Games Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.54
Win rate Win rate: 31.5%. The percentage of games won. Based on 54 of 54 games.31.5%
KDA KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.2.73
Damage / min Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.673
CS / min CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.8.43
Kill participation Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.66.1%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 54 of 54 games.
LossesLosses: 37. Number of games lost in this selection. Based on 54 of 54 games.
KillsKills: 153. Total kills in games where kills are available. Based on 54 of 54 games.
DeathsDeaths: 166. Total deaths in games where deaths are available. Based on 54 of 54 games.
AssistsAssists: 300. Total assists in games where assists are available. Based on 54 of 54 games.
Gold / minGold / min: 389. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Damage shareDamage share: 26.7%. The player's share of team damage to enemy champions, averaged across games. Based on 54 of 54 games.
Earned gold shareEarned gold share: 24.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 54 of 54 games.
Gold diff @15Gold diff @15: −105. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
XP diff @15XP diff @15: −8. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
Vision score / minVision score / min: 0.94. Vision score per minute, averaged across games where the statistic is supported. Based on 54 of 54 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where FATE stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 673 damage per minute. Percentile: 53%. Rank: 31st of 65673
Value: 673 damage per minute. Percentile: 53%. Rank: 31st of 65
Value: 8.43 CS per minute. Percentile: 34%. Rank: 43rd of 658.43
Value: 8.43 CS per minute. Percentile: 34%. Rank: 43rd of 65
Value: 66.1% kill participation. Percentile: 34%. Rank: 43rd of 6566.1%
Value: 66.1% kill participation. Percentile: 34%. Rank: 43rd of 65
Value: 26.7% damage share. Percentile: 73%. Rank: 18th of 6526.7%
Value: 26.7% damage share. Percentile: 73%. Rank: 18th of 65
Value: −105 gold difference @15. Percentile: 23%. Rank: 38th of 49. LPL data missing · Percentile among 49 players with sufficient data.−105
Value: −105 gold difference @15. Percentile: 23%. Rank: 38th of 49. LPL data missing · Percentile among 49 players with sufficient data.
Value: 0.94 vision score per minute. Percentile: 9%. Rank: 59th of 650.94
Value: 0.94 vision score per minute. Percentile: 9%. Rank: 59th of 65
GD15 · LPL data missing · Percentile among 49 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir9 games
Azir: 24.6% earned gold share and 29.2% damage share. Means across the same 9 games with both values available; 9 total champion games.29%
?
Viktor7 games
Viktor: 24.5% earned gold share and 28.9% damage share. Means across the same 7 games with both values available; 7 total champion games.29%
?
Sylas6 games
Sylas: 22.8% earned gold share and 22.7% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Taliyah6 games
Taliyah: 23.7% earned gold share and 24.7% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
54 games
Opponent
WinsLosses
Win rate
DFDetonatioN FocusMeDetonatioN FocusMe: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2025.54%
CECChiefs Esports ClubChiefs Esports Club: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2025.73%
MVEMGN Vikings EsportsMGN Vikings Esports: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2025.0%
GEGAM EsportsGAM Esports: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2025.14%
PTPSG TalonPSG Talon: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2025.14%
CFOCTBC Flying OysterCTBC Flying Oyster: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2025.0%
TSWTeam Secret WhalesTeam Secret Whales: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
58.8%win rate when ahead at 15 minutes 10 wins from 17 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore FATE’s 2025 performances. Select a point to open its story.
54 plotted games
WinLoss— Median in selection
54 / 54 selected games have both values.Median damage / min: 670
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 54 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 0. Number of games won in this selection. Based on 9 of 9 games.
