Games Games: 188. Number of individual games played in this selection. Based on 188 of 188 games.188
Win rate Win rate: 70.7%. The percentage of games won. Based on 188 of 188 games.70.7%
KDA KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 188 of 188 games.6.64
Damage / min Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 188 of 188 games.764
CS / min CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 188 of 188 games.9.15
Kill participation Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 188 of 188 games.69.1%
More statistics Totals, economy & laning +
WinsWins: 133. Number of games won in this selection. Based on 188 of 188 games.
LossesLosses: 55. Number of games lost in this selection. Based on 188 of 188 games.
KillsKills: 1,109. Total kills in games where kills are available. Based on 188 of 188 games.
DeathsDeaths: 363. Total deaths in games where deaths are available. Based on 188 of 188 games.
AssistsAssists: 1,300. Total assists in games where assists are available. Based on 188 of 188 games.
Gold / minGold / min: 449. Total gold gained per minute, averaged across games. Based on 188 of 188 games.
Damage shareDamage share: 26.2%. The player's share of team damage to enemy champions, averaged across games. Based on 188 of 188 games.
Earned gold shareEarned gold share: 22.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 188 of 188 games.
Gold diff @15Gold diff @15: +492. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 188 games. Games without the required stats are excluded.161 / 188 games
CS diff @15CS diff @15: +8. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 188 games. Games without the required stats are excluded.161 / 188 games
XP diff @15XP diff @15: +294. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 161 of 188 games. Games without the required stats are excluded.161 / 188 games
Vision score / minVision score / min: 1.26. Vision score per minute, averaged across games where the statistic is supported. Based on 188 of 188 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Knight stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 775 damage per minute. Percentile: 100%. Rank: 1st of 67775
Value: 775 damage per minute. Percentile: 100%. Rank: 1st of 67
Value: 9.17 CS per minute. Percentile: 73%. Rank: 19th of 679.17
Value: 9.17 CS per minute. Percentile: 73%. Rank: 19th of 67
Value: 69.0% kill participation. Percentile: 86%. Rank: 10th of 6769.0%
Value: 69.0% kill participation. Percentile: 86%. Rank: 10th of 67
Value: 26.4% damage share. Percentile: 91%. Rank: 7th of 6726.4%
Value: 26.4% damage share. Percentile: 91%. Rank: 7th of 67
Value: +536 gold difference @15. Percentile: 100%. Rank: 1st of 62. Percentile among 62 players with sufficient data.+536
Value: +536 gold difference @15. Percentile: 100%. Rank: 1st of 62. Percentile among 62 players with sufficient data.
Value: 1.23 vision score per minute. Percentile: 17%. Rank: 56th of 671.23
Value: 1.23 vision score per minute. Percentile: 17%. Rank: 56th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze22 games
Ryze: 23.1% earned gold share and 23.7% damage share. Means across the same 22 games with both values available; 22 total champion games.24%
?
Orianna20 games
Orianna: 23.3% earned gold share and 29.5% damage share. Means across the same 20 games with both values available; 20 total champion games.29%
?
Akali14 games
Akali: 25.0% earned gold share and 26.4% damage share. Means across the same 14 games with both values available; 14 total champion games.26%
?
Aurora14 games
Aurora: 22.6% earned gold share and 28.2% damage share. Means across the same 14 games with both values available; 14 total champion games.28%
?
Syndra14 games
Syndra: 23.8% earned gold share and 27.5% damage share. Means across the same 14 games with both values available; 14 total champion games.27%
?
Ahri12 games
Ahri: 22.5% earned gold share and 25.2% damage share. Means across the same 12 games with both values available; 12 total champion games.25%
?
Annie12 games
Annie: 20.5% earned gold share and 23.5% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
?
Cassiopeia11 games
Cassiopeia: 22.5% earned gold share and 26.7% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
188 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 20 wins, 11 losses in 31 recorded games, 64.5% win rate. 2026.65%
ALAnyone's LegendAnyone's Legend: 18 wins, 8 losses in 26 recorded games, 69.2% win rate. 2026.69%
TWTeam WETeam WE: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
TETop EsportsTop Esports: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2026.58%
WGWeibo GamingWeibo Gaming: 11 wins, 1 losses in 12 recorded games, 91.7% win rate. 2026.92%
HLEHanwha Life EsportsHanwha Life Esports: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2026.64%
IGInvictus GamingInvictus Gaming: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
EGEDward GamingEDward Gaming: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
161 games
82.1%win rate when ahead at 15 minutes 78 wins from 95 games
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Knight’s 2026 performances. Select a point to open its story.
161 plotted games
WinLoss— Median in selection
161 / 188 selected games have both values.Median damage / min: 726
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 188 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 19. Number of games won in this selection. Based on 22 of 22 games.
Losses: 3. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 86.4%. The percentage of games won. Based on 22 of 22 games.
KDA: 9.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?20 of 188 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 18. Number of games won in this selection. Based on 20 of 20 games.
Losses: 2. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 90.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 11.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 832. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 79.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?14 of 188 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 7.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 188 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 188 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 188 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 188 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 10. Number of games won in this selection. Based on 12 of 12 games.
