Games Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.56
Win rate Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games.60.7%
KDA KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.2.51
Damage / min Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.623
CS / min CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.7.94
Kill participation Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.47.0%
More statistics Totals, economy & laning +
WinsWins: 34. Number of games won in this selection. Based on 56 of 56 games.
LossesLosses: 22. Number of games lost in this selection. Based on 56 of 56 games.
KillsKills: 142. Total kills in games where kills are available. Based on 56 of 56 games.
DeathsDeaths: 176. Total deaths in games where deaths are available. Based on 56 of 56 games.
AssistsAssists: 300. Total assists in games where assists are available. Based on 56 of 56 games.
Gold / minGold / min: 381. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Damage shareDamage share: 21.6%. The player's share of team damage to enemy champions, averaged across games. Based on 56 of 56 games.
Earned gold shareEarned gold share: 18.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 56 of 56 games.
Gold diff @15Gold diff @15: +228. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 56 games. Games without the required stats are excluded.44 / 56 games
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 56 games. Games without the required stats are excluded.44 / 56 games
XP diff @15XP diff @15: +228. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 44 of 56 games. Games without the required stats are excluded.44 / 56 games
Vision score / minVision score / min: 1.16. Vision score per minute, averaged across games where the statistic is supported. Based on 56 of 56 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where TheShy stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 635 damage per minute. Percentile: 74%. Rank: 18th of 66635
Value: 635 damage per minute. Percentile: 74%. Rank: 18th of 66
Value: 7.98 CS per minute. Percentile: 5%. Rank: 63rd of 667.98
Value: 7.98 CS per minute. Percentile: 5%. Rank: 63rd of 66
Value: 45.4% kill participation. Percentile: 8%. Rank: 61st of 6645.4%
Value: 45.4% kill participation. Percentile: 8%. Rank: 61st of 66
Value: 21.5% damage share. Percentile: 22%. Rank: 52nd of 6621.5%
Value: 21.5% damage share. Percentile: 22%. Rank: 52nd of 66
Value: 1.13 vision score per minute. Percentile: 5%. Rank: 63rd of 661.13
Value: 1.13 vision score per minute. Percentile: 5%. Rank: 63rd of 66
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble8 games
Rumble: 19.0% earned gold share and 27.0% damage share. Means across the same 8 games with both values available; 8 total champion games.27%
?
Gnar6 games
Gnar: 20.8% earned gold share and 24.4% damage share. Means across the same 6 games with both values available; 6 total champion games.24%
?
K'Sante5 games
K'Sante: 18.8% earned gold share and 16.7% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
56 games
Opponent
WinsLosses
Win rate
TETop EsportsTop Esports: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
WGWeibo GamingWeibo Gaming: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2026.67%
ALAnyone's LegendAnyone's Legend: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
NIPNinjas in PyjamasNinjas in Pyjamas: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
GEGen.GGen.G: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
JGJD GamingJD Gaming: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
LELNG EsportsLNG Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
TWTeam WETeam WE: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2026.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
44 games
61.5%win rate when ahead at 15 minutes 16 wins from 26 games
Gold difference compares players in the same role. 12 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore TheShy’s 2026 performances. Select a point to open its story.
44 plotted games
WinLoss— Median in selection
44 / 56 selected games have both values.Median damage / min: 620
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 56 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 56 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 56 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 40.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 56 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 27.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 44.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 56 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 56 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 22.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 65.7%. The percentage of games won. Based on 35 of 35 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
539
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
8.35
—
Less than 80% valid observation coverage
2017
Tier 1
Kill participation
59.2%
46.8
34 games · 127 peers
2017
Tier 1
Damage share
26.2%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
577
100.0
57 games · 127 peers
2018
Tier 1
CS / min
8.89
81.0
58 games · 127 peers
2018
Tier 1
Kill participation
53.0%
8.8
58 games · 126 peers
2018
Tier 1
Damage share
24.9%
85.7
57 games · 127 peers
2018
Tier 1
Gold diff @15
+485
99.2
56 games · 127 peers
2018
Tier 1
Vision / min
1.02
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
570
99.2
84 games · 130 peers
2019
Tier 1
CS / min
8.13
58.9
84 games · 130 peers
2019
Tier 1
Kill participation
53.4%
29.7
84 games · 129 peers
2019
Tier 1
Damage share
26.2%
93.8
84 games · 130 peers
2019
Tier 1
Gold diff @15
+622
94.5
83 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.78
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
641
99.2
99 games · 127 peers
2020
Tier 1
CS / min
8.00
79.8
99 games · 130 peers
2020
Tier 1
Kill participation
53.7%
15.6
99 games · 129 peers
2020
Tier 1
Damage share
28.9%
99.2
99 games · 127 peers
2020
Tier 1
Gold diff @15
+568
95.2
98 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.77
1.6
99 games · 127 peers
2021
Tier 1
Damage / min
580
99.2
58 games · 125 peers
2021
Tier 1
CS / min
8.08
79.8
59 games · 125 peers
2021
Tier 1
Kill participation
48.3%
2.4
59 games · 125 peers
2021
Tier 1
Damage share
26.9%
95.2
58 games · 125 peers
2021
Tier 1
Gold diff @15
+346
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
0.85
10.5
59 games · 125 peers
2022
Tier 1
Damage / min
622
99.1
93 games · 118 peers
2022
Tier 1
CS / min
8.36
71.8
93 games · 118 peers
2022
Tier 1
Kill participation
55.9%
53.8
93 games · 118 peers
2022
Tier 1
Damage share
29.3%
100.0
93 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.86
11.1
93 games · 118 peers
2023
Tier 1
Damage / min
541
90.9
99 games · 100 peers
2023
Tier 1
CS / min
8.09
57.6
99 games · 100 peers
2023
Tier 1
Kill participation
46.8%
7.1
99 games · 100 peers
2023
Tier 1
Damage share
25.2%
94.9
99 games · 100 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.00
28.3
99 games · 100 peers
2025
Tier 1
Damage / min
667
95.2
140 games · 63 peers
2025
Tier 1
CS / min
7.56
12.9
140 games · 63 peers
2025
Tier 1
Kill participation
54.9%
32.3
139 games · 63 peers
2025
Tier 1
Damage share
23.6%
79.0
140 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 62 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2025
2026
Total
?Gnar
71
?Jayce
65
?Rumble
50
?Kennen
47
?Aatrox
45
?K'Sante
42
?Renekton
42
?Ornn
38
All games
44
73
114
102
59
93
118
144
56
803
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 34. Number of games won in this selection. Based on 56 of 56 games.
