Games Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.1
Win rate Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.0.0%
KDA KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.1.00
Damage / min Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.470
CS / min CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.6.57
Kill participation Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.50.0%
More statistics Totals, economy & laning +
WinsWins: 0. Number of games won in this selection. Based on 1 of 1 games.
LossesLosses: 1. Number of games lost in this selection. Based on 1 of 1 games.
KillsKills: 3. Total kills in games where kills are available. Based on 1 of 1 games.
DeathsDeaths: 6. Total deaths in games where deaths are available. Based on 1 of 1 games.
AssistsAssists: 3. Total assists in games where assists are available. Based on 1 of 1 games.
Gold / minGold / min: 365. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Damage shareDamage share: 22.2%. The player's share of team damage to enemy champions, averaged across games. Based on 1 of 1 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where AmazingJ stands.
2023 · Top · Domestic games
No Passport for this selection
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 1 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
1 games
Opponent
WinsLosses
Win rate
RNGRoyal Never Give UpRoyal Never Give Up: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2023.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore AmazingJ’s 2023 performances. Select a point to open its story.
1 plotted games
WinLoss— Median in selection
1 / 1 selected games have both values.Median damage / min: 470
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
1 champions in this selection
1 champion
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 1 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Teams on the Rift
Team history
01
HRHuya RST27 Dec 2023 – 27 Dec 2023
1 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
The games behind the numbers
Game history
Most recent first · 1 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2014–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.06
59.6
27 games · 48 peers
2014
Tier 1
Kill participation
54.8%
31.9
27 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
6.88
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
66.0%
67.3
69 games · 99 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
366
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
7.54
67.6
57 games · 103 peers
2016
Tier 1
Kill participation
70.3%
96.2
57 games · 107 peers
2016
Tier 1
Damage share
18.9%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
381
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.49
81.7
77 games · 127 peers
2017
Tier 1
Kill participation
64.4%
84.9
84 games · 127 peers
2017
Tier 1
Damage share
19.1%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
455
83.3
98 games · 127 peers
2018
Tier 1
CS / min
8.32
38.9
98 games · 127 peers
2018
Tier 1
Kill participation
64.5%
92.8
97 games · 126 peers
2018
Tier 1
Damage share
24.1%
75.4
98 games · 127 peers
2018
Tier 1
Gold diff @15
−148
26.2
95 games · 127 peers
2018
Tier 1
Vision / min
1.03
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
354
20.2
26 games · 130 peers
2019
Tier 1
CS / min
7.58
17.1
26 games · 130 peers
2019
Tier 1
Kill participation
51.6%
18.8
26 games · 129 peers
2019
Tier 1
Damage share
18.7%
2.3
26 games · 130 peers
2019
Tier 1
Gold diff @15
−104
43.0
26 games · 129 peers · Percentile among 129 players with sufficient data.
Earned gold shareEarned gold share: 23.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 1 of 1 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 1 games.0 / 1 games
Vision score / minVision score / min: 0.69. Vision score per minute, averaged across games where the statistic is supported. Based on 1 of 1 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2023 · All seasons · 39 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2023
Total
?Poppy
32
?Maokai
31
?Gangplank
30
?Camille
29
?Nautilus
25
?Ekko
24
?Jarvan IV
22
?Ornn
22
All games
27
83
115
111
114
26
1
477
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 3.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 6.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 3.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 365. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 18. Number of games won in this selection. Based on 26 of 26 games.
Losses: 8. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 69.2%. The percentage of games won. Based on 26 of 26 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 2.62. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.35. Average deaths per game. Based on 26 of 26 games.
Assists / game: 5.42. Average assists per game. Based on 26 of 26 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 56. Number of games won in this selection. Based on 114 of 114 games.
Losses: 58. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 49.1%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 1.95. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.32. Average deaths per game. Based on 114 of 114 games.
Assists / game: 5.46. Average assists per game. Based on 114 of 114 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 51. Number of games won in this selection. Based on 111 of 111 games.
Losses: 60. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 45.9%. The percentage of games won. Based on 111 of 111 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 2.63. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.49. Average deaths per game. Based on 111 of 111 games.
Assists / game: 5.46. Average assists per game. Based on 111 of 111 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 111 games. Games without the required stats are excluded.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 102 of 111 games. Games without the required stats are excluded.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 100 of 111 games. Games without the required stats are excluded.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 111 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 75. Number of games won in this selection. Based on 115 of 115 games.
Losses: 40. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 65.2%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.10. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.34. Average deaths per game. Based on 115 of 115 games.
Assists / game: 7.06. Average assists per game. Based on 115 of 115 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 115 games. Games without the required stats are excluded.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 102 of 115 games. Games without the required stats are excluded.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 38. Number of games won in this selection. Based on 83 of 83 games.
Losses: 45. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 45.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 83 games. Games without the required stats are excluded.
Kills / game: 3.29. Average kills per game. Based on 82 of 83 games. Games without the required stats are excluded.
Deaths / game: 3.09. Average deaths per game. Based on 82 of 83 games. Games without the required stats are excluded.
Assists / game: 5.91. Average assists per game. Based on 82 of 83 games. Games without the required stats are excluded.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 83 games. Games without the required stats are excluded.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 57 of 83 games. Games without the required stats are excluded.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 6 of 83 games. Games without the required stats are excluded.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 6. Number of games won in this selection. Based on 27 of 27 games.
Losses: 21. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 22.2%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.07. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.11. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.26. Average assists per game. Based on 27 of 27 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games.
CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 27 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
1–7 of 7 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. AmazingJ.
2018 · All-Pro 3rd team · 2 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2018 · LPL · lpl-2018-spring. AmazingJ.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.