Games Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.99
Win rate Win rate: 49.5%. The percentage of games won. Based on 99 of 99 games.49.5%
KDA KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.3.93
Damage / min Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.714
CS / min CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.8.68
Kill participation Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.66.8%
More statistics Totals, economy & laning +
WinsWins: 49. Number of games won in this selection. Based on 99 of 99 games.
LossesLosses: 50. Number of games lost in this selection. Based on 99 of 99 games.
KillsKills: 368. Total kills in games where kills are available. Based on 99 of 99 games.
DeathsDeaths: 257. Total deaths in games where deaths are available. Based on 99 of 99 games.
AssistsAssists: 642. Total assists in games where assists are available. Based on 99 of 99 games.
Gold / minGold / min: 406. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Damage shareDamage share: 24.9%. The player's share of team damage to enemy champions, averaged across games. Based on 99 of 99 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 99 of 99 games.
Gold diff @15Gold diff @15: +160. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 99 games. Games without the required stats are excluded.68 / 99 games
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 99 games. Games without the required stats are excluded.68 / 99 games
XP diff @15XP diff @15: +41. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 68 of 99 games. Games without the required stats are excluded.68 / 99 games
Vision score / minVision score / min: 1.41. Vision score per minute, averaged across games where the statistic is supported. Based on 99 of 99 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Rookie stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 717 damage per minute. Percentile: 91%. Rank: 7th of 67717
Value: 717 damage per minute. Percentile: 91%. Rank: 7th of 67
Value: 8.78 CS per minute. Percentile: 27%. Rank: 49th of 678.78
Value: 8.78 CS per minute. Percentile: 27%. Rank: 49th of 67
Value: 65.8% kill participation. Percentile: 65%. Rank: 24th of 6765.8%
Value: 65.8% kill participation. Percentile: 65%. Rank: 24th of 67
Value: 24.8% damage share. Percentile: 61%. Rank: 27th of 6724.8%
Value: 24.8% damage share. Percentile: 61%. Rank: 27th of 67
Value: 1.40 vision score per minute. Percentile: 77%. Rank: 16th of 671.40
Value: 1.40 vision score per minute. Percentile: 77%. Rank: 16th of 67
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Syndra12 games
Syndra: 20.5% earned gold share and 25.0% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Orianna10 games
Orianna: 20.6% earned gold share and 25.5% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Ryze10 games
Ryze: 22.9% earned gold share and 26.4% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Aurora8 games
Aurora: 21.6% earned gold share and 30.3% damage share. Means across the same 8 games with both values available; 8 total champion games.30%
?
Viktor7 games
Viktor: 22.8% earned gold share and 32.6% damage share. Means across the same 7 games with both values available; 7 total champion games.33%
?
Ahri6 games
Ahri: 21.4% earned gold share and 24.3% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
Galio6 games
Galio: 18.5% earned gold share and 20.1% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
LeBlanc6 games
LeBlanc: 21.4% earned gold share and 25.9% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
99 games
Opponent
WinsLosses
Win rate
TETop EsportsTop Esports: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
ALAnyone's LegendAnyone's Legend: 4 wins, 10 losses in 14 recorded games, 28.6% win rate. 2026.29%
WGWeibo GamingWeibo Gaming: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
NIPNinjas in PyjamasNinjas in Pyjamas: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
JGJD GamingJD Gaming: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
BGBilibili GamingBilibili Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
GEGen.GGen.G: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
LELNG EsportsLNG Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
68 games
66.7%win rate when ahead at 15 minutes 20 wins from 30 games
Gold difference compares players in the same role. 31 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Rookie’s 2026 performances. Select a point to open its story.
