Games Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.132
Win rate Win rate: 50.8%. The percentage of games won. Based on 132 of 132 games.50.8%
KDA KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.3.42
Damage / min Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games.199
CS / min CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games.1.08
Kill participation Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 132 games. Games without the required stats are excluded.73.2%130 / 132 games
More statistics Totals, economy & laning +
WinsWins: 67. Number of games won in this selection. Based on 132 of 132 games.
LossesLosses: 65. Number of games lost in this selection. Based on 132 of 132 games.
KillsKills: 98. Total kills in games where kills are available. Based on 132 of 132 games.
DeathsDeaths: 425. Total deaths in games where deaths are available. Based on 132 of 132 games.
AssistsAssists: 1,357. Total assists in games where assists are available. Based on 132 of 132 games.
Gold / minGold / min: 270. Total gold gained per minute, averaged across games. Based on 132 of 132 games.
Damage shareDamage share: 7.6%. The player's share of team damage to enemy champions, averaged across games. Based on 132 of 132 games.
Earned gold shareEarned gold share: 10.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 132 of 132 games.
Gold diff @15Gold diff @15: +25. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 132 games. Games without the required stats are excluded.123 / 132 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 132 games. Games without the required stats are excluded.123 / 132 games
XP diff @15XP diff @15: −175. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 123 of 132 games. Games without the required stats are excluded.123 / 132 games
Vision score / minVision score / min: 4.41. Vision score per minute, averaged across games where the statistic is supported. Based on 132 of 132 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Effort stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 198 damage per minute. Percentile: 36%. Rank: 43rd of 67198
Value: 198 damage per minute. Percentile: 36%. Rank: 43rd of 67
Value: 1.06 CS per minute. Percentile: 45%. Rank: 37th of 671.06
Value: 1.06 CS per minute. Percentile: 45%. Rank: 37th of 67
Value: 74.9% kill participation. Percentile: 59%. Rank: 28th of 6774.9%
Value: 74.9% kill participation. Percentile: 59%. Rank: 28th of 67
Value: 7.7% damage share. Percentile: 35%. Rank: 44th of 677.7%
Value: 7.7% damage share. Percentile: 35%. Rank: 44th of 67
Value: +36 gold difference @15. Percentile: 64%. Rank: 22nd of 59. Percentile among 59 players with sufficient data.+36
Value: +36 gold difference @15. Percentile: 64%. Rank: 22nd of 59. Percentile among 59 players with sufficient data.
Value: 4.47 vision score per minute. Percentile: 85%. Rank: 11th of 674.47
Value: 4.47 vision score per minute. Percentile: 85%. Rank: 11th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus23 games
Nautilus: 10.5% earned gold share and 6.2% damage share. Means across the same 23 games with both values available; 23 total champion games.6%
?
Lulu18 games
Lulu: 10.8% earned gold share and 6.6% damage share. Means across the same 18 games with both values available; 18 total champion games.7%
?
Seraphine15 games
Seraphine: 11.2% earned gold share and 8.9% damage share. Means across the same 15 games with both values available; 15 total champion games.9%
?
Karma12 games
Karma: 11.6% earned gold share and 9.5% damage share. Means across the same 12 games with both values available; 12 total champion games.9%
?
Bard10 games
Bard: 10.9% earned gold share and 8.7% damage share. Means across the same 10 games with both values available; 10 total champion games.9%
?
Alistar9 games
Alistar: 9.9% earned gold share and 5.0% damage share. Means across the same 9 games with both values available; 9 total champion games.5%
?
Milio7 games
Milio: 11.6% earned gold share and 6.7% damage share. Means across the same 7 games with both values available; 7 total champion games.7%
?
Yuumi7 games
Yuumi: 11.4% earned gold share and 9.9% damage share. Means across the same 7 games with both values available; 7 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
132 games
Opponent
WinsLosses
Win rate
DKDplus KiaDplus Kia: 12 wins, 11 losses in 23 recorded games, 52.2% win rate. 2026.52%
GEGen.GGen.G: 3 wins, 13 losses in 16 recorded games, 18.8% win rate. 2026.19%
HBHANJIN BRIONHANJIN BRION: 6 wins, 6 losses in 12 recorded games, 50.0% win rate. 2026.50%
HLEHanwha Life EsportsHanwha Life Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2026.45%
BFBNK FEARXBNK FEARX: 3 wins, 7 losses in 10 recorded games, 30.0% win rate. 2026.30%
T1T1T1: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
KDKiwoom DRXKiwoom DRX: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2026.71%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
123 games
64.1%win rate when ahead at 15 minutes 25 wins from 39 games
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Effort’s 2026 performances. Select a point to open its story.
