Games Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.152
Win rate Win rate: 64.5%. The percentage of games won. Based on 152 of 152 games.64.5%
KDA KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.4.03
Damage / min Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.418
CS / min CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.6.46
Kill participation Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.70.8%
More statistics Totals, economy & laning +
WinsWins: 98. Number of games won in this selection. Based on 152 of 152 games.
LossesLosses: 54. Number of games lost in this selection. Based on 152 of 152 games.
KillsKills: 438. Total kills in games where kills are available. Based on 152 of 152 games.
DeathsDeaths: 446. Total deaths in games where deaths are available. Based on 152 of 152 games.
AssistsAssists: 1,359. Total assists in games where assists are available. Based on 152 of 152 games.
Gold / minGold / min: 366. Total gold gained per minute, averaged across games. Based on 152 of 152 games.
Damage shareDamage share: 15.1%. The player's share of team damage to enemy champions, averaged across games. Based on 152 of 152 games.
Earned gold shareEarned gold share: 18.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 152 of 152 games.
Gold diff @15Gold diff @15: −15. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 152 of 152 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 152 of 152 games.
XP diff @15XP diff @15: −21. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 152 of 152 games.
Vision score / minVision score / min: 1.63. Vision score per minute, averaged across games where the statistic is supported. Based on 152 of 152 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Peanut stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 414 damage per minute. Percentile: 43%. Rank: 37th of 64414
Value: 414 damage per minute. Percentile: 43%. Rank: 37th of 64
Value: 6.41 CS per minute. Percentile: 46%. Rank: 35th of 646.41
Value: 6.41 CS per minute. Percentile: 46%. Rank: 35th of 64
Value: 70.6% kill participation. Percentile: 19%. Rank: 52nd of 6470.6%
Value: 70.6% kill participation. Percentile: 19%. Rank: 52nd of 64
Value: 15.3% damage share. Percentile: 21%. Rank: 51st of 6415.3%
Value: 15.3% damage share. Percentile: 21%. Rank: 51st of 64
Value: −54 gold difference @15. Percentile: 40%. Rank: 28th of 46. LPL data missing · Percentile among 46 players with sufficient data.−54
Value: −54 gold difference @15. Percentile: 40%. Rank: 28th of 46. LPL data missing · Percentile among 46 players with sufficient data.
Value: 1.61 vision score per minute. Percentile: 83%. Rank: 12th of 641.61
Value: 1.61 vision score per minute. Percentile: 83%. Rank: 12th of 64
GD15 · LPL data missing · Percentile among 46 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao27 games
Xin Zhao: 18.9% earned gold share and 16.7% damage share. Means across the same 27 games with both values available; 27 total champion games.17%
?
Sejuani19 games
Sejuani: 17.4% earned gold share and 14.4% damage share. Means across the same 19 games with both values available; 19 total champion games.14%
?
Wukong16 games
Wukong: 19.7% earned gold share and 12.5% damage share. Means across the same 16 games with both values available; 16 total champion games.12%
?
Vi15 games
Vi: 20.1% earned gold share and 14.9% damage share. Means across the same 15 games with both values available; 15 total champion games.15%
?
Maokai11 games
Maokai: 15.8% earned gold share and 14.2% damage share. Means across the same 11 games with both values available; 11 total champion games.14%
?
Jarvan IV10 games
Jarvan IV: 18.9% earned gold share and 14.0% damage share. Means across the same 10 games with both values available; 10 total champion games.14%
?
Nidalee10 games
Nidalee: 22.2% earned gold share and 20.6% damage share. Means across the same 10 games with both values available; 10 total champion games.21%
?
Poppy8 games
Poppy: 16.6% earned gold share and 10.6% damage share. Means across the same 8 games with both values available; 8 total champion games.11%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
152 games
Opponent
WinsLosses
Win rate
GEGen.GGen.G: 13 wins, 25 losses in 38 recorded games, 34.2% win rate. 2025.34%
T1T1T1: 11 wins, 11 losses in 22 recorded games, 50.0% win rate. 2025.50%
KRKT RolsterKT Rolster: 14 wins, 4 losses in 18 recorded games, 77.8% win rate. 2025.78%
DKDplus KiaDplus Kia: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2025.50%
NRNongshim RedForceNongshim RedForce: 12 wins, 0 losses in 12 recorded games, 100.0% win rate. 2025.100%
KDKiwoom DRXKiwoom DRX: 8 wins, 0 losses in 8 recorded games, 100.0% win rate. 2025.100%
KCKarmine CorpKarmine Corp: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2025.71%
CFOCTBC Flying OysterCTBC Flying Oyster: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
152 games
86.0%win rate when ahead at 15 minutes 37 wins from 43 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Peanut’s 2025 performances. Select a point to open its story.
