Games Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.54
Win rate Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games.61.1%
KDA KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.4.40
Damage / min Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.452
CS / min CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.6.20
Kill participation Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.70.4%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 54 of 54 games.
LossesLosses: 21. Number of games lost in this selection. Based on 54 of 54 games.
KillsKills: 195. Total kills in games where kills are available. Based on 54 of 54 games.
DeathsDeaths: 154. Total deaths in games where deaths are available. Based on 54 of 54 games.
AssistsAssists: 483. Total assists in games where assists are available. Based on 54 of 54 games.
Gold / minGold / min: 372. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Damage shareDamage share: 15.6%. The player's share of team damage to enemy champions, averaged across games. Based on 54 of 54 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 54 of 54 games.
Gold diff @15Gold diff @15: +317. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
XP diff @15XP diff @15: +213. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 54 of 54 games.
Vision score / minVision score / min: 1.40. Vision score per minute, averaged across games where the statistic is supported. Based on 54 of 54 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Jankos stands.
2025 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 445 damage per minute. Percentile: 60%. Rank: 5th of 11445
Value: 445 damage per minute. Percentile: 60%. Rank: 5th of 11
Value: 6.21 CS per minute. Percentile: 80%. Rank: 3rd of 116.21
Value: 6.21 CS per minute. Percentile: 80%. Rank: 3rd of 11
Value: 71.3% kill participation. Percentile: 70%. Rank: 4th of 1171.3%
Value: 71.3% kill participation. Percentile: 70%. Rank: 4th of 11
Value: 15.4% damage share. Percentile: 50%. Rank: 6th of 1115.4%
Value: 15.4% damage share. Percentile: 50%. Rank: 6th of 11
Value: 1.40 vision score per minute. Percentile: 100%. Rank: 1st of 111.40
Value: 1.40 vision score per minute. Percentile: 100%. Rank: 1st of 11
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV9 games
Jarvan IV: 19.3% earned gold share and 14.4% damage share. Means across the same 9 games with both values available; 9 total champion games.14%
?
Nocturne5 games
Nocturne: 23.1% earned gold share and 17.3% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
?
Skarner5 games
Skarner: 16.6% earned gold share and 13.2% damage share. Means across the same 5 games with both values available; 5 total champion games.13%
?
Vi5 games
Vi: 17.3% earned gold share and 10.6% damage share. Means across the same 5 games with both values available; 5 total champion games.11%
?
Wukong5 games
Wukong: 20.8% earned gold share and 15.9% damage share. Means across the same 5 games with both values available; 5 total champion games.16%
?
Xin Zhao5 games
Xin Zhao: 18.7% earned gold share and 18.3% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
54 games
Opponent
WinsLosses
Win rate
BEBulldog EsportsBulldog Esports: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2025.45%
LRLos RatonesLos Ratones: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2025.27%
RCRuddy CorporationRuddy Corporation: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2025.71%
LLLundqvist LightsideLundqvist Lightside: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2025.100%
VEVenomcrest EsportsVenomcrest Esports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2025.100%
VEVerdantVerdant: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2025.25%
DEDMG EsportsDMG Esports: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2025.100%
GEGeekay EsportsGeekay Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
54 games
69.0%win rate when ahead at 15 minutes 20 wins from 29 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Jankos’s 2025 performances. Select a point to open its story.
