Games Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.42
Win rate Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games.52.4%
KDA KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.3.39
Damage / min Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.143
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.1.04
Kill participation Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.67.7%41 / 42 games
More statistics Totals, economy & laning +
WinsWins: 22. Number of games won in this selection. Based on 42 of 42 games.
LossesLosses: 20. Number of games lost in this selection. Based on 42 of 42 games.
KillsKills: 38. Total kills in games where kills are available. Based on 42 of 42 games.
DeathsDeaths: 120. Total deaths in games where deaths are available. Based on 42 of 42 games.
AssistsAssists: 369. Total assists in games where assists are available. Based on 42 of 42 games.
Gold / minGold / min: 242. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Damage shareDamage share: 6.5%. The player's share of team damage to enemy champions, averaged across games. Based on 42 of 42 games.
Earned gold shareEarned gold share: 9.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 42 of 42 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 42 games.0 / 42 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 42 games.0 / 42 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 42 games.0 / 42 games
Vision score / minVision score / min: 3.18. Vision score per minute, averaged across games where the statistic is supported. Based on 42 of 42 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where LvMao stands.
2023 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 143 damage per minute. Percentile: 19%. Rank: 89th of 109143
Value: 143 damage per minute. Percentile: 19%. Rank: 89th of 109
Value: 1.04 CS per minute. Percentile: 57%. Rank: 47th of 1091.04
Value: 1.04 CS per minute. Percentile: 57%. Rank: 47th of 109
Value: 67.7% kill participation. Percentile: 10%. Rank: 98th of 10967.7%
Value: 67.7% kill participation. Percentile: 10%. Rank: 98th of 109
Value: 6.5% damage share. Percentile: 10%. Rank: 98th of 1096.5%
Value: 6.5% damage share. Percentile: 10%. Rank: 98th of 109
Value: 3.18 vision score per minute. Percentile: 72%. Rank: 31st of 1093.18
Value: 3.18 vision score per minute. Percentile: 72%. Rank: 31st of 109
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus7 games
Nautilus: 9.1% earned gold share and 7.5% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Rakan7 games
Rakan: 9.3% earned gold share and 6.1% damage share. Means across the same 7 games with both values available; 7 total champion games.6%
?
Rell5 games
Rell: 8.9% earned gold share and 6.4% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
42 games
Opponent
WinsLosses
Win rate
NIPNinjas in PyjamasNinjas in Pyjamas: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
ALAnyone's LegendAnyone's Legend: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
BGBilibili GamingBilibili Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
OMGOh My GodOh My God: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
TWTeam WETeam WE: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
TGThunderTalk GamingThunderTalk Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
TETop EsportsTop Esports: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
WGWeibo GamingWeibo Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore LvMao’s 2023 performances. Select a point to open its story.
42 plotted games
WinLoss— Median in selection
42 / 42 selected games have both values.Median damage / min: 139
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 42 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 42 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 42 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 88. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 4. Number of games won in this selection. Based on 4 of 4 games.
Losses: 0. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 50. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.13. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
147
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
1.17
87.0
34 games · 124 peers
2017
Tier 1
Kill participation
73.9%
93.5
35 games · 124 peers
2017
Tier 1
Damage share
7.5%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
123
11.0
118 games · 128 peers
2018
Tier 1
CS / min
1.33
11.8
118 games · 128 peers
2018
Tier 1
Kill participation
70.7%
63.8
120 games · 128 peers
2018
Tier 1
Damage share
7.2%
15.0
118 games · 128 peers
2018
Tier 1
Gold diff @15
−23
44.9
116 games · 128 peers
2018
Tier 1
Vision / min
2.09
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
165
62.5
94 games · 129 peers
2019
Tier 1
CS / min
1.42
40.6
94 games · 129 peers
2019
Tier 1
Kill participation
70.0%
72.7
94 games · 129 peers
2019
Tier 1
Damage share
9.1%
52.3
94 games · 129 peers
2019
Tier 1
Gold diff @15
−77
31.3
91 games · 129 peers
2019
Tier 1
Vision / min
2.16
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
157
58.5
92 games · 119 peers
2020
Tier 1
CS / min
1.13
38.3
92 games · 121 peers
2020
Tier 1
Kill participation
69.4%
75.8
92 games · 121 peers
2020
Tier 1
Damage share
8.1%
44.9
92 games · 119 peers
2020
Tier 1
Gold diff @15
+11
50.0
92 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.58
68.6
92 games · 119 peers
2021
Tier 1
Damage / min
164
80.0
74 games · 121 peers
2021
Tier 1
CS / min
1.15
18.3
74 games · 121 peers
2021
Tier 1
Kill participation
65.5%
35.0
74 games · 121 peers
2021
Tier 1
Damage share
8.0%
59.2
74 games · 121 peers
2021
Tier 1
Gold diff @15
−51
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.50
36.7
73 games · 121 peers
2022
Tier 1
Damage / min
144
30.9
84 games · 111 peers
2022
Tier 1
CS / min
0.79
1.8
84 games · 111 peers
2022
Tier 1
Kill participation
67.8%
31.8
83 games · 111 peers
2022
Tier 1
Damage share
7.2%
24.5
84 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.49
30.0
84 games · 111 peers
2023
Tier 1
Damage / min
143
18.5
42 games · 109 peers
2023
Tier 1
CS / min
1.04
57.4
42 games · 109 peers
2023
Tier 1
Kill participation
67.7%
10.2
41 games · 109 peers
2023
Tier 1
Damage share
6.5%
10.2
42 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2023 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Alistar
88
?Leona
74
?Braum
70
?Thresh
66
?Tahm Kench
54
?Rakan
45
?Nautilus
41
?Bard
40
All games
12
56
128
124
112
119
82
84
42
759
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 22. Number of games won in this selection. Based on 42 of 42 games.