123 plotted games
WinLoss— Median in selection
123 / 132 selected games have both values.Median damage / min: 179
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?23 of 132 games in this selection.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 10. Number of games won in this selection. Based on 23 of 23 games.
Losses: 13. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
?18 of 132 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 11. Number of games won in this selection. Based on 18 of 18 games.
Losses: 7. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 132 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 132 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 132 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 132 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 3. Number of games won in this selection. Based on 9 of 9 games.
Losses: 6. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 132 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded.
?7 of 132 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 85.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 132 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 132 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 218. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 60.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
130
18.9
64 games · 128 peers
2018
Tier 1
CS / min
1.84
84.3
64 games · 128 peers
2018
Tier 1
Kill participation
71.9%
74.0
64 games · 128 peers
2018
Tier 1
Damage share
7.2%
15.7
64 games · 128 peers
2018
Tier 1
Gold diff @15
−11
47.2
64 games · 128 peers
2018
Tier 1
Vision / min
2.65
92.9
64 games · 114 peers
2019
Tier 1
Damage / min
120
7.0
40 games · 129 peers
2019
Tier 1
CS / min
1.68
79.7
40 games · 129 peers
2019
Tier 1
Kill participation
64.1%
16.4
40 games · 129 peers
2019
Tier 1
Damage share
6.7%
0.8
40 games · 129 peers
2019
Tier 1
Gold diff @15
−9
46.9
40 games · 129 peers
2019
Tier 1
Vision / min
2.73
99.1
40 games · 110 peers
2020
Tier 1
Damage / min
123
8.5
101 games · 119 peers
2020
Tier 1
CS / min
1.35
73.3
101 games · 121 peers
2020
Tier 1
Kill participation
68.8%
69.2
101 games · 121 peers
2020
Tier 1
Damage share
7.0%
8.5
101 games · 119 peers
2020
Tier 1
Gold diff @15
+101
71.2
100 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.96
99.2
101 games · 119 peers
2021
Tier 1
Damage / min
109
0.8
94 games · 121 peers
2021
Tier 1
CS / min
1.12
13.3
94 games · 121 peers
2021
Tier 1
Kill participation
63.2%
17.5
94 games · 121 peers
2021
Tier 1
Damage share
6.2%
1.7
94 games · 121 peers
2021
Tier 1
Gold diff @15
−191
8.7
94 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.78
85.8
94 games · 121 peers
2022
Tier 1
Damage / min
124
6.4
36 games · 111 peers
2022
Tier 1
CS / min
1.49
90.0
36 games · 111 peers
2022
Tier 1
Kill participation
67.3%
28.2
35 games · 111 peers
2022
Tier 1
Damage share
6.7%
10.0
36 games · 111 peers
2022
Tier 1
Gold diff @15
+9
46.7
36 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.63
64.5
36 games · 111 peers
2023
Tier 1
Damage / min
125
0.9
89 games · 109 peers
2023
Tier 1
CS / min
0.96
35.2
89 games · 109 peers
2023
Tier 1
Kill participation
68.5%
12.0
89 games · 109 peers
2023
Tier 1
Damage share
6.9%
24.1
89 games · 109 peers
2023
Tier 1
Gold diff @15
−32
37.5
89 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.27
81.5
89 games · 109 peers
2024
Tier 1
Damage / min
152
—
At least 20 games and 20 valid observations required
2024
Tier 1
CS / min
1.42
—
At least 20 games and 20 valid observations required
2024
Tier 1
Kill participation
84.1%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage share
8.3%
—
At least 20 games and 20 valid observations required
2024
Tier 1
Gold diff @15
−469
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
4.16
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
198
36.4
85 games · 67 peers
2026
Tier 1
CS / min
1.06
45.5
85 games · 67 peers
2026
Tier 1
Kill participation
74.9%
59.1
83 games · 67 peers
2026
Tier 1
Damage share
7.7%
34.8
85 games · 67 peers
2026
Tier 1
Gold diff @15
+36
63.8
85 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2026
Total
?Nautilus
95
?Alistar
67
?Rakan
64
?Leona
52
?Tahm Kench
43
?Braum
38
?Lulu
33
?Karma
29
All games
67
52
110
101
36
91
92
132
681
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 132. Number of individual games played in this selection. Based on 132 of 132 games.