68 plotted games
WinLoss— Median in selection
68 / 99 selected games have both values.Median damage / min: 716
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 99 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 99 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 99 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 99 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 903. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 99 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 1,022. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 99 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 99 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 99 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 99 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 99 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Win rate: 34.9%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 760. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.97
40.4
34 games · 48 peers
2014
Tier 1
Kill participation
72.0%
87.5
34 games · 49 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.77
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
72.0%
89.7
110 games · 98 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
668
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.82
—
Less than 80% valid observation coverage
2016
Tier 1
Kill participation
71.8%
85.2
80 games · 116 peers
2016
Tier 1
Damage share
32.2%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
613
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.93
76.2
94 games · 123 peers
2017
Tier 1
Kill participation
74.0%
93.4
105 games · 123 peers
2017
Tier 1
Damage share
30.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
612
94.8
108 games · 136 peers
2018
Tier 1
CS / min
9.03
34.8
109 games · 136 peers
2018
Tier 1
Kill participation
73.4%
88.9
110 games · 136 peers
2018
Tier 1
Damage share
27.8%
66.7
108 games · 136 peers
2018
Tier 1
Gold diff @15
+378
100.0
106 games · 136 peers
2018
Tier 1
Vision / min
1.14
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
588
97.5
85 games · 123 peers
2019
Tier 1
CS / min
8.05
13.9
85 games · 123 peers
2019
Tier 1
Kill participation
61.9%
30.3
85 games · 123 peers
2019
Tier 1
Damage share
26.3%
59.0
85 games · 123 peers
2019
Tier 1
Gold diff @15
−35
39.3
84 games · 123 peers
2019
Tier 1
Vision / min
1.07
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
628
99.2
99 games · 123 peers
2020
Tier 1
CS / min
7.79
15.3
99 games · 125 peers
2020
Tier 1
Kill participation
68.5%
66.7
99 games · 124 peers
2020
Tier 1
Damage share
28.2%
76.2
99 games · 123 peers
2020
Tier 1
Gold diff @15
+54
57.4
98 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.05
51.2
99 games · 124 peers
2021
Tier 1
Damage / min
513
71.0
77 games · 125 peers
2021
Tier 1
CS / min
7.98
18.5
78 games · 125 peers
2021
Tier 1
Kill participation
66.7%
56.5
78 games · 125 peers
2021
Tier 1
Damage share
25.4%
59.7
77 games · 125 peers
2021
Tier 1
Gold diff @15
+252
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.14
66.9
78 games · 125 peers
2022
Tier 1
Damage / min
593
89.6
85 games · 116 peers
2022
Tier 1
CS / min
8.26
27.8
85 games · 116 peers
2022
Tier 1
Kill participation
70.9%
87.0
85 games · 116 peers
2022
Tier 1
Damage share
26.6%
60.0
85 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.10
46.1
85 games · 116 peers
2023
Tier 1
Damage / min
621
71.4
103 games · 106 peers
2023
Tier 1
CS / min
8.53
52.4
103 games · 106 peers
2023
Tier 1
Kill participation
66.6%
48.6
102 games · 106 peers
2023
Tier 1
Damage share
27.5%
63.8
103 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.07
30.5
103 games · 106 peers
2024
Tier 1
Damage / min
778
91.0
113 games · 101 peers
2024
Tier 1
CS / min
9.03
53.0
113 games · 101 peers
2024
Tier 1
Kill participation
71.2%
85.0
112 games · 101 peers
2024
Tier 1
Damage share
29.7%
86.0
113 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.35
78.0
113 games · 101 peers
2025
Tier 1
Damage / min
700
73.4
140 games · 65 peers
2025
Tier 1
CS / min
8.25
10.9
140 games · 65 peers
2025
Tier 1
Kill participation
68.5%
57.8
139 games · 65 peers
2025
Tier 1
Damage share
24.8%
21.9
140 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 64 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Orianna
150
?Azir
107
?Syndra
105
?Ryze
81
?LeBlanc
77
?Taliyah
75
?Viktor
68
?Ahri
63
All games
42
140
89
135
153
116
102
78
85
114
113
144
99
1,410
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 49. Number of games won in this selection. Based on 99 of 99 games.
Losses: 50. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 49.5%. The percentage of games won. Based on 99 of 99 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.72. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.60. Average deaths per game. Based on 99 of 99 games.
Assists / game: 6.48. Average assists per game. Based on 99 of 99 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 84. Number of games won in this selection. Based on 144 of 144 games.
Losses: 60. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 3.59. Average kills per game. Based on 144 of 144 games.
Deaths / game: 2.56. Average deaths per game. Based on 144 of 144 games.
Assists / game: 8.10. Average assists per game. Based on 144 of 144 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 57. Number of games won in this selection. Based on 113 of 113 games.
Losses: 56. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 50.4%. The percentage of games won. Based on 113 of 113 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.81. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.33. Average deaths per game. Based on 113 of 113 games.
Assists / game: 5.88. Average assists per game. Based on 113 of 113 games.
Damage / min: 778. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 64. Number of games won in this selection. Based on 114 of 114 games.
Losses: 50. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 56.1%. The percentage of games won. Based on 114 of 114 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.80. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.14. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.56. Average assists per game. Based on 114 of 114 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 54. Number of games won in this selection. Based on 85 of 85 games.
Losses: 31. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 63.5%. The percentage of games won. Based on 85 of 85 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.92. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.14. Average deaths per game. Based on 85 of 85 games.
Assists / game: 7.14. Average assists per game. Based on 85 of 85 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 38. Number of games won in this selection. Based on 78 of 78 games.