Losses: 2. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 188 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 188 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 1,009. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 188 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 872. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 74.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 8.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 827. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 9.07. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 699. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 7.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 10.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
8.34
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
58.5%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
567
83.0
48 games · 136 peers
2018
Tier 1
CS / min
9.57
77.8
48 games · 136 peers
2018
Tier 1
Kill participation
74.7%
92.6
47 games · 136 peers
2018
Tier 1
Damage share
30.6%
95.6
48 games · 136 peers
2018
Tier 1
Gold diff @15
+308
94.8
48 games · 136 peers
2018
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
538
94.3
94 games · 123 peers
2019
Tier 1
CS / min
9.14
94.3
94 games · 123 peers
2019
Tier 1
Kill participation
68.8%
86.1
93 games · 123 peers
2019
Tier 1
Damage share
29.0%
91.8
94 games · 123 peers
2019
Tier 1
Gold diff @15
+338
91.8
90 games · 123 peers
2019
Tier 1
Vision / min
0.99
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
610
97.5
94 games · 123 peers
2020
Tier 1
CS / min
8.78
82.3
95 games · 125 peers
2020
Tier 1
Kill participation
75.3%
97.6
95 games · 124 peers
2020
Tier 1
Damage share
28.7%
81.1
94 games · 123 peers
2020
Tier 1
Gold diff @15
+460
95.9
94 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.06
56.1
93 games · 124 peers
2021
Tier 1
Damage / min
544
88.7
89 games · 125 peers
2021
Tier 1
CS / min
8.88
86.3
89 games · 125 peers
2021
Tier 1
Kill participation
66.9%
58.1
89 games · 125 peers
2021
Tier 1
Damage share
25.1%
50.8
89 games · 125 peers
2021
Tier 1
Gold diff @15
+695
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.06
44.4
87 games · 125 peers
2022
Tier 1
Damage / min
573
83.5
122 games · 116 peers
2022
Tier 1
CS / min
8.88
82.6
122 games · 116 peers
2022
Tier 1
Kill participation
70.9%
85.2
122 games · 116 peers
2022
Tier 1
Damage share
27.2%
73.9
122 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.15
61.7
122 games · 116 peers
2023
Tier 1
Damage / min
653
85.7
96 games · 106 peers
2023
Tier 1
CS / min
8.76
76.2
96 games · 106 peers
2023
Tier 1
Kill participation
65.1%
37.1
96 games · 106 peers
2023
Tier 1
Damage share
26.7%
44.8
96 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.25
76.2
96 games · 106 peers
2024
Tier 1
Damage / min
715
72.0
94 games · 101 peers
2024
Tier 1
CS / min
9.16
69.0
94 games · 101 peers
2024
Tier 1
Kill participation
65.8%
40.0
94 games · 101 peers
2024
Tier 1
Damage share
26.0%
23.0
94 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.31
72.0
94 games · 101 peers
2025
Tier 1
Damage / min
728
85.9
148 games · 65 peers
2025
Tier 1
CS / min
8.49
40.6
148 games · 65 peers
2025
Tier 1
Kill participation
68.9%
64.1
148 games · 65 peers
2025
Tier 1
Damage share
25.8%
51.6
148 games · 65 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.08
37.5
148 games · 65 peers
2026
Tier 1
Damage / min
775
100.0
140 games · 67 peers
2026
Tier 1
CS / min
9.17
72.7
140 games · 67 peers
2026
Tier 1
Kill participation
69.0%
86.4
140 games · 67 peers
2026
Tier 1
Damage share
26.4%
90.9
140 games · 67 peers
2026
Tier 1
Gold diff @15
+536
100.0
113 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 188 of 188 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 65 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Orianna
98
?Ahri
88
?Syndra
75
?Taliyah
70
?Ryze
66
?Corki
62
?LeBlanc
57
?Sylas
56
All games
123
57
107
130
104
128
134
139
180
188
1,290
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 188. Number of individual games played in this selection. Based on 188 of 188 games.
Wins: 133. Number of games won in this selection. Based on 188 of 188 games.
Losses: 55. Number of games lost in this selection. Based on 188 of 188 games.
Win rate: 70.7%. The percentage of games won. Based on 188 of 188 games.
KDA: 6.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 188 of 188 games.
Kills / game: 5.90. Average kills per game. Based on 188 of 188 games.
Deaths / game: 1.93. Average deaths per game. Based on 188 of 188 games.
Assists / game: 6.91. Average assists per game. Based on 188 of 188 games.
Damage / min: 764. Damage dealt to enemy champions per minute, averaged across games. Based on 188 of 188 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 188 of 188 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 188 of 188 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 188 of 188 games.
Games: 180. Number of individual games played in this selection. Based on 180 of 180 games.
Wins: 111. Number of games won in this selection. Based on 180 of 180 games.
Losses: 69. Number of games lost in this selection. Based on 180 of 180 games.
Win rate: 61.7%. The percentage of games won. Based on 180 of 180 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 180 of 180 games.