Wins: 67. Number of games won in this selection. Based on 132 of 132 games.
Losses: 65. Number of games lost in this selection. Based on 132 of 132 games.
Win rate: 50.8%. The percentage of games won. Based on 132 of 132 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 132 of 132 games.
Kills / game: 0.74. Average kills per game. Based on 132 of 132 games.
Deaths / game: 3.22. Average deaths per game. Based on 132 of 132 games.
Assists / game: 10.28. Average assists per game. Based on 132 of 132 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 132 of 132 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 132 of 132 games.
Gold / min: 270. Total gold gained per minute, averaged across games. Based on 132 of 132 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 130 of 132 games. Games without the required stats are excluded.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 34. Number of games won in this selection. Based on 92 of 92 games.
Losses: 58. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 37.0%. The percentage of games won. Based on 92 of 92 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 0.42. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.75. Average deaths per game. Based on 92 of 92 games.
Assists / game: 7.70. Average assists per game. Based on 92 of 92 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 92 games. Games without the required stats are excluded.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 30. Number of games won in this selection. Based on 91 of 91 games.
Losses: 61. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 33.0%. The percentage of games won. Based on 91 of 91 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 0.37. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.36. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.79. Average assists per game. Based on 91 of 91 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 10. Number of games won in this selection. Based on 36 of 36 games.
Losses: 26. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Kills / game: 0.61. Average kills per game. Based on 36 of 36 games.
Deaths / game: 3.64. Average deaths per game. Based on 36 of 36 games.
Assists / game: 6.67. Average assists per game. Based on 36 of 36 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Gold / min: 227. Total gold gained per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 36 games. Games without the required stats are excluded.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 45. Number of games won in this selection. Based on 101 of 101 games.
Losses: 56. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 44.6%. The percentage of games won. Based on 101 of 101 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 0.60. Average kills per game. Based on 101 of 101 games.
Deaths / game: 3.41. Average deaths per game. Based on 101 of 101 games.
Assists / game: 6.62. Average assists per game. Based on 101 of 101 games.
Damage / min: 110. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 223. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 71. Number of games won in this selection. Based on 110 of 110 games.
Losses: 39. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 64.5%. The percentage of games won. Based on 110 of 110 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 0.91. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.25. Average deaths per game. Based on 110 of 110 games.
Assists / game: 7.92. Average assists per game. Based on 110 of 110 games.
Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 239. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 40. Number of games won in this selection. Based on 52 of 52 games.
Losses: 12. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 76.9%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 0.38. Average kills per game. Based on 52 of 52 games.
Deaths / game: 1.98. Average deaths per game. Based on 52 of 52 games.
Assists / game: 7.94. Average assists per game. Based on 52 of 52 games.
Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 263. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 34. Number of games won in this selection. Based on 67 of 67 games.
Losses: 33. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 50.7%. The percentage of games won. Based on 67 of 67 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 0.90. Average kills per game. Based on 67 of 67 games.
Deaths / game: 2.28. Average deaths per game. Based on 67 of 67 games.
Assists / game: 6.30. Average assists per game. Based on 67 of 67 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #293 · 10 years with recorded achievements
Effort · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Effort · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Effort · 2 recorded Domestic titles. 2020 LCK 2020 Spring Playoffs; 2019 LCK 2019 Summer Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Effort · 2 recorded major honors. All-Pro 2nd team: 1; All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Korea Regional Finals 2018
STTSK Telecom T1
5
LCK 2018 Spring Playoffs
STTSK Telecom T1
21
LCK 2018 Summer Playoffs
STTSK Telecom T1
38
LCK 2019 Summer Playoffs
STTSK Telecom T1
40
LCK 2020 Regional Finals
T1T1
7
LCK 2020 Spring Playoffs
T1T1
51
LCK 2020 Summer Playoffs
T1T1
43
LCK 2021 Regional Finals
LSLiiv SANDBOX
4
LCK 2021 Spring Playoffs
LSLiiv SANDBOX
40
LCK 2021 Summer Playoffs
LSLiiv SANDBOX
50
LCK 2022 Spring Playoffs
NRNongshim RedForce
14
LCK 2022 Summer Playoffs
NRNongshim RedForce
22
LCK 2023 Spring Playoffs
BRBRION
44
LCK 2023 Summer Playoffs
OBOKSavingsBank BRION
45
LCK 2024 Spring Playoffs
OBOKSavingsBank BRION
14
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2020 · LCK · lck-2020-spring. Effort.
2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Effort.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.