54 plotted games
WinLoss— Median in selection
54 / 54 selected games have both values.Median damage / min: 414
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 54 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 54 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 54 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 54 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 54 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 6.32. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2014–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
271
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
3.89
93.9
81 games · 50 peers
2014
Tier 1
Kill participation
69.7%
73.5
81 games · 50 peers
2014
Tier 1
Damage share
15.9%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+202
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
267
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.41
82.1
53 games · 79 peers
2015
Tier 1
Kill participation
70.3%
57.0
53 games · 94 peers
2015
Tier 1
Damage share
14.8%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+87
60.0
53 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
333
55.2
77 games · 88 peers
2016
Tier 1
CS / min
4.01
46.5
77 games · 102 peers
2016
Tier 1
Kill participation
80.0%
100.0
77 games · 107 peers
2016
Tier 1
Damage share
16.9%
59.8
77 games · 88 peers
2016
Tier 1
Gold diff @15
+179
77.9
77 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
291
60.2
81 games · 109 peers
2017
Tier 1
CS / min
4.39
46.0
81 games · 127 peers
2017
Tier 1
Kill participation
70.9%
78.6
81 games · 127 peers
2017
Tier 1
Damage share
14.2%
32.4
81 games · 109 peers
2017
Tier 1
Gold diff @15
+135
75.7
81 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.45
78.3
81 games · 107 peers
2018
Tier 1
Damage / min
209
37.0
57 games · 139 peers
2018
Tier 1
CS / min
4.92
37.0
57 games · 139 peers
2018
Tier 1
Kill participation
77.2%
92.0
55 games · 139 peers
2018
Tier 1
Damage share
10.6%
13.0
57 games · 139 peers
2018
Tier 1
Gold diff @15
+18
52.9
57 games · 139 peers
2018
Tier 1
Vision / min
2.50
91.5
57 games · 119 peers
2019
Tier 1
Damage / min
340
98.4
51 games · 126 peers
2019
Tier 1
CS / min
5.19
68.0
51 games · 126 peers
2019
Tier 1
Kill participation
64.0%
8.0
51 games · 126 peers
2019
Tier 1
Damage share
15.7%
77.6
51 games · 126 peers
2019
Tier 1
Gold diff @15
+438
96.8
51 games · 126 peers
2019
Tier 1
Vision / min
2.01
83.2
51 games · 108 peers
2020
Tier 1
Damage / min
293
65.6
69 games · 123 peers
2020
Tier 1
CS / min
5.29
44.4
69 games · 125 peers
2020
Tier 1
Kill participation
68.3%
25.8
69 games · 125 peers
2020
Tier 1
Damage share
14.0%
45.1
69 games · 123 peers
2020
Tier 1
Gold diff @15
+31
58.2
68 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.68
68.9
69 games · 123 peers
2021
Tier 1
Damage / min
329
40.0
58 games · 121 peers
2021
Tier 1
CS / min
6.07
52.5
58 games · 121 peers
2021
Tier 1
Kill participation
63.0%
1.7
58 games · 121 peers
2021
Tier 1
Damage share
16.2%
22.5
58 games · 121 peers
2021
Tier 1
Gold diff @15
−134
28.2
58 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.58
69.2
58 games · 121 peers
2022
Tier 1
Damage / min
286
56.1
62 games · 115 peers
2022
Tier 1
CS / min
5.20
17.5
62 games · 115 peers
2022
Tier 1
Kill participation
70.1%
54.4
62 games · 115 peers
2022
Tier 1
Damage share
13.5%
30.7
62 games · 115 peers
2022
Tier 1
Gold diff @15
+18
44.1
62 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data.
2022
Tier 1
Vision / min
1.56
75.4
62 games · 115 peers
2023
Tier 1
Damage / min
350
74.8
44 games · 104 peers
2023
Tier 1
CS / min
5.41
58.3
44 games · 104 peers
2023
Tier 1
Kill participation
72.6%
65.0
44 games · 104 peers
2023
Tier 1
Damage share
15.5%
72.8
44 games · 104 peers
2023
Tier 1
Gold diff @15
+85
63.9
44 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.57
27.2
44 games · 104 peers
2024
Tier 1
Damage / min
299
12.4
45 games · 106 peers
2024
Tier 1
CS / min
5.63
20.0
45 games · 106 peers
2024
Tier 1
Kill participation
78.9%
99.0
45 games · 106 peers
2024
Tier 1
Damage share
14.2%
28.6
45 games · 106 peers
2024
Tier 1
Gold diff @15
−172
14.3
45 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2025 · All seasons · 55 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
Total
?Lee Sin
90
?Elise
89
?Jarvan IV
58
?Gragas
52
?Rek'Sai
50
?Sejuani
50
?Olaf
37
?Graves
31
All games
81
58
96
91
86
92
83
58
89
44
45
54
877
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 33. Number of games won in this selection. Based on 54 of 54 games.