Losses: 20. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 52.4%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 0.90. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.86. Average deaths per game. Based on 42 of 42 games.
Assists / game: 8.79. Average assists per game. Based on 42 of 42 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 44. Number of games won in this selection. Based on 84 of 84 games.
Losses: 40. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 52.4%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 0.70. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.83. Average deaths per game. Based on 84 of 84 games.
Assists / game: 8.37. Average assists per game. Based on 84 of 84 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 46. Number of games won in this selection. Based on 82 of 82 games.
Losses: 36. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 56.1%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.73. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.85. Average deaths per game. Based on 82 of 82 games.
Assists / game: 8.77. Average assists per game. Based on 82 of 82 games.
Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 79. Number of games won in this selection. Based on 119 of 119 games.
Losses: 40. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 0.70. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.84. Average deaths per game. Based on 119 of 119 games.
Assists / game: 9.31. Average assists per game. Based on 119 of 119 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 112. Number of individual games played in this selection. Based on 112 of 112 games.
Wins: 60. Number of games won in this selection. Based on 112 of 112 games.
Losses: 52. Number of games lost in this selection. Based on 112 of 112 games.
Win rate: 53.6%. The percentage of games won. Based on 112 of 112 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games.
Kills / game: 0.96. Average kills per game. Based on 112 of 112 games.
Deaths / game: 3.31. Average deaths per game. Based on 112 of 112 games.
Assists / game: 8.15. Average assists per game. Based on 112 of 112 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 112 games. Games without the required stats are excluded.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 112 of 112 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 112 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 67. Number of games won in this selection. Based on 124 of 124 games.
Losses: 57. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 54.0%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.64. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.60. Average deaths per game. Based on 124 of 124 games.
Assists / game: 7.52. Average assists per game. Based on 124 of 124 games.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 128. Number of individual games played in this selection. Based on 128 of 128 games.
Wins: 61. Number of games won in this selection. Based on 128 of 128 games.
Losses: 67. Number of games lost in this selection. Based on 128 of 128 games.
Win rate: 47.7%. The percentage of games won. Based on 128 of 128 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games.
Kills / game: 0.89. Average kills per game. Based on 128 of 128 games.
Deaths / game: 3.08. Average deaths per game. Based on 128 of 128 games.
Assists / game: 8.47. Average assists per game. Based on 128 of 128 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 128 games. Games without the required stats are excluded.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 126 of 128 games. Games without the required stats are excluded.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 114 of 128 games. Games without the required stats are excluded.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 29. Number of games won in this selection. Based on 56 of 56 games.
Losses: 27. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 0.79. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.79. Average deaths per game. Based on 56 of 56 games.
Assists / game: 9.21. Average assists per game. Based on 56 of 56 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 0.92. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.75. Average deaths per game. Based on 12 of 12 games.
Assists / game: 11.75. Average assists per game. Based on 12 of 12 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games.
CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games.
Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #257 · 8 years with recorded achievements
LvMao · No verified Worlds title in this scope. Missing history is not a confirmed zero.
LvMao · No verified Other int. title in this scope. Missing history is not a confirmed zero.
LvMao · 1 recorded Domestic title. 2020 LPL 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
1
Domestic
LvMao · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 2nd team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2020 · LPL · lpl-2020-annual. LvMao.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2020 · LPL · lpl-2020-spring. LvMao.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.