Games Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.62
Win rate Win rate: 46.8%. The percentage of games won. Based on 62 of 62 games.46.8%
KDA KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.3.90
Damage / min Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.150
CS / min CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.1.17
Kill participation Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.74.2%
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 62 of 62 games.
LossesLosses: 33. Number of games lost in this selection. Based on 62 of 62 games.
KillsKills: 29. Total kills in games where kills are available. Based on 62 of 62 games.
DeathsDeaths: 173. Total deaths in games where deaths are available. Based on 62 of 62 games.
AssistsAssists: 646. Total assists in games where assists are available. Based on 62 of 62 games.
Gold / minGold / min: 263. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Damage shareDamage share: 6.4%. The player's share of team damage to enemy champions, averaged across games. Based on 62 of 62 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 62 of 62 games.
Gold diff @15Gold diff @15: −114. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 62 games. Games without the required stats are excluded.47 / 62 games
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 62 games. Games without the required stats are excluded.47 / 62 games
XP diff @15XP diff @15: −117. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 47 of 62 games. Games without the required stats are excluded.47 / 62 games
Vision score / minVision score / min: 4.19. Vision score per minute, averaged across games where the statistic is supported. Based on 62 of 62 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Crisp stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 150 damage per minute. Percentile: 0%. Rank: 67th of 67150
Value: 150 damage per minute. Percentile: 0%. Rank: 67th of 67
Value: 1.18 CS per minute. Percentile: 82%. Rank: 13th of 671.18
Value: 1.18 CS per minute. Percentile: 82%. Rank: 13th of 67
Value: 74.0% kill participation. Percentile: 45%. Rank: 37th of 6774.0%
Value: 74.0% kill participation. Percentile: 45%. Rank: 37th of 67
Value: 6.4% damage share. Percentile: 5%. Rank: 64th of 676.4%
Value: 6.4% damage share. Percentile: 5%. Rank: 64th of 67
Value: 4.22 vision score per minute. Percentile: 52%. Rank: 33rd of 674.22
Value: 4.22 vision score per minute. Percentile: 52%. Rank: 33rd of 67
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Milio13 games
Milio: 10.9% earned gold share and 5.2% damage share. Means across the same 13 games with both values available; 13 total champion games.5%
?
Rell10 games
Rell: 10.1% earned gold share and 5.3% damage share. Means across the same 10 games with both values available; 10 total champion games.5%
?
Karma9 games
Karma: 10.4% earned gold share and 7.6% damage share. Means across the same 9 games with both values available; 9 total champion games.8%
?
Bard5 games
Bard: 10.2% earned gold share and 6.9% damage share. Means across the same 5 games with both values available; 5 total champion games.7%
?
Lulu5 games
Lulu: 11.1% earned gold share and 6.3% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
?
Shen5 games
Shen: 9.5% earned gold share and 5.0% damage share. Means across the same 5 games with both values available; 5 total champion games.5%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
62 games
Opponent
WinsLosses
Win rate
TETop EsportsTop Esports: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
ALAnyone's LegendAnyone's Legend: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
JGJD GamingJD Gaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
BGBilibili GamingBilibili Gaming: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
TWTeam WETeam WE: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
TGThunderTalk GamingThunderTalk Gaming: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
EGEDward GamingEDward Gaming: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
47 games
75.0%win rate when ahead at 15 minutes 9 wins from 12 games
Gold difference compares players in the same role. 15 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Crisp’s 2026 performances. Select a point to open its story.
