Games Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.183
Win rate Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games.63.9%
KDA KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.3.31
Damage / min Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.671182 / 183 games
CS / min CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.8.86182 / 183 games
Kill participation Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.57.7%182 / 183 games
More statistics Totals, economy & laning +
WinsWins: 117. Number of games won in this selection. Based on 183 of 183 games.
LossesLosses: 66. Number of games lost in this selection. Based on 183 of 183 games.
KillsKills: 675. Total kills in games where kills are available. Based on 183 of 183 games.
DeathsDeaths: 564. Total deaths in games where deaths are available. Based on 183 of 183 games.
AssistsAssists: 1,190. Total assists in games where assists are available. Based on 183 of 183 games.
Gold / minGold / min: 415. Total gold gained per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.182 / 183 games
Damage shareDamage share: 23.0%. The player's share of team damage to enemy champions, averaged across games. Based on 183 of 183 games.
Earned gold shareEarned gold share: 20.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 182 of 183 games. Games without the required stats are excluded.182 / 183 games
Gold diff @15Gold diff @15: −106. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
XP diff @15XP diff @15: −71. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 182 of 182 games.
Vision score / minVision score / min: 1.35. Vision score per minute, averaged across games where the statistic is supported. Based on 182 of 183 games. Games without the required stats are excluded.182 / 183 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Faker stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 654 damage per minute. Percentile: 53%. Rank: 32nd of 67654
Value: 654 damage per minute. Percentile: 53%. Rank: 32nd of 67
Value: 8.94 CS per minute. Percentile: 45%. Rank: 37th of 678.94
Value: 8.94 CS per minute. Percentile: 45%. Rank: 37th of 67
Value: 58.7% kill participation. Percentile: 3%. Rank: 65th of 6758.7%
Value: 58.7% kill participation. Percentile: 3%. Rank: 65th of 67
Value: 22.8% damage share. Percentile: 6%. Rank: 63rd of 6722.8%
Value: 22.8% damage share. Percentile: 6%. Rank: 63rd of 67
Value: −227 gold difference @15. Percentile: 13%. Rank: 54th of 62. Percentile among 62 players with sufficient data.−227
Value: −227 gold difference @15. Percentile: 13%. Rank: 54th of 62. Percentile among 62 players with sufficient data.
Value: 1.39 vision score per minute. Percentile: 74%. Rank: 18th of 671.39
Value: 1.39 vision score per minute. Percentile: 74%. Rank: 18th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ryze25 games
Ryze: 21.1% earned gold share and 23.3% damage share. Means across the same 25 games with both values available; 25 total champion games.23%
?
Anivia19 games
Anivia: 20.7% earned gold share and 22.2% damage share. Means across the same 19 games with both values available; 19 total champion games.22%
?
Orianna18 games
Orianna: 20.9% earned gold share and 24.3% damage share. Means across the same 18 games with both values available; 18 total champion games.24%
?
Azir16 games
Azir: 21.8% earned gold share and 23.8% damage share. Means across the same 16 games with both values available; 16 total champion games.24%
?
Cassiopeia13 games
Cassiopeia: 20.3% earned gold share and 23.3% damage share. Means across the same 13 games with both values available; 14 total champion games.23%
?
Akali13 games
Akali: 21.1% earned gold share and 22.4% damage share. Means across the same 13 games with both values available; 13 total champion games.22%
?
Galio12 games
Galio: 19.5% earned gold share and 19.8% damage share. Means across the same 12 games with both values available; 12 total champion games.20%
?
Taliyah10 games
Taliyah: 20.5% earned gold share and 22.3% damage share. Means across the same 10 games with both values available; 10 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
183 games
Opponent
WinsLosses
Win rate
HLEHanwha Life EsportsHanwha Life Esports: 18 wins, 21 losses in 39 recorded games, 46.2% win rate. 2026.46%
DKDplus KiaDplus Kia: 21 wins, 12 losses in 33 recorded games, 63.6% win rate. 2026.64%
BFBNK FEARXBNK FEARX: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
GEGen.GGen.G: 8 wins, 9 losses in 17 recorded games, 47.1% win rate. 2026.47%
KRKT RolsterKT Rolster: 6 wins, 5 losses in 11 recorded games, 54.5% win rate. 2026.55%
KCKarmine CorpKarmine Corp: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
KDKiwoom DRXKiwoom DRX: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
NRNongshim RedForceNongshim RedForce: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
182 games
81.5%win rate when ahead at 15 minutes 44 wins from 54 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Faker’s 2026 performances. Select a point to open its story.
