Games Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.32
Win rate Win rate: 40.6%. The percentage of games won. Based on 32 of 32 games.40.6%
KDA KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.2.54
Damage / min Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.437
CS / min CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.6.89
Kill participation Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.64.4%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 32 of 32 games.
LossesLosses: 19. Number of games lost in this selection. Based on 32 of 32 games.
KillsKills: 81. Total kills in games where kills are available. Based on 32 of 32 games.
DeathsDeaths: 95. Total deaths in games where deaths are available. Based on 32 of 32 games.
AssistsAssists: 160. Total assists in games where assists are available. Based on 32 of 32 games.
Gold / minGold / min: 354. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Damage shareDamage share: 22.8%. The player's share of team damage to enemy champions, averaged across games. Based on 32 of 32 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 32 of 32 games.
Gold diff @15Gold diff @15: +77. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
XP diff @15XP diff @15: −228. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
Vision score / minVision score / min: 1.06. Vision score per minute, averaged across games where the statistic is supported. Based on 32 of 32 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Smeb stands.
2020 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 457 damage per minute. Percentile: 82%. Rank: 24th of 127457
Value: 457 damage per minute. Percentile: 82%. Rank: 24th of 127
Value: 7.76 CS per minute. Percentile: 69%. Rank: 41st of 1307.76
Value: 7.76 CS per minute. Percentile: 69%. Rank: 41st of 130
Value: 63.8% kill participation. Percentile: 91%. Rank: 13th of 12963.8%
Value: 63.8% kill participation. Percentile: 91%. Rank: 13th of 129
Value: 23.7% damage share. Percentile: 68%. Rank: 41st of 12723.7%
Value: 23.7% damage share. Percentile: 68%. Rank: 41st of 127
Value: +31 gold difference @15. Percentile: 61%. Rank: 50th of 127. Percentile among 127 players with sufficient data.+31
Value: +31 gold difference @15. Percentile: 61%. Rank: 50th of 127. Percentile among 127 players with sufficient data.
Value: 0.91 vision score per minute. Percentile: 28%. Rank: 92nd of 1270.91
Value: 0.91 vision score per minute. Percentile: 28%. Rank: 92nd of 127
GD15 · Percentile among 127 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Jayce5 games
Jayce: 21.6% earned gold share and 29.6% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
32 games
Opponent
WinsLosses
Win rate
DSDN SOOPersDN SOOPers: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2020.14%
GEGen.GGen.G: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2020.33%
HLEHanwha Life EsportsHanwha Life Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2020.80%
SPSeolHaeOne PrinceSeolHaeOne Prince: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2020.100%
DGDAMWON GamingDAMWON Gaming: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
KDKiwoom DRXKiwoom DRX: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2020.67%
LSLiiv SANDBOXLiiv SANDBOX: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2020.0%
T1T1T1: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2020.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
32 games
64.3%win rate when ahead at 15 minutes 9 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Smeb’s 2020 performances. Select a point to open its story.
32 plotted games
WinLoss— Median in selection
32 / 32 selected games have both values.Median damage / min: 417
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 32 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 2.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 43.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 32 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 43.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
5.78
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
60.1%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.26
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
56.6%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
426
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
7.27
90.0
87 games · 81 peers
2015
Tier 1
Kill participation
72.4%
99.0
87 games · 99 peers
2015
Tier 1
Damage share
22.4%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+108
71.7
86 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
500
94.3
90 games · 88 peers
2016
Tier 1
CS / min
7.80
90.2
90 games · 103 peers
2016
Tier 1
Kill participation
68.9%
88.7
90 games · 107 peers
2016
Tier 1
Damage share
22.9%
93.1
90 games · 88 peers
2016
Tier 1
Gold diff @15
+313
92.9
90 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
485
90.9
108 games · 111 peers
2017
Tier 1
CS / min
8.79
93.7
108 games · 127 peers
2017
Tier 1
Kill participation
64.0%
81.7
107 games · 127 peers
2017
Tier 1
Damage share
23.9%
84.5
108 games · 111 peers
2017
Tier 1
Gold diff @15
+414
97.3
108 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.54
55.0
108 games · 110 peers
2018
Tier 1
Damage / min
468
89.7
98 games · 127 peers
2018
Tier 1
CS / min
9.34
96.0
98 games · 127 peers
2018
Tier 1
Kill participation
64.9%
95.2
97 games · 126 peers
2018
Tier 1
Damage share
25.2%
91.3
98 games · 127 peers
2018
Tier 1
Gold diff @15
+262
87.3
98 games · 127 peers
2018
Tier 1
Vision / min
1.25
94.4
98 games · 109 peers
2019
Tier 1
Damage / min
385
41.1
54 games · 130 peers
2019
Tier 1
CS / min
8.37
76.0
54 games · 130 peers
2019
Tier 1
Kill participation
55.7%
41.4
53 games · 129 peers
2019
Tier 1
Damage share
24.4%
79.8
54 games · 130 peers
2019
Tier 1
Gold diff @15
−230
22.7
54 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.94
20.7
54 games · 112 peers
2020
Tier 1
Damage / min
457
81.7
27 games · 127 peers
2020
Tier 1
CS / min
7.76
69.0
27 games · 130 peers
2020
Tier 1
Kill participation
63.8%
90.6
27 games · 129 peers
2020
Tier 1
Damage share
23.7%
68.3
27 games · 127 peers
2020
Tier 1
Gold diff @15
+31
61.1
27 games · 127 peers · Percentile among 127 players with sufficient data.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2020 · All seasons · 54 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
Total
?Rumble
67
?Gnar
46
?Maokai
40
?Jayce
35
?Kennen
32
?Shen
27
?Gangplank
24
?Renekton
23
All games
16
12
109
108
120
123
57
32
577
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 13. Number of games won in this selection. Based on 32 of 32 games.
