Games Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.155
Win rate Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games.74.8%
KDA KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games.3.62
Damage / min Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games.518
CS / min CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games.7.81
Kill participation Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games.61.2%
More statistics Totals, economy & laning +
WinsWins: 116. Number of games won in this selection. Based on 155 of 155 games.
LossesLosses: 39. Number of games lost in this selection. Based on 155 of 155 games.
KillsKills: 441. Total kills in games where kills are available. Based on 155 of 155 games.
DeathsDeaths: 404. Total deaths in games where deaths are available. Based on 155 of 155 games.
AssistsAssists: 1,022. Total assists in games where assists are available. Based on 155 of 155 games.
Gold / minGold / min: 395. Total gold gained per minute, averaged across games. Based on 155 of 155 games.
Damage shareDamage share: 24.5%. The player's share of team damage to enemy champions, averaged across games. Based on 155 of 155 games.
Earned gold shareEarned gold share: 21.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 155 of 155 games.
Gold diff @15Gold diff @15: +165. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 155 of 155 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 155 of 155 games.
XP diff @15XP diff @15: +24. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 155 of 155 games.
Vision score / minVision score / min: 1.14. Vision score per minute, averaged across games where the statistic is supported. Based on 155 of 155 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Khan stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 523 damage per minute. Percentile: 93%. Rank: 10th of 125523
Value: 523 damage per minute. Percentile: 93%. Rank: 10th of 125
Value: 7.66 CS per minute. Percentile: 55%. Rank: 57th of 1257.66
Value: 7.66 CS per minute. Percentile: 55%. Rank: 57th of 125
Value: 61.7% kill participation. Percentile: 74%. Rank: 33rd of 12561.7%
Value: 61.7% kill participation. Percentile: 74%. Rank: 33rd of 125
Value: 24.6% damage share. Percentile: 72%. Rank: 36th of 12524.6%
Value: 24.6% damage share. Percentile: 72%. Rank: 36th of 125
Value: +122 gold difference @15. Percentile: 69%. Rank: 34th of 106. Percentile among 106 players with sufficient data.+122
Value: +122 gold difference @15. Percentile: 69%. Rank: 34th of 106. Percentile among 106 players with sufficient data.
Value: 1.11 vision score per minute. Percentile: 85%. Rank: 19th of 1251.11
Value: 1.11 vision score per minute. Percentile: 85%. Rank: 19th of 125
GD15 · Percentile among 106 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 29 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Sion25 games
Sion: 18.8% earned gold share and 20.2% damage share. Means across the same 25 games with both values available; 25 total champion games.20%
?
Gnar20 games
Gnar: 22.7% earned gold share and 26.1% damage share. Means across the same 20 games with both values available; 20 total champion games.26%
?
Jayce15 games
Jayce: 25.2% earned gold share and 36.8% damage share. Means across the same 15 games with both values available; 15 total champion games.37%
?
Ornn12 games
Ornn: 17.3% earned gold share and 17.9% damage share. Means across the same 12 games with both values available; 12 total champion games.18%
?
Gangplank11 games
Gangplank: 25.5% earned gold share and 27.9% damage share. Means across the same 11 games with both values available; 11 total champion games.28%
?
Aatrox7 games
Aatrox: 21.6% earned gold share and 24.5% damage share. Means across the same 7 games with both values available; 7 total champion games.25%
?
Lee Sin7 games
Lee Sin: 23.3% earned gold share and 21.9% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Renekton7 games
Renekton: 20.8% earned gold share and 21.8% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
155 games
Opponent
WinsLosses
Win rate
T1T1T1: 13 wins, 8 losses in 21 recorded games, 61.9% win rate. 2021.62%
HLEHanwha Life EsportsHanwha Life Esports: 14 wins, 3 losses in 17 recorded games, 82.4% win rate. 2021.82%
NRNongshim RedForceNongshim RedForce: 13 wins, 4 losses in 17 recorded games, 76.5% win rate. 2021.76%
GEGen.GGen.G: 10 wins, 3 losses in 13 recorded games, 76.9% win rate. 2021.77%
DSDN SOOPersDN SOOPers: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2021.80%
KRKT RolsterKT Rolster: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2021.60%
MLKMAD Lions KOIMAD Lions KOI: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2021.80%
HBHANJIN BRIONHANJIN BRION: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2021.56%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
155 games
82.6%win rate when ahead at 15 minutes 57 wins from 69 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Khan’s 2021 performances. Select a point to open its story.
155 plotted games
WinLoss— Median in selection
155 / 155 selected games have both values.Median damage / min: 498
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
29 champions in this selection
29 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?25 of 155 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 17. Number of games won in this selection. Based on 25 of 25 games.
Losses: 8. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
?20 of 155 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 14. Number of games won in this selection. Based on 20 of 20 games.
Losses: 6. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?15 of 155 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 13. Number of games won in this selection. Based on 15 of 15 games.
Losses: 2. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 86.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 155 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 11. Number of games won in this selection. Based on 12 of 12 games.
Losses: 1. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 91.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 155 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 155 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 7. Number of games won in this selection. Based on 7 of 7 games.
