Games Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.22
Win rate Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.45.5%
KDA KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.3.67
Damage / min Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.582
CS / min CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.9.01
Kill participation Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.61.0%
More statistics Totals, economy & laning +
WinsWins: 10. Number of games won in this selection. Based on 22 of 22 games.
LossesLosses: 12. Number of games lost in this selection. Based on 22 of 22 games.
KillsKills: 75. Total kills in games where kills are available. Based on 22 of 22 games.
DeathsDeaths: 39. Total deaths in games where deaths are available. Based on 22 of 22 games.
AssistsAssists: 68. Total assists in games where assists are available. Based on 22 of 22 games.
Gold / minGold / min: 416. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Damage shareDamage share: 25.2%. The player's share of team damage to enemy champions, averaged across games. Based on 22 of 22 games.
Earned gold shareEarned gold share: 25.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 22 of 22 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 22 games.0 / 22 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 22 games.0 / 22 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 22 games.0 / 22 games
Vision score / minVision score / min: 1.45. Vision score per minute, averaged across games where the statistic is supported. Based on 22 of 22 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Prince stands.
2024 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 582 damage per minute. Percentile: 11%. Rank: 91st of 102582
Value: 582 damage per minute. Percentile: 11%. Rank: 91st of 102
Value: 9.01 CS per minute. Percentile: 61%. Rank: 40th of 1029.01
Value: 9.01 CS per minute. Percentile: 61%. Rank: 40th of 102
Value: 61.0% kill participation. Percentile: 2%. Rank: 100th of 10261.0%
Value: 61.0% kill participation. Percentile: 2%. Rank: 100th of 102
Value: 25.2% damage share. Percentile: 15%. Rank: 87th of 10225.2%
Value: 25.2% damage share. Percentile: 15%. Rank: 87th of 102
Value: 1.45 vision score per minute. Percentile: 64%. Rank: 37th of 1021.45
Value: 1.45 vision score per minute. Percentile: 64%. Rank: 37th of 102
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Varus8 games
Varus: 25.5% earned gold share and 24.0% damage share. Means across the same 8 games with both values available; 8 total champion games.24%
?
Jhin5 games
Jhin: 23.3% earned gold share and 21.9% damage share. Means across the same 5 games with both values available; 5 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
22 games
Opponent
WinsLosses
Win rate
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
LGLGD GamingLGD Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2024.67%
NIPNinjas in PyjamasNinjas in Pyjamas: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
RARare AtomRare Atom: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2024.33%
ALAnyone's LegendAnyone's Legend: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
OMGOh My GodOh My God: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
TGThunderTalk GamingThunderTalk Gaming: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
TETop EsportsTop Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Prince’s 2024 performances. Select a point to open its story.
22 plotted games
WinLoss— Median in selection
22 / 22 selected games have both values.Median damage / min: 564
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 22 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 22 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 22 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 33.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 683. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 22 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 22 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
343
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
8.66
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
55.3%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
24.2%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+199
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
505
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
9.22
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
45.8%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
30.1%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−324
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.11
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
455
16.9
74 games · 131 peers
2021
Tier 1
CS / min
9.62
89.2
74 games · 131 peers
2021
Tier 1
Kill participation
60.7%
18.5
74 games · 131 peers
2021
Tier 1
Damage share
24.6%
25.4
74 games · 131 peers
2021
Tier 1
Gold diff @15
−191
34.8
74 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.43
73.6
74 games · 130 peers
2022
Tier 1
Damage / min
606
76.5
58 games · 116 peers
2022
Tier 1
CS / min
10.22
99.1
58 games · 116 peers
2022
Tier 1
Kill participation
70.2%
80.9
58 games · 116 peers
2022
Tier 1
Damage share
29.0%
72.2
58 games · 116 peers
2022
Tier 1
Gold diff @15
+349
87.4
58 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.52
89.6
58 games · 116 peers
2023
Tier 1
Damage / min
597
27.6
48 games · 106 peers
2023
Tier 1
CS / min
9.83
70.5
48 games · 106 peers
2023
Tier 1
Kill participation
65.4%
25.7
47 games · 106 peers
2023
Tier 1
Damage share
27.8%
38.1
48 games · 106 peers
2023
Tier 1
Gold diff @15
+12
53.6
48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.50
84.8
48 games · 106 peers
2024
Tier 1
Damage / min
582
10.9
22 games · 102 peers
2024
Tier 1
CS / min
9.01
61.4
22 games · 102 peers
2024
Tier 1
Kill participation
61.0%
2.0
22 games · 102 peers
2024
Tier 1
Damage share
25.2%
14.9
22 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2024 · All seasons · 21 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
Total
?Aphelios
49
?Ezreal
40
?Varus
28
?Kai'Sa
27
?Kalista
26
?Zeri
20
?Miss Fortune
16
?Jinx
15
All games
6
3
86
74
58
51
22
300
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 10. Number of games won in this selection. Based on 22 of 22 games.
Losses: 12. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 3.41. Average kills per game. Based on 22 of 22 games.
Deaths / game: 1.77. Average deaths per game. Based on 22 of 22 games.
Assists / game: 3.09. Average assists per game. Based on 22 of 22 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 27. Number of games won in this selection. Based on 51 of 51 games.
Losses: 24. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 4.10. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.16. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.37. Average assists per game. Based on 51 of 51 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 452. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 34. Number of games won in this selection. Based on 58 of 58 games.
Losses: 24. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 4.93. Average kills per game. Based on 58 of 58 games.
Deaths / game: 1.78. Average deaths per game. Based on 58 of 58 games.
Assists / game: 4.47. Average assists per game. Based on 58 of 58 games.
Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 472. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 36. Number of games won in this selection. Based on 74 of 74 games.
Losses: 38. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 48.6%. The percentage of games won. Based on 74 of 74 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 3.31. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.05. Average deaths per game. Based on 74 of 74 games.
Assists / game: 3.59. Average assists per game. Based on 74 of 74 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 53. Number of games won in this selection. Based on 86 of 86 games.
Losses: 33. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.76. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.97. Average deaths per game. Based on 86 of 86 games.
Assists / game: 5.14. Average assists per game. Based on 86 of 86 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 0.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 3.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 3.33. Average assists per game. Based on 3 of 3 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 383. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 0. Number of games won in this selection. Based on 6 of 6 games.
Losses: 6. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 0.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 1.00. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 2.33. Average assists per game. Based on 6 of 6 games.
Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Prince.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Prince.