47 plotted games
WinLoss— Median in selection
47 / 62 selected games have both values.Median damage / min: 134
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 62 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 10.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 62 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 62 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 119. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 62 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 62 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 62 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 62 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 62 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 74. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
146
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
0.84
18.7
34 games · 124 peers
2017
Tier 1
Kill participation
72.9%
91.9
40 games · 124 peers
2017
Tier 1
Damage share
8.8%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
137
26.8
94 games · 128 peers
2018
Tier 1
CS / min
1.64
58.3
94 games · 128 peers
2018
Tier 1
Kill participation
72.1%
77.2
93 games · 128 peers
2018
Tier 1
Damage share
7.8%
34.6
94 games · 128 peers
2018
Tier 1
Gold diff @15
−41
39.4
93 games · 128 peers
2018
Tier 1
Vision / min
2.38
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
145
35.9
88 games · 129 peers
2019
Tier 1
CS / min
1.67
78.1
88 games · 129 peers
2019
Tier 1
Kill participation
65.2%
26.6
88 games · 129 peers
2019
Tier 1
Damage share
7.8%
17.2
88 games · 129 peers
2019
Tier 1
Gold diff @15
+153
86.7
87 games · 129 peers
2019
Tier 1
Vision / min
2.30
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
125
9.3
100 games · 119 peers
2020
Tier 1
CS / min
1.20
50.8
100 games · 121 peers
2020
Tier 1
Kill participation
66.5%
49.2
100 games · 121 peers
2020
Tier 1
Damage share
6.8%
5.1
100 games · 119 peers
2020
Tier 1
Gold diff @15
+10
49.2
100 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.30
20.3
100 games · 119 peers
2021
Tier 1
Damage / min
135
25.0
97 games · 121 peers
2021
Tier 1
CS / min
1.50
86.7
97 games · 121 peers
2021
Tier 1
Kill participation
67.4%
52.5
97 games · 121 peers
2021
Tier 1
Damage share
6.4%
3.3
97 games · 121 peers
2021
Tier 1
Gold diff @15
−36
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
2.42
23.3
97 games · 121 peers
2022
Tier 1
Damage / min
147
36.4
98 games · 111 peers
2022
Tier 1
CS / min
1.10
48.2
98 games · 111 peers
2022
Tier 1
Kill participation
71.1%
64.5
98 games · 111 peers
2022
Tier 1
Damage share
7.1%
20.9
98 games · 111 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
2.63
66.4
98 games · 111 peers
2023
Tier 1
Damage / min
154
32.4
99 games · 109 peers
2023
Tier 1
CS / min
0.94
29.6
99 games · 109 peers
2023
Tier 1
Kill participation
74.8%
63.0
99 games · 109 peers
2023
Tier 1
Damage share
7.2%
30.6
99 games · 109 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
3.04
46.3
99 games · 109 peers
2024
Tier 1
Damage / min
172
31.7
113 games · 105 peers
2024
Tier 1
CS / min
1.35
40.4
113 games · 105 peers
2024
Tier 1
Kill participation
71.0%
37.5
112 games · 105 peers
2024
Tier 1
Damage share
7.3%
24.0
113 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.46
65.4
113 games · 105 peers
2025
Tier 1
Damage / min
194
45.2
150 games · 63 peers
2025
Tier 1
CS / min
1.01
30.6
150 games · 63 peers
2025
Tier 1
Kill participation
75.0%
50.0
150 games · 63 peers
2025
Tier 1
Damage share
6.9%
6.5
150 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Leona
106
?Nautilus
101
?Rakan
101
?Braum
96
?Alistar
91
?Rell
84
?Tahm Kench
73
?Thresh
66
All games
30
45
94
110
124
108
98
123
129
172
62
1,095
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 29. Number of games won in this selection. Based on 62 of 62 games.
Losses: 33. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 46.8%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 0.47. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.79. Average deaths per game. Based on 62 of 62 games.
Assists / game: 10.42. Average assists per game. Based on 62 of 62 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 172. Number of individual games played in this selection. Based on 172 of 172 games.
Wins: 96. Number of games won in this selection. Based on 172 of 172 games.
Losses: 76. Number of games lost in this selection. Based on 172 of 172 games.
Win rate: 55.8%. The percentage of games won. Based on 172 of 172 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games.
Kills / game: 0.66. Average kills per game. Based on 172 of 172 games.
