League of Legends
Summer · Season 2021
Cumulative records are published once a phase is complete. Completed phases shown: Playoffs. Game and series records appear on each match.
| Keria | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.54. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| Faker | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| Canna | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Win rate: 57.4%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| Peanut | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| Kellin | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| deokdam | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| Rich | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| Gori | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| Dread | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.15. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Summit | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| FATE | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Croco | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Kiin | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Life | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Khan | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Canyon | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| ShowMaker | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Lehends | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Leo | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Ruler | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| BeryL | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Bdd | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 56.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Effort | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Prince | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| Fly | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Win rate: 52.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