Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 40.5%. The percentage of games won. Based on 116 of 116 games.40.5%
KDA KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.2.77
Damage / min Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.705
CS / min CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.9.24
Kill participation Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded.62.9%115 / 116 games
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 69. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 431. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 374. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 606. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 464. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 26.2%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 26.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: −431. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: −12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: −355. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where deokdam stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 680 damage per minute. Percentile: 10%. Rank: 58th of 64680
Value: 680 damage per minute. Percentile: 10%. Rank: 58th of 64
Value: 9.27 CS per minute. Percentile: 0%. Rank: 64th of 649.27
Value: 9.27 CS per minute. Percentile: 0%. Rank: 64th of 64
Value: 65.5% kill participation. Percentile: 56%. Rank: 29th of 6465.5%
Value: 65.5% kill participation. Percentile: 56%. Rank: 29th of 64
Value: 26.2% damage share. Percentile: 5%. Rank: 61st of 6426.2%
Value: 26.2% damage share. Percentile: 5%. Rank: 61st of 64
Value: −595 gold difference @15. Percentile: 0%. Rank: 60th of 60. Percentile among 60 players with sufficient data.−595
Value: −595 gold difference @15. Percentile: 0%. Rank: 60th of 60. Percentile among 60 players with sufficient data.
Value: 1.23 vision score per minute. Percentile: 24%. Rank: 49th of 641.23
Value: 1.23 vision score per minute. Percentile: 24%. Rank: 49th of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Jhin15 games
Jhin: 26.3% earned gold share and 23.3% damage share. Means across the same 15 games with both values available; 15 total champion games.23%
?
Yunara12 games
Yunara: 27.2% earned gold share and 25.7% damage share. Means across the same 12 games with both values available; 12 total champion games.26%
?
Caitlyn11 games
Caitlyn: 25.8% earned gold share and 24.6% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Corki11 games
Corki: 26.1% earned gold share and 27.3% damage share. Means across the same 11 games with both values available; 11 total champion games.27%
?
Ziggs11 games
Ziggs: 25.7% earned gold share and 29.3% damage share. Means across the same 11 games with both values available; 11 total champion games.29%
?
Ezreal10 games
Ezreal: 27.3% earned gold share and 29.2% damage share. Means across the same 10 games with both values available; 10 total champion games.29%
?
Sivir8 games
Sivir: 29.4% earned gold share and 28.5% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Ashe7 games
Ashe: 24.1% earned gold share and 20.7% damage share. Means across the same 7 games with both values available; 7 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
KDKiwoom DRXKiwoom DRX: 13 wins, 8 losses in 21 recorded games, 61.9% win rate. 2026.62%
BFBNK FEARXBNK FEARX: 6 wins, 12 losses in 18 recorded games, 33.3% win rate. 2026.33%
NRNongshim RedForceNongshim RedForce: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2026.56%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
HBHANJIN BRIONHANJIN BRION: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
T1T1T1: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
DKDplus KiaDplus Kia: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2026.13%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
56.0%win rate when ahead at 15 minutes 14 wins from 25 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore deokdam’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 685
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 116 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 6. Number of games won in this selection. Based on 15 of 15 games.
Losses: 9. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 116 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 836. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 80.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 50.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 819. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 751. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 9.1%. The percentage of games won. Based on 33 of 33 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
554
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.54
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
76.6%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
29.4%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−416
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.29
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
458
13.3
48 games · 121 peers
2020
Tier 1
CS / min
8.86
37.7
48 games · 123 peers
2020
Tier 1
Kill participation
62.8%
15.6
48 games · 123 peers
2020
Tier 1
Damage share
25.1%
14.2
48 games · 121 peers
2020
Tier 1
Gold diff @15
−398
13.3
48 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.11
18.3
48 games · 121 peers
2021
Tier 1
Damage / min
514
56.2
103 games · 131 peers
2021
Tier 1
CS / min
9.02
50.8
103 games · 131 peers
2021
Tier 1
Kill participation
63.8%
43.1
103 games · 131 peers
2021
Tier 1
Damage share
25.9%
45.4
103 games · 131 peers
2021
Tier 1
Gold diff @15
+160
70.5
103 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.30
51.9
103 games · 130 peers
2022
Tier 1