182 plotted games
WinLoss— Median in selection
182 / 183 selected games have both values.Median damage / min: 659
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?25 of 183 games in this selection.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 16. Number of games won in this selection. Based on 25 of 25 games.
Losses: 9. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
?19 of 183 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 13. Number of games won in this selection. Based on 19 of 19 games.
Losses: 6. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 68.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?18 of 183 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded.
?16 of 183 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 13. Number of games won in this selection. Based on 16 of 16 games.
Losses: 3. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 81.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 183 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 13 of 14 games. Games without the required stats are excluded.
Kill participation: 48.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 183 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 11. Number of games won in this selection. Based on 13 of 13 games.
Losses: 2. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 183 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 183 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 183 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 183 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 69.4%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 45.9%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 7.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games.
1–9 of 9 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
8.44
—
Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
71.6%
70.0
42 games · 41 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.40
74.5
43 games · 48 peers
2014
Tier 1
Kill participation
71.2%
85.4
42 games · 49 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
664
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
9.03
96.3
56 games · 81 peers
2015
Tier 1
Kill participation
70.1%
82.5
56 games · 98 peers
2015
Tier 1
Damage share
32.7%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+395
97.9
55 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
646
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.72
78.5
97 games · 108 peers
2016
Tier 1
Kill participation
69.6%
65.2
96 games · 116 peers
2016
Tier 1
Damage share
29.6%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+132
75.3
97 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
524
43.4
100 games · 107 peers
2017
Tier 1
CS / min
9.36
94.3
100 games · 123 peers
2017
Tier 1
Kill participation
66.5%
43.4
100 games · 123 peers
2017
Tier 1
Damage share
26.3%
18.9
100 games · 107 peers
2017
Tier 1
Gold diff @15
+96
66.0
100 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.58
57.1
100 games · 106 peers
2018
Tier 1
Damage / min
506
57.0
83 games · 136 peers
2018
Tier 1
CS / min
9.95
96.3
83 games · 136 peers
2018
Tier 1
Kill participation
75.4%
96.3
81 games · 136 peers
2018
Tier 1
Damage share
28.0%
71.9
83 games · 136 peers
2018
Tier 1
Gold diff @15
−6
54.1
83 games · 136 peers
2018
Tier 1
Vision / min
1.30
87.3
83 games · 119 peers
2019
Tier 1
Damage / min
449
42.6
105 games · 123 peers
2019
Tier 1
CS / min
9.09
91.8
105 games · 123 peers
2019
Tier 1
Kill participation
60.6%
19.7
104 games · 123 peers
2019
Tier 1
Damage share
25.5%
36.9
105 games · 123 peers
2019
Tier 1
Gold diff @15
+94
65.6
105 games · 123 peers
2019
Tier 1
Vision / min
1.20
88.5
105 games · 105 peers
2020
Tier 1
Damage / min
473
39.3
88 games · 123 peers
2020
Tier 1
CS / min
8.98
90.3
88 games · 125 peers
2020
Tier 1
Kill participation
67.6%
55.3
88 games · 124 peers
2020
Tier 1
Damage share
26.4%
43.4
88 games · 123 peers
2020
Tier 1
Gold diff @15
+213
80.3
87 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.25
94.3
88 games · 124 peers
2021
Tier 1
Damage / min
431
18.5
89 games · 125 peers
2021
Tier 1
CS / min
8.43
58.9
89 games · 125 peers
2021
Tier 1