Losses: 40. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 48.7%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 2.72. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.38. Average deaths per game. Based on 78 of 78 games.
Assists / game: 6.40. Average assists per game. Based on 78 of 78 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 59. Number of games won in this selection. Based on 102 of 102 games.
Losses: 43. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 3.53. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.87. Average deaths per game. Based on 102 of 102 games.
Assists / game: 6.25. Average assists per game. Based on 102 of 102 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 73. Number of games won in this selection. Based on 116 of 116 games.
Losses: 43. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 62.9%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.97. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.79. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.79. Average assists per game. Based on 116 of 116 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 116 games. Games without the required stats are excluded.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 153. Number of individual games played in this selection. Based on 153 of 153 games.
Wins: 111. Number of games won in this selection. Based on 153 of 153 games.
Losses: 42. Number of games lost in this selection. Based on 153 of 153 games.
Win rate: 72.5%. The percentage of games won. Based on 153 of 153 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 153 of 153 games.
Kills / game: 3.99. Average kills per game. Based on 153 of 153 games.
Deaths / game: 2.08. Average deaths per game. Based on 153 of 153 games.
Assists / game: 6.67. Average assists per game. Based on 153 of 153 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 148 of 153 games. Games without the required stats are excluded.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 152 of 153 games. Games without the required stats are excluded.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 152 of 153 games. Games without the required stats are excluded.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 153 games.
Games: 135. Number of individual games played in this selection. Based on 135 of 135 games.
Wins: 81. Number of games won in this selection. Based on 135 of 135 games.
Losses: 54. Number of games lost in this selection. Based on 135 of 135 games.
Win rate: 60.0%. The percentage of games won. Based on 135 of 135 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games.
Kills / game: 4.66. Average kills per game. Based on 135 of 135 games.
Deaths / game: 2.38. Average deaths per game. Based on 135 of 135 games.
Assists / game: 6.08. Average assists per game. Based on 135 of 135 games.
Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 135 games. Games without the required stats are excluded.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 123 of 135 games. Games without the required stats are excluded.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 114 of 135 games. Games without the required stats are excluded.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 135 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 37. Number of games won in this selection. Based on 89 of 89 games.
Losses: 52. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 41.6%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 89 games. Games without the required stats are excluded.
Kills / game: 3.75. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.76. Average deaths per game. Based on 88 of 89 games. Games without the required stats are excluded.
Assists / game: 5.35. Average assists per game. Based on 89 of 89 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 89 games. Games without the required stats are excluded.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 71 of 89 games. Games without the required stats are excluded.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 64 of 89 games. Games without the required stats are excluded.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 140. Number of individual games played in this selection. Based on 140 of 140 games.
Wins: 74. Number of games won in this selection. Based on 140 of 140 games.
Losses: 66. Number of games lost in this selection. Based on 140 of 140 games.
Win rate: 52.9%. The percentage of games won. Based on 140 of 140 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 140 games. Games without the required stats are excluded.
Kills / game: 4.27. Average kills per game. Based on 139 of 140 games. Games without the required stats are excluded.
Deaths / game: 2.70. Average deaths per game. Based on 140 of 140 games.
Assists / game: 6.05. Average assists per game. Based on 134 of 140 games. Games without the required stats are excluded.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 140 games. Games without the required stats are excluded.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 62 of 140 games. Games without the required stats are excluded.
Gold / min: 369. Total gold gained per minute, averaged across games. Based on 6 of 140 games. Games without the required stats are excluded.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 140 games. Games without the required stats are excluded.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 23. Number of games won in this selection. Based on 42 of 42 games.
Losses: 19. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 4.33. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.50. Average deaths per game. Based on 42 of 42 games.
Assists / game: 7.93. Average assists per game. Based on 42 of 42 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 42 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 23 of 42 games. Games without the required stats are excluded.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #50 · 12 years with recorded achievements
Rookie · 1 recorded Worlds title. 2018 worlds 2018.
Rookie · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Rookie · 3 recorded Domestic titles. 2019 LPL 2019 Spring Playoffs; 2018 Demacia Cup 2018 Winter; 2014 Champions 2014 Summer. Includes verified championship, cup and conference trophies.
Rookie · 13 recorded major honors. All-Pro 2nd team: 4; All-Pro 1st team: 3; All-Pro 3rd team: 2; Regular-season MVP: 2; Position of the Year: 1; Season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2020 · LPL · lpl-2020-summer. Rookie.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Rookie.
2018 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2018 · LPL · lpl-2018-annual. Rookie.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2018 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2018 · LPL · lpl-2018-annual. Rookie.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Rookie.
2018 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. Rookie.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-summer. Rookie.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Rookie.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. Rookie.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.