Games Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.118
Win rate Win rate: 46.6%. The percentage of games won. Based on 118 of 118 games.46.6%
KDA KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.2.74
Damage / min Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.257
CS / min CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.1.10
Kill participation Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.70.0%
More statistics Totals, economy & laning +
WinsWins: 55. Number of games won in this selection. Based on 118 of 118 games.
LossesLosses: 63. Number of games lost in this selection. Based on 118 of 118 games.
KillsKills: 101. Total kills in games where kills are available. Based on 118 of 118 games.
DeathsDeaths: 501. Total deaths in games where deaths are available. Based on 118 of 118 games.
AssistsAssists: 1,271. Total assists in games where assists are available. Based on 118 of 118 games.
Gold / minGold / min: 271. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Damage shareDamage share: 8.5%. The player's share of team damage to enemy champions, averaged across games. Based on 118 of 118 games.
Earned gold shareEarned gold share: 10.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 118 of 118 games.
Gold diff @15Gold diff @15: +24. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 118 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 118 games.
XP diff @15XP diff @15: +40. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 118 of 118 games.
Vision score / minVision score / min: 3.92. Vision score per minute, averaged across games where the statistic is supported. Based on 118 of 118 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Lehends stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 244 damage per minute. Percentile: 92%. Rank: 6th of 67244
Value: 244 damage per minute. Percentile: 92%. Rank: 6th of 67
Value: 1.12 CS per minute. Percentile: 64%. Rank: 25th of 671.12
Value: 1.12 CS per minute. Percentile: 64%. Rank: 25th of 67
Value: 70.8% kill participation. Percentile: 14%. Rank: 58th of 6770.8%
Value: 70.8% kill participation. Percentile: 14%. Rank: 58th of 67
Value: 8.3% damage share. Percentile: 83%. Rank: 12th of 678.3%
Value: 8.3% damage share. Percentile: 83%. Rank: 12th of 67
Value: +3 gold difference @15. Percentile: 50%. Rank: 30th of 59. Percentile among 59 players with sufficient data.+3
Value: +3 gold difference @15. Percentile: 50%. Rank: 30th of 59. Percentile among 59 players with sufficient data.
Value: 3.99 vision score per minute. Percentile: 20%. Rank: 54th of 673.99
Value: 3.99 vision score per minute. Percentile: 20%. Rank: 54th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus16 games
Nautilus: 9.6% earned gold share and 5.9% damage share. Means across the same 16 games with both values available; 16 total champion games.6%
?
Neeko16 games
Neeko: 10.9% earned gold share and 14.0% damage share. Means across the same 16 games with both values available; 16 total champion games.14%
?
Leona12 games
Leona: 10.9% earned gold share and 7.1% damage share. Means across the same 12 games with both values available; 12 total champion games.7%
?
Lulu11 games
Lulu: 10.2% earned gold share and 7.9% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Milio10 games
Milio: 10.9% earned gold share and 5.4% damage share. Means across the same 10 games with both values available; 10 total champion games.5%
?
Alistar8 games
Alistar: 9.6% earned gold share and 5.3% damage share. Means across the same 8 games with both values available; 8 total champion games.5%
?
Renata Glasc7 games
Renata Glasc: 11.0% earned gold share and 8.3% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Bard6 games
Bard: 11.0% earned gold share and 8.6% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
118 games
Opponent
WinsLosses
Win rate
DSDN SOOPersDN SOOPers: 10 wins, 10 losses in 20 recorded games, 50.0% win rate. 2026.50%
BFBNK FEARXBNK FEARX: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2026.56%
KDKiwoom DRXKiwoom DRX: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
DKDplus KiaDplus Kia: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2026.33%
HLEHanwha Life EsportsHanwha Life Esports: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
KRKT RolsterKT Rolster: 5 wins, 5 losses in 10 recorded games, 50.0% win rate. 2026.50%
HBHANJIN BRIONHANJIN BRION: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
T1T1T1: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
118 games
75.0%win rate when ahead at 15 minutes 24 wins from 32 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Lehends’s 2026 performances. Select a point to open its story.
118 plotted games
WinLoss— Median in selection
118 / 118 selected games have both values.Median damage / min: 238
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 118 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 1.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?16 of 118 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 6. Number of games won in this selection. Based on 16 of 16 games.
Losses: 10. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 118 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 10. Number of games won in this selection. Based on 12 of 12 games.
Losses: 2. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 118 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 2. Number of games won in this selection. Based on 11 of 11 games.
Losses: 9. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 118 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 6. Number of games won in this selection. Based on 10 of 10 games.
