Games Games: 190. Number of individual games played in this selection. Based on 190 of 190 games.190
Win rate Win rate: 65.3%. The percentage of games won. Based on 190 of 190 games.65.3%
KDA KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 190 of 190 games.4.59
Damage / min Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.264182 / 190 games
CS / min CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.1.04182 / 190 games
Kill participation Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 189 of 190 games. Games without the required stats are excluded.73.3%189 / 190 games
More statistics Totals, economy & laning +
WinsWins: 124. Number of games won in this selection. Based on 190 of 190 games.
LossesLosses: 66. Number of games lost in this selection. Based on 190 of 190 games.
KillsKills: 186. Total kills in games where kills are available. Based on 190 of 190 games.
DeathsDeaths: 549. Total deaths in games where deaths are available. Based on 190 of 190 games.
AssistsAssists: 2,332. Total assists in games where assists are available. Based on 190 of 190 games.
Gold / minGold / min: 276. Total gold gained per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.182 / 190 games
Damage shareDamage share: 8.9%. The player's share of team damage to enemy champions, averaged across games. Based on 190 of 190 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 182 of 190 games. Games without the required stats are excluded.182 / 190 games
Gold diff @15Gold diff @15: +107. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
XP diff @15XP diff @15: +272. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
Vision score / minVision score / min: 4.17. Vision score per minute, averaged across games where the statistic is supported. Based on 182 of 190 games. Games without the required stats are excluded.182 / 190 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Keria stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 252 damage per minute. Percentile: 97%. Rank: 3rd of 67252
Value: 252 damage per minute. Percentile: 97%. Rank: 3rd of 67
Value: 1.06 CS per minute. Percentile: 47%. Rank: 36th of 671.06
Value: 1.06 CS per minute. Percentile: 47%. Rank: 36th of 67
Value: 74.0% kill participation. Percentile: 48%. Rank: 35th of 6774.0%
Value: 74.0% kill participation. Percentile: 48%. Rank: 35th of 67
Value: 8.8% damage share. Percentile: 92%. Rank: 6th of 678.8%
Value: 8.8% damage share. Percentile: 92%. Rank: 6th of 67
Value: +80 gold difference @15. Percentile: 81%. Rank: 12th of 59. Percentile among 59 players with sufficient data.+80
Value: +80 gold difference @15. Percentile: 81%. Rank: 12th of 59. Percentile among 59 players with sufficient data.
Value: 4.21 vision score per minute. Percentile: 48%. Rank: 35th of 674.21
Value: 4.21 vision score per minute. Percentile: 48%. Rank: 35th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 27 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu15 games
Lulu: 9.9% earned gold share and 7.7% damage share. Means across the same 15 games with both values available; 16 total champion games.8%
?
Milio15 games
Milio: 10.1% earned gold share and 6.7% damage share. Means across the same 15 games with both values available; 16 total champion games.7%
?
Bard13 games
Bard: 10.7% earned gold share and 9.9% damage share. Means across the same 13 games with both values available; 15 total champion games.10%
?
Neeko14 games
Neeko: 10.6% earned gold share and 12.9% damage share. Means across the same 14 games with both values available; 14 total champion games.13%
?
Renata Glasc12 games
Renata Glasc: 10.2% earned gold share and 7.0% damage share. Means across the same 12 games with both values available; 14 total champion games.7%
?
Camille13 games
Camille: 12.0% earned gold share and 12.4% damage share. Means across the same 13 games with both values available; 13 total champion games.12%
?
Alistar11 games
Alistar: 9.7% earned gold share and 5.7% damage share. Means across the same 11 games with both values available; 12 total champion games.6%
?
Karma11 games
Karma: 10.9% earned gold share and 11.1% damage share. Means across the same 11 games with both values available; 12 total champion games.11%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
190 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 18 wins, 21 losses in 39 recorded games, 46.2% win rate. 2026.46%
DKDplus KiaDplus Kia: 21 wins, 12 losses in 33 recorded games, 63.6% win rate. 2026.64%
BFBNK FEARXBNK FEARX: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
GEGen.GGen.G: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
KCKarmine CorpKarmine Corp: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
KDKiwoom DRXKiwoom DRX: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
NRNongshim RedForceNongshim RedForce: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
182 games
80.9%win rate when ahead at 15 minutes 55 wins from 68 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Keria’s 2026 performances. Select a point to open its story.
