Games Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.80
Win rate Win rate: 48.8%. The percentage of games won. Based on 80 of 80 games.48.8%
KDA KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.4.23
Damage / min Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.422
CS / min CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.8.23
Kill participation Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded.68.1%79 / 80 games
More statistics Totals, economy & laning +
WinsWins: 39. Number of games won in this selection. Based on 80 of 80 games.
LossesLosses: 41. Number of games lost in this selection. Based on 80 of 80 games.
KillsKills: 173. Total kills in games where kills are available. Based on 80 of 80 games.
DeathsDeaths: 132. Total deaths in games where deaths are available. Based on 80 of 80 games.
AssistsAssists: 386. Total assists in games where assists are available. Based on 80 of 80 games.
Gold / minGold / min: 372. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Damage shareDamage share: 24.3%. The player's share of team damage to enemy champions, averaged across games. Based on 80 of 80 games.
Earned gold shareEarned gold share: 22.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 80 of 80 games.
Gold diff @15Gold diff @15: −82. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 80 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 80 games.
XP diff @15XP diff @15: +83. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 80 of 80 games.
Vision score / minVision score / min: 1.24. Vision score per minute, averaged across games where the statistic is supported. Based on 80 of 80 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Kuro stands.
2020 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 422 damage per minute. Percentile: 14%. Rank: 106th of 123422
Value: 422 damage per minute. Percentile: 14%. Rank: 106th of 123
Value: 8.24 CS per minute. Percentile: 40%. Rank: 76th of 1258.24
Value: 8.24 CS per minute. Percentile: 40%. Rank: 76th of 125
Value: 67.9% kill participation. Percentile: 58%. Rank: 53rd of 12467.9%
Value: 67.9% kill participation. Percentile: 58%. Rank: 53rd of 124
Value: 24.3% damage share. Percentile: 11%. Rank: 110th of 12324.3%
Value: 24.3% damage share. Percentile: 11%. Rank: 110th of 123
Value: −76 gold difference @15. Percentile: 41%. Rank: 73rd of 123. Percentile among 123 players with sufficient data.−76
Value: −76 gold difference @15. Percentile: 41%. Rank: 73rd of 123. Percentile among 123 players with sufficient data.
Value: 1.24 vision score per minute. Percentile: 91%. Rank: 12th of 1241.24
Value: 1.24 vision score per minute. Percentile: 91%. Rank: 12th of 124
GD15 · Percentile among 123 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 22 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble9 games
Rumble: 21.0% earned gold share and 24.6% damage share. Means across the same 9 games with both values available; 9 total champion games.25%
?
Azir8 games
Azir: 26.1% earned gold share and 30.9% damage share. Means across the same 8 games with both values available; 8 total champion games.31%
?
Zoe7 games
Zoe: 21.2% earned gold share and 32.3% damage share. Means across the same 7 games with both values available; 7 total champion games.32%
?
Galio6 games
Galio: 20.9% earned gold share and 21.6% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
?
LeBlanc6 games
LeBlanc: 23.2% earned gold share and 26.4% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Orianna6 games
Orianna: 23.5% earned gold share and 26.2% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
?
Twisted Fate6 games
Twisted Fate: 24.3% earned gold share and 20.3% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
Nautilus5 games
Nautilus: 20.5% earned gold share and 18.2% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
80 games
Opponent
WinsLosses
Win rate
DGDAMWON GamingDAMWON Gaming: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2020.27%
DSDN SOOPersDN SOOPers: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2020.45%
GEGen.GGen.G: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2020.33%
HLEHanwha Life EsportsHanwha Life Esports: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2020.78%
KDKiwoom DRXKiwoom DRX: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2020.25%
LSLiiv SANDBOXLiiv SANDBOX: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2020.86%
SPSeolHaeOne PrinceSeolHaeOne Prince: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2020.43%
T1T1T1: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2020.29%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
80 games
61.9%win rate when ahead at 15 minutes 13 wins from 21 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Kuro’s 2020 performances. Select a point to open its story.
80 plotted games
WinLoss— Median in selection
80 / 80 selected games have both values.Median damage / min: 412
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
22 champions in this selection
22 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 80 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 81.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded.
?8 of 80 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.82. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 79.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 80 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 80 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 80 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 80 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 398. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 80 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 80 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 80 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 80 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 22 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 44.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Official competition awards documented by Leaguepedia. Use the season and competition filters above to explore this history. POG and POS remain separate categories. Wiki text: CC BY-SA 3.0. Each game or series links to its award source.
