League of Legends
Spring · Season 2020
| Knight | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 62.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 369 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 62.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Crisp | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Tian | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Lwx | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Karsa | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 62.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Doinb | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Scout | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Morgan | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Meiko | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| beishang | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| MISSING | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Elk | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| Hope | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 55.1%. The percentage of games won. Based on 49 of 49 games. | KDA: 6.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| TheShy | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Southwind | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Rookie | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Puff | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| LvMao | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 72.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| LokeN | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 72.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| Yagao | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 72.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| Kanavi | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 72.7%. The percentage of games won. Based on 44 of 44 games. | KDA: 6.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| iBoy | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| Cube | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| FoFo | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| Date | Competition | Matchup |
|---|---|---|
| 2 May 2020 | LPL 2020 · Spring | Top EsportsvsJD Gaming |
| 2 May 2020 | LPL 2020 · Spring | JD GamingvsTop Esports |
| 2 May 2020 | LPL 2020 · Spring | JD GamingvsTop Esports |
| 2 May 2020 | LPL 2020 · Spring | Top EsportsvsJD Gaming |
| 2 May 2020 | LPL 2020 · Spring | JD GamingvsTop Esports |
| 29 Apr 2020 | LPL 2020 · Spring | Invictus GamingvsFunPlus Phoenix |
| 29 Apr 2020 | LPL 2020 · Spring | Invictus GamingvsFunPlus Phoenix |
| 29 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsInvictus Gaming |
| 27 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsJD Gaming |
| 27 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsJD Gaming |
| 27 Apr 2020 | LPL 2020 · Spring | JD GamingvsFunPlus Phoenix |
| 26 Apr 2020 | LPL 2020 · Spring | Top EsportsvsInvictus Gaming |
| 26 Apr 2020 | LPL 2020 · Spring | Invictus GamingvsTop Esports |
| 26 Apr 2020 | LPL 2020 · Spring | Invictus GamingvsTop Esports |
| 26 Apr 2020 | LPL 2020 · Spring | Invictus GamingvsTop Esports |
| 25 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsEDward Gaming |
| 25 Apr 2020 | LPL 2020 · Spring | EDward GamingvsFunPlus Phoenix |
| 25 Apr 2020 | LPL 2020 · Spring | EDward GamingvsFunPlus Phoenix |
| 25 Apr 2020 | LPL 2020 · Spring | FunPlus PhoenixvsEDward Gaming |
| 24 Apr 2020 | LPL 2020 · Spring | Team WEvsTop Esports |
| 24 Apr 2020 | LPL 2020 · Spring | Team WEvsTop Esports |
| 24 Apr 2020 | LPL 2020 · Spring | Top EsportsvsTeam WE |
| 24 Apr 2020 | LPL 2020 · Spring | Top EsportsvsTeam WE |
| 23 Apr 2020 | LPL 2020 · Spring | Royal Never Give UpvsEDward Gaming |
| 23 Apr 2020 | LPL 2020 · Spring | EDward GamingvsRoyal Never Give Up |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