Games Games: 167. Number of individual games played in this selection. Based on 167 of 167 games.167
Win rate Win rate: 61.7%. The percentage of games won. Based on 167 of 167 games.61.7%
KDA KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 167 of 167 games.3.20
Damage / min Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 167 games.550
CS / min CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 167 of 167 games.7.18
Kill participation Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 167 of 167 games.71.2%
More statistics Totals, economy & laning +
WinsWins: 103. Number of games won in this selection. Based on 167 of 167 games.
LossesLosses: 64. Number of games lost in this selection. Based on 167 of 167 games.
KillsKills: 653. Total kills in games where kills are available. Based on 167 of 167 games.
DeathsDeaths: 657. Total deaths in games where deaths are available. Based on 167 of 167 games.
AssistsAssists: 1,447. Total assists in games where assists are available. Based on 167 of 167 games.
Gold / minGold / min: 415. Total gold gained per minute, averaged across games. Based on 167 of 167 games.
Damage shareDamage share: 18.7%. The player's share of team damage to enemy champions, averaged across games. Based on 167 of 167 games.
Earned gold shareEarned gold share: 20.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 167 of 167 games.
Gold diff @15Gold diff @15: +155. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
XP diff @15XP diff @15: +101. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 167 of 167 games.
Vision score / minVision score / min: 1.86. Vision score per minute, averaged across games where the statistic is supported. Based on 167 of 167 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kanavi stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 517 damage per minute. Percentile: 95%. Rank: 4th of 62517
Value: 517 damage per minute. Percentile: 95%. Rank: 4th of 62
Value: 7.18 CS per minute. Percentile: 64%. Rank: 23rd of 627.18
Value: 7.18 CS per minute. Percentile: 64%. Rank: 23rd of 62
Value: 72.2% kill participation. Percentile: 49%. Rank: 32nd of 6272.2%
Value: 72.2% kill participation. Percentile: 49%. Rank: 32nd of 62
Value: 18.1% damage share. Percentile: 89%. Rank: 8th of 6218.1%
Value: 18.1% damage share. Percentile: 89%. Rank: 8th of 62
Value: +153 gold difference @15. Percentile: 87%. Rank: 8th of 56. Percentile among 56 players with sufficient data.+153
Value: +153 gold difference @15. Percentile: 87%. Rank: 8th of 56. Percentile among 56 players with sufficient data.
Value: 1.92 vision score per minute. Percentile: 80%. Rank: 13th of 621.92
Value: 1.92 vision score per minute. Percentile: 80%. Rank: 13th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV29 games
Jarvan IV: 19.8% earned gold share and 17.8% damage share. Means across the same 29 games with both values available; 29 total champion games.18%
?
Vi25 games
Vi: 20.0% earned gold share and 15.4% damage share. Means across the same 25 games with both values available; 25 total champion games.15%
?
Pantheon17 games
Pantheon: 21.2% earned gold share and 21.0% damage share. Means across the same 17 games with both values available; 17 total champion games.21%
?
Xin Zhao16 games
Xin Zhao: 20.7% earned gold share and 19.5% damage share. Means across the same 16 games with both values available; 16 total champion games.20%
?
Lee Sin15 games
Lee Sin: 22.0% earned gold share and 20.1% damage share. Means across the same 15 games with both values available; 15 total champion games.20%
?
Naafiri11 games
Naafiri: 21.6% earned gold share and 23.5% damage share. Means across the same 11 games with both values available; 11 total champion games.24%
?
Qiyana10 games
Qiyana: 23.3% earned gold share and 20.3% damage share. Means across the same 10 games with both values available; 10 total champion games.20%
?
Nocturne8 games
Nocturne: 19.0% earned gold share and 15.9% damage share. Means across the same 8 games with both values available; 8 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
167 games
Opponent
WinsLosses
Win rate
T1T1T1: 21 wins, 18 losses in 39 recorded games, 53.8% win rate. 2026.54%
GEGen.GGen.G: 9 wins, 17 losses in 26 recorded games, 34.6% win rate. 2026.35%
DKDplus KiaDplus Kia: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
BGBilibili GamingBilibili Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
NRNongshim RedForceNongshim RedForce: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
DSDN SOOPersDN SOOPers: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
HBHANJIN BRIONHANJIN BRION: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
167 games
76.7%win rate when ahead at 15 minutes 56 wins from 73 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kanavi’s 2026 performances. Select a point to open its story.