Losses: 4. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 118 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 118 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 118 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 246. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 118 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 118 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 255. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Win rate: 38.2%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
127
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
1.35
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
80.0%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
6.8%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
+309
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
182
88.2
62 games · 128 peers
2018
Tier 1
CS / min
1.71
66.1
62 games · 128 peers
2018
Tier 1
Kill participation
71.8%
73.2
61 games · 128 peers
2018
Tier 1
Damage share
10.7%
96.9
62 games · 128 peers
2018
Tier 1
Gold diff @15
+108
85.0
62 games · 128 peers
2018
Tier 1
Vision / min
2.47
73.5
62 games · 114 peers
2019
Tier 1
Damage / min
164
60.2
88 games · 129 peers
2019
Tier 1
CS / min
1.89
96.1
88 games · 129 peers
2019
Tier 1
Kill participation
67.9%
55.5
87 games · 129 peers
2019
Tier 1
Damage share
9.7%
80.5
88 games · 129 peers
2019
Tier 1
Gold diff @15
+350
97.7
88 games · 129 peers
2019
Tier 1
Vision / min
2.58
86.2
88 games · 110 peers
2020
Tier 1
Damage / min
152
48.3
87 games · 119 peers
2020
Tier 1
CS / min
1.34
69.2
87 games · 121 peers
2020
Tier 1
Kill participation
71.2%
88.3
87 games · 121 peers
2020
Tier 1
Damage share
9.0%
77.1
87 games · 119 peers
2020
Tier 1
Gold diff @15
−114
20.3
87 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.53
61.0
87 games · 119 peers
2021
Tier 1
Damage / min
138
30.0
91 games · 121 peers
2021
Tier 1
CS / min
1.34
69.2
91 games · 121 peers
2021
Tier 1
Kill participation
65.8%
36.7
91 games · 121 peers
2021
Tier 1
Damage share
7.5%
35.0
91 games · 121 peers
2021
Tier 1
Gold diff @15
+63
69.9
91 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.76
80.8
91 games · 121 peers
2022
Tier 1
Damage / min
169
74.5
91 games · 111 peers
2022
Tier 1
CS / min
1.06
40.9
91 games · 111 peers
2022
Tier 1
Kill participation
67.8%
30.9
91 games · 111 peers
2022
Tier 1
Damage share
7.8%
54.5
91 games · 111 peers
2022
Tier 1
Gold diff @15
+30
57.8
91 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.63
67.3
91 games · 111 peers
2023
Tier 1
Damage / min
142
17.6
117 games · 109 peers
2023
Tier 1
CS / min
0.99
44.4
117 games · 109 peers
2023
Tier 1
Kill participation
69.8%
19.4
116 games · 109 peers
2023
Tier 1
Damage share
7.2%
33.3
117 games · 109 peers
2023
Tier 1
Gold diff @15
−81
25.0
117 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.01
40.7
117 games · 109 peers
2024
Tier 1
Damage / min
184
47.1
103 games · 105 peers
2024
Tier 1
CS / min
1.75
83.7
103 games · 105 peers
2024
Tier 1
Kill participation
70.2%
27.9
102 games · 105 peers
2024
Tier 1
Damage share
7.0%
11.5
103 games · 105 peers
2024
Tier 1
Gold diff @15
+130
82.1
103 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.28
37.5
103 games · 105 peers
2025
Tier 1
Damage / min
229
90.3
117 games · 63 peers
2025
Tier 1
CS / min
1.05
46.8
117 games · 63 peers
2025
Tier 1
Kill participation
66.6%
0.0
117 games · 63 peers
2025
Tier 1
Damage share
8.9%
100.0
117 games · 63 peers
2025
Tier 1
Gold diff @15
−33
34.1
117 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.40
11.3
117 games · 63 peers
2026
Tier 1
Damage / min
244
92.4
79 games · 67 peers
2026
Tier 1
CS / min
1.12
63.6
79 games · 67 peers
2026
Tier 1
Kill participation
70.8%
13.6
79 games · 67 peers
2026
Tier 1
Damage share
8.3%
83.3
79 games · 67 peers
2026
Tier 1
Gold diff @15
+3
50.0
79 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
119
?Alistar
95
?Leona
88
?Rakan
65
?Lulu
62
?Tahm Kench
57
?Braum
55
?Shen
51
All games
24
46
96
109
95
95
107
129
135
141
118
1,095
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 55. Number of games won in this selection. Based on 118 of 118 games.
Losses: 63. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 46.6%. The percentage of games won. Based on 118 of 118 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 0.86. Average kills per game. Based on 118 of 118 games.
Deaths / game: 4.25. Average deaths per game. Based on 118 of 118 games.
