Games Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.65
Win rate Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games.52.3%
KDA KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.2.39
Damage / min Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.165
CS / min CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.5.33
Kill participation Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.67.7%
More statistics Totals, economy & laning +
WinsWins: 34. Number of games won in this selection. Based on 65 of 65 games.
LossesLosses: 31. Number of games lost in this selection. Based on 65 of 65 games.
KillsKills: 75. Total kills in games where kills are available. Based on 65 of 65 games.
DeathsDeaths: 148. Total deaths in games where deaths are available. Based on 65 of 65 games.
AssistsAssists: 279. Total assists in games where assists are available. Based on 65 of 65 games.
Gold / minGold / min: 313. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Damage shareDamage share: 9.6%. The player's share of team damage to enemy champions, averaged across games. Based on 65 of 65 games.
Earned gold shareEarned gold share: 16.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 65 of 65 games.
Gold diff @15Gold diff @15: +27. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
XP diff @15XP diff @15: +157. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 65 of 65 games.
Vision score / minVision score / min: 2.04. Vision score per minute, averaged across games where the statistic is supported. Based on 65 of 65 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Ambition stands.
2018 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 161 damage per minute. Percentile: 1%. Rank: 138th of 139161
Value: 161 damage per minute. Percentile: 1%. Rank: 138th of 139
Value: 5.35 CS per minute. Percentile: 77%. Rank: 33rd of 1395.35
Value: 5.35 CS per minute. Percentile: 77%. Rank: 33rd of 139
Value: 66.8% kill participation. Percentile: 11%. Rank: 124th of 13966.8%
Value: 66.8% kill participation. Percentile: 11%. Rank: 124th of 139
Value: 9.4% damage share. Percentile: 3%. Rank: 135th of 1399.4%
Value: 9.4% damage share. Percentile: 3%. Rank: 135th of 139
Value: 2.02 vision score per minute. Percentile: 47%. Rank: 64th of 1192.02
Value: 2.02 vision score per minute. Percentile: 47%. Rank: 64th of 119
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Sejuani20 games
Sejuani: 16.2% earned gold share and 10.3% damage share. Means across the same 20 games with both values available; 20 total champion games.10%
?
Trundle11 games
Trundle: 16.3% earned gold share and 7.3% damage share. Means across the same 11 games with both values available; 11 total champion games.7%
?
Skarner7 games
Skarner: 16.3% earned gold share and 6.4% damage share. Means across the same 7 games with both values available; 7 total champion games.6%
?
Jarvan IV6 games
Jarvan IV: 16.8% earned gold share and 9.8% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Zac5 games
Zac: 15.1% earned gold share and 9.6% damage share. Means across the same 5 games with both values available; 5 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
65 games
Opponent
WinsLosses
Win rate
DSDN SOOPersDN SOOPers: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2018.22%
KRKT RolsterKT Rolster: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2018.33%
STTSK Telecom T1SK Telecom T1: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2018.22%
JAGJin Air Green WingsJin Air Green Wings: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2018.75%
BObbq Oliversbbq Olivers: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2018.71%
KDKingzone DragonXKingzone DragonX: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2018.71%
MVMVPMVP: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2018.83%
GRGriffinGriffin: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2018.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
65 games
66.7%win rate when ahead at 15 minutes 16 wins from 24 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ambition’s 2018 performances. Select a point to open its story.
65 plotted games
WinLoss— Median in selection
65 / 65 selected games have both values.Median damage / min: 157
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 65 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 12. Number of games won in this selection. Based on 20 of 20 games.
Losses: 8. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?11 of 65 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 65 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 65 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 65 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 65 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 65 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 23.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 65 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 65 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 65 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 221. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 50.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
240
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.36
76.9
87 games · 79 peers
2015
Tier 1
Kill participation
72.7%
71.0
87 games · 94 peers
2015
Tier 1
Damage share
12.6%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+171
80.0
87 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
367
83.9
98 games · 88 peers
2016
Tier 1
CS / min
4.87
94.1
98 games · 102 peers
2016
Tier 1
Kill participation
70.4%
47.2
94 games · 107 peers
2016
Tier 1
Damage share
18.5%
87.4
98 games · 88 peers
2016
Tier 1
Gold diff @15
+147
74.4
98 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
267
33.3
57 games · 109 peers
2017
Tier 1
CS / min
5.23
96.8
57 games · 127 peers
2017
Tier 1
Kill participation
65.3%
20.6
56 games · 127 peers
2017
Tier 1
Damage share
13.5%
16.7
57 games · 109 peers
2017
Tier 1
Gold diff @15
+61
60.7
57 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2018 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
Total
?Rek'Sai
66
?Gragas
57
?Elise
34
?Sejuani
33
?Lee Sin
27
?Kha'Zix
26
?Nidalee
23
?Graves
21
All games
43
71
48
90
126
89
65
532
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 34. Number of games won in this selection. Based on 65 of 65 games.
Losses: 31. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 52.3%. The percentage of games won. Based on 65 of 65 games.
KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 1.15. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.28. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.29. Average assists per game. Based on 65 of 65 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 313. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 63. Number of games won in this selection. Based on 89 of 89 games.
Losses: 26. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 70.8%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 1.99. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.13. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.03. Average assists per game. Based on 89 of 89 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded.
CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 355. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded.
Games: 126. Number of individual games played in this selection. Based on 126 of 126 games.
Wins: 73. Number of games won in this selection. Based on 126 of 126 games.
Losses: 53. Number of games lost in this selection. Based on 126 of 126 games.
Win rate: 57.9%. The percentage of games won. Based on 126 of 126 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 126 of 126 games.
Kills / game: 1.93. Average kills per game. Based on 126 of 126 games.
Deaths / game: 2.31. Average deaths per game. Based on 126 of 126 games.
Assists / game: 5.55. Average assists per game. Based on 126 of 126 games.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 126 of 126 games.
CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 126 of 126 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 126 of 126 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 126 games. Games without the required stats are excluded.
Games: 90. Number of individual games played in this selection. Based on 90 of 90 games.
Wins: 52. Number of games won in this selection. Based on 90 of 90 games.
Losses: 38. Number of games lost in this selection. Based on 90 of 90 games.
Win rate: 57.8%. The percentage of games won. Based on 90 of 90 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games.
Kills / game: 2.08. Average kills per game. Based on 90 of 90 games.
Deaths / game: 2.58. Average deaths per game. Based on 90 of 90 games.
Assists / game: 7.92. Average assists per game. Based on 90 of 90 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games.
CS / min: 3.39. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games.
Gold / min: 305. Total gold gained per minute, averaged across games. Based on 90 of 90 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 24. Number of games won in this selection. Based on 48 of 48 games.
Losses: 24. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.92. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.71. Average deaths per game. Based on 48 of 48 games.
Assists / game: 5.35. Average assists per game. Based on 48 of 48 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games.
CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 22 of 48 games. Games without the required stats are excluded.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 42. Number of games won in this selection. Based on 71 of 71 games.
Losses: 29. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 59.2%. The percentage of games won. Based on 71 of 71 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 4.15. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.39. Average deaths per game. Based on 71 of 71 games.
Assists / game: 6.48. Average assists per game. Based on 71 of 71 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 68 of 71 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 71 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 32. Number of games won in this selection. Based on 43 of 43 games.
Losses: 11. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 74.4%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.67. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.86. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.51. Average assists per game. Based on 43 of 43 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 17 of 43 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.