Games Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.143
Win rate Win rate: 72.0%. The percentage of games won. Based on 143 of 143 games.72.0%
KDA KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.3.98
Damage / min Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.688
CS / min CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.8.54
Kill participation Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games.59.4%
More statistics Totals, economy & laning +
WinsWins: 103. Number of games won in this selection. Based on 143 of 143 games.
LossesLosses: 40. Number of games lost in this selection. Based on 143 of 143 games.
KillsKills: 506. Total kills in games where kills are available. Based on 143 of 143 games.
DeathsDeaths: 361. Total deaths in games where deaths are available. Based on 143 of 143 games.
AssistsAssists: 932. Total assists in games where assists are available. Based on 143 of 143 games.
Gold / minGold / min: 415. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Damage shareDamage share: 23.7%. The player's share of team damage to enemy champions, averaged across games. Based on 143 of 143 games.
Earned gold shareEarned gold share: 20.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 143 of 143 games.
Gold diff @15Gold diff @15: +302. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 143 of 143 games.
CS diff @15CS diff @15: +6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 143 of 143 games.
XP diff @15XP diff @15: +267. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 143 of 143 games.
Vision score / minVision score / min: 1.39. Vision score per minute, averaged across games where the statistic is supported. Based on 143 of 143 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Kiin stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 666 damage per minute. Percentile: 91%. Rank: 7th of 66666
Value: 666 damage per minute. Percentile: 91%. Rank: 7th of 66
Value: 8.54 CS per minute. Percentile: 55%. Rank: 30th of 668.54
Value: 8.54 CS per minute. Percentile: 55%. Rank: 30th of 66
Value: 59.7% kill participation. Percentile: 100%. Rank: 1st of 6659.7%
Value: 59.7% kill participation. Percentile: 100%. Rank: 1st of 66
Value: 22.5% damage share. Percentile: 51%. Rank: 33rd of 6622.5%
Value: 22.5% damage share. Percentile: 51%. Rank: 33rd of 66
Value: +238 gold difference @15. Percentile: 90%. Rank: 7th of 59. Percentile among 59 players with sufficient data.+238
Value: +238 gold difference @15. Percentile: 90%. Rank: 7th of 59. Percentile among 59 players with sufficient data.
Value: 1.40 vision score per minute. Percentile: 75%. Rank: 17th of 661.40
Value: 1.40 vision score per minute. Percentile: 75%. Rank: 17th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ambessa19 games
Ambessa: 20.2% earned gold share and 25.8% damage share. Means across the same 19 games with both values available; 19 total champion games.26%
?
Rumble13 games
Rumble: 20.1% earned gold share and 28.5% damage share. Means across the same 13 games with both values available; 13 total champion games.28%
?
Sion13 games
Sion: 17.0% earned gold share and 18.7% damage share. Means across the same 13 games with both values available; 13 total champion games.19%
?
Gnar9 games
Gnar: 20.0% earned gold share and 23.3% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Gwen9 games
Gwen: 21.6% earned gold share and 25.5% damage share. Means across the same 9 games with both values available; 9 total champion games.26%
?
Olaf9 games
Olaf: 20.8% earned gold share and 23.5% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Renekton9 games
Renekton: 19.9% earned gold share and 22.1% damage share. Means across the same 9 games with both values available; 9 total champion games.22%
?
Jayce7 games
Jayce: 23.6% earned gold share and 25.8% damage share. Means across the same 7 games with both values available; 7 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
143 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 17 wins, 9 losses in 26 recorded games, 65.4% win rate. 2026.65%
KRKT RolsterKT Rolster: 16 wins, 3 losses in 19 recorded games, 84.2% win rate. 2026.84%
DKDplus KiaDplus Kia: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
T1T1T1: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
BFBNK FEARXBNK FEARX: 13 wins, 2 losses in 15 recorded games, 86.7% win rate. 2026.87%
LYLyonLyon: 8 wins, 1 losses in 9 recorded games, 88.9% win rate. 2026.89%
DSDN SOOPersDN SOOPers: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
KDKiwoom DRXKiwoom DRX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
143 games
76.4%win rate when ahead at 15 minutes 55 wins from 72 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kiin’s 2026 performances. Select a point to open its story.
143 plotted games
WinLoss— Median in selection
143 / 143 selected games have both values.Median damage / min: 686
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 143 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 15. Number of games won in this selection. Based on 19 of 19 games.
Losses: 4. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 78.9%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?13 of 143 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 810. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 143 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 12. Number of games won in this selection. Based on 13 of 13 games.
Losses: 1. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 92.3%. The percentage of games won. Based on 13 of 13 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?9 of 143 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 143 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 143 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 9. Number of games won in this selection. Based on 9 of 9 games.
Losses: 0. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 143 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 649. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 143 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 143 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 143 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 796. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games.
KDA: 7.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 800. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games.