Assists / game: 10.77. Average assists per game. Based on 118 of 118 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 271. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 141. Number of individual games played in this selection. Based on 141 of 141 games.
Wins: 57. Number of games won in this selection. Based on 141 of 141 games.
Losses: 84. Number of games lost in this selection. Based on 141 of 141 games.
Win rate: 40.4%. The percentage of games won. Based on 141 of 141 games.
KDA: 2.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games.
Kills / game: 0.94. Average kills per game. Based on 141 of 141 games.
Deaths / game: 4.45. Average deaths per game. Based on 141 of 141 games.
Assists / game: 8.41. Average assists per game. Based on 141 of 141 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 141 of 141 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games.
Games: 135. Number of individual games played in this selection. Based on 135 of 135 games.
Wins: 106. Number of games won in this selection. Based on 135 of 135 games.
Losses: 29. Number of games lost in this selection. Based on 135 of 135 games.
Win rate: 78.5%. The percentage of games won. Based on 135 of 135 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 135 of 135 games.
Kills / game: 0.75. Average kills per game. Based on 135 of 135 games.
Deaths / game: 2.80. Average deaths per game. Based on 135 of 135 games.
Assists / game: 10.01. Average assists per game. Based on 135 of 135 games.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 135 of 135 games.
CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 135 of 135 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 135 of 135 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 135 games. Games without the required stats are excluded.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 87. Number of games won in this selection. Based on 129 of 129 games.
Losses: 42. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 67.4%. The percentage of games won. Based on 129 of 129 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 0.45. Average kills per game. Based on 129 of 129 games.
Deaths / game: 2.13. Average deaths per game. Based on 129 of 129 games.
Assists / game: 8.38. Average assists per game. Based on 129 of 129 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 81. Number of games won in this selection. Based on 107 of 107 games.
Losses: 26. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 0.61. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.23. Average deaths per game. Based on 107 of 107 games.
Assists / game: 9.08. Average assists per game. Based on 107 of 107 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 107 of 107 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 42. Number of games won in this selection. Based on 95 of 95 games.
Losses: 53. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 44.2%. The percentage of games won. Based on 95 of 95 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 0.62. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.75. Average deaths per game. Based on 95 of 95 games.
Assists / game: 7.22. Average assists per game. Based on 95 of 95 games.
Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 228. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 30. Number of games won in this selection. Based on 95 of 95 games.
Losses: 65. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 31.6%. The percentage of games won. Based on 95 of 95 games.
KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 0.57. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.68. Average deaths per game. Based on 95 of 95 games.
Assists / game: 6.75. Average assists per game. Based on 95 of 95 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 226. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 77. Number of games won in this selection. Based on 109 of 109 games.
Losses: 32. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 70.6%. The percentage of games won. Based on 109 of 109 games.
KDA: 6.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 0.73. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.39. Average deaths per game. Based on 109 of 109 games.
Assists / game: 8.15. Average assists per game. Based on 109 of 109 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 109 games. Games without the required stats are excluded.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 71. Number of games won in this selection. Based on 96 of 96 games.
Losses: 25. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 74.0%. The percentage of games won. Based on 96 of 96 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 1.21. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.48. Average deaths per game. Based on 96 of 96 games.
Assists / game: 8.41. Average assists per game. Based on 96 of 96 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 1.86. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 273. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 23. Number of games won in this selection. Based on 46 of 46 games.
Losses: 23. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 50.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 0.87. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.61. Average deaths per game. Based on 46 of 46 games.
Assists / game: 7.52. Average assists per game. Based on 46 of 46 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 274. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 18. Number of games won in this selection. Based on 24 of 24 games.
Losses: 6. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 0.54. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games.
Assists / game: 9.21. Average assists per game. Based on 24 of 24 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 1.66. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 284. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #66 · 10 years with recorded achievements
Lehends · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Lehends · 1 recorded Other int. title. 2024 Mid-Season Invitational 2024.
1
Other int.
Lehends · 3 recorded Domestic titles. 2024 LCK 2024 Spring Playoffs; 2022 LCK 2022 Summer Playoffs; 2018 KeSPA Cup 2018. Includes verified championship, cup and conference trophies.
Lehends · 8 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 2; All-Pro 2nd team: 1; Finals MVP: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-spring. Lehends.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-summer. Lehends.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-spring. Lehends.
2023 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-summer. Lehends.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Lehends.
2024 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2024 · LCK · lck-2024-summer. Lehends.
2025 · League of Legends Asia Invitational 2025 · 2 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Finals MVP ↗2024 · International · Gen.G · finals mvp
Split / final honor
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.