League of Legends
Season 2016
| AmazingJ | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.67. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Jinjiao | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| Meiko | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Clearlove | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 10.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 423. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Deft | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| Tank | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Flandre | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| JieZou | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| SofM | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Martin | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| Xiaohu | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Mata | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Mlxg | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 426. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.24. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Looper | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Uzi | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| Scout | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games. | KDA: 8.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| Athena | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 957 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Condi | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Mystic | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| zero | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Avoidless | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| xiye | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| Kabe | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Twila | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| Date | Competition | Matchup |
|---|---|---|
| 13 Nov 2016 | Demacia Cup 2016 | I MayvsEDward Gaming |
| 13 Nov 2016 | Demacia Cup 2016 | I MayvsEDward Gaming |
| 13 Nov 2016 | Demacia Cup 2016 | EDward GamingvsI May |
| 12 Nov 2016 | Demacia Cup 2016 | EDward GamingvsRoyal Never Give Up |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming |
| 12 Nov 2016 | Demacia Cup 2016 | Royal Never Give UpvsEDward Gaming |
| 12 Nov 2016 | Demacia Cup 2016 | EDward GamingvsRoyal Never Give Up |
| 12 Nov 2016 | Demacia Cup 2016 | Snake EsportsvsI May |
| 12 Nov 2016 | Demacia Cup 2016 | I MayvsSnake Esports |
| 12 Nov 2016 | Demacia Cup 2016 | Snake EsportsvsI May |
| 12 Nov 2016 | Demacia Cup 2016 | Snake EsportsvsI May |
| 12 Nov 2016 | Demacia Cup 2016 | Snake EsportsvsI May |
| 3 Jul 2016 | Demacia Cup 2016 | EDward GamingvsGame Talents |
| 3 Jul 2016 | Demacia Cup 2016 | Game TalentsvsEDward Gaming |
| 3 Jul 2016 | Demacia Cup 2016 | EDward GamingvsGame Talents |
| 3 Jul 2016 | Demacia Cup 2016 | Legend DragonvsI May |
| 3 Jul 2016 | Demacia Cup 2016 | I MayvsLegend Dragon |
| 3 Jul 2016 | Demacia Cup 2016 | Legend DragonvsI May |
| 2 Jul 2016 | Demacia Cup 2016 | Royal Never Give UpvsTeam WE |
| 2 Jul 2016 | Demacia Cup 2016 | Team WEvsRoyal Never Give Up |
| 2 Jul 2016 | Demacia Cup 2016 | Royal Never Give UpvsTeam WE |
| 2 Jul 2016 | Demacia Cup 2016 | Snake EsportsvsRoyal Club |
| 2 Jul 2016 | Demacia Cup 2016 | Royal ClubvsSnake Esports |
| 2 Jul 2016 | Demacia Cup 2016 | Snake EsportsvsRoyal Club |
| 1 Jul 2016 | Demacia Cup 2016 | Snake EsportsvsTeam WE |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