Games Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.151
Win rate Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.41.7%
KDA KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.2.30
Damage / min Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.539
CS / min CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.8.34
Kill participation Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.49.5%
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 151 of 151 games.
LossesLosses: 88. Number of games lost in this selection. Based on 151 of 151 games.
KillsKills: 286. Total kills in games where kills are available. Based on 151 of 151 games.
DeathsDeaths: 463. Total deaths in games where deaths are available. Based on 151 of 151 games.
AssistsAssists: 778. Total assists in games where assists are available. Based on 151 of 151 games.
Gold / minGold / min: 373. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Damage shareDamage share: 20.9%. The player's share of team damage to enemy champions, averaged across games. Based on 151 of 151 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 150 of 151 games. Games without the required stats are excluded.150 / 151 games
Gold diff @15Gold diff @15: −326. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
XP diff @15XP diff @15: −221. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 151 games. Games without the required stats are excluded.123 / 151 games
Vision score / minVision score / min: 1.36. Vision score per minute, averaged across games where the statistic is supported. Based on 151 of 151 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Cube stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 544 damage per minute. Percentile: 12%. Rank: 58th of 66544
Value: 544 damage per minute. Percentile: 12%. Rank: 58th of 66
Value: 8.29 CS per minute. Percentile: 26%. Rank: 49th of 668.29
Value: 8.29 CS per minute. Percentile: 26%. Rank: 49th of 66
Value: 49.4% kill participation. Percentile: 28%. Rank: 48th of 6649.4%
Value: 49.4% kill participation. Percentile: 28%. Rank: 48th of 66
Value: 21.1% damage share. Percentile: 14%. Rank: 57th of 6621.1%
Value: 21.1% damage share. Percentile: 14%. Rank: 57th of 66
Value: −327 gold difference @15. Percentile: 10%. Rank: 53rd of 59. Percentile among 59 players with sufficient data.−327
Value: −327 gold difference @15. Percentile: 10%. Rank: 53rd of 59. Percentile among 59 players with sufficient data.
Value: 1.37 vision score per minute. Percentile: 60%. Rank: 27th of 661.37
Value: 1.37 vision score per minute. Percentile: 60%. Rank: 27th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 28 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Rumble21 games
Rumble: 20.0% earned gold share and 25.0% damage share. Means across the same 21 games with both values available; 21 total champion games.25%
?
K'Sante20 games
K'Sante: 18.0% earned gold share and 14.9% damage share. Means across the same 20 games with both values available; 20 total champion games.15%
?
Sion18 games
Sion: 17.5% earned gold share and 21.1% damage share. Means across the same 18 games with both values available; 18 total champion games.21%
?
Yorick15 games
Yorick: 22.4% earned gold share and 23.6% damage share. Means across the same 15 games with both values available; 15 total champion games.24%
?
Jayce13 games
Jayce: 21.5% earned gold share and 27.5% damage share. Means across the same 13 games with both values available; 13 total champion games.28%
?
Ornn10 games
Ornn: 15.8% earned gold share and 14.7% damage share. Means across the same 10 games with both values available; 11 total champion games.15%
?
Renekton11 games
Renekton: 19.0% earned gold share and 18.8% damage share. Means across the same 11 games with both values available; 11 total champion games.19%
?
Aatrox5 games
Aatrox: 19.8% earned gold share and 18.0% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
151 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 6 wins, 15 losses in 21 recorded games, 28.6% win rate. 2026.29%
TETop EsportsTop Esports: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
JGJD GamingJD Gaming: 7 wins, 11 losses in 18 recorded games, 38.9% win rate. 2026.39%
ALAnyone's LegendAnyone's Legend: 8 wins, 8 losses in 16 recorded games, 50.0% win rate. 2026.50%
NIPNinjas in PyjamasNinjas in Pyjamas: 4 wins, 9 losses in 13 recorded games, 30.8% win rate. 2026.31%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
IGInvictus GamingInvictus Gaming: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LELNG EsportsLNG Esports: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
38.5%win rate when ahead at 15 minutes 10 wins from 26 games
Gold difference compares players in the same role. 28 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Cube’s 2026 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 151 selected games have both values.Median damage / min: 523
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
28 champions in this selection
28 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 151 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 11. Number of games won in this selection. Based on 21 of 21 games.
Losses: 10. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 52.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?20 of 151 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 8. Number of games won in this selection. Based on 20 of 20 games.
Losses: 12. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 43.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?18 of 151 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 151 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 5. Number of games won in this selection. Based on 15 of 15 games.
Losses: 10. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 38.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?13 of 151 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 49.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 151 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 151 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?5 of 151 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 151 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 34.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 151 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 28 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Win rate: 32.1%. The percentage of games won. Based on 53 of 53 games.
KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Win rate: 46.7%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
432
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.21
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
49.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
21.5%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−123
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
404
46.0
83 games · 127 peers
2020
Tier 1
CS / min
7.67
59.7
84 games · 130 peers
2020
Tier 1
Kill participation
59.2%
54.7
84 games · 129 peers
2020
Tier 1
Damage share
22.5%
50.8
83 games · 127 peers
2020
Tier 1
Gold diff @15
−102
40.5
84 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
0.93
36.5
83 games · 127 peers
2021
Tier 1
Damage / min
445
53.2
93 games · 125 peers
2021
Tier 1
CS / min
7.95
72.6
94 games · 125 peers
2021
Tier 1
Kill participation
55.8%
25.8
94 games · 125 peers
2021
Tier 1
Damage share
22.7%
49.2
93 games · 125 peers
2021
Tier 1
Gold diff @15
−188
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.02
66.1
94 games · 125 peers
2022
Tier 1
Damage / min
467
43.6
84 games · 118 peers
2022
Tier 1
CS / min
8.60
89.7
84 games · 118 peers
2022
Tier 1
Kill participation
52.2%
19.7
82 games · 118 peers
2022
Tier 1
Damage share
24.1%
49.6
84 games · 118 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.96
35.9
84 games · 118 peers
2023
Tier 1
Damage / min
441
23.2
81 games · 100 peers
2023
Tier 1
CS / min
8.19
72.7
81 games · 100 peers
2023
Tier 1
Kill participation
49.8%
18.2
80 games · 100 peers
2023
Tier 1
Damage share
20.5%
22.2
81 games · 100 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.07
57.6
81 games · 100 peers
2024
Tier 1
Damage / min
485
34.3
46 games · 103 peers
2024
Tier 1
CS / min
8.04
59.8
46 games · 103 peers
2024
Tier 1
Kill participation
49.0%
19.6
46 games · 103 peers
2024
Tier 1
Damage share
22.6%
75.5
46 games · 103 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.13
82.4
46 games · 103 peers
2025
Tier 1
Damage / min
572
53.2
127 games · 63 peers
2025
Tier 1
CS / min
7.87
43.5
127 games · 63 peers
2025
Tier 1
Kill participation
56.1%
41.9
127 games · 63 peers
2025
Tier 1
Damage share
22.2%
45.2
127 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.01
56.5
127 games · 63 peers
2026
Tier 1
Damage / min
544
12.3
133 games · 66 peers
2026
Tier 1
CS / min
8.29
26.2
133 games · 66 peers
2026
Tier 1
Kill participation
49.4%
27.7
133 games · 66 peers
2026
Tier 1
Damage share
21.1%
13.8
133 games · 66 peers
2026
Tier 1
Gold diff @15
−327
10.3
119 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
106
?K'Sante
71
?Rumble
63
?Sion
62
?Ornn
61
?Jayce
53
?Aatrox
41
?Gwen
39
All games
7
100
107
98
84
85
46
143
151
821
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 151. Number of individual games played in this selection. Based on 151 of 151 games.
Wins: 63. Number of games won in this selection. Based on 151 of 151 games.
Losses: 88. Number of games lost in this selection. Based on 151 of 151 games.
Win rate: 41.7%. The percentage of games won. Based on 151 of 151 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 151 of 151 games.
Kills / game: 1.89. Average kills per game. Based on 151 of 151 games.
Deaths / game: 3.07. Average deaths per game. Based on 151 of 151 games.
Assists / game: 5.15. Average assists per game. Based on 151 of 151 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 151 of 151 games.
CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 151 of 151 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 151 of 151 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 151 of 151 games.
Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.
Wins: 56. Number of games won in this selection. Based on 143 of 143 games.
Losses: 87. Number of games lost in this selection. Based on 143 of 143 games.
Win rate: 39.2%. The percentage of games won. Based on 143 of 143 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.
Kills / game: 2.15. Average kills per game. Based on 143 of 143 games.
Deaths / game: 2.99. Average deaths per game. Based on 143 of 143 games.
Assists / game: 5.91. Average assists per game. Based on 143 of 143 games.
Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 21. Number of games won in this selection. Based on 46 of 46 games.
Losses: 25. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 1.57. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.24. Average deaths per game. Based on 46 of 46 games.
Assists / game: 4.85. Average assists per game. Based on 46 of 46 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 36. Number of games won in this selection. Based on 85 of 85 games.
Losses: 49. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 42.4%. The percentage of games won. Based on 85 of 85 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 2.08. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.51. Average deaths per game. Based on 85 of 85 games.
Assists / game: 3.96. Average assists per game. Based on 85 of 85 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 35. Number of games won in this selection. Based on 84 of 84 games.
Losses: 49. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 41.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.23. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.64. Average deaths per game. Based on 84 of 84 games.
Assists / game: 3.82. Average assists per game. Based on 84 of 84 games.
Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 84 games. Games without the required stats are excluded.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 54. Number of games won in this selection. Based on 98 of 98 games.
Losses: 44. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 55.1%. The percentage of games won. Based on 98 of 98 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.35. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.62. Average deaths per game. Based on 98 of 98 games.
Assists / game: 4.85. Average assists per game. Based on 98 of 98 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 58. Number of games won in this selection. Based on 107 of 107 games.
Losses: 49. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 54.2%. The percentage of games won. Based on 107 of 107 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.32. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.35. Average deaths per game. Based on 107 of 107 games.
Assists / game: 5.95. Average assists per game. Based on 107 of 107 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 95 of 107 games. Games without the required stats are excluded.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 50. Number of games won in this selection. Based on 100 of 100 games.
Losses: 50. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 50.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 3.25. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.14. Average deaths per game. Based on 100 of 100 games.
Assists / game: 4.24. Average assists per game. Based on 100 of 100 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 100 games. Games without the required stats are excluded.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 91 of 100 games. Games without the required stats are excluded.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 67 of 100 games. Games without the required stats are excluded.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 3.43. Average kills per game. Based on 7 of 7 games.
Deaths / game: 1.14. Average deaths per game. Based on 7 of 7 games.
Assists / game: 6.71. Average assists per game. Based on 7 of 7 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.