Where Mlxg stands
2016 · Jungle · Domestic games
Liu Shi-Yu刘世宇
All leagues · All positions
2016 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 118 games without a complete snapshot are excluded.
Explore Mlxg’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 147 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 17. Number of games won in this selection. Based on 26 of 26 games. | Losses: 9. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 65.4%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 26 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 22 of 26 games. Games without the required stats are excluded. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. |
| 22 of 147 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 22 games. Games without the required stats are excluded. | CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 19 of 147 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 11. Number of games won in this selection. Based on 19 of 19 games. | Losses: 8. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 19 games. Games without the required stats are excluded. | CS / min: 3.88. Minions and monsters killed per minute, averaged across games. Based on 17 of 19 games. Games without the required stats are excluded. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 19 of 147 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 19 games. Games without the required stats are excluded. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 16 of 147 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 16 games. Games without the required stats are excluded. | CS / min: 3.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 16 games. Games without the required stats are excluded. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 12 of 147 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 12 games. Games without the required stats are excluded. | CS / min: 4.30. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 147 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 12 games. Games without the required stats are excluded. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 147 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 11 games. Games without the required stats are excluded. | CS / min: 3.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 147 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 6.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 3.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 3 of 147 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 3.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2016 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| Intel Extreme Masters 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LPL 2016 · Spring Playoffs | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LPL 2016 · Spring Promotion | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 3.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LPL 2016 · Spring Season | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 70.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 34 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 20 of 34 games. Games without the required stats are excluded. |
| LPL 2016 · Summer | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. |
| Mid-Season Invitational 2016 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| National Electronic Sports Tournament 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 3.89. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Worlds 2016 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Nov 2016 | National Electronic Sports Tournament 2016 | Royal Never Give UpvsSnake Esports | — | Lee Sin | Loss | 0 / 4 / 3 |
| 19 Nov 2016 | National Electronic Sports Tournament 2016 | Royal Never Give UpvsSnake Esports | — | Rek'Sai | Win | 3 / 0 / 9 |
| 19 Nov 2016 | National Electronic Sports Tournament 2016 | Royal Never Give UpvsSnake Esports | — | Elise | Loss | 1 / 6 / 2 |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming | — | Lee Sin | Loss | 3 / 3 / 3 |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming | — | Olaf | Loss | 1 / 3 / 1 |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming | — | Elise | Win | 4 / 2 / 5 |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming | — | Lee Sin | Loss | 3 / 5 / 11 |
| 15 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ | Lee Sin | Loss | 3 / 5 / 3 |
| 15 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ | Lee Sin | Loss | 0 / 6 / 6 |
| 14 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ | Olaf | Loss | 1 / 4 / 2 |
| 14 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ | Rek'Sai | Win | 1 / 2 / 4 |
| 9 Oct 2016 | Worlds 2016 | Royal Never Give UpvsTSM | Series ↗ | Elise | Win | 3 / 2 / 12 |
| 8 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSamsung Galaxy | Series ↗ | Rek'Sai | Loss | 0 / 3 / 3 |
| 8 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSplyce | Series ↗ | Olaf | Loss | 1 / 3 / 1 |
| 2 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSamsung Galaxy | Series ↗ | Nidalee | Loss | 1 / 3 / 4 |
| 1 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSplyce | Series ↗ | Lee Sin | Win | 5 / 0 / 8 |
| 30 Sept 2016 | Worlds 2016 | Royal Never Give UpvsTSM | Series ↗ | Hecarim | Win | 3 / 1 / 9 |
| 26 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsEDward Gaming | — | Elise | Loss | 1 / 7 / 7 |
| 26 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsEDward Gaming | — | Elise | Loss | 2 / 8 / 9 |
| 26 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsEDward Gaming | — | Gragas | Loss | 0 / 2 / 2 |
| 14 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsI May | — | Hecarim | Win | 5 / 0 / 4 |
| 14 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsI May | — | Rek'Sai | Loss | 1 / 4 / 7 |
| 14 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsI May | — | Gragas | Win | 3 / 5 / 11 |
| 14 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsI May | — | Elise | Loss | 6 / 3 / 2 |
| 14 Aug 2016 | LPL 2016 · Summer | Royal Never Give UpvsI May | — | Hecarim | Win | 5 / 2 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.15 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 74.4% | 81.7 | 85 games · 94 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 409 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 4.48 | 82.2 | 87 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 73.5% | 72.6 | 101 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.4% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 253 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 3.92 | 13.5 | 75 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 71.1% | 81.7 | 78 games · 127 peers |
| 2017 | Tier 1 | Damage share | 13.3% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 231 | 55.8 | 50 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.20 | 65.2 | 50 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.7% | 85.5 | 50 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.9% | 63.0 | 50 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +157 | 76.8 | 50 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.49 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2014–2022 · All seasons · 30 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Rek'Sai | 56 | ||||||