Losses: 22. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 60.7%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 2.54. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.14. Average deaths per game. Based on 56 of 56 games.
Assists / game: 5.36. Average assists per game. Based on 56 of 56 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 47.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 84. Number of games won in this selection. Based on 144 of 144 games.
Losses: 60. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 58.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 2.84. Average kills per game. Based on 144 of 144 games.
Deaths / game: 3.68. Average deaths per game. Based on 144 of 144 games.
Assists / game: 6.28. Average assists per game. Based on 144 of 144 games.
Damage / min: 667. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 72. Number of games won in this selection. Based on 118 of 118 games.
Losses: 46. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 61.0%. The percentage of games won. Based on 118 of 118 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 2.18. Average kills per game. Based on 118 of 118 games.
Deaths / game: 2.90. Average deaths per game. Based on 118 of 118 games.
Assists / game: 4.36. Average assists per game. Based on 118 of 118 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 52. Number of games won in this selection. Based on 93 of 93 games.
Losses: 41. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 55.9%. The percentage of games won. Based on 93 of 93 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 2.66. Average kills per game. Based on 93 of 93 games.
Deaths / game: 3.35. Average deaths per game. Based on 93 of 93 games.
Assists / game: 4.45. Average assists per game. Based on 93 of 93 games.
Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 93 of 93 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 93 of 93 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 93 games.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 30. Number of games won in this selection. Based on 59 of 59 games.
Losses: 29. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 50.8%. The percentage of games won. Based on 59 of 59 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 2.86. Average kills per game. Based on 59 of 59 games.
Deaths / game: 3.42. Average deaths per game. Based on 59 of 59 games.
Assists / game: 4.69. Average assists per game. Based on 59 of 59 games.
Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded.
CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 59. Number of games won in this selection. Based on 102 of 102 games.
Losses: 43. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 57.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 2.98. Average kills per game. Based on 102 of 102 games.
Deaths / game: 4.09. Average deaths per game. Based on 102 of 102 games.
Assists / game: 5.06. Average assists per game. Based on 102 of 102 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 72. Number of games won in this selection. Based on 114 of 114 games.
Losses: 42. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 63.2%. The percentage of games won. Based on 114 of 114 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.33. Average kills per game. Based on 114 of 114 games.
Deaths / game: 3.35. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.75. Average assists per game. Based on 114 of 114 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 112 of 114 games. Games without the required stats are excluded.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 62. Number of games won in this selection. Based on 73 of 73 games.
Losses: 11. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 84.9%. The percentage of games won. Based on 73 of 73 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 3.21. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.52. Average deaths per game. Based on 73 of 73 games.
Assists / game: 5.53. Average assists per game. Based on 73 of 73 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 29. Number of games won in this selection. Based on 44 of 44 games.
Losses: 15. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 65.9%. The percentage of games won. Based on 44 of 44 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.77. Average kills per game. Based on 44 of 44 games.
Deaths / game: 3.50. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.02. Average assists per game. Based on 44 of 44 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 44 games. Games without the required stats are excluded.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 37 of 44 games. Games without the required stats are excluded.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 37 of 44 games. Games without the required stats are excluded.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #54 · 8 years with recorded achievements
TheShy · 1 recorded Worlds title. 2018 worlds 2018.
TheShy · No verified Other int. title in this scope. Missing history is not a confirmed zero.
TheShy · 1 recorded Domestic title. 2019 LPL 2019 Spring Playoffs. Includes verified championship, cup and conference trophies.
TheShy · 13 recorded major honors. All-Pro 1st team: 6; All-Pro 3rd team: 3; All-Pro 2nd team: 2; Position of the Year: 2. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2018 · worlds 2018 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LPL · lpl-2025-split-1. TheShy.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2019 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2019 · LPL · lpl-2019-annual. TheShy.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · Top of the Year · 8 points. Top of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Top of the Year · 2018 · LPL · lpl-2018-annual. TheShy.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LPL · lpl-2018-spring. TheShy.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. TheShy.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-spring. TheShy.
2020 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. TheShy.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. TheShy.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.