Kill participation
60.6%
9.7
88 games · 125 peers
2021
Tier 1
Damage share
23.3%
22.6
89 games · 125 peers
2021
Tier 1
Gold diff @15
+208
79.0
89 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.30
93.5
89 games · 125 peers
2022
Tier 1
Damage / min
507
43.5
102 games · 116 peers
2022
Tier 1
CS / min
8.56
54.8
102 games · 116 peers
2022
Tier 1
Kill participation
62.0%
18.3
102 games · 116 peers
2022
Tier 1
Damage share
24.6%
27.8
102 games · 116 peers
2022
Tier 1
Gold diff @15
+69
62.6
102 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.32
93.9
102 games · 116 peers
2023
Tier 1
Damage / min
591
54.3
102 games · 106 peers
2023
Tier 1
CS / min
8.45
45.7
102 games · 106 peers
2023
Tier 1
Kill participation
63.1%
14.3
102 games · 106 peers
2023
Tier 1
Damage share
25.9%
34.3
102 games · 106 peers
2023
Tier 1
Gold diff @15
+35
53.6
101 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.14
41.9
102 games · 106 peers
2024
Tier 1
Damage / min
642
42.0
124 games · 101 peers
2024
Tier 1
CS / min
9.22
73.0
124 games · 101 peers
2024
Tier 1
Kill participation
64.8%
29.0
122 games · 101 peers
2024
Tier 1
Damage share
26.3%
30.0
124 games · 101 peers
2024
Tier 1
Gold diff @15
+62
54.9
124 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.23
56.0
124 games · 101 peers
2025
Tier 1
Damage / min
679
57.8
115 games · 65 peers
2025
Tier 1
CS / min
8.55
57.8
115 games · 65 peers
2025
Tier 1
Kill participation
61.0%
7.8
115 games · 65 peers
2025
Tier 1
Damage share
24.3%
7.8
115 games · 65 peers
2025
Tier 1
Gold diff @15
−126
18.8
115 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.05
26.6
115 games · 65 peers
2026
Tier 1
Damage / min
654
53.0
109 games · 67 peers
2026
Tier 1
CS / min
8.94
45.5
109 games · 67 peers
2026
Tier 1
Kill participation
58.7%
3.0
108 games · 67 peers
2026
Tier 1
Damage share
22.8%
6.1
109 games · 67 peers
2026
Tier 1
Gold diff @15
−227
13.1
109 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2026 · All seasons · 90 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
213
?Orianna
126
?Ryze
117
?Galio
85
?Corki
83
?Ahri
81
?Viktor
75
?Taliyah
74
All games
60
49
78
145
145
99
144
98
103
144
134
176
169
183
1,727
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 183. Number of individual games played in this selection. Based on 183 of 183 games.
Wins: 117. Number of games won in this selection. Based on 183 of 183 games.
Losses: 66. Number of games lost in this selection. Based on 183 of 183 games.
Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games.
Kills / game: 3.69. Average kills per game. Based on 183 of 183 games.
Deaths / game: 3.08. Average deaths per game. Based on 183 of 183 games.
Assists / game: 6.50. Average assists per game. Based on 183 of 183 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 182 of 183 games. Games without the required stats are excluded.
Games: 169. Number of individual games played in this selection. Based on 169 of 169 games.
Wins: 106. Number of games won in this selection. Based on 169 of 169 games.
Losses: 63. Number of games lost in this selection. Based on 169 of 169 games.
Win rate: 62.7%. The percentage of games won. Based on 169 of 169 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 169 of 169 games.
Kills / game: 3.37. Average kills per game. Based on 169 of 169 games.
Deaths / game: 2.43. Average deaths per game. Based on 169 of 169 games.
Assists / game: 7.18. Average assists per game. Based on 169 of 169 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 169 of 169 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 169 of 169 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 169 of 169 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 169 of 169 games.
Games: 176. Number of individual games played in this selection. Based on 176 of 176 games.
Wins: 113. Number of games won in this selection. Based on 176 of 176 games.
Losses: 63. Number of games lost in this selection. Based on 176 of 176 games.
Win rate: 64.2%. The percentage of games won. Based on 176 of 176 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 176 of 176 games.
Kills / game: 3.38. Average kills per game. Based on 176 of 176 games.
