Games Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.107
Win rate Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games.56.1%
KDA KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.3.34
Damage / min Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.476
CS / min CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.7.30
Kill participation Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.70.2%
More statistics Totals, economy & laning +
WinsWins: 60. Number of games won in this selection. Based on 107 of 107 games.
LossesLosses: 47. Number of games lost in this selection. Based on 107 of 107 games.
KillsKills: 369. Total kills in games where kills are available. Based on 107 of 107 games.
DeathsDeaths: 351. Total deaths in games where deaths are available. Based on 107 of 107 games.
AssistsAssists: 802. Total assists in games where assists are available. Based on 107 of 107 games.
Gold / minGold / min: 406. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Damage shareDamage share: 16.8%. The player's share of team damage to enemy champions, averaged across games. Based on 107 of 107 games.
Earned gold shareEarned gold share: 21.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 107 of 107 games.
Gold diff @15Gold diff @15: −45. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
XP diff @15XP diff @15: +17. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 107 games. Games without the required stats are excluded.89 / 107 games
Vision score / minVision score / min: 1.80. Vision score per minute, averaged across games where the statistic is supported. Based on 107 of 107 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Tian stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 478 damage per minute. Percentile: 75%. Rank: 16th of 62478
Value: 478 damage per minute. Percentile: 75%. Rank: 16th of 62
Value: 7.32 CS per minute. Percentile: 80%. Rank: 13th of 627.32
Value: 7.32 CS per minute. Percentile: 80%. Rank: 13th of 62
Value: 70.4% kill participation. Percentile: 30%. Rank: 44th of 6270.4%
Value: 70.4% kill participation. Percentile: 30%. Rank: 44th of 62
Value: 16.7% damage share. Percentile: 49%. Rank: 32nd of 6216.7%
Value: 16.7% damage share. Percentile: 49%. Rank: 32nd of 62
Value: 1.82 vision score per minute. Percentile: 61%. Rank: 25th of 621.82
Value: 1.82 vision score per minute. Percentile: 61%. Rank: 25th of 62
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV16 games
Jarvan IV: 21.1% earned gold share and 16.0% damage share. Means across the same 16 games with both values available; 16 total champion games.16%
?
Lee Sin13 games
Lee Sin: 21.0% earned gold share and 15.8% damage share. Means across the same 13 games with both values available; 13 total champion games.16%
?
Vi13 games
Vi: 20.5% earned gold share and 13.7% damage share. Means across the same 13 games with both values available; 13 total champion games.14%
?
Pantheon12 games
Pantheon: 22.8% earned gold share and 20.5% damage share. Means across the same 12 games with both values available; 12 total champion games.21%
?
Xin Zhao12 games
Xin Zhao: 21.1% earned gold share and 17.7% damage share. Means across the same 12 games with both values available; 12 total champion games.18%
?
Wukong7 games
Wukong: 22.1% earned gold share and 16.2% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
?
Naafiri6 games
Naafiri: 23.6% earned gold share and 18.8% damage share. Means across the same 6 games with both values available; 6 total champion games.19%
?
Nocturne6 games
Nocturne: 19.1% earned gold share and 14.8% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
107 games
Opponent
WinsLosses
Win rate
IGInvictus GamingInvictus Gaming: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
BGBilibili GamingBilibili Gaming: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2026.43%
JGJD GamingJD Gaming: 8 wins, 5 losses in 13 recorded games, 61.5% win rate. 2026.62%
LGLGD GamingLGD Gaming: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
TWTeam WETeam WE: 9 wins, 2 losses in 11 recorded games, 81.8% win rate. 2026.82%
ALAnyone's LegendAnyone's Legend: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
GEG2 EsportsG2 Esports: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
89 games
85.7%win rate when ahead at 15 minutes 30 wins from 35 games
Gold difference compares players in the same role. 18 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Tian’s 2026 performances. Select a point to open its story.
89 plotted games
WinLoss— Median in selection
89 / 107 selected games have both values.Median damage / min: 463
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 107 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?13 of 107 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 107 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 107 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 107 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?7 of 107 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Win rate: 53.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
247
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
5.19
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
63.2%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
12.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+57
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
320
91.2
88 games · 126 peers
2019
Tier 1
CS / min
5.09
56.8
88 games · 126 peers
2019
Tier 1
Kill participation
68.9%
42.4
88 games · 126 peers
2019
Tier 1
Damage share
17.1%
92.0
88 games · 126 peers
2019
Tier 1
Gold diff @15
+380
94.4
87 games · 126 peers
2019
Tier 1
Vision / min
1.97
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
276
58.2
100 games · 123 peers
2020
Tier 1
CS / min
5.42
55.6
100 games · 125 peers
2020
Tier 1
Kill participation
69.8%
44.4
100 games · 125 peers
2020
Tier 1
Damage share
14.7%
57.4
100 games · 123 peers
2020
Tier 1
Gold diff @15
+8
52.5
100 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.59
53.3
100 games · 123 peers
2021
Tier 1
Damage / min
351
63.3
80 games · 121 peers
2021
Tier 1
CS / min
6.07
51.7
80 games · 121 peers
2021
Tier 1
Kill participation
66.3%
11.7
80 games · 121 peers
2021
Tier 1
Damage share
16.3%
25.0
80 games · 121 peers
2021
Tier 1
Gold diff @15
−56
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.53
62.5
80 games · 121 peers
2022
Tier 1
Damage / min
274
42.1
111 games · 115 peers
2022
Tier 1
CS / min
5.45
36.0
111 games · 115 peers
2022
Tier 1
Kill participation
66.7%
18.4
111 games · 115 peers
2022
Tier 1
Damage share
13.2%
23.7
111 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.57
77.2
111 games · 115 peers
2023
Tier 1
Damage / min
324
55.3
103 games · 104 peers
2023
Tier 1
CS / min
5.77
87.4
103 games · 104 peers
2023
Tier 1
Kill participation
72.9%
68.0
102 games · 104 peers
2023
Tier 1
Damage share
14.3%
36.9
103 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.79
76.7
103 games · 104 peers
2024
Tier 1
Damage / min
396
52.4
99 games · 106 peers
2024
Tier 1
CS / min
6.59
89.5
99 games · 106 peers
2024
Tier 1
Kill participation
71.5%
31.4
99 games · 106 peers
2024
Tier 1
Damage share
14.9%
37.1
99 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.68
79.0
99 games · 106 peers
2025
Tier 1
Damage / min
455
77.8
139 games · 64 peers
2025
Tier 1
CS / min
6.86
77.8
139 games · 64 peers
2025
Tier 1
Kill participation
73.7%
61.9
139 games · 64 peers
2025
Tier 1
Damage share
17.4%
85.7
139 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
114
?Xin Zhao
81
?Sejuani
62
?Viego
62
?Vi
57
?Jarvan IV
55
?Wukong
50
?Trundle
47
All games
66
12
110
118
97
117
111
131
150
107
1,019
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 60. Number of games won in this selection. Based on 107 of 107 games.