| Gragas | 54 | ||||||
| Elise | 40 | ||||||
| Lee Sin | 40 | ||||||
| Graves | 31 | ||||||
| Sejuani | 30 | ||||||
| Nidalee | 28 | ||||||
| Rengar | 16 | ||||||
| All games | 5 | 103 | 147 | 110 | 78 | 5 | 448 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 1.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 11.20. Average assists per game. Based on 5 of 5 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2018 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 51. Number of games won in this selection. Based on 78 of 78 games. | Losses: 27. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 65.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.67. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.06. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.56. Average assists per game. Based on 78 of 78 games. | Damage / min: 236. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 78 games. Games without the required stats are excluded. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 72. Number of games won in this selection. Based on 110 of 110 games. | Losses: 38. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 65.5%. The percentage of games won. Based on 110 of 110 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.05. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.34. Average deaths per game. Based on 110 of 110 games. | Assists / game: 7.57. Average assists per game. Based on 110 of 110 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 110 games. Games without the required stats are excluded. | CS / min: 3.98. Minions and monsters killed per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 106 of 110 games. Games without the required stats are excluded. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2016 | Games: 147. Number of individual games played in this selection. Based on 147 of 147 games. | Wins: 95. Number of games won in this selection. Based on 147 of 147 games. | Losses: 52. Number of games lost in this selection. Based on 147 of 147 games. | Win rate: 64.6%. The percentage of games won. Based on 147 of 147 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 147 of 147 games. | Kills / game: 3.48. Average kills per game. Based on 147 of 147 games. | Deaths / game: 2.54. Average deaths per game. Based on 147 of 147 games. | Assists / game: 8.14. Average assists per game. Based on 147 of 147 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 147 games. Games without the required stats are excluded. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 133 of 147 games. Games without the required stats are excluded. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 107 of 147 games. Games without the required stats are excluded. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 147 games. Games without the required stats are excluded. |
| 2015 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 46. Number of games won in this selection. Based on 103 of 103 games. | Losses: 57. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 44.7%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 103 games. Games without the required stats are excluded. | Kills / game: 2.55. Average kills per game. Based on 103 of 103 games. | Deaths / game: 3.13. Average deaths per game. Based on 102 of 103 games. Games without the required stats are excluded. | Assists / game: 8.43. Average assists per game. Based on 102 of 103 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | CS / min: 3.13. Minions and monsters killed per minute, averaged across games. Based on 48 of 103 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 103 games. Games without the required stats are excluded. |
| 2014 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 5.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 10.00. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 3.31. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2016 | Position of the Year | LPL 2016 · Annual awards | Annual honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic
1 Domestic · 1 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 45 |
| LPL 2016 Summer Playoffs | Royal Never Give Up | 48 |
| LPL 2017 Spring Playoffs | Royal Never Give Up | 37 |
| LPL 2017 Summer Playoffs | Royal Never Give Up | 41 |
| LPL 2018 Spring Playoffs | Royal Never Give Up | 32 |
| LPL 2018 Summer Playoffs | Royal Never Give Up | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2016 · LPL 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2018 · LPL 2018 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2017 · LPL · lpl-2017-annual. Mlxg.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Jungle of the Year · 8 points. Jungle of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Jungle of the Year · 2016 · LPL · lpl-2016-annual. Mlxg.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 5 points. Demacia Cup 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Championship 2017: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
2018 · Demacia Cup 2018 Winter: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Royal Never Give Up | Champion | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20182018 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 3 games played.
|
| worlds 20172017 · worlds · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Intel Extreme Masters Season 10 World Championship2016 · International · Royal Never Give Up | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| worlds 20162016 · worlds · Royal Never Give Up | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
14 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · Huya LML | Places 21–22 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 5 games played.
|
| Demacia Cup 2018 Winter2018 · LPL · Royal Never Give Up | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LPL 2018 Spring Playoffs2018 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Jungle of the Yearsource ↗2017 · LPL · Royal Never Give Up · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 37 games played. Selection: unknown.
|
| Jungle of the Yearsource ↗2016 · LPL · Royal Never Give Up · position of year | jungle | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 45 games played. Selection: unknown. |
| LPL 2018 Summer Playoffs2018 · LPL · Royal Never Give Up |
| Champion |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| Demacia Championship 20172017 · LPL · Royal Never Give Up | Places 9–15 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 2 games played.
|
| Demacia Cup 20172017 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2017 Spring Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| Demacia Cup 20162016 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 14 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| LPL 2016 Summer Playoffs2016 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team King | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Royal Never Give Up | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team King | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.