Deaths / game: 2.28. Average deaths per game. Based on 176 of 176 games.
Assists / game: 5.44. Average assists per game. Based on 176 of 176 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 176 of 176 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 176 of 176 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 176 of 176 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 174 of 176 games. Games without the required stats are excluded.
Games: 134. Number of individual games played in this selection. Based on 134 of 134 games.
Wins: 92. Number of games won in this selection. Based on 134 of 134 games.
Losses: 42. Number of games lost in this selection. Based on 134 of 134 games.
Win rate: 68.7%. The percentage of games won. Based on 134 of 134 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 134 of 134 games.
Kills / game: 2.69. Average kills per game. Based on 134 of 134 games.
Deaths / game: 2.38. Average deaths per game. Based on 134 of 134 games.
Assists / game: 5.68. Average assists per game. Based on 134 of 134 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 134 of 134 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 134 of 134 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 133 of 134 games. Games without the required stats are excluded.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 134 of 134 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 107. Number of games won in this selection. Based on 144 of 144 games.
Losses: 37. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 74.3%. The percentage of games won. Based on 144 of 144 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 2.99. Average kills per game. Based on 144 of 144 games.
Deaths / game: 2.06. Average deaths per game. Based on 144 of 144 games.
Assists / game: 5.53. Average assists per game. Based on 144 of 144 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 144 of 144 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 144 of 144 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 144 of 144 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 144 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 62. Number of games won in this selection. Based on 103 of 103 games.
Losses: 41. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 2.50. Average kills per game. Based on 103 of 103 games.
Deaths / game: 1.97. Average deaths per game. Based on 103 of 103 games.
Assists / game: 5.20. Average assists per game. Based on 103 of 103 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 60. Number of games won in this selection. Based on 98 of 98 games.
Losses: 38. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 61.2%. The percentage of games won. Based on 98 of 98 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 2.85. Average kills per game. Based on 98 of 98 games.
Deaths / game: 1.65. Average deaths per game. Based on 98 of 98 games.
Assists / game: 5.38. Average assists per game. Based on 98 of 98 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 144. Number of individual games played in this selection. Based on 144 of 144 games.
Wins: 99. Number of games won in this selection. Based on 144 of 144 games.
Losses: 45. Number of games lost in this selection. Based on 144 of 144 games.
Win rate: 68.8%. The percentage of games won. Based on 144 of 144 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 144 games.
Kills / game: 2.88. Average kills per game. Based on 144 of 144 games.
Deaths / game: 1.95. Average deaths per game. Based on 144 of 144 games.
Assists / game: 5.03. Average assists per game. Based on 144 of 144 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 144 games. Games without the required stats are excluded.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 139 of 144 games. Games without the required stats are excluded.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 143 of 144 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 48. Number of games won in this selection. Based on 99 of 99 games.
Losses: 51. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 48.5%. The percentage of games won. Based on 99 of 99 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 2.82. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.98. Average deaths per game. Based on 99 of 99 games.
Assists / game: 4.58. Average assists per game. Based on 99 of 99 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 99 games. Games without the required stats are excluded.
CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 101. Number of games won in this selection. Based on 145 of 145 games.
Losses: 44. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 69.7%. The percentage of games won. Based on 145 of 145 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 3.54. Average kills per game. Based on 145 of 145 games.
Deaths / game: 2.01. Average deaths per game. Based on 145 of 145 games.
Assists / game: 4.77. Average assists per game. Based on 145 of 145 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 142 of 145 games. Games without the required stats are excluded.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 426. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded.
Games: 145. Number of individual games played in this selection. Based on 145 of 145 games.
Wins: 100. Number of games won in this selection. Based on 145 of 145 games.
Losses: 45. Number of games lost in this selection. Based on 145 of 145 games.
Win rate: 69.0%. The percentage of games won. Based on 145 of 145 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games.
Kills / game: 3.83. Average kills per game. Based on 145 of 145 games.
Deaths / game: 2.17. Average deaths per game. Based on 145 of 145 games.