Losses: 47. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 56.1%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 3.45. Average kills per game. Based on 107 of 107 games.
Deaths / game: 3.28. Average deaths per game. Based on 107 of 107 games.
Assists / game: 7.50. Average assists per game. Based on 107 of 107 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 150. Number of individual games played in this selection. Based on 150 of 150 games.
Wins: 70. Number of games won in this selection. Based on 150 of 150 games.
Losses: 80. Number of games lost in this selection. Based on 150 of 150 games.
Win rate: 46.7%. The percentage of games won. Based on 150 of 150 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 150 of 150 games.
Kills / game: 3.47. Average kills per game. Based on 150 of 150 games.
Deaths / game: 3.21. Average deaths per game. Based on 150 of 150 games.
Assists / game: 7.40. Average assists per game. Based on 150 of 150 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 150 of 150 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 150 of 150 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 150 of 150 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 150 of 150 games.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 90. Number of games won in this selection. Based on 131 of 131 games.
Losses: 41. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 68.7%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 2.61. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.11. Average deaths per game. Based on 131 of 131 games.
Assists / game: 7.79. Average assists per game. Based on 131 of 131 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 131 of 131 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 131 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 63. Number of games won in this selection. Based on 111 of 111 games.
Losses: 48. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 56.8%. The percentage of games won. Based on 111 of 111 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 2.50. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.80. Average deaths per game. Based on 111 of 111 games.
Assists / game: 7.71. Average assists per game. Based on 111 of 111 games.
Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 76. Number of games won in this selection. Based on 117 of 117 games.
Losses: 41. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 65.0%. The percentage of games won. Based on 117 of 117 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 2.58. Average kills per game. Based on 117 of 117 games.
Deaths / game: 2.59. Average deaths per game. Based on 117 of 117 games.
Assists / game: 7.42. Average assists per game. Based on 117 of 117 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 65. Number of games won in this selection. Based on 97 of 97 games.
Losses: 32. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 67.0%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 2.90. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.90. Average deaths per game. Based on 97 of 97 games.
Assists / game: 7.10. Average assists per game. Based on 97 of 97 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 67. Number of games won in this selection. Based on 118 of 118 games.
Losses: 51. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 56.8%. The percentage of games won. Based on 118 of 118 games.
KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 2.80. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.81. Average deaths per game. Based on 118 of 118 games.
Assists / game: 7.18. Average assists per game. Based on 118 of 118 games.
Damage / min: 288. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 337. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 85. Number of games won in this selection. Based on 110 of 110 games.
Losses: 25. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 3.26. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.31. Average deaths per game. Based on 110 of 110 games.
Assists / game: 7.92. Average assists per game. Based on 110 of 110 games.
Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 1.42. Average kills per game. Based on 12 of 12 games.
Deaths / game: 2.92. Average deaths per game. Based on 12 of 12 games.
Assists / game: 6.67. Average assists per game. Based on 12 of 12 games.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 44. Number of games won in this selection. Based on 66 of 66 games.
Losses: 22. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 2.23. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.18. Average deaths per game. Based on 66 of 66 games.
Assists / game: 7.33. Average assists per game. Based on 66 of 66 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 66 games. Games without the required stats are excluded.
CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 64 of 66 games. Games without the required stats are excluded.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #48 · 9 years with recorded achievements
Tian · 1 recorded Worlds title. 2019 worlds 2019.
1
Worlds
Tian · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Tian · 2 recorded Domestic titles. 2021 Demacia Cup 2021; 2019 LPL 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
Tian · 11 recorded major honors. All-Pro 1st team: 4; All-Pro 3rd team: 2; Regular-season MVP: 2; All-Pro 2nd team: 1; Finals MVP: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2019 · LPL · lpl-2019-annual. Tian.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 1st team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2022 · LPL · lpl-2022-summer. Tian.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. Tian.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. Tian.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. Tian.
2024 · Esports World Cup 2024 · 8 points. Esports World Cup 2024: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed Worlds 2019 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.
18 games played.
Selection: unknown.
Inven Global ↗All rights reserved; short factual excerpt and attribution only.