League of Legends
Season 2016
Cumulative records are published once a phase is complete. Completed phases shown: Knockout stage. Game and series records appear on each match.
| Faker | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Wolf | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Duke | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| Bang | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 70.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| CuVee | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Ambition | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Ruler | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Crown | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| Peanut | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 3.96. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Kuro | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Smeb | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| GorillA | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| PraY | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| CoreJJ | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Jankos | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 296. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 3.93. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Odoamne | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Ryu | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Vander | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| FORG1VEN | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 7.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.09. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Meiko | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 78.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Clearlove | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Deft | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| Xiaohu | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Likkrit | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Onesh0tiq | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Date | Competition | Matchup | Series |
|---|---|---|---|
| 30 Oct 2016 | Worlds 2016 | Samsung GalaxyvsSK Telecom T1 | Series ↗ |
| 30 Oct 2016 | Worlds 2016 | SK Telecom T1vsSamsung Galaxy | Series ↗ |
| 30 Oct 2016 | Worlds 2016 | Samsung GalaxyvsSK Telecom T1 | Series ↗ |
| 30 Oct 2016 | Worlds 2016 | SK Telecom T1vsSamsung Galaxy | Series ↗ |
| 29 Oct 2016 | Worlds 2016 | Samsung GalaxyvsSK Telecom T1 | Series ↗ |
| 23 Oct 2016 | Worlds 2016 | Samsung GalaxyvsH2k-Gaming | Series ↗ |
| 22 Oct 2016 | Worlds 2016 | H2k-GamingvsSamsung Galaxy | Series ↗ |
| 22 Oct 2016 | Worlds 2016 | Samsung GalaxyvsH2k-Gaming | Series ↗ |
| 22 Oct 2016 | Worlds 2016 | ROX TigersvsSK Telecom T1 | Series ↗ |
| 22 Oct 2016 | Worlds 2016 | SK Telecom T1vsROX Tigers | Series ↗ |
| 22 Oct 2016 | Worlds 2016 | ROX TigersvsSK Telecom T1 | Series ↗ |
| 21 Oct 2016 | Worlds 2016 | SK Telecom T1vsROX Tigers | Series ↗ |
| 21 Oct 2016 | Worlds 2016 | ROX TigersvsSK Telecom T1 | Series ↗ |
| 16 Oct 2016 | Worlds 2016 | H2k-GamingvsAlbus NoX Luna | Series ↗ |
| 16 Oct 2016 | Worlds 2016 | Albus NoX LunavsH2k-Gaming | Series ↗ |
| 16 Oct 2016 | Worlds 2016 | H2k-GamingvsAlbus NoX Luna | Series ↗ |
| 16 Oct 2016 | Worlds 2016 | EDward GamingvsROX Tigers | Series ↗ |
| 15 Oct 2016 | Worlds 2016 | ROX TigersvsEDward Gaming | Series ↗ |
| 15 Oct 2016 | Worlds 2016 | EDward GamingvsROX Tigers | Series ↗ |
| 15 Oct 2016 | Worlds 2016 | ROX TigersvsEDward Gaming | Series ↗ |
| 15 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ |
| 15 Oct 2016 | Worlds 2016 | SK Telecom T1vsRoyal Never Give Up | Series ↗ |
| 14 Oct 2016 | Worlds 2016 | Royal Never Give UpvsSK Telecom T1 | Series ↗ |
| 14 Oct 2016 | Worlds 2016 | SK Telecom T1vsRoyal Never Give Up | Series ↗ |
| 14 Oct 2016 | Worlds 2016 | Samsung GalaxyvsCloud9 | Series ↗ |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