference @15. Percentile: 19%. Rank: 48th of 59. Percentile among 59 players with sufficient data.−90
Value: −90 gold difference @15. Percentile: 19%. Rank: 48th of 59. Percentile among 59 players with sufficient data.
Value: 3.91 vision score per minute. Percentile: 11%. Rank: 60th of 673.91
Value: 3.91 vision score per minute. Percentile: 11%. Rank: 60th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nami5 games
Nami: 10.3% earned gold share and 10.0% damage share. Means across the same 5 games with both values available; 5 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
27 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
ALAnyone's LegendAnyone's Legend: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
BGBilibili GamingBilibili Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
TETop EsportsTop Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2026.50%
JGJD GamingJD Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
NIPNinjas in PyjamasNinjas in Pyjamas: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
TWTeam WETeam WE: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
27 games
50.0%win rate when ahead at 15 minutes 1 wins from 2 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Hang’s 2026 performances. Select a point to open its story.
27 plotted games
WinLoss— Median in selection
27 / 27 selected games have both values.Median damage / min: 223
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 27 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 27 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 89.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 27 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 27 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 27 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 27 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 83. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
140
31.4
49 games · 119 peers
2020
Tier 1
CS / min
1.67
95.8
50 games · 121 peers
2020
Tier 1
Kill participation
69.2%
73.3
50 games · 121 peers
2020
Tier 1
Damage share
7.2%
13.6
49 games · 119 peers
2020
Tier 1
Gold diff @15
−65
30.5
50 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.29
17.8
49 games · 119 peers
2021
Tier 1
Damage / min
145
49.2
93 games · 121 peers
2021
Tier 1
CS / min
1.29
58.3
94 games · 121 peers
2021
Tier 1
Kill participation
66.1%
40.8
94 games · 121 peers
2021
Tier 1
Damage share
7.5%
35.8
93 games · 121 peers
2021
Tier 1
Gold diff @15
+72
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.78
86.7
94 games · 121 peers
2022
Tier 1
Damage / min
162
63.6
95 games · 111 peers
2022
Tier 1
CS / min
1.21
67.3
95 games · 111 peers
2022
Tier 1
Kill participation
70.5%
57.3
94 games · 111 peers
2022
Tier 1
Damage share
8.2%
67.3
95 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.57
50.0
95 games · 111 peers
2023
Tier 1
Damage / min
163
44.4
107 games · 109 peers
2023
Tier 1
CS / min
1.06
66.7
107 games · 109 peers
2023
Tier 1
Kill participation
71.9%
34.3
107 games · 109 peers
2023
Tier 1
Damage share
7.0%
25.0
107 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.19
75.0
107 games · 109 peers
2024
Tier 1
Damage / min
179
37.5
77 games · 105 peers
2024
Tier 1
CS / min
2.07
97.1
77 games · 105 peers
2024
Tier 1
Kill participation
71.3%
43.3
77 games · 105 peers
2024
Tier 1
Damage share
7.5%
36.5
77 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.52
70.2
77 games · 105 peers
2025
Tier 1
Damage / min
207
71.0
97 games · 63 peers
2025
Tier 1
CS / min
1.06
50.0
97 games · 63 peers
2025
Tier 1
Kill participation
76.7%
75.8
97 games · 63 peers
2025
Tier 1
Damage share
7.6%
32.3
97 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.71
77.4
97 games · 63 peers
2026
Tier 1
Damage / min
240
87.9
27 games · 67 peers
2026
Tier 1
CS / min
1.05
31.8
27 games · 67 peers
2026
Tier 1
Kill participation
77.0%
84.8
27 games · 67 peers
2026
Tier 1
Damage share
8.9%
95.5
27 games · 67 peers
2026
Tier 1
Gold diff @15
−90
19.0
27 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
103
?Rakan
93
?Leona
74
?Alistar
69
?Braum
55
?Tahm Kench
45
?Thresh
40
?Rell
38
All games
132
73
106
97
120
85
113
27
753
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 10. Number of games won in this selection. Based on 27 of 27 games.
Losses: 17. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 0.44. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.59. Average deaths per game. Based on 27 of 27 games.
Assists / game: 9.70. Average assists per game. Based on 27 of 27 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 67. Number of games won in this selection. Based on 113 of 113 games.
Losses: 46. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 0.85. Average kills per game. Based on 113 of 113 games.
Deaths / game: 3.73. Average deaths per game. Based on 113 of 113 games.
Assists / game: 11.28. Average assists per game. Based on 113 of 113 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 50. Number of games won in this selection. Based on 85 of 85 games.
Losses: 35. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 58.8%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 0.48. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.96. Average deaths per game. Based on 85 of 85 games.
Assists / game: 9.32. Average assists per game. Based on 85 of 85 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 1.98. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 76. Number of games won in this selection. Based on 120 of 120 games.
Losses: 44. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 63.3%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 0.69. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.73. Average deaths per game. Based on 120 of 120 games.
Assists / game: 9.78. Average assists per game. Based on 120 of 120 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 45. Number of games won in this selection. Based on 97 of 97 games.
Losses: 52. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 0.59. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.94. Average deaths per game. Based on 97 of 97 games.
Assists / game: 8.43. Average assists per game. Based on 97 of 97 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 60. Number of games won in this selection. Based on 106 of 106 games.
Losses: 46. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 56.6%. The percentage of games won. Based on 106 of 106 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 0.77. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.68. Average deaths per game. Based on 106 of 106 games.
Assists / game: 7.83. Average assists per game. Based on 106 of 106 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 42. Number of games won in this selection. Based on 73 of 73 games.
Losses: 31. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 57.5%. The percentage of games won. Based on 73 of 73 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 0.81. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.92. Average deaths per game. Based on 73 of 73 games.
Assists / game: 9.19. Average assists per game. Based on 73 of 73 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded.
CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 61 of 73 games. Games without the required stats are excluded.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.
Wins: 78. Number of games won in this selection. Based on 132 of 132 games.
Losses: 54. Number of games lost in this selection. Based on 132 of 132 games.
Win rate: 59.1%. The percentage of games won. Based on 132 of 132 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.
Kills / game: 0.97. Average kills per game. Based on 132 of 132 games.
Deaths / game: 2.60. Average deaths per game. Based on 132 of 132 games.
Assists / game: 9.16. Average assists per game. Based on 132 of 132 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 132 games. Games without the required stats are excluded.
CS / min: 1.56. Minions and monsters killed per minute, averaged across games. Based on 123 of 132 games. Games without the required stats are excluded.
Gold / min: 275. Total gold gained per minute, averaged across games. Based on 99 of 132 games. Games without the required stats are excluded.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 132 of 132 games.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
LPL 2020 Spring Playoffs
VGVici Gaming
26
LPL 2020 Summer Playoffs
VGVici Gaming
24
LPL 2021 Regional Finals
RARare Atom
3
LPL 2021 Spring Playoffs
RARare Atom
45
LPL 2021 Summer Playoffs
RARare Atom
46
LPL 2022 Spring Playoffs
FPFunPlus Phoenix
46
LPL 2022 Summer Playoffs
FPFunPlus Phoenix
49
LPL 2023 Spring Playoffs
LELNG Esports
43
LPL 2023 Summer Playoffs
LELNG Esports
60
LPL 2024 Spring Playoffs
LELNG Esports
30
LPL 2024 Summer Playoffs
LELNG Esports
44
LPL 2025 Grand Finals
TETop Esports
58
LPL 2025 Split 1 Playoffs
WGWeibo Gaming
16
LPL 2025 Split 2 Playoffs
WGWeibo Gaming
19
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.