KDA: 7.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
378
21.8
20 games · 111 peers
2017
Tier 1
CS / min
8.66
89.7
20 games · 127 peers
2017
Tier 1
Kill participation
55.9%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
24.5%
91.8
20 games · 111 peers
2017
Tier 1
Gold diff @15
−366
7.3
20 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
1.12
98.2
20 games · 110 peers
2018
Tier 1
Damage / min
433
67.5
112 games · 127 peers
2018
Tier 1
CS / min
9.70
100.0
112 games · 127 peers
2018
Tier 1
Kill participation
61.9%
81.6
111 games · 126 peers
2018
Tier 1
Damage share
25.8%
94.4
112 games · 127 peers
2018
Tier 1
Gold diff @15
+140
75.4
112 games · 127 peers
2018
Tier 1
Vision / min
1.23
92.6
112 games · 109 peers
2019
Tier 1
Damage / min
413
58.9
96 games · 130 peers
2019
Tier 1
CS / min
8.60
86.8
96 games · 130 peers
2019
Tier 1
Kill participation
60.4%
83.6
94 games · 129 peers
2019
Tier 1
Damage share
25.2%
87.6
96 games · 130 peers
2019
Tier 1
Gold diff @15
+282
83.6
96 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.12
91.9
96 games · 112 peers
2020
Tier 1
Damage / min
450
76.2
100 games · 127 peers
2020
Tier 1
CS / min
8.38
96.1
100 games · 130 peers
2020
Tier 1
Kill participation
61.3%
77.3
99 games · 129 peers
2020
Tier 1
Damage share
25.4%
90.5
100 games · 127 peers
2020
Tier 1
Gold diff @15
+148
72.2
99 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.08
88.9
100 games · 127 peers
2021
Tier 1
Damage / min
504
88.7
92 games · 125 peers
2021
Tier 1
CS / min
8.47
98.4
92 games · 125 peers
2021
Tier 1
Kill participation
58.8%
50.8
92 games · 125 peers
2021
Tier 1
Damage share
27.1%
96.8
92 games · 125 peers
2021
Tier 1
Gold diff @15
+313
85.7
92 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.14
92.7
92 games · 125 peers
2022
Tier 1
Damage / min
459
39.3
92 games · 118 peers
2022
Tier 1
CS / min
8.24
64.1
92 games · 118 peers
2022
Tier 1
Kill participation
57.9%
68.4
92 games · 118 peers
2022
Tier 1
Damage share
26.6%
88.9
92 games · 118 peers
2022
Tier 1
Gold diff @15
+41
51.0
92 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.18
91.5
92 games · 118 peers
2023
Tier 1
Damage / min
467
38.4
117 games · 100 peers
2023
Tier 1
CS / min
8.63
96.0
117 games · 100 peers
2023
Tier 1
Kill participation
55.6%
68.7
116 games · 100 peers
2023
Tier 1
Damage share
23.1%
68.7
117 games · 100 peers
2023
Tier 1
Gold diff @15
+204
80.0
117 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.13
78.8
117 games · 100 peers
2024
Tier 1
Damage / min
554
69.6
103 games · 103 peers
2024
Tier 1
CS / min
8.13
66.7
103 games · 103 peers
2024
Tier 1
Kill participation
59.0%
94.1
102 games · 103 peers
2024
Tier 1
Damage share
21.0%
41.2
103 games · 103 peers
2024
Tier 1
Gold diff @15
+366
95.1
103 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.18
93.1
103 games · 103 peers
2025
Tier 1
Damage / min
635
87.1
121 games · 63 peers
2025
Tier 1
CS / min
7.88
46.8
121 games · 63 peers
2025
Tier 1
Kill participation
59.5%
83.9
121 games · 63 peers
2025
Tier 1
Damage share
22.2%
46.8
121 games · 63 peers
2025
Tier 1
Gold diff @15
+70
66.7
121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.11
93.5
121 games · 63 peers
2026
Tier 1
Damage / min
666
90.8
100 games · 66 peers
2026
Tier 1
CS / min
8.54
55.4
100 games · 66 peers
2026
Tier 1
Kill participation
59.7%
100.0
100 games · 66 peers
2026
Tier 1
Damage share
22.5%
50.8
100 games · 66 peers
2026
Tier 1
Gold diff @15
+238
89.7
100 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 69 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Renekton
88
?K'Sante
79
?Gnar
71
?Jayce
66
?Aatrox
58
?Gwen
58
?Gangplank
50
?Camille
48
All games
20
140
98
113
96
92
129
135
172
143
1,138
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 143. Number of individual games played in this selection. Based on 143 of 143 games.
Wins: 103. Number of games won in this selection. Based on 143 of 143 games.
Losses: 40. Number of games lost in this selection. Based on 143 of 143 games.
Win rate: 72.0%. The percentage of games won. Based on 143 of 143 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 143 of 143 games.
Kills / game: 3.54. Average kills per game. Based on 143 of 143 games.
Deaths / game: 2.52. Average deaths per game. Based on 143 of 143 games.
Assists / game: 6.52. Average assists per game. Based on 143 of 143 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 143 of 143 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 143 of 143 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 143 of 143 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 143 games.
