Games Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.39
Win rate Win rate: 69.2%. The percentage of games won. Based on 39 of 39 games.69.2%
KDA KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.4.64
Damage / min Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.505
CS / min CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.7.44
Kill participation Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.75.8%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 39 of 39 games.
LossesLosses: 12. Number of games lost in this selection. Based on 39 of 39 games.
KillsKills: 153. Total kills in games where kills are available. Based on 39 of 39 games.
DeathsDeaths: 99. Total deaths in games where deaths are available. Based on 39 of 39 games.
AssistsAssists: 306. Total assists in games where assists are available. Based on 39 of 39 games.
Gold / minGold / min: 418. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Damage shareDamage share: 16.9%. The player's share of team damage to enemy champions, averaged across games. Based on 39 of 39 games.
Earned gold shareEarned gold share: 21.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 39 of 39 games.
Gold diff @15Gold diff @15: +263. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 39 games. Games without the required stats are excluded.33 / 39 games
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 39 games. Games without the required stats are excluded.33 / 39 games
XP diff @15XP diff @15: +344. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 33 of 39 games. Games without the required stats are excluded.33 / 39 games
Vision score / minVision score / min: 1.96. Vision score per minute, averaged across games where the statistic is supported. Based on 39 of 39 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Croco stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 505 damage per minute. Percentile: 92%. Rank: 6th of 62505
Value: 505 damage per minute. Percentile: 92%. Rank: 6th of 62
Value: 7.44 CS per minute. Percentile: 93%. Rank: 5th of 627.44
Value: 7.44 CS per minute. Percentile: 93%. Rank: 5th of 62
Value: 75.8% kill participation. Percentile: 92%. Rank: 6th of 6275.8%
Value: 75.8% kill participation. Percentile: 92%. Rank: 6th of 62
Value: 16.9% damage share. Percentile: 59%. Rank: 26th of 6216.9%
Value: 16.9% damage share. Percentile: 59%. Rank: 26th of 62
Value: +263 gold difference @15. Percentile: 95%. Rank: 4th of 56. Percentile among 56 players with sufficient data.+263
Value: +263 gold difference @15. Percentile: 95%. Rank: 4th of 56. Percentile among 56 players with sufficient data.
Value: 1.96 vision score per minute. Percentile: 93%. Rank: 5th of 621.96
Value: 1.96 vision score per minute. Percentile: 93%. Rank: 5th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao10 games
Xin Zhao: 22.5% earned gold share and 17.9% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
?
Jarvan IV5 games
Jarvan IV: 20.4% earned gold share and 17.1% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
?
Trundle5 games
Trundle: 19.7% earned gold share and 14.1% damage share. Means across the same 5 games with both values available; 5 total champion games.14%
?
Wukong5 games
Wukong: 22.6% earned gold share and 16.3% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
39 games
Opponent
WinsLosses
Win rate
TWTeam WETeam WE: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
LGLGD GamingLGD Gaming: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
UPUltra PrimeUltra Prime: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
OMGOh My GodOh My God: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2026.100%
TGThunderTalk GamingThunderTalk Gaming: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2026.83%
EGEDward GamingEDward Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2026.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
33 games
76.5%win rate when ahead at 15 minutes 13 wins from 17 games
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Croco’s 2026 performances. Select a point to open its story.
33 plotted games
WinLoss— Median in selection
33 / 39 selected games have both values.Median damage / min: 439
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 39 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 88.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games.
KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 561. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
308
27.5
90 games · 121 peers
2021
Tier 1
CS / min
5.61
10.0
90 games · 121 peers
2021
Tier 1
Kill participation
70.4%
56.7
90 games · 121 peers
2021
Tier 1
Damage share
17.3%
47.5
90 games · 121 peers
2021
Tier 1
Gold diff @15
−104
30.1
90 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.58
68.3
90 games · 121 peers
2022
Tier 1
Damage / min
272
37.7
95 games · 115 peers
2022
Tier 1
CS / min
5.51
43.0
95 games · 115 peers
2022
Tier 1
Kill participation
74.4%
89.5
95 games · 115 peers
2022
Tier 1
Damage share
14.5%
51.8
95 games · 115 peers
2022
Tier 1
Gold diff @15
−128
29.0
95 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.48
57.0
95 games · 115 peers
2023
Tier 1
Damage / min
310
40.8
60 games · 104 peers
2023
Tier 1
CS / min
5.06
22.3
60 games · 104 peers
2023
Tier 1
Kill participation
71.6%
44.7
60 games · 104 peers
2023
Tier 1
Damage share
14.7%
49.5
60 games · 104 peers
2023
Tier 1
Gold diff @15
−334
4.8
60 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.62
37.9
60 games · 104 peers
2024
Tier 1
Damage / min
463
78.1
86 games · 106 peers
2024
Tier 1
CS / min
6.59
88.6
86 games · 106 peers
2024
Tier 1
Kill participation
71.9%
40.0
86 games · 106 peers
2024
Tier 1
Damage share
18.3%
82.9
86 games · 106 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.58
56.2
86 games · 106 peers
2025
Tier 1
Damage / min
440
66.7
64 games · 64 peers
2025
Tier 1
CS / min
6.86
79.4
64 games · 64 peers
2025
Tier 1
Kill participation
76.4%
87.3
64 games · 64 peers
2025
Tier 1
Damage share
17.2%
74.6
64 games · 64 peers
2025
Tier 1
Gold diff @15
−52
42.2
64 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.45
34.9
64 games · 64 peers
2026
Tier 1
Damage / min
505
91.8
39 games · 62 peers
2026
Tier 1
CS / min
7.44
93.4
39 games · 62 peers
2026
Tier 1
Kill participation
75.8%
91.8
39 games · 62 peers
2026
Tier 1
Damage share
16.9%
59.0
39 games · 62 peers
2026
Tier 1
Gold diff @15
+263
94.5
33 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
57
?Xin Zhao
51
?Wukong
38
?Trundle
36
?Jarvan IV
32
?Sejuani
31
?Vi
30
?Maokai
25
All games
64
25
97
95
63
86
87
39
556
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 27. Number of games won in this selection. Based on 39 of 39 games.
Losses: 12. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 69.2%. The percentage of games won. Based on 39 of 39 games.
KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.92. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.54. Average deaths per game. Based on 39 of 39 games.
Assists / game: 7.85. Average assists per game. Based on 39 of 39 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 40. Number of games won in this selection. Based on 87 of 87 games.
Losses: 47. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 46.0%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 3.16. Average kills per game. Based on 87 of 87 games.
Deaths / game: 3.22. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.91. Average assists per game. Based on 87 of 87 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 45. Number of games won in this selection. Based on 86 of 86 games.
Losses: 41. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.73. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.69. Average deaths per game. Based on 86 of 86 games.
Assists / game: 7.24. Average assists per game. Based on 86 of 86 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 16. Number of games won in this selection. Based on 63 of 63 games.
Losses: 47. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 25.4%. The percentage of games won. Based on 63 of 63 games.
KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 1.68. Average kills per game. Based on 63 of 63 games.
Deaths / game: 3.22. Average deaths per game. Based on 63 of 63 games.
Assists / game: 4.95. Average assists per game. Based on 63 of 63 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 309. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 95. Number of individual games played in this selection. Based on 95 of 95 games.
Wins: 45. Number of games won in this selection. Based on 95 of 95 games.
Losses: 50. Number of games lost in this selection. Based on 95 of 95 games.
Win rate: 47.4%. The percentage of games won. Based on 95 of 95 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games.
Kills / game: 2.32. Average kills per game. Based on 95 of 95 games.
Deaths / game: 2.73. Average deaths per game. Based on 95 of 95 games.
Assists / game: 5.85. Average assists per game. Based on 95 of 95 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games.
Gold / min: 326. Total gold gained per minute, averaged across games. Based on 95 of 95 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games.
Games: 97. Number of individual games played in this selection. Based on 97 of 97 games.
Wins: 45. Number of games won in this selection. Based on 97 of 97 games.
Losses: 52. Number of games lost in this selection. Based on 97 of 97 games.
Win rate: 46.4%. The percentage of games won. Based on 97 of 97 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games.
Kills / game: 2.16. Average kills per game. Based on 97 of 97 games.
Deaths / game: 2.60. Average deaths per game. Based on 97 of 97 games.
Assists / game: 6.00. Average assists per game. Based on 97 of 97 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 97 of 97 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 12. Number of games won in this selection. Based on 25 of 25 games.
Losses: 13. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 48.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.12. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.48. Average deaths per game. Based on 25 of 25 games.
Assists / game: 6.72. Average assists per game. Based on 25 of 25 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 306. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 31. Number of games won in this selection. Based on 64 of 64 games.
Losses: 33. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 48.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 1.72. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.91. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.64. Average assists per game. Based on 64 of 64 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 312. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 64 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-summer. Croco.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Croco.