152 plotted games
WinLoss— Median in selection
152 / 152 selected games have both values.Median damage / min: 414
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?27 of 152 games in this selection.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 18. Number of games won in this selection. Based on 27 of 27 games.
Losses: 9. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.55. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
?19 of 152 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?16 of 152 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 12. Number of games won in this selection. Based on 16 of 16 games.
Losses: 4. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 152 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?11 of 152 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 152 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.35. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 94.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 152 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 152 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 152 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 152 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 82.4%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 66.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
217
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
3.08
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
74.3%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
13.9%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−210
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
392
95.4
90 games · 88 peers
2016
Tier 1
CS / min
4.54
86.1
90 games · 102 peers
2016
Tier 1
Kill participation
74.1%
79.2
90 games · 107 peers
2016
Tier 1
Damage share
18.0%
82.8
90 games · 88 peers
2016
Tier 1
Gold diff @15
+140
73.3
90 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
259
23.1
71 games · 109 peers
2017
Tier 1
CS / min
5.01
91.3
71 games · 127 peers
2017
Tier 1
Kill participation
66.9%
27.8
71 games · 127 peers
2017
Tier 1
Damage share
13.2%
13.9
71 games · 109 peers
2017
Tier 1
Gold diff @15
+126
73.8
71 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.92
30.2
71 games · 107 peers
2018
Tier 1
Damage / min
234
59.4
75 games · 139 peers
2018
Tier 1
CS / min
6.02
97.1
75 games · 139 peers
2018
Tier 1
Kill participation
73.5%
71.0
74 games · 139 peers
2018
Tier 1
Damage share
12.6%
60.1
75 games · 139 peers
2018
Tier 1
Gold diff @15
+227
85.5
75 games · 139 peers
2018
Tier 1
Vision / min
2.60
94.9
75 games · 119 peers
2019
Tier 1
Damage / min
167
0.8
85 games · 126 peers
2019
Tier 1
CS / min
5.16
66.4
85 games · 126 peers
2019
Tier 1
Kill participation
67.2%
24.0
83 games · 126 peers
2019
Tier 1
Damage share
10.8%
4.0
85 games · 126 peers
2019
Tier 1
Gold diff @15
−12
45.6
85 games · 126 peers
2019
Tier 1
Vision / min
2.00
81.3
85 games · 108 peers
2020
Tier 1
Damage / min
299
69.7
98 games · 123 peers
2020
Tier 1
CS / min
5.70
78.2
99 games · 125 peers
2020
Tier 1
Kill participation
74.1%
83.9
99 games · 125 peers
2020
Tier 1
Damage share
15.5%
68.0
98 games · 123 peers
2020
Tier 1
Gold diff @15
0
50.8
98 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.63
62.3
98 games · 123 peers
2021
Tier 1
Damage / min
361
69.2
103 games · 121 peers
2021
Tier 1
CS / min
6.82
97.5
103 games · 121 peers
2021
Tier 1
Kill participation
70.1%
48.3
103 games · 121 peers
2021
Tier 1
Damage share
18.6%
70.8
103 games · 121 peers
2021
Tier 1
Gold diff @15
+125
64.1
103 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.81
93.3
103 games · 121 peers
2022
Tier 1
Damage / min
253
21.9
91 games · 115 peers
2022
Tier 1
CS / min
6.34
94.7
91 games · 115 peers
2022
Tier 1
Kill participation
67.4%
24.6
91 games · 115 peers
2022
Tier 1
Damage share
11.8%
4.4
91 games · 115 peers
2022
Tier 1
Gold diff @15
+185
77.4
91 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.58
78.1
91 games · 115 peers
2023
Tier 1
Damage / min
325
58.3
109 games · 104 peers
2023
Tier 1
CS / min
5.88
96.1
109 games · 104 peers
2023
Tier 1
Kill participation
69.1%
13.6
109 games · 104 peers
2023
Tier 1
Damage share
14.6%
45.6
109 games · 104 peers
2023
Tier 1
Gold diff @15
+210
80.7
109 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.72
65.0
109 games · 104 peers
2024
Tier 1
Damage / min
326
27.6
112 games · 106 peers
2024
Tier 1
CS / min
6.13
61.0
112 games · 106 peers
2024
Tier 1
Kill participation
74.6%
68.6
112 games · 106 peers
2024
Tier 1
Damage share
13.3%
16.2
112 games · 106 peers
2024
Tier 1
Gold diff @15
+132
81.0
112 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.76
91.4
112 games · 106 peers
2025
Tier 1
Damage / min
414
42.9
121 games · 64 peers
2025
Tier 1
CS / min
6.41
46.0
121 games · 64 peers
2025
Tier 1
Kill participation
70.6%
19.0
121 games · 64 peers
2025
Tier 1
Damage share
15.3%
20.6
121 games · 64 peers
2025
Tier 1
Gold diff @15
−54
40.0
121 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2025 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Sejuani
117
?Lee Sin
109
?Nidalee
72
?Vi
68
?Graves
67
?Maokai
58
?Elise
55
?Wukong
55
All games
17
109
109
107
100
116
116
107
133
124
152
1,190
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 98. Number of games won in this selection. Based on 152 of 152 games.