167 plotted games
WinLoss— Median in selection
167 / 167 selected games have both values.Median damage / min: 518
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?29 of 167 games in this selection.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 15. Number of games won in this selection. Based on 29 of 29 games.
Losses: 14. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 86.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
?25 of 167 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 19. Number of games won in this selection. Based on 25 of 25 games.
Losses: 6. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 76.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
?17 of 167 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 11. Number of games won in this selection. Based on 17 of 17 games.
Losses: 6. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 167 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 594. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 167 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 167 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 9. Number of games won in this selection. Based on 11 of 11 games.
Losses: 2. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 81.8%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 167 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 167 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 167 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 167 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.91. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 74.5%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 50.0%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
413
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
5.38
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
67.9%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
19.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
+291
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.58
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
357
95.1
92 games · 123 peers
2020
Tier 1
CS / min
6.33
97.6
92 games · 125 peers
2020
Tier 1
Kill participation
70.3%
49.2
92 games · 125 peers
2020
Tier 1
Damage share
18.0%
95.1
92 games · 123 peers
2020
Tier 1
Gold diff @15
+230
86.1
92 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.60
57.4
92 games · 123 peers
2021
Tier 1
Damage / min
414
96.7
74 games · 121 peers
2021
Tier 1
CS / min
6.69
94.2
74 games · 121 peers
2021
Tier 1
Kill participation
72.2%
75.0
74 games · 121 peers
2021
Tier 1
Damage share
20.0%
89.2
74 games · 121 peers
2021
Tier 1
Gold diff @15
+252
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.76
90.8
73 games · 121 peers
2022
Tier 1
Damage / min
386
97.4
107 games · 115 peers
2022
Tier 1
CS / min
5.98
80.7
107 games · 115 peers
2022
Tier 1
Kill participation
70.7%
61.4
107 games · 115 peers
2022
Tier 1
Damage share
16.8%
87.7
107 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.55
71.1
107 games · 115 peers
2023
Tier 1
Damage / min
445
99.0
97 games · 104 peers
2023
Tier 1
CS / min
6.36
100.0
97 games · 104 peers
2023
Tier 1
Kill participation
71.5%
41.7
97 games · 104 peers
2023
Tier 1
Damage share
18.1%
96.1
97 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.73
68.9
97 games · 104 peers
2024
Tier 1
Damage / min
479
86.7
102 games · 106 peers
2024
Tier 1
CS / min
6.87
96.2
102 games · 106 peers
2024
Tier 1
Kill participation
75.0%
72.4
102 games · 106 peers
2024
Tier 1
Damage share
19.4%
90.5
102 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.65
69.5
102 games · 106 peers
2025
Tier 1
Damage / min
534
100.0
156 games · 64 peers
2025
Tier 1
CS / min
6.94
92.1
156 games · 64 peers
2025
Tier 1
Kill participation
77.7%
96.8
156 games · 64 peers
2025
Tier 1
Damage share
18.4%
96.8
156 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.54
66.7
156 games · 64 peers
2026
Tier 1
Damage / min
517
95.1
99 games · 62 peers
2026
Tier 1
CS / min
7.18
63.9
99 games · 62 peers
2026
Tier 1
Kill participation
72.2%
49.2
99 games · 62 peers
2026
Tier 1
Damage share
18.1%
88.5
99 games · 62 peers
2026
Tier 1
Gold diff @15
+153
87.3
99 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 167 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 55 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
102
?Vi
76
?Xin Zhao
69
?Wukong
61
?Jarvan IV
50
?Viego
48
?Nidalee
39
?Graves
37
All games
30
119
74
121
125
102
183
167
921
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 167. Number of individual games played in this selection. Based on 167 of 167 games.
Wins: 103. Number of games won in this selection. Based on 167 of 167 games.
Losses: 64. Number of games lost in this selection. Based on 167 of 167 games.
Win rate: 61.7%. The percentage of games won. Based on 167 of 167 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 167 of 167 games.