Losses: 9. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 0.0%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 54 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 54 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 629. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 91.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 759. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 29.4%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 26.3%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
550
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
9.66
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
67.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
32.4%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+72
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.13
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
535
78.7
47 games · 123 peers
2020
Tier 1
CS / min
8.92
88.7
47 games · 125 peers
2020
Tier 1
Kill participation
69.9%
77.2
47 games · 124 peers
2020
Tier 1
Damage share
29.5%
87.7
47 games · 123 peers
2020
Tier 1
Gold diff @15
+122
71.3
47 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.12
75.6
47 games · 124 peers
2021
Tier 1
Damage / min
464
40.3
94 games · 125 peers
2021
Tier 1
CS / min
9.15
93.5
94 games · 125 peers
2021
Tier 1
Kill participation
68.0%
71.0
94 games · 125 peers
2021
Tier 1
Damage share
25.9%
65.3
94 games · 125 peers
2021
Tier 1
Gold diff @15
+107
61.9
94 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.10
55.6
94 games · 125 peers
2022
Tier 1
Damage / min
460
21.7
92 games · 116 peers
2022
Tier 1
CS / min
8.70
64.3
92 games · 116 peers
2022
Tier 1
Kill participation
69.5%
73.0
92 games · 116 peers
2022
Tier 1
Damage share
26.1%
49.6
92 games · 116 peers
2022
Tier 1
Gold diff @15
−31
46.2
92 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.26
87.8
92 games · 116 peers
2023
Tier 1
Damage / min
564
36.2
84 games · 106 peers
2023
Tier 1
CS / min
8.77
79.0
84 games · 106 peers
2023
Tier 1
Kill participation
63.0%
13.3
82 games · 106 peers
2023
Tier 1
Damage share
28.2%
78.1
84 games · 106 peers
2023
Tier 1
Gold diff @15
−214
17.9
84 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.16
49.5
84 games · 106 peers
2024
Tier 1
Damage / min
627
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
9.01
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
62.9%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
28.4%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−51
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.18
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage / min
673
53.1
54 games · 65 peers
2025
Tier 1
CS / min
8.43
34.4
54 games · 65 peers
2025
Tier 1
Kill participation
66.1%
34.4
54 games · 65 peers
2025
Tier 1
Damage share
26.7%
73.4
54 games · 65 peers
2025
Tier 1
Gold diff @15
−105
22.9
54 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 45 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
62
?Ryze
47
?LeBlanc
46
?Zoe
34
?Taliyah
31
?Syndra
30
?Corki
23
?Orianna
23
All games
43
82
50
101
92
84
19
54
525
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 17. Number of games won in this selection. Based on 54 of 54 games.
Losses: 37. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 31.5%. The percentage of games won. Based on 54 of 54 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.83. Average kills per game. Based on 54 of 54 games.
Deaths / game: 3.07. Average deaths per game. Based on 54 of 54 games.
Assists / game: 5.56. Average assists per game. Based on 54 of 54 games.
Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 4. Number of games won in this selection. Based on 19 of 19 games.
Losses: 15. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 21.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 2.32. Average kills per game. Based on 19 of 19 games.
Deaths / game: 2.26. Average deaths per game. Based on 19 of 19 games.
Assists / game: 4.21. Average assists per game. Based on 19 of 19 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 27. Number of games won in this selection. Based on 84 of 84 games.
Losses: 57. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 32.1%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 2.35. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.11. Average deaths per game. Based on 84 of 84 games.
Assists / game: 3.46. Average assists per game. Based on 84 of 84 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 84 games. Games without the required stats are excluded.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 36. Number of games won in this selection. Based on 92 of 92 games.
Losses: 56. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 39.1%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 2.42. Average kills per game. Based on 92 of 92 games.
Deaths / game: 1.64. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.10. Average assists per game. Based on 92 of 92 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 45. Number of games won in this selection. Based on 101 of 101 games.
Losses: 56. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 44.6%. The percentage of games won. Based on 101 of 101 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.73. Average kills per game. Based on 101 of 101 games.
Deaths / game: 1.76. Average deaths per game. Based on 101 of 101 games.
Assists / game: 5.02. Average assists per game. Based on 101 of 101 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 24. Number of games won in this selection. Based on 50 of 50 games.
Losses: 26. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 48.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 3.68. Average kills per game. Based on 50 of 50 games.
Deaths / game: 1.80. Average deaths per game. Based on 50 of 50 games.
Assists / game: 4.60. Average assists per game. Based on 50 of 50 games.
Damage / min: 533. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 43. Number of games won in this selection. Based on 82 of 82 games.
Losses: 39. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 52.4%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 2.56. Average kills per game. Based on 82 of 82 games.
Deaths / game: 1.70. Average deaths per game. Based on 82 of 82 games.
Assists / game: 4.57. Average assists per game. Based on 82 of 82 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 82 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 23. Number of games won in this selection. Based on 43 of 43 games.
Losses: 20. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 2.47. Average kills per game. Based on 43 of 43 games.
Deaths / game: 1.37. Average deaths per game. Based on 43 of 43 games.
Assists / game: 5.77. Average assists per game. Based on 43 of 43 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.