182 plotted games
WinLoss— Median in selection
182 / 190 selected games have both values.Median damage / min: 247
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
27 champions in this selection
27 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 190 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 190 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 9. Number of games won in this selection. Based on 16 of 16 games.
Losses: 7. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 190 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 11. Number of games won in this selection. Based on 15 of 15 games.
Losses: 4. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 190 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 12 of 14 games. Games without the required stats are excluded.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 190 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 190 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 190 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 9.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 190 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 190 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 190 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
1–10 of 27 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 232. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 8.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 8 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
183
86.4
108 games · 119 peers
2020
Tier 1
CS / min
1.31
65.0
108 games · 121 peers
2020
Tier 1
Kill participation
69.5%
76.7
108 games · 121 peers
2020
Tier 1
Damage share
8.9%
74.6
108 games · 119 peers
2020
Tier 1
Gold diff @15
+104
72.9
106 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.59
72.0
106 games · 119 peers
2021
Tier 1
Damage / min
156
66.7
110 games · 121 peers
2021
Tier 1
CS / min
1.53
89.2
110 games · 121 peers
2021
Tier 1
Kill participation
66.7%
45.8
109 games · 121 peers
2021
Tier 1
Damage share
8.1%
65.0
110 games · 121 peers
2021
Tier 1
Gold diff @15
+230
95.1
110 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.53
41.7
110 games · 121 peers
2022
Tier 1
Damage / min
188
92.7
102 games · 111 peers
2022
Tier 1
CS / min
1.31
80.9
102 games · 111 peers
2022
Tier 1
Kill participation
68.4%
35.5
102 games · 111 peers
2022
Tier 1
Damage share
9.0%
88.2
102 games · 111 peers
2022
Tier 1
Gold diff @15
+137
82.2
102 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.62
61.8
102 games · 111 peers
2023
Tier 1
Damage / min
203
90.7
120 games · 109 peers
2023
Tier 1
CS / min
0.96
37.0
120 games · 109 peers
2023
Tier 1
Kill participation
75.7%
75.9
120 games · 109 peers
2023
Tier 1
Damage share
8.9%
84.3
120 games · 109 peers
2023
Tier 1
Gold diff @15
+244
94.3
119 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.16
67.6
120 games · 109 peers
2024
Tier 1
Damage / min
257
95.2
124 games · 105 peers
2024
Tier 1
CS / min
2.17
98.1
124 games · 105 peers
2024
Tier 1
Kill participation
70.8%
35.6
122 games · 105 peers
2024
Tier 1
Damage share
10.4%
99.0
124 games · 105 peers
2024
Tier 1
Gold diff @15
+421
100.0
124 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.21
32.7
124 games · 105 peers
2025
Tier 1
Damage / min
248
100.0
115 games · 63 peers
2025
Tier 1
CS / min
1.08
59.7
115 games · 63 peers
2025
Tier 1
Kill participation
75.6%
56.5
115 games · 63 peers
2025
Tier 1
Damage share
8.9%
98.4
115 games · 63 peers
2025
Tier 1
Gold diff @15
+87
93.2
115 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.76
85.5
115 games · 63 peers
2026
Tier 1
Damage / min
252
97.0
109 games · 67 peers
2026
Tier 1
CS / min
1.06
47.0
109 games · 67 peers
2026
Tier 1
Kill participation
74.0%
48.5
108 games · 67 peers
2026
Tier 1
Damage share
8.8%
92.4
109 games · 67 peers
2026
Tier 1
Gold diff @15
+80
81.0
109 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 62 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2020
2021
2022
2023
2024
2025
2026
Total
?Rakan
73
?Nautilus
72
?Alistar
63
?Renata Glasc
60
?Braum
59
?Leona
59
?Tahm Kench
58
?Thresh
57
All games
1
131
124
144
152
176
169
190
1,087
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 190. Number of individual games played in this selection. Based on 190 of 190 games.
Wins: 124. Number of games won in this selection. Based on 190 of 190 games.
Losses: 66. Number of games lost in this selection. Based on 190 of 190 games.
Win rate: 65.3%. The percentage of games won. Based on 190 of 190 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 190 of 190 games.
Kills / game: 0.98. Average kills per game. Based on 190 of 190 games.
Deaths / game: 2.89. Average deaths per game. Based on 190 of 190 games.
Assists / game: 12.27. Average assists per game. Based on 190 of 190 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.
Gold / min: 276. Total gold gained per minute, averaged across games. Based on 182 of 190 games. Games without the required stats are excluded.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 189 of 190 games. Games without the required stats are excluded.