Damage / min
564
56.5
105 games · 116 peers
2022
Tier 1
CS / min
9.32
59.1
105 games · 116 peers
2022
Tier 1
Kill participation
69.7%
75.7
104 games · 116 peers
2022
Tier 1
Damage share
28.6%
65.2
105 games · 116 peers
2022
Tier 1
Gold diff @15
+189
69.5
105 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.17
28.7
105 games · 116 peers
2023
Tier 1
Damage / min
493
2.9
38 games · 106 peers
2023
Tier 1
CS / min
8.87
2.9
38 games · 106 peers
2023
Tier 1
Kill participation
60.0%
1.9
38 games · 106 peers
2023
Tier 1
Damage share
24.7%
2.9
38 games · 106 peers
2023
Tier 1
Gold diff @15
−549
4.8
38 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.34
55.2
38 games · 106 peers
2024
Tier 1
Damage / min
619
24.8
86 games · 102 peers
2024
Tier 1
CS / min
8.02
5.0
86 games · 102 peers
2024
Tier 1
Kill participation
69.9%
64.4
86 games · 102 peers
2024
Tier 1
Damage share
25.4%
18.8
86 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.43
59.4
86 games · 102 peers
2025
Tier 1
Damage / min
704
42.9
106 games · 64 peers
2025
Tier 1
CS / min
8.94
11.1
106 games · 64 peers
2025
Tier 1
Kill participation
71.4%
71.4
106 games · 64 peers
2025
Tier 1
Damage share
28.1%
65.1
106 games · 64 peers
2025
Tier 1
Gold diff @15
−233
12.8
106 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.08
22.2
106 games · 64 peers
2026
Tier 1
Damage / min
680
9.5
84 games · 64 peers
2026
Tier 1
CS / min
9.27
0.0
84 games · 64 peers
2026
Tier 1
Kill participation
65.5%
55.6
83 games · 64 peers
2026
Tier 1
Damage share
26.2%
4.8
84 games · 64 peers
2026
Tier 1
Gold diff @15
−595
0.0
84 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
96
?Aphelios
85
?Varus
59
?Kai'Sa
55
?Xayah
44
?Jhin
42
?Ashe
41
?Zeri
38
All games
15
91
116
117
97
86
130
116
768
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 47. Number of games won in this selection. Based on 116 of 116 games.
Losses: 69. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 40.5%. The percentage of games won. Based on 116 of 116 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.72. Average kills per game. Based on 116 of 116 games.
Deaths / game: 3.22. Average deaths per game. Based on 116 of 116 games.
Assists / game: 5.22. Average assists per game. Based on 116 of 116 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded.
Games: 130. Number of individual games played in this selection. Based on 130 of 130 games.
Wins: 68. Number of games won in this selection. Based on 130 of 130 games.
Losses: 62. Number of games lost in this selection. Based on 130 of 130 games.
Win rate: 52.3%. The percentage of games won. Based on 130 of 130 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games.
Kills / game: 4.56. Average kills per game. Based on 130 of 130 games.
Deaths / game: 2.48. Average deaths per game. Based on 130 of 130 games.
Assists / game: 6.22. Average assists per game. Based on 130 of 130 games.
Damage / min: 730. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 130 of 130 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 130 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 42. Number of games won in this selection. Based on 86 of 86 games.
Losses: 44. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 48.8%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.34. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.59. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.37. Average assists per game. Based on 86 of 86 games.
Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 51. Number of games won in this selection. Based on 97 of 97 games.
Losses: 46. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 52.6%. The percentage of games won. Based on 97 of 97 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 4.07. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.06. Average deaths per game. Based on 97 of 97 games.
Assists / game: 4.67. Average assists per game. Based on 97 of 97 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 71. Number of games won in this selection. Based on 117 of 117 games.
Losses: 46. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 60.7%. The percentage of games won. Based on 117 of 117 games.
KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 4.26. Average kills per game. Based on 117 of 117 games.
Deaths / game: 1.69. Average deaths per game. Based on 117 of 117 games.
Assists / game: 4.60. Average assists per game. Based on 117 of 117 games.
Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 117 games. Games without the required stats are excluded.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 58. Number of games won in this selection. Based on 116 of 116 games.
Losses: 58. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.89. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.08. Average deaths per game. Based on 116 of 116 games.
Assists / game: 4.16. Average assists per game. Based on 116 of 116 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 48. Number of games won in this selection. Based on 91 of 91 games.
Losses: 43. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 52.7%. The percentage of games won. Based on 91 of 91 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.21. Average kills per game. Based on 91 of 91 games.
Deaths / game: 1.95. Average deaths per game. Based on 91 of 91 games.
Assists / game: 4.85. Average assists per game. Based on 91 of 91 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 4.33. Average kills per game. Based on 15 of 15 games.
Deaths / game: 2.67. Average deaths per game. Based on 15 of 15 games.
Assists / game: 5.00. Average assists per game. Based on 15 of 15 games.
Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-summer. deokdam.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.