Losses: 19. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 40.6%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 2.53. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.97. Average deaths per game. Based on 32 of 32 games.
Assists / game: 5.00. Average assists per game. Based on 32 of 32 games.
Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 6.89. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 18. Number of games won in this selection. Based on 57 of 57 games.
Losses: 39. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 31.6%. The percentage of games won. Based on 57 of 57 games.
KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.30. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.61. Average deaths per game. Based on 57 of 57 games.
Assists / game: 3.35. Average assists per game. Based on 57 of 57 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 82. Number of games won in this selection. Based on 123 of 123 games.
Losses: 41. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 66.7%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 2.29. Average kills per game. Based on 123 of 123 games.
Deaths / game: 1.73. Average deaths per game. Based on 123 of 123 games.
Assists / game: 4.67. Average assists per game. Based on 123 of 123 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 123 games. Games without the required stats are excluded.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 123 games. Games without the required stats are excluded.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 77. Number of games won in this selection. Based on 120 of 120 games.
Losses: 43. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 64.2%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 3.08. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.40. Average deaths per game. Based on 120 of 120 games.
Assists / game: 5.89. Average assists per game. Based on 120 of 120 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 120 games. Games without the required stats are excluded.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 404. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 120 games. Games without the required stats are excluded.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 78. Number of games won in this selection. Based on 108 of 108 games.
Losses: 30. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 72.2%. The percentage of games won. Based on 108 of 108 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 3.21. Average kills per game. Based on 108 of 108 games.
Deaths / game: 2.31. Average deaths per game. Based on 108 of 108 games.
Assists / game: 6.86. Average assists per game. Based on 108 of 108 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 72. Number of games won in this selection. Based on 109 of 109 games.
Losses: 37. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 66.1%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 3.52. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.41. Average deaths per game. Based on 109 of 109 games.
Assists / game: 7.14. Average assists per game. Based on 109 of 109 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 3. Number of games won in this selection. Based on 12 of 12 games.
Losses: 9. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 2.50. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.17. Average deaths per game. Based on 12 of 12 games.
Assists / game: 4.58. Average assists per game. Based on 12 of 12 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 12 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 6 of 12 games. Games without the required stats are excluded.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 4. Number of games won in this selection. Based on 16 of 16 games.
Losses: 12. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 1.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 2.31. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.31. Average deaths per game. Based on 16 of 16 games.
Assists / game: 4.06. Average assists per game. Based on 16 of 16 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded.
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Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Champions 2015 Spring Playoffs
GTGE Tigers
34
Champions 2015 Summer Playoffs
KTKOO Tigers
53
LCK 2016 Spring Playoffs
RTROX Tigers
45
LCK 2016 Summer Playoffs
RTROX Tigers
45
Korea Regional Finals 2017
KRKT Rolster
3
LCK 2017 Spring Playoffs
KRKT Rolster
53
LCK 2017 Summer Playoffs
KRKT Rolster
52
LCK 2018 Spring Playoffs
KRKT Rolster
51
LCK 2018 Summer Playoffs
KRKT Rolster
47
LCK 2019 Spring Playoffs
KRKT Rolster
29
LCK 2019 Summer Playoffs
KRKT Rolster
20
LCK 2020 Regional Finals
KRKT Rolster
2
LCK 2020 Summer Playoffs
KRKT Rolster
30
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · 정규시즌 MVP (Regular Season MVP) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
2016 · 정규시즌 MVP (Regular Season MVP) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.