Games Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.71
Win rate Win rate: 52.1%. The percentage of games won. Based on 71 of 71 games.52.1%
KDA KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.3.30
Damage / min Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.822
CS / min CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.8.66
Kill participation Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.66.6%
More statistics Totals, economy & laning +
WinsWins: 37. Number of games won in this selection. Based on 71 of 71 games.
LossesLosses: 34. Number of games lost in this selection. Based on 71 of 71 games.
KillsKills: 283. Total kills in games where kills are available. Based on 71 of 71 games.
DeathsDeaths: 243. Total deaths in games where deaths are available. Based on 71 of 71 games.
AssistsAssists: 518. Total assists in games where assists are available. Based on 71 of 71 games.
Gold / minGold / min: 423. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Damage shareDamage share: 28.7%. The player's share of team damage to enemy champions, averaged across games. Based on 71 of 71 games.
Earned gold shareEarned gold share: 23.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 71 of 71 games.
Gold diff @15Gold diff @15: +225. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
XP diff @15XP diff @15: +45. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 71 of 71 games.
Vision score / minVision score / min: 0.90. Vision score per minute, averaged across games where the statistic is supported. Based on 71 of 71 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Gori stands.
2025 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 814 damage per minute. Percentile: 88%. Rank: 2nd of 9814
Value: 814 damage per minute. Percentile: 88%. Rank: 2nd of 9
Value: 8.62 CS per minute. Percentile: 75%. Rank: 3rd of 98.62
Value: 8.62 CS per minute. Percentile: 75%. Rank: 3rd of 9
Value: 68.6% kill participation. Percentile: 63%. Rank: 4th of 968.6%
Value: 68.6% kill participation. Percentile: 63%. Rank: 4th of 9
Value: 28.7% damage share. Percentile: 100%. Rank: 1st of 928.7%
Value: 28.7% damage share. Percentile: 100%. Rank: 1st of 9
Value: 0.93 vision score per minute. Percentile: 13%. Rank: 8th of 90.93
Value: 0.93 vision score per minute. Percentile: 13%. Rank: 8th of 9
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Azir13 games
Azir: 24.6% earned gold share and 28.3% damage share. Means across the same 13 games with both values available; 13 total champion games.28%
?
Taliyah12 games
Taliyah: 23.9% earned gold share and 31.4% damage share. Means across the same 12 games with both values available; 12 total champion games.31%
?
Galio8 games
Galio: 22.4% earned gold share and 27.3% damage share. Means across the same 8 games with both values available; 8 total champion games.27%
?
Ryze6 games
Ryze: 25.2% earned gold share and 27.9% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Yone5 games
Yone: 24.4% earned gold share and 27.0% damage share. Means across the same 5 games with both values available; 5 total champion games.27%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
71 games
Opponent
WinsLosses
Win rate
BWBushido WildcatsBushido Wildcats: 6 wins, 8 losses in 14 recorded games, 42.9% win rate. 2025.43%
BEBoostGate EsportsBoostGate Esports: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2025.27%
BDPBBL Dark PassageBBL Dark Passage: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2025.67%
BEBeşiktaş EsportsBeşiktaş Esports: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2025.56%
PSPapara SuperMassivePapara SuperMassive: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2025.75%
MEMisa EsportsMisa Esports: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2025.50%
CGColossal GamingColossal Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
KCBKarmine Corp BlueKarmine Corp Blue: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
71 games
54.8%win rate when ahead at 15 minutes 17 wins from 31 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Gori’s 2025 performances. Select a point to open its story.
71 plotted games
WinLoss— Median in selection
71 / 71 selected games have both values.Median damage / min: 816
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 71 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 71 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 71 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 71 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 71 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 71 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 808. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 71 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 883. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 766. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2018–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
228
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
8.66
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
75.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
25.3%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−783
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.45
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
469
43.5
56 games · 125 peers
2021
Tier 1
CS / min
8.56
68.5
56 games · 125 peers
2021
Tier 1
Kill participation
60.6%
8.9
56 games · 125 peers
2021
Tier 1
Damage share
22.9%
16.9
56 games · 125 peers
2021
Tier 1
Gold diff @15
−403
8.6
56 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.05
42.7
56 games · 125 peers
2022
Tier 1
Damage / min
590
88.7
64 games · 116 peers
2022
Tier 1
CS / min
8.84
80.0
64 games · 116 peers
2022
Tier 1
Kill participation
69.0%
68.7
62 games · 116 peers
2022
Tier 1
Damage share
28.4%
89.6
64 games · 116 peers
2022
Tier 1
Gold diff @15
+184
—
Less than 80% valid observation coverage
2022
Tier 1
Vision / min
1.03
32.2
64 games · 116 peers
2023
Tier 1
Damage / min
624
74.3
64 games · 106 peers
2023
Tier 1
CS / min
8.66
67.6
64 games · 106 peers
2023
Tier 1
Kill participation
65.2%
39.0
64 games · 106 peers
2023
Tier 1
Damage share
27.2%
58.1
64 games · 106 peers
2023
Tier 1
Gold diff @15
+249
86.9
64 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.15
44.8
64 games · 106 peers
2024
Tier 1
Damage / min
785
93.0
69 games · 101 peers
2024
Tier 1
CS / min
9.27
76.0
69 games · 101 peers
2024
Tier 1
Kill participation
67.7%
61.0
69 games · 101 peers
2024
Tier 1
Damage share
30.2%
89.0
69 games · 101 peers
2024
Tier 1
Gold diff @15
+136
67.1
69 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2025 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Azir
46
?Taliyah
34
?Corki
24
?Sylas
23
?Yone
21
?Galio
20
?LeBlanc
20
?Ryze
19
All games
8
1
4
68
64
84
69
71
369
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 37. Number of games won in this selection. Based on 71 of 71 games.
Losses: 34. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 52.1%. The percentage of games won. Based on 71 of 71 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 3.99. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.42. Average deaths per game. Based on 71 of 71 games.
Assists / game: 7.30. Average assists per game. Based on 71 of 71 games.
Damage / min: 822. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 43. Number of games won in this selection. Based on 69 of 69 games.
Losses: 26. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 62.3%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 4.26. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.36. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.07. Average assists per game. Based on 69 of 69 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 47. Number of games won in this selection. Based on 84 of 84 games.
Losses: 37. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.31. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.44. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.60. Average assists per game. Based on 84 of 84 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 37. Number of games won in this selection. Based on 64 of 64 games.
Losses: 27. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 57.8%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.47. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.42. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.58. Average assists per game. Based on 64 of 64 games.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 64 games. Games without the required stats are excluded.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 38. Number of games won in this selection. Based on 68 of 68 games.
Losses: 30. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 55.9%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.26. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.54. Average deaths per game. Based on 68 of 68 games.
Assists / game: 4.88. Average assists per game. Based on 68 of 68 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 15.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 4.00. Average kills per game. Based on 4 of 4 games.
Deaths / game: 0.75. Average deaths per game. Based on 4 of 4 games.
Assists / game: 7.75. Average assists per game. Based on 4 of 4 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 2.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 3.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 1.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 3.13. Average kills per game. Based on 8 of 8 games.
Deaths / game: 2.63. Average deaths per game. Based on 8 of 8 games.
Assists / game: 4.75. Average assists per game. Based on 8 of 8 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #291 · 7 years with recorded achievements
Gori · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Gori · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Gori · 1 recorded Domestic title. 2019 LCK 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
1
Domestic
Gori · 5 recorded major honors. All-Pro 1st team: 2; All-Pro 2nd team: 1; Player of the Split: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.