Games Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.1
Win rate Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.0.0%
KDA KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.1.80
Damage / min Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.214
CS / min CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.4.84
Kill participation Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.90.0%
More statistics Totals, economy & laning +
WinsWins: 0. Number of games won in this selection. Based on 1 of 1 games.
LossesLosses: 1. Number of games lost in this selection. Based on 1 of 1 games.
KillsKills: 2. Total kills in games where kills are available. Based on 1 of 1 games.
DeathsDeaths: 5. Total deaths in games where deaths are available. Based on 1 of 1 games.
AssistsAssists: 7. Total assists in games where assists are available. Based on 1 of 1 games.
Gold / minGold / min: 308. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Damage shareDamage share: 16.4%. The player's share of team damage to enemy champions, averaged across games. Based on 1 of 1 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Clearlove stands.
2021 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 214 damage per minute. Percentile: —. Rank: —214
Value: 214 damage per minute. Percentile: —. Rank: —
Value: 4.84 CS per minute. Percentile: —. Rank: —4.84
Value: 1.18 vision score per minute. Percentile: —. Rank: —1.18
Value: 1.18 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 1 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
1 games
Opponent
WinsLosses
Win rate
TWTeam WETeam WE: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2021.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Clearlove’s 2021 performances. Select a point to open its story.
1 plotted games
WinLoss— Median in selection
1 / 1 selected games have both values.Median damage / min: 214
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
1 champions in this selection
1 champion
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 1 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2012–2021 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2021
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
3.62
—
Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
72.6%
89.5
57 games · 39 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
3.32
63.3
73 games · 50 peers
2014
Tier 1
Kill participation
72.9%
91.8
73 games · 50 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
3.46
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
72.2%
68.8
97 games · 94 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
327
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
4.56
87.1
68 games · 102 peers
2016
Tier 1
Kill participation
69.2%
29.2
80 games · 107 peers
2016
Tier 1
Damage share
14.2%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
246
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.12
27.8
44 games · 127 peers
2017
Tier 1
Kill participation
69.7%
65.1
51 games · 127 peers
2017
Tier 1
Damage share
11.9%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
212
37.7
32 games · 139 peers
2018
Tier 1
CS / min
4.65
15.2
31 games · 139 peers
2018
Tier 1
Kill participation
71.0%
42.8
32 games · 139 peers
2018
Tier 1
Damage share
12.0%
44.2
32 games · 139 peers
2018
Tier 1
Gold diff @15
−168
22.5
32 games · 139 peers
2018
Tier 1
Vision / min
1.55
6.8
26 games · 119 peers
2019
Tier 1
Damage / min
178
3.2
24 games · 126 peers
2019
Tier 1
CS / min
4.42
8.8
24 games · 126 peers
2019
Tier 1
Kill participation
67.4%
25.6
24 games · 126 peers
2019
Tier 1
Damage share
9.6%
0.0
24 games · 126 peers
2019
Tier 1
Gold diff @15
−226
14.4
24 games · 126 peers
2019
Tier 1
Vision / min
1.93
79.4
24 games · 108 peers
2021
Tier 1
Damage / min
214
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
4.84
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
90.0%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
16.4%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.18
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 17.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 1 of 1 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
Vision score / minVision score / min: 1.18. Vision score per minute, averaged across games where the statistic is supported. Based on 1 of 1 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2021 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2021
Total
?Rek'Sai
72
?Jarvan IV
55
?Lee Sin
50
?Gragas
48
?Kha'Zix
38
?Evelynn
37
?Nunu & Willump
31
?Sejuani
30
All games
7
57
88
155
108
64
39
24
1
543
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 2.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 5.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 7.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 90.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 16. Number of games won in this selection. Based on 24 of 24 games.
Losses: 8. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 1.42. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.29. Average deaths per game. Based on 24 of 24 games.
Assists / game: 7.17. Average assists per game. Based on 24 of 24 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 301. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 25. Number of games won in this selection. Based on 39 of 39 games.
Losses: 14. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 64.1%. The percentage of games won. Based on 39 of 39 games.
KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 2.08. Average kills per game. Based on 39 of 39 games.
Deaths / game: 1.90. Average deaths per game. Based on 39 of 39 games.
Assists / game: 6.92. Average assists per game. Based on 39 of 39 games.
Damage / min: 206. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 38. Number of games won in this selection. Based on 64 of 64 games.
Losses: 26. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 59.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 5.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.80. Average kills per game. Based on 64 of 64 games.
Deaths / game: 1.95. Average deaths per game. Based on 64 of 64 games.
Assists / game: 6.98. Average assists per game. Based on 64 of 64 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 64 games. Games without the required stats are excluded.
CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 57 of 64 games. Games without the required stats are excluded.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 56 of 64 games. Games without the required stats are excluded.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 83. Number of games won in this selection. Based on 108 of 108 games.
Losses: 25. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 76.9%. The percentage of games won. Based on 108 of 108 games.
KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 108 games. Games without the required stats are excluded.
Kills / game: 3.84. Average kills per game. Based on 108 of 108 games.
Deaths / game: 1.57. Average deaths per game. Based on 107 of 108 games. Games without the required stats are excluded.
Assists / game: 8.26. Average assists per game. Based on 108 of 108 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 108 games. Games without the required stats are excluded.
CS / min: 4.56. Minions and monsters killed per minute, averaged across games. Based on 95 of 108 games. Games without the required stats are excluded.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 86 of 108 games. Games without the required stats are excluded.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 108 games. Games without the required stats are excluded.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 118. Number of games won in this selection. Based on 155 of 155 games.
Losses: 37. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 76.1%. The percentage of games won. Based on 155 of 155 games.
KDA: 7.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 144 of 155 games. Games without the required stats are excluded.
Kills / game: 3.23. Average kills per game. Based on 155 of 155 games.
Deaths / game: 1.69. Average deaths per game. Based on 154 of 155 games. Games without the required stats are excluded.
Assists / game: 10.42. Average assists per game. Based on 144 of 155 games. Games without the required stats are excluded.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded.
CS / min: 3.34. Minions and monsters killed per minute, averaged across games. Based on 82 of 155 games. Games without the required stats are excluded.
Gold / min: 331. Total gold gained per minute, averaged across games. Based on 22 of 155 games. Games without the required stats are excluded.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 155 games. Games without the required stats are excluded.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 61. Number of games won in this selection. Based on 88 of 88 games.
Losses: 27. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 69.3%. The percentage of games won. Based on 88 of 88 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 3.42. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.44. Average deaths per game. Based on 88 of 88 games.
Assists / game: 8.94. Average assists per game. Based on 88 of 88 games.
Damage / min: 301. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 88 games. Games without the required stats are excluded.
CS / min: 3.33. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 311. Total gold gained per minute, averaged across games. Based on 12 of 88 games. Games without the required stats are excluded.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 35. Number of games won in this selection. Based on 57 of 57 games.
Losses: 22. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.82. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.47. Average deaths per game. Based on 57 of 57 games.
Assists / game: 10.25. Average assists per game. Based on 57 of 57 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 57 games.
CS / min: 3.62. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 57 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Kills / game: 2.57. Average kills per game. Based on 7 of 7 games.
Deaths / game: 2.43. Average deaths per game. Based on 7 of 7 games.
Assists / game: 11.71. Average assists per game. Based on 7 of 7 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 7 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–9 of 9 rows
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #38 · 8 years with recorded achievements
Clearlove · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Clearlove · 3 recorded Other int. titles. 2015 Mid-Season Invitational 2015; 2013 Intel Extreme Masters Season 8 Shanghai; 2012 IPL 5.
Clearlove · 11 recorded Domestic titles. 2021 LPL 2021 Summer Playoffs; 2017 LPL 2017 Summer Playoffs; 2016 Demacia Cup 2016; 2016 LPL 2016 Summer Playoffs; 2015 Demacia Cup 2015 Grand Finals; 2015 Demacia Cup 2015 Spring; 2015 Demacia Cup 2015 Summer; 2015 LPL 2015 Spring Playoffs; 2014 Demacia Cup Season 2; 2014 LPL 2014 Spring Playoffs; 2014 LPL 2014 Summer Playoffs. Includes verified championship, cup and conference trophies.
Clearlove · 3 recorded major honors. Position of the Year: 1; Season MVP: 1; Tournament MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2014 · worlds 2014 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2015 · Jungle of the Year · 4 points. Jungle of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Jungle of the Year · 2015 · LPL · lpl-2015-annual. Clearlove.
season · year · selection: unknown. Base points 8; credited 4. Overlap: complement-half.
2015 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Tournament MVP · 2015 · International · msi-2015. Clearlove.
2015 · MVP of the Year · 24 points. MVP of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
MVP of the Year · 2015 · LPL · lpl-2015-annual. Clearlove.
season · year · selection: unknown. Base points 24; credited 24. Overlap: complement-half.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Event-specific match narrative describes this player in the played final or its starting five; registration alone is insufficient. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
PentaQ / 17173 ↗All rights reserved; factual extraction only, no article or images redistributed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Tournament MVP ↗2015 · International · EDward Gaming · postseason mvp
Split / final honor
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.