Kills / game: 3.91. Average kills per game. Based on 167 of 167 games.
Deaths / game: 3.93. Average deaths per game. Based on 167 of 167 games.
Assists / game: 8.66. Average assists per game. Based on 167 of 167 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 167 of 167 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 167 of 167 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 167 of 167 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 167 of 167 games.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 114. Number of games won in this selection. Based on 183 of 183 games.
Losses: 69. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 62.3%. The percentage of games won. Based on 183 of 183 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 4.21. Average kills per game. Based on 183 of 183 games.
Deaths / game: 3.32. Average deaths per game. Based on 183 of 183 games.
Assists / game: 8.40. Average assists per game. Based on 183 of 183 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 183 of 183 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games.
Games: 102. Number of individual games played in this selection. Based on 102 of 102 games.
Wins: 63. Number of games won in this selection. Based on 102 of 102 games.
Losses: 39. Number of games lost in this selection. Based on 102 of 102 games.
Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games.
Kills / game: 3.25. Average kills per game. Based on 102 of 102 games.
Deaths / game: 2.58. Average deaths per game. Based on 102 of 102 games.
Assists / game: 7.57. Average assists per game. Based on 102 of 102 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 102 of 102 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games.
Games: 125. Number of individual games played in this selection. Based on 125 of 125 games.
Wins: 95. Number of games won in this selection. Based on 125 of 125 games.
Losses: 30. Number of games lost in this selection. Based on 125 of 125 games.
Win rate: 76.0%. The percentage of games won. Based on 125 of 125 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games.
Kills / game: 3.26. Average kills per game. Based on 125 of 125 games.
Deaths / game: 2.30. Average deaths per game. Based on 125 of 125 games.
Assists / game: 7.82. Average assists per game. Based on 125 of 125 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games.
CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 125 of 125 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 81. Number of games won in this selection. Based on 121 of 121 games.
Losses: 40. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 66.9%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 4.20. Average kills per game. Based on 121 of 121 games.
Deaths / game: 2.86. Average deaths per game. Based on 121 of 121 games.
Assists / game: 7.19. Average assists per game. Based on 121 of 121 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 42. Number of games won in this selection. Based on 74 of 74 games.
Losses: 32. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 4.04. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.86. Average deaths per game. Based on 74 of 74 games.
Assists / game: 6.66. Average assists per game. Based on 74 of 74 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 79. Number of games won in this selection. Based on 119 of 119 games.
Losses: 40. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 66.4%. The percentage of games won. Based on 119 of 119 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 3.49. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.37. Average deaths per game. Based on 119 of 119 games.
Assists / game: 7.03. Average assists per game. Based on 119 of 119 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 16. Number of games won in this selection. Based on 30 of 30 games.
Losses: 14. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 3.67. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.97. Average deaths per game. Based on 30 of 30 games.
Assists / game: 6.30. Average assists per game. Based on 30 of 30 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #18 · 7 years with recorded achievements
Kanavi · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Kanavi · 3 recorded Other int. titles. 2026 Mid-Season Invitational 2026; 2023 Mid-Season Invitational 2023; 2023 Asian Games 2022 (played 2023).
Kanavi · 5 recorded Domestic titles. 2025 LPL 2025 Split 1 Playoffs; 2023 LPL 2023 Spring Playoffs; 2023 LPL 2023 Summer Playoffs; 2022 LPL 2022 Summer Playoffs; 2020 LPL 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
Kanavi · 16 recorded major honors. All-Pro 1st team: 8; All-Pro 2nd team: 2; All-Pro 3rd team: 2; Position of the Year: 2; Regular-season MVP: 2. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第一最佳阵容 · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2025 · LPL · lpl-2025-split-1. Kanavi.
2025 · proteam · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. proteam: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2026 · LCK · lck-2026-season. Kanavi.
2020 · All-Pro 1st team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2020 · LPL · lpl-2020-spring. Kanavi.
2022 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2022 · LPL · lpl-2022-annual. Kanavi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2022 · LPL · lpl-2022-summer. Kanavi.
2023 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2023 · LPL · lpl-2023-annual. Kanavi.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.