Games Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.102
Win rate Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.61.8%
KDA KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.4.11
Damage / min Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.608
CS / min CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.8.67
Kill participation Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.65.3%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 102 of 102 games.
LossesLosses: 39. Number of games lost in this selection. Based on 102 of 102 games.
KillsKills: 347. Total kills in games where kills are available. Based on 102 of 102 games.
DeathsDeaths: 230. Total deaths in games where deaths are available. Based on 102 of 102 games.
AssistsAssists: 599. Total assists in games where assists are available. Based on 102 of 102 games.
Gold / minGold / min: 418. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Damage shareDamage share: 25.2%. The player's share of team damage to enemy champions, averaged across games. Based on 102 of 102 games.
Earned gold shareEarned gold share: 23.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 102 of 102 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 102 games.0 / 102 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 102 games.0 / 102 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 102 games.0 / 102 games
Vision score / minVision score / min: 1.35. Vision score per minute, averaged across games where the statistic is supported. Based on 102 of 102 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Yagao stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 608 damage per minute. Percentile: 23%. Rank: 78th of 101608
Value: 608 damage per minute. Percentile: 23%. Rank: 78th of 101
Value: 8.67 CS per minute. Percentile: 19%. Rank: 82nd of 1018.67
Value: 8.67 CS per minute. Percentile: 19%. Rank: 82nd of 101
Value: 65.3% kill participation. Percentile: 33%. Rank: 68th of 10165.3%
Value: 65.3% kill participation. Percentile: 33%. Rank: 68th of 101
Value: 25.2% damage share. Percentile: 13%. Rank: 88th of 10125.2%
Value: 25.2% damage share. Percentile: 13%. Rank: 88th of 101
Value: 1.35 vision score per minute. Percentile: 77%. Rank: 24th of 1011.35
Value: 1.35 vision score per minute. Percentile: 77%. Rank: 24th of 101
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Corki21 games
Corki: 24.9% earned gold share and 27.7% damage share. Means across the same 21 games with both values available; 21 total champion games.28%
?
Taliyah11 games
Taliyah: 22.1% earned gold share and 24.3% damage share. Means across the same 11 games with both values available; 11 total champion games.24%
?
Tristana10 games
Tristana: 25.7% earned gold share and 24.2% damage share. Means across the same 10 games with both values available; 10 total champion games.24%
?
Ahri9 games
Ahri: 23.5% earned gold share and 26.3% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Azir9 games
Azir: 24.5% earned gold share and 26.5% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Karma9 games
Karma: 20.0% earned gold share and 24.2% damage share. Means across the same 9 games with both values available; 9 total champion games.24%
?
Neeko7 games
Neeko: 20.9% earned gold share and 23.4% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Annie6 games
Annie: 19.9% earned gold share and 25.1% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
102 games
Opponent
WinsLosses
Win rate
NIPNinjas in PyjamasNinjas in Pyjamas: 12 wins, 7 losses in 19 recorded games, 63.2% win rate. 2024.63%
TETop EsportsTop Esports: 3 wins, 9 losses in 12 recorded games, 25.0% win rate. 2024.25%
WGWeibo GamingWeibo Gaming: 5 wins, 7 losses in 12 recorded games, 41.7% win rate. 2024.42%
FPFunPlus PhoenixFunPlus Phoenix: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2024.67%
TGThunderTalk GamingThunderTalk Gaming: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2024.86%
ALAnyone's LegendAnyone's Legend: 4 wins, 2 losses in 6 recorded games, 66.7% win rate. 2024.67%
BGBilibili GamingBilibili Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2024.33%
EGEDward GamingEDward Gaming: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2024.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 102 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Yagao’s 2024 performances. Select a point to open its story.
102 plotted games
WinLoss— Median in selection
102 / 102 selected games have both values.Median damage / min: 597
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 102 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 9. Number of games won in this selection. Based on 21 of 21 games.
Losses: 12. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?11 of 102 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 102 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 633. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 102 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 102 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 8. Number of games won in this selection. Based on 9 of 9 games.
Losses: 1. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 102 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 9. Number of games won in this selection. Based on 9 of 9 games.
Losses: 0. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games.