Losses: 21. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 3.61. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.85. Average deaths per game. Based on 54 of 54 games.
Assists / game: 8.94. Average assists per game. Based on 54 of 54 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 6.20. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 18. Number of games won in this selection. Based on 45 of 45 games.
Losses: 27. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.96. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.56. Average deaths per game. Based on 45 of 45 games.
Assists / game: 7.56. Average assists per game. Based on 45 of 45 games.
Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 5.63. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 19. Number of games won in this selection. Based on 44 of 44 games.
Losses: 25. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.93. Average kills per game. Based on 44 of 44 games.
Deaths / game: 3.00. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.55. Average assists per game. Based on 44 of 44 games.
Damage / min: 350. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 56. Number of games won in this selection. Based on 89 of 89 games.
Losses: 33. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 62.9%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.85. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.94. Average deaths per game. Based on 89 of 89 games.
Assists / game: 7.39. Average assists per game. Based on 89 of 89 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 34. Number of games won in this selection. Based on 58 of 58 games.
Losses: 24. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.45. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.53. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.34. Average assists per game. Based on 58 of 58 games.
Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 56. Number of games won in this selection. Based on 83 of 83 games.
Losses: 27. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 3.47. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.67. Average deaths per game. Based on 83 of 83 games.
Assists / game: 7.95. Average assists per game. Based on 83 of 83 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 64. Number of games won in this selection. Based on 92 of 92 games.
Losses: 28. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.22. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.52. Average deaths per game. Based on 92 of 92 games.
Assists / game: 7.64. Average assists per game. Based on 92 of 92 games.
Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 50. Number of games won in this selection. Based on 86 of 86 games.
Losses: 36. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.10. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.84. Average deaths per game. Based on 86 of 86 games.
Assists / game: 6.67. Average assists per game. Based on 86 of 86 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 56. Number of games won in this selection. Based on 91 of 91 games.
Losses: 35. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 61.5%. The percentage of games won. Based on 91 of 91 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 2.89. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.29. Average deaths per game. Based on 91 of 91 games.
Assists / game: 7.08. Average assists per game. Based on 91 of 91 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 4.40. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 348. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 58. Number of games won in this selection. Based on 96 of 96 games.
Losses: 38. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 60.4%. The percentage of games won. Based on 96 of 96 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 2.65. Average kills per game. Based on 96 of 96 games.
Deaths / game: 1.98. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.57. Average assists per game. Based on 96 of 96 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 3.97. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 28. Number of games won in this selection. Based on 58 of 58 games.
Losses: 30. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 48.3%. The percentage of games won. Based on 58 of 58 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.88. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.21. Average deaths per game. Based on 58 of 58 games.
Assists / game: 7.16. Average assists per game. Based on 58 of 58 games.
Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded.
CS / min: 3.41. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 304. Total gold gained per minute, averaged across games. Based on 53 of 58 games. Games without the required stats are excluded.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 41. Number of games won in this selection. Based on 81 of 81 games.
Losses: 40. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 2.69. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.19. Average deaths per game. Based on 81 of 81 games.
Assists / game: 5.12. Average assists per game. Based on 81 of 81 games.
Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 81 games. Games without the required stats are excluded.
CS / min: 3.89. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 304. Total gold gained per minute, averaged across games. Based on 77 of 81 games. Games without the required stats are excluded.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
2016 · worlds 2016 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Jankos.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Jankos.
2021 · Community 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Community 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 2nd All-Pro Team · 2021 · LEC · lec-2021-summer. Jankos.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-spring. Jankos.
2022 · 2nd All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All-Pro Team · 2022 · LEC · lec-2022-summer. Jankos.
2023 · 3rd All-Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All-Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2023 · LEC · lec-2023-summer. Jankos.
2018 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2018 · EU LCS · eu-lcs-2018-spring. Jankos.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Jankos.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Jankos.
2017 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Jankos.
2015 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2015 · EU LCS · eu-lcs-2015-summer. Jankos.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Jankos.
2020 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.