The full picture
Career evolution
All seasons
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2013–2020 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2020
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.16
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
62.5%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
8.54
76.6
23 games · 48 peers
2014
Tier 1
Kill participation
69.8%
72.9
23 games · 49 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
551
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.45
72.5
87 games · 81 peers
2015
Tier 1
Kill participation
71.3%
86.6
87 games · 98 peers
2015
Tier 1
Damage share
28.8%
—
Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−32
36.2
86 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
584
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.19
25.2
78 games · 108 peers
2016
Tier 1
Kill participation
68.7%
53.9
78 games · 116 peers
2016
Tier 1
Damage share
26.1%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+45
57.3
78 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
511
32.1
108 games · 107 peers
2017
Tier 1
CS / min
8.72
58.2
108 games · 123 peers
2017
Tier 1
Kill participation
68.0%
63.9
108 games · 123 peers
2017
Tier 1
Damage share
27.1%
34.0
108 games · 107 peers
2017
Tier 1
Gold diff @15
−53
41.5
108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.71
76.2
108 games · 106 peers
2018
Tier 1
Damage / min
465
31.9
106 games · 136 peers
2018
Tier 1
CS / min
9.56
76.3
106 games · 136 peers
2018
Tier 1
Kill participation
72.7%
83.7
105 games · 136 peers
2018
Tier 1
Damage share
27.6%
62.2
106 games · 136 peers
2018
Tier 1
Gold diff @15
+16
58.5
106 games · 136 peers
2018
Tier 1
Vision / min
1.48
99.2
106 games · 119 peers
2019
Tier 1
Damage / min
487
64.8
84 games · 123 peers
2019
Tier 1
CS / min
8.33
32.8
84 games · 123 peers
2019
Tier 1
Kill participation
65.0%
56.6
84 games · 123 peers
2019
Tier 1
Damage share
25.1%
32.0
84 games · 123 peers
2019
Tier 1
Gold diff @15
−107
29.5
81 games · 123 peers
2019
Tier 1
Vision / min
1.28
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
422
13.9
75 games · 123 peers
2020
Tier 1
CS / min
8.24
39.5
75 games · 125 peers
2020
Tier 1
Kill participation
67.9%
57.7
74 games · 124 peers
2020
Tier 1
Damage share
24.3%
10.7
75 games · 123 peers
2020
Tier 1
Gold diff @15
−76
41.0
75 games · 123 peers · Percentile among 123 players with sufficient data.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2020 · All seasons · 57 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
Total
?Viktor
46
?Azir
44
?LeBlanc
44
?Corki
40
?Galio
33
?Zoe
32
?Kassadin
28
?Taliyah
28
All games
6
26
109
96
108
121
84
80
630
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 39. Number of games won in this selection. Based on 80 of 80 games.
Losses: 41. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 48.8%. The percentage of games won. Based on 80 of 80 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 2.16. Average kills per game. Based on 80 of 80 games.
Deaths / game: 1.65. Average deaths per game. Based on 80 of 80 games.
Assists / game: 4.83. Average assists per game. Based on 80 of 80 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 47. Number of games won in this selection. Based on 84 of 84 games.
Losses: 37. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 3.19. Average kills per game. Based on 84 of 84 games.
Deaths / game: 1.86. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.89. Average assists per game. Based on 84 of 84 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 71. Number of games won in this selection. Based on 121 of 121 games.
Losses: 50. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 58.7%. The percentage of games won. Based on 121 of 121 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 2.53. Average kills per game. Based on 121 of 121 games.
Deaths / game: 1.45. Average deaths per game. Based on 121 of 121 games.
Assists / game: 4.26. Average assists per game. Based on 121 of 121 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 121 games. Games without the required stats are excluded.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 57. Number of games won in this selection. Based on 108 of 108 games.
Losses: 51. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 52.8%. The percentage of games won. Based on 108 of 108 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 3.25. Average kills per game. Based on 108 of 108 games.
Deaths / game: 1.99. Average deaths per game. Based on 108 of 108 games.
Assists / game: 4.43. Average assists per game. Based on 108 of 108 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 71. Number of games won in this selection. Based on 96 of 96 games.
Losses: 25. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 74.0%. The percentage of games won. Based on 96 of 96 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 3.86. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.89. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.74. Average assists per game. Based on 96 of 96 games.
Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 72. Number of games won in this selection. Based on 109 of 109 games.
Losses: 37. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 66.1%. The percentage of games won. Based on 109 of 109 games.
KDA: 5.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 4.72. Average kills per game. Based on 109 of 109 games.
Deaths / game: 1.98. Average deaths per game. Based on 109 of 109 games.
Assists / game: 6.07. Average assists per game. Based on 109 of 109 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 109 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 12. Number of games won in this selection. Based on 26 of 26 games.
Losses: 14. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.46. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.50. Average deaths per game. Based on 26 of 26 games.
Assists / game: 5.50. Average assists per game. Based on 26 of 26 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 362. Total gold gained per minute, averaged across games. Based on 17 of 26 games. Games without the required stats are excluded.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 3.50. Average kills per game. Based on 6 of 6 games.
Deaths / game: 2.67. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.50. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.