KDA: 11.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 102 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 102 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 102 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 39.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 102 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 63.0%. The percentage of games won. Based on 54 of 54 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
468
33.3
118 games · 136 peers
2018
Tier 1
CS / min
8.54
7.4
118 games · 136 peers
2018
Tier 1
Kill participation
71.0%
74.8
120 games · 136 peers
2018
Tier 1
Damage share
26.4%
39.3
118 games · 136 peers
2018
Tier 1
Gold diff @15
+9
56.3
116 games · 136 peers
2018
Tier 1
Vision / min
1.08
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
493
71.3
97 games · 123 peers
2019
Tier 1
CS / min
8.15
18.9
97 games · 123 peers
2019
Tier 1
Kill participation
70.4%
96.7
97 games · 123 peers
2019
Tier 1
Damage share
27.2%
70.5
97 games · 123 peers
2019
Tier 1
Gold diff @15
−95
31.1
94 games · 123 peers
2019
Tier 1
Vision / min
1.06
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
488
49.2
92 games · 123 peers
2020
Tier 1
CS / min
8.27
44.4
92 games · 125 peers
2020
Tier 1
Kill participation
67.1%
49.6
92 games · 124 peers
2020
Tier 1
Damage share
25.2%
28.7
92 games · 123 peers
2020
Tier 1
Gold diff @15
−1
53.3
92 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.20
87.8
92 games · 124 peers
2021
Tier 1
Damage / min
505
66.1
72 games · 125 peers
2021
Tier 1
CS / min
8.23
41.9
72 games · 125 peers
2021
Tier 1
Kill participation
64.9%
38.7
72 games · 125 peers
2021
Tier 1
Damage share
24.3%
37.1
72 games · 125 peers
2021
Tier 1
Gold diff @15
+174
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.09
54.8
71 games · 125 peers
2022
Tier 1
Damage / min
536
64.3
107 games · 116 peers
2022
Tier 1
CS / min
8.47
40.9
107 games · 116 peers
2022
Tier 1
Kill participation
64.2%
26.1
107 games · 116 peers
2022
Tier 1
Damage share
23.7%
16.5
107 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.26
87.0
107 games · 116 peers
2023
Tier 1
Damage / min
571
41.9
116 games · 106 peers
2023
Tier 1
CS / min
7.95
14.3
116 games · 106 peers
2023
Tier 1
Kill participation
67.5%
58.1
116 games · 106 peers
2023
Tier 1
Damage share
24.6%
19.0
116 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.20
61.0
116 games · 106 peers
2024
Tier 1
Damage / min
608
23.0
102 games · 101 peers
2024
Tier 1
CS / min
8.67
19.0
102 games · 101 peers
2024
Tier 1
Kill participation
65.3%
33.0
102 games · 101 peers
2024
Tier 1
Damage share
25.2%
13.0
102 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2024 · All seasons · 47 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Zoe
72
?Azir
71
?LeBlanc
71
?Corki
52
?Ahri
50
?Galio
50
?Taliyah
50
?Ryze
48
All games
62
124
115
110
76
137
171
102
897
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 63. Number of games won in this selection. Based on 102 of 102 games.
Losses: 39. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 3.40. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.25. Average deaths per game. Based on 102 of 102 games.
Assists / game: 5.87. Average assists per game. Based on 102 of 102 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 171. Number of individual games played in this selection. Based on 171 of 171 games.
Wins: 106. Number of games won in this selection. Based on 171 of 171 games.
Losses: 65. Number of games lost in this selection. Based on 171 of 171 games.
Win rate: 62.0%. The percentage of games won. Based on 171 of 171 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 171 of 171 games.
Kills / game: 3.04. Average kills per game. Based on 171 of 171 games.
Deaths / game: 2.43. Average deaths per game. Based on 171 of 171 games.
Assists / game: 7.22. Average assists per game. Based on 171 of 171 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 171 of 171 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 171 of 171 games.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 171 of 171 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 171 of 171 games.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 93. Number of games won in this selection. Based on 137 of 137 games.
Losses: 44. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 67.9%. The percentage of games won. Based on 137 of 137 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 3.39. Average kills per game. Based on 137 of 137 games.
Deaths / game: 2.14. Average deaths per game. Based on 137 of 137 games.
Assists / game: 7.26. Average assists per game. Based on 137 of 137 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 137 of 137 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 137 of 137 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 42. Number of games won in this selection. Based on 76 of 76 games.
Losses: 34. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 55.3%. The percentage of games won. Based on 76 of 76 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 3.30. Average kills per game. Based on 76 of 76 games.
Deaths / game: 2.47. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.11. Average assists per game. Based on 76 of 76 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 74. Number of games won in this selection. Based on 110 of 110 games.
Losses: 36. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 67.3%. The percentage of games won. Based on 110 of 110 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 3.53. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.85. Average deaths per game. Based on 110 of 110 games.
Assists / game: 6.40. Average assists per game. Based on 110 of 110 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 60. Number of games won in this selection. Based on 115 of 115 games.
Losses: 55. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 52.2%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.02. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.52. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.99. Average assists per game. Based on 115 of 115 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 115 games. Games without the required stats are excluded.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 67. Number of games won in this selection. Based on 124 of 124 games.
Losses: 57. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 54.0%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.85. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.13. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.36. Average assists per game. Based on 124 of 124 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 25. Number of games won in this selection. Based on 62 of 62 games.
Losses: 37. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 40.3%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 3.84. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.45. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.35. Average assists per game. Based on 62 of 62 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #104 · 8 years with recorded achievements
Yagao · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Yagao · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
Yagao · 3 recorded Domestic titles. 2022 Demacia Cup 2022; 2022 LPL 2022 Summer Playoffs; 2020 LPL 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
Yagao · 2 recorded major honors. All-Pro 3rd team: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · Mid of the Year · 8 points. Mid of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2022 · LPL · lpl-2022-annual. Yagao.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.