Games: 169. Number of individual games played in this selection. Based on 169 of 169 games.
Wins: 106. Number of games won in this selection. Based on 169 of 169 games.
Losses: 63. Number of games lost in this selection. Based on 169 of 169 games.
Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games.
Kills / game: 0.86. Average kills per game. Based on 169 of 169 games.
Deaths / game: 2.80. Average deaths per game. Based on 169 of 169 games.
Assists / game: 11.67. Average assists per game. Based on 169 of 169 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 169 of 169 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games.
Games: 176. Number of individual games played in this selection. Based on 176 of 176 games.
Wins: 113. Number of games won in this selection. Based on 176 of 176 games.
Losses: 63. Number of games lost in this selection. Based on 176 of 176 games.
Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games.
Kills / game: 1.06. Average kills per game. Based on 176 of 176 games.
Deaths / game: 2.31. Average deaths per game. Based on 176 of 176 games.
Assists / game: 8.64. Average assists per game. Based on 176 of 176 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games.
CS / min: 2.17. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 176 of 176 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded.
Games: 152. Number of individual games played in this selection. Based on 152 of 152 games.
Wins: 96. Number of games won in this selection. Based on 152 of 152 games.
Losses: 56. Number of games lost in this selection. Based on 152 of 152 games.
Win rate: 63.2%. The percentage of games won. Based on 152 of 152 games.
KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 152 of 152 games.
Kills / game: 0.80. Average kills per game. Based on 152 of 152 games.
Deaths / game: 2.13. Average deaths per game. Based on 152 of 152 games.
Assists / game: 8.97. Average assists per game. Based on 152 of 152 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 152 of 152 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 152 of 152 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 151 of 152 games. Games without the required stats are excluded.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 152 of 152 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 107. Number of games won in this selection. Based on 144 of 144 games.
Losses: 37. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 0.95. Average kills per game. Based on 144 of 144 games.
Deaths / game: 2.16. Average deaths per game. Based on 144 of 144 games.
Assists / game: 9.13. Average assists per game. Based on 144 of 144 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 74. Number of games won in this selection. Based on 124 of 124 games.
Losses: 50. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 59.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.73. Average kills per game. Based on 124 of 124 games.
Deaths / game: 2.44. Average deaths per game. Based on 124 of 124 games.
Assists / game: 7.86. Average assists per game. Based on 124 of 124 games.
Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 1.45. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 242. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded.
Games: 131. Number of individual games played in this selection. Based on 131 of 131 games.
Wins: 82. Number of games won in this selection. Based on 131 of 131 games.
Losses: 49. Number of games lost in this selection. Based on 131 of 131 games.
Win rate: 62.6%. The percentage of games won. Based on 131 of 131 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 131 of 131 games.
Kills / game: 0.85. Average kills per game. Based on 131 of 131 games.
Deaths / game: 2.17. Average deaths per game. Based on 131 of 131 games.
Assists / game: 8.26. Average assists per game. Based on 131 of 131 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 131 of 131 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 131 of 131 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 129 of 131 games. Games without the required stats are excluded.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 131 of 131 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 1.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 6.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 2.12. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 255. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Keria · 3 recorded Other int. titles. 2026 Asian Games 2026; 2024 Esports World Cup 2024; 2023 Asian Games 2022 (played 2023).
Keria · 2 recorded Domestic titles. 2025 KeSPA Cup 2025; 2022 LCK 2022 Spring Playoffs. Includes verified championship, cup and conference trophies.
Keria · 20 recorded major honors. All-Pro 1st team: 7; Position of the Year: 5; All-Pro 2nd team: 3; Regular-season MVP: 2; All-Pro 3rd team: 1; Player of the Split: 1; Young player award: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-spring. Keria.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-summer. Keria.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-spring. Keria.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-summer. Keria.
2022 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-spring. Keria.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Keria.
2023 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-spring. Keria.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-spring. Keria.
2024 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2024 · LCK · lck-2024-summer. Keria.
2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2025 · LCK · lck-2025-season. Keria.
2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2021 · LCK · lck-2021-spring. Keria.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
2025 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2025 · LCK · lck-2025-season. Keria.
season · season · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · All-Pro 1st team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-Pro 1st team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2026 · LCK · lck-2026-season. Keria.
2023 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2023 · LCK · lck-2023-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2024 · LCK · lck-2024-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Support of the Year · 8 points. Support of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Support of the Year · 2022 · LCK · lck-2022-annual. Keria.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.