Losses: 54. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 64.5%. The percentage of games won. Based on 152 of 152 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 2.88. Average kills per game. Based on 152 of 152 games.
Deaths / game: 2.93. Average deaths per game. Based on 152 of 152 games.
Assists / game: 8.94. Average assists per game. Based on 152 of 152 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 152 of 152 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 84. Number of games won in this selection. Based on 124 of 124 games.
Losses: 40. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 2.08. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.12. Average deaths per game. Based on 124 of 124 games.
Assists / game: 8.68. Average assists per game. Based on 124 of 124 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 346. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 133. Number of individual games played in this selection. Based on 133 of 133 games.
Wins: 95. Number of games won in this selection. Based on 133 of 133 games.
Losses: 38. Number of games lost in this selection. Based on 133 of 133 games.
Win rate: 71.4%. The percentage of games won. Based on 133 of 133 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 133 of 133 games.
Kills / game: 2.59. Average kills per game. Based on 133 of 133 games.
Deaths / game: 1.98. Average deaths per game. Based on 133 of 133 games.
Assists / game: 7.11. Average assists per game. Based on 133 of 133 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 133 of 133 games.
CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 133 of 133 games.
Gold / min: 357. Total gold gained per minute, averaged across games. Based on 133 of 133 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 133 of 133 games.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 81. Number of games won in this selection. Based on 107 of 107 games.
Losses: 26. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.60. Average kills per game. Based on 107 of 107 games.
Deaths / game: 1.80. Average deaths per game. Based on 107 of 107 games.
Assists / game: 6.79. Average assists per game. Based on 107 of 107 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 6.24. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 58. Number of games won in this selection. Based on 116 of 116 games.
Losses: 58. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 2.92. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.26. Average deaths per game. Based on 116 of 116 games.
Assists / game: 5.63. Average assists per game. Based on 116 of 116 games.
Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 58. Number of games won in this selection. Based on 116 of 116 games.
Losses: 58. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 50.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 3.01. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.41. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.50. Average assists per game. Based on 116 of 116 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 48. Number of games won in this selection. Based on 100 of 100 games.
Losses: 52. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 48.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 1.38. Average kills per game. Based on 100 of 100 games.
Deaths / game: 1.99. Average deaths per game. Based on 100 of 100 games.
Assists / game: 5.03. Average assists per game. Based on 100 of 100 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 312. Total gold gained per minute, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 100 games. Games without the required stats are excluded.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 71. Number of games won in this selection. Based on 107 of 107 games.
Losses: 36. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 66.4%. The percentage of games won. Based on 107 of 107 games.
KDA: 5.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 2.10. Average kills per game. Based on 107 of 107 games.
Deaths / game: 1.60. Average deaths per game. Based on 107 of 107 games.
Assists / game: 6.46. Average assists per game. Based on 107 of 107 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 107 games. Games without the required stats are excluded.
CS / min: 5.88. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 107 games. Games without the required stats are excluded.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 74. Number of games won in this selection. Based on 109 of 109 games.
Losses: 35. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 67.9%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.30. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.81. Average deaths per game. Based on 109 of 109 games.
Assists / game: 5.46. Average assists per game. Based on 109 of 109 games.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 109 games. Games without the required stats are excluded.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 79. Number of games won in this selection. Based on 109 of 109 games.
Losses: 30. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 72.5%. The percentage of games won. Based on 109 of 109 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.69. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.97. Average deaths per game. Based on 109 of 109 games.
Assists / game: 7.14. Average assists per game. Based on 109 of 109 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 6. Number of games won in this selection. Based on 17 of 17 games.
Losses: 11. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 1.71. Average kills per game. Based on 17 of 17 games.
Deaths / game: 3.18. Average deaths per game. Based on 17 of 17 games.
Assists / game: 7.12. Average assists per game. Based on 17 of 17 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 17 games. Games without the required stats are excluded.
CS / min: 3.21. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 285. Total gold gained per minute, averaged across games. Based on 13 of 17 games. Games without the required stats are excluded.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-summer. Peanut.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Peanut.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-summer. Peanut.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-spring. Peanut.
2023 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2023 · LCK · lck-2023-summer. Peanut.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-spring. Peanut.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Peanut.
2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2025 · LCK · lck-2025-season. Peanut.
2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2020 · LPL · lpl-2020-spring. Peanut.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.