Kills / game: 5.14. Average kills per game. Based on 180 of 180 games.
Deaths / game: 2.39. Average deaths per game. Based on 180 of 180 games.
Assists / game: 7.12. Average assists per game. Based on 180 of 180 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 180 of 180 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 180 of 180 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 180 of 180 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 180 of 180 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 99. Number of games won in this selection. Based on 139 of 139 games.
Losses: 40. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 71.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 4.49. Average kills per game. Based on 139 of 139 games.
Deaths / game: 2.02. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.60. Average assists per game. Based on 139 of 139 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games.
CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 103. Number of games won in this selection. Based on 134 of 134 games.
Losses: 31. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 76.9%. The percentage of games won. Based on 134 of 134 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 4.37. Average kills per game. Based on 134 of 134 games.
Deaths / game: 1.98. Average deaths per game. Based on 134 of 134 games.
Assists / game: 6.30. Average assists per game. Based on 134 of 134 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 134 of 134 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 81. Number of games won in this selection. Based on 128 of 128 games.
Losses: 47. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 63.3%. The percentage of games won. Based on 128 of 128 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 4.27. Average kills per game. Based on 128 of 128 games.
Deaths / game: 1.55. Average deaths per game. Based on 128 of 128 games.
Assists / game: 6.11. Average assists per game. Based on 128 of 128 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 128 of 128 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 128 of 128 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games.
Games: 104. Number of individual games played in this selection. Based on 104 of 104 games.
Wins: 66. Number of games won in this selection. Based on 104 of 104 games.
Losses: 38. Number of games lost in this selection. Based on 104 of 104 games.
Win rate: 63.5%. The percentage of games won. Based on 104 of 104 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games.
Kills / game: 5.06. Average kills per game. Based on 104 of 104 games.
Deaths / game: 1.78. Average deaths per game. Based on 104 of 104 games.
Assists / game: 5.75. Average assists per game. Based on 104 of 104 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games.
Gold / min: 435. Total gold gained per minute, averaged across games. Based on 104 of 104 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 90. Number of games won in this selection. Based on 130 of 130 games.
Losses: 40. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 69.2%. The percentage of games won. Based on 130 of 130 games.
KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 5.06. Average kills per game. Based on 130 of 130 games.
Deaths / game: 1.82. Average deaths per game. Based on 130 of 130 games.
Assists / game: 6.50. Average assists per game. Based on 130 of 130 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 67. Number of games won in this selection. Based on 107 of 107 games.
Losses: 40. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 62.6%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 4.21. Average kills per game. Based on 107 of 107 games.
Deaths / game: 1.85. Average deaths per game. Based on 107 of 107 games.
Assists / game: 4.73. Average assists per game. Based on 107 of 107 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 31. Number of games won in this selection. Based on 57 of 57 games.
Losses: 26. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 54.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 4.42. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.11. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.39. Average assists per game. Based on 57 of 57 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 83. Number of games won in this selection. Based on 123 of 123 games.
Losses: 40. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 67.5%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 4.88. Average kills per game. Based on 123 of 123 games.
Deaths / game: 1.95. Average deaths per game. Based on 123 of 123 games.
Assists / game: 4.62. Average assists per game. Based on 123 of 123 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 123 games. Games without the required stats are excluded.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 121 of 123 games. Games without the required stats are excluded.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.
657.37
Rank #7 · 10 years with recorded achievements
Knight · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Knight · 3 recorded Other int. titles. 2023 Mid-Season Invitational 2023; 2026 First Stand 2026; 2020 Mid-Season Cup 2020.
Knight · 11 recorded Domestic titles. 2026 LPL 2026 Split 1 Playoffs; 2026 LPL 2026 Split 2 Playoffs; 2025 LPL 2025 Grand Finals; 2024 LPL 2024 Spring Playoffs; 2024 LPL 2024 Summer Playoffs; 2023 Demacia Cup 2023; 2023 LPL 2023 Spring Playoffs; 2023 LPL 2023 Summer Playoffs; 2021 Demacia Cup 2021; 2020 Demacia Cup 2020; 2020 LPL 2020 Summer Playoffs. Includes verified championship, cup and conference trophies.
Knight · 32 recorded major honors. All-Pro 1st team: 10; Finals MVP: 5; Regular-season MVP: 5; All-Pro 2nd team: 4; All-Pro 3rd team: 3; Position of the Year: 3; Season MVP: 2. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第一最佳阵容 · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LPL · lpl-2025-split-1. Knight.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2021 · LPL · lpl-2021-spring. Knight.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2023 · LPL · lpl-2023-annual. Knight.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-spring. Knight.
2024 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2024 · LPL · lpl-2024-annual. Knight.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2023 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2023 · LPL · lpl-2023-annual. Knight.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2024 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2024 · LPL · lpl-2024-annual. Knight.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2020 · Mid of the Year · 8 points. Mid of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2020 · LPL · lpl-2020-annual. Knight.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2019 · LPL · lpl-2019-summer. Knight.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. Knight.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Knight.
2026 · First Stand 2026 · 30 points. First Stand 2026: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.