Assists / game: 5.40. Average assists per game. Based on 145 of 145 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 145 of 145 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 145 of 145 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 145 of 145 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 62. Number of games won in this selection. Based on 78 of 78 games.
Losses: 16. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 79.5%. The percentage of games won. Based on 78 of 78 games.
KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 5.44. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.05. Average deaths per game. Based on 78 of 78 games.
Assists / game: 5.87. Average assists per game. Based on 78 of 78 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 78 games. Games without the required stats are excluded.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 29. Number of games won in this selection. Based on 49 of 49 games.
Losses: 20. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 59.2%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 4.59. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.43. Average deaths per game. Based on 49 of 49 games.
Assists / game: 6.31. Average assists per game. Based on 49 of 49 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 49 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 392. Total gold gained per minute, averaged across games. Based on 30 of 49 games. Games without the required stats are excluded.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 47. Number of games won in this selection. Based on 60 of 60 games.
Losses: 13. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 78.3%. The percentage of games won. Based on 60 of 60 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 5.85. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.63. Average deaths per game. Based on 60 of 60 games.
Assists / game: 6.57. Average assists per game. Based on 60 of 60 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 60 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 42 of 60 games. Games without the required stats are excluded.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 9 of 60 games. Games without the required stats are excluded.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Faker · 6 recorded Other int. titles. 2017 Mid-Season Invitational 2017; 2016 Mid-Season Invitational 2016; 2026 Asian Games 2026; 2024 Esports World Cup 2024; 2023 Asian Games 2022 (played 2023); 2016 Intel Extreme Masters Season 10 World Championship.
Faker · 11 recorded Domestic titles. 2025 KeSPA Cup 2025; 2022 LCK 2022 Spring Playoffs; 2020 LCK 2020 Spring Playoffs; 2019 LCK 2019 Spring Playoffs; 2019 LCK 2019 Summer Playoffs; 2017 LCK 2017 Spring Playoffs; 2016 LCK 2016 Spring Playoffs; 2015 Champions 2015 Spring Playoffs; 2015 Champions 2015 Summer Playoffs; 2014 Champions 2014 Winter; 2013 Champions 2013 Summer. Includes verified championship, cup and conference trophies.
Faker · 17 recorded major honors. Points-based MVP: 3; All-Pro 1st team: 2; All-Pro 2nd team: 2; All-Pro 3rd team: 2; Player of the Year: 2; Position of the Year: 2; Esports World Cup MVP: 1; Finals MVP: 1; Mid-Season Invitational MVP: 1; Tournament MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2013 · worlds 2013 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · worlds 2023 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2020 · LCK · lck-2020-spring. Faker.
2022 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2022 · LCK · lck-2022-spring. Faker.
2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2022 · LCK · lck-2022-summer. Faker.
2023 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2023 · LCK · lck-2023-spring. Faker.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Faker.
2025 · All-LCK Third Team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-LCK Third Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2025 · LCK · lck-2025-season. Faker.
2016 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Tournament MVP · 2016 · International · worlds-2016. Faker.
2023 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Player of the Year · 2023 · LCK · lck-2023-annual. Faker.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2015 · Playoffs MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2016 · Mid-Season Invitational MVP · 16 points. MSI MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Esports World Cup MVP · 16 points. Esports World Cup MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Esports World Cup MVP · 2024 · International · Esports World Cup 2024. Faker.
2024 · Player of the Year · 24 points. Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Player of the Year · 2024 · LCK · lck-2024-annual. Faker.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
2013 · Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2014 · Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2023 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2023 · LCK · lck-2023-annual. Faker.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2024 · Mid of the Year · 4 points. Mid of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Mid of the Year · 2024 · LCK · lck-2024-annual. Faker.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2024 · Esports World Cup 2024 · 20 points. Esports World Cup 2024: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · Asian Games 2026 · 15 points. Asian Games 2026: champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Finals MVP ↗2024 · International · T1 · finals mvp
Split / final honor
Source details
Reviewed Worlds 2024 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Tournament MVP ↗2016 · International · SK Telecom T1 · postseason mvp
Split / final honor
Source details
Reviewed Worlds 2016 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.