Games: 172. Number of individual games played in this selection. Based on 172 of 172 games.
Wins: 124. Number of games won in this selection. Based on 172 of 172 games.
Losses: 48. Number of games lost in this selection. Based on 172 of 172 games.
Win rate: 72.1%. The percentage of games won. Based on 172 of 172 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 172 of 172 games.
Kills / game: 3.26. Average kills per game. Based on 172 of 172 games.
Deaths / game: 2.60. Average deaths per game. Based on 172 of 172 games.
Assists / game: 6.51. Average assists per game. Based on 172 of 172 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 172 of 172 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 172 of 172 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 172 of 172 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 172 of 172 games.
Games: 135. Number of individual games played in this selection. Based on 135 of 135 games.
Wins: 106. Number of games won in this selection. Based on 135 of 135 games.
Losses: 29. Number of games lost in this selection. Based on 135 of 135 games.
Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games.
Kills / game: 2.69. Average kills per game. Based on 135 of 135 games.
Deaths / game: 2.20. Average deaths per game. Based on 135 of 135 games.
Assists / game: 6.21. Average assists per game. Based on 135 of 135 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 135 of 135 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 87. Number of games won in this selection. Based on 129 of 129 games.
Losses: 42. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 2.30. Average kills per game. Based on 129 of 129 games.
Deaths / game: 1.78. Average deaths per game. Based on 129 of 129 games.
Assists / game: 5.12. Average assists per game. Based on 129 of 129 games.
Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 36. Number of games won in this selection. Based on 92 of 92 games.
Losses: 56. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 39.1%. The percentage of games won. Based on 92 of 92 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 1.99. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.41. Average deaths per game. Based on 92 of 92 games.
Assists / game: 4.23. Average assists per game. Based on 92 of 92 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 42. Number of games won in this selection. Based on 96 of 96 games.
Losses: 54. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 43.8%. The percentage of games won. Based on 96 of 96 games.
KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 2.22. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.58. Average deaths per game. Based on 96 of 96 games.
Assists / game: 4.76. Average assists per game. Based on 96 of 96 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 58. Number of games won in this selection. Based on 113 of 113 games.
Losses: 55. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 51.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 2.84. Average kills per game. Based on 113 of 113 games.
Deaths / game: 2.63. Average deaths per game. Based on 113 of 113 games.
Assists / game: 4.65. Average assists per game. Based on 113 of 113 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 42. Number of games won in this selection. Based on 98 of 98 games.
Losses: 56. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 42.9%. The percentage of games won. Based on 98 of 98 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.52. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.51. Average deaths per game. Based on 98 of 98 games.
Assists / game: 3.90. Average assists per game. Based on 98 of 98 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 98 games. Games without the required stats are excluded.
Games: 140. Number of individual games played in this selection. Based on 140 of 140 games.
Wins: 83. Number of games won in this selection. Based on 140 of 140 games.
Losses: 57. Number of games lost in this selection. Based on 140 of 140 games.
Win rate: 59.3%. The percentage of games won. Based on 140 of 140 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 140 of 140 games.
Kills / game: 2.12. Average kills per game. Based on 140 of 140 games.
Deaths / game: 1.60. Average deaths per game. Based on 140 of 140 games.
Assists / game: 3.94. Average assists per game. Based on 140 of 140 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 140 games. Games without the required stats are excluded.
CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 140 of 140 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 140 of 140 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 140 games. Games without the required stats are excluded.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 6. Number of games won in this selection. Based on 20 of 20 games.
Losses: 14. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 30.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Kills / game: 1.85. Average kills per game. Based on 20 of 20 games.
Deaths / game: 2.05. Average deaths per game. Based on 20 of 20 games.
Assists / game: 3.15. Average assists per game. Based on 20 of 20 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #22 · 10 years with recorded achievements
Kiin · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Kiin · 3 recorded Other int. titles. 2025 Mid-Season Invitational 2025; 2024 Mid-Season Invitational 2024; 2025 Esports World Cup 2025.
Kiin · 5 recorded Domestic titles. 2026 LCK Cup 2026; 2026 LCK 2026 Season Playoffs; 2025 LCK 2025 Season Playoffs; 2024 LCK 2024 Spring Playoffs; 2019 KeSPA Cup 2019. Includes verified championship, cup and conference trophies.
Kiin · 11 recorded major honors. All-Pro 1st team: 5; All-Pro 2nd team: 2; All-Pro 3rd team: 1; Esports World Cup MVP: 1; Finals MVP: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-summer. Kiin.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Kiin.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Kiin.
2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-summer. Kiin.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-spring. Kiin.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-summer. Kiin.
2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2025 · LCK · lck-2025-season. Kiin.
2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2025 · LCK · lck-2025-season. Kiin.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Kiin.
2025 · Esports World Cup MVP · 16 points. Esports World Cup MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Esports World Cup MVP · 2025 · International · Esports World Cup 2025. Kiin.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.