Deaths / game: 3.72. Average deaths per game. Based on 172 of 172 games.
Assists / game: 11.34. Average assists per game. Based on 172 of 172 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 172 of 172 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 66. Number of games won in this selection. Based on 129 of 129 games.
Losses: 63. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 51.2%. The percentage of games won. Based on 129 of 129 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 0.66. Average kills per game. Based on 129 of 129 games.
Deaths / game: 3.17. Average deaths per game. Based on 129 of 129 games.
Assists / game: 8.66. Average assists per game. Based on 129 of 129 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 74. Number of games won in this selection. Based on 123 of 123 games.
Losses: 49. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 60.2%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 0.72. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.32. Average deaths per game. Based on 123 of 123 games.
Assists / game: 9.41. Average assists per game. Based on 123 of 123 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 49. Number of games won in this selection. Based on 98 of 98 games.
Losses: 49. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 50.0%. The percentage of games won. Based on 98 of 98 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 0.84. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.83. Average deaths per game. Based on 98 of 98 games.
Assists / game: 8.59. Average assists per game. Based on 98 of 98 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 70. Number of games won in this selection. Based on 108 of 108 games.
Losses: 38. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 64.8%. The percentage of games won. Based on 108 of 108 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 0.80. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.75. Average deaths per game. Based on 108 of 108 games.
Assists / game: 9.57. Average assists per game. Based on 108 of 108 games.
Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 1.44. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 71. Number of games won in this selection. Based on 124 of 124 games.
Losses: 53. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 57.3%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.79. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.65. Average deaths per game. Based on 124 of 124 games.
Assists / game: 8.60. Average assists per game. Based on 124 of 124 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 118 of 124 games. Games without the required stats are excluded.
Gold / min: 238. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 85. Number of games won in this selection. Based on 110 of 110 games.
Losses: 25. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 77.3%. The percentage of games won. Based on 110 of 110 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 1.04. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.31. Average deaths per game. Based on 110 of 110 games.
Assists / game: 9.87. Average assists per game. Based on 110 of 110 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded.
CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 280. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 42. Number of games won in this selection. Based on 94 of 94 games.
Losses: 52. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 44.7%. The percentage of games won. Based on 94 of 94 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.74. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.94. Average deaths per game. Based on 94 of 94 games.
Assists / game: 7.87. Average assists per game. Based on 94 of 94 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 1.64. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 19. Number of games won in this selection. Based on 45 of 45 games.
Losses: 26. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 42.2%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 0.62. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.58. Average deaths per game. Based on 45 of 45 games.
Assists / game: 8.09. Average assists per game. Based on 45 of 45 games.
Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 45 games. Games without the required stats are excluded.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 12. Number of games won in this selection. Based on 30 of 30 games.
Losses: 18. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 0.63. Average kills per game. Based on 30 of 30 games.
Deaths / game: 3.23. Average deaths per game. Based on 30 of 30 games.
Assists / game: 9.60. Average assists per game. Based on 30 of 30 games.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #60 · 9 years with recorded achievements
Crisp · 1 recorded Worlds title. 2019 worlds 2019.
Crisp · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
Crisp · 2 recorded Domestic titles. 2025 LPL 2025 Split 1 Playoffs; 2019 LPL 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
Crisp · 8 recorded major honors. All-Pro 3rd team: 4; All-Pro 2nd team: 3; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · 常规赛第三最佳阵容 · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2021 · LPL · lpl-2021-spring. Crisp.
2019 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2019 · LPL · lpl-2019-annual. Crisp.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Crisp.
2019 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2019 · LPL · lpl-2019-summer. Crisp.
2019 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2019 · LPL · lpl-2019-spring. Crisp.
2025 · First Stand 2025 · 6 points. First Stand 2025: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Named actual game lineup in the dated Hupu match report, corroborated against the exact source schedule and identity. Verified game count is a positive subset. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.