Losses: 0. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 7.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 155 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 155 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 46.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 155 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 155 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 6.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 29 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 79.6%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 70.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
6.80
38.3
26 games · 48 peers
2014
Tier 1
Kill participation
58.3%
57.4
26 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
5.91
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
62.2%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
523
98.2
47 games · 111 peers
2017
Tier 1
CS / min
9.08
98.4
47 games · 127 peers
2017
Tier 1
Kill participation
64.1%
84.1
47 games · 127 peers
2017
Tier 1
Damage share
25.7%
100.0
47 games · 111 peers
2017
Tier 1
Gold diff @15
+200
81.8
47 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
1.13
99.1
47 games · 110 peers
2018
Tier 1
Damage / min
486
92.9
83 games · 127 peers
2018
Tier 1
CS / min
9.58
99.2
83 games · 127 peers
2018
Tier 1
Kill participation
61.5%
79.2
82 games · 126 peers
2018
Tier 1
Damage share
26.9%
98.4
83 games · 127 peers
2018
Tier 1
Gold diff @15
+240
84.1
83 games · 127 peers
2018
Tier 1
Vision / min
1.40
99.1
83 games · 109 peers
2019
Tier 1
Damage / min
439
80.6
106 games · 130 peers
2019
Tier 1
CS / min
8.71
91.5
106 games · 130 peers
2019
Tier 1
Kill participation
58.9%
72.7
105 games · 129 peers
2019
Tier 1
Damage share
24.8%
82.9
106 games · 130 peers
2019
Tier 1
Gold diff @15
+71
63.3
106 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.14
97.3
106 games · 112 peers
2020
Tier 1
Damage / min
420
59.5
44 games · 127 peers
2020
Tier 1
CS / min
7.27
26.4
44 games · 130 peers
2020
Tier 1
Kill participation
59.5%
57.0
44 games · 129 peers
2020
Tier 1
Damage share
22.2%
46.0
44 games · 127 peers
2020
Tier 1
Gold diff @15
+196
79.4
44 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.08
88.1
44 games · 127 peers
2021
Tier 1
Damage / min
523
92.7
99 games · 125 peers
2021
Tier 1
CS / min
7.66
54.8
99 games · 125 peers
2021
Tier 1
Kill participation
61.7%
74.2
99 games · 125 peers
2021
Tier 1
Damage share
24.6%
71.8
99 games · 125 peers
2021
Tier 1
Gold diff @15
+122
68.6
99 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2021 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
Total
?Jayce
58
?Gnar
45
?Aatrox
41
?Renekton
36
?Sion
32
?Gangplank
30
?Camille
28
?Fiora
28
All games
26
12
32
57
115
145
58
155
600
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 116. Number of games won in this selection. Based on 155 of 155 games.
Losses: 39. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games.
Kills / game: 2.85. Average kills per game. Based on 155 of 155 games.
Deaths / game: 2.61. Average deaths per game. Based on 155 of 155 games.
Assists / game: 6.59. Average assists per game. Based on 155 of 155 games.
Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games.
CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 155 of 155 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 30. Number of games won in this selection. Based on 58 of 58 games.
Losses: 28. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 51.7%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.28. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.67. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.10. Average assists per game. Based on 58 of 58 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 99. Number of games won in this selection. Based on 145 of 145 games.
Losses: 46. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 68.3%. The percentage of games won. Based on 145 of 145 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 2.86. Average kills per game. Based on 145 of 145 games.
Deaths / game: 2.10. Average deaths per game. Based on 145 of 145 games.
Assists / game: 4.50. Average assists per game. Based on 145 of 145 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 145 games. Games without the required stats are excluded.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 140 of 145 games. Games without the required stats are excluded.
Kill participation: 58.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 75. Number of games won in this selection. Based on 115 of 115 games.
Losses: 40. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 65.2%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.57. Average kills per game. Based on 115 of 115 games.
Deaths / game: 1.81. Average deaths per game. Based on 115 of 115 games.
Assists / game: 4.07. Average assists per game. Based on 115 of 115 games.
Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 115 games. Games without the required stats are excluded.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 39. Number of games won in this selection. Based on 57 of 57 games.
Losses: 18. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 68.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 3.30. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.21. Average deaths per game. Based on 57 of 57 games.
Assists / game: 5.58. Average assists per game. Based on 57 of 57 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 16. Number of games won in this selection. Based on 32 of 32 games.
Losses: 16. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 3.03. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.13. Average deaths per game. Based on 32 of 32 games.
Assists / game: 6.06. Average assists per game. Based on 32 of 32 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 32 games. Games without the required stats are excluded.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 19 of 32 games. Games without the required stats are excluded.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 2.67. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.00. Average deaths per game. Based on 12 of 12 games.
Assists / game: 5.17. Average assists per game. Based on 12 of 12 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 11. Number of games won in this selection. Based on 26 of 26 games.
Losses: 15. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.00. Average kills per game. Based on 26 of 26 games.
Deaths / game: 3.42. Average deaths per game. Based on 26 of 26 games.
Assists / game: 6.31. Average assists per game. Based on 26 of 26 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games.
CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 306. Total gold gained per minute, averaged across games. Based on 6 of 26 games. Games without the required stats are excluded.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #47 · 8 years with recorded achievements
Khan · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Khan · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Khan · 7 recorded Domestic titles. 2021 LCK 2021 Spring Playoffs; 2021 LCK 2021 Summer Playoffs; 2020 KeSPA Cup 2020; 2019 LCK 2019 Spring Playoffs; 2019 LCK 2019 Summer Playoffs; 2018 LCK 2018 Spring Playoffs; 2017 LCK 2017 Summer Playoffs. Includes verified championship, cup and conference trophies.
Khan · 6 recorded major honors. Finals MVP: 2; All-Pro 1st team: 1; All-Pro 2nd team: 1; Points-based MVP: 1; Position of the Year: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
2017 · worlds 2017 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-spring. Khan.
2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2021 · LCK · lck-2021-spring. Khan.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Khan.
2018 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2014 · Champions 2014 Spring: No placement points or unavailable event valuation / participation evidence.
↗
2020 · LCK · DAMWON Gaming
Champion
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.