Games Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.48
Win rate Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.43.8%
KDA KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.3.25
Damage / min Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.208
CS / min CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.4.79
Kill participation Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.72.1%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 48 of 48 games.
LossesLosses: 27. Number of games lost in this selection. Based on 48 of 48 games.
KillsKills: 112. Total kills in games where kills are available. Based on 48 of 48 games.
DeathsDeaths: 128. Total deaths in games where deaths are available. Based on 48 of 48 games.
AssistsAssists: 304. Total assists in games where assists are available. Based on 48 of 48 games.
Gold / minGold / min: 314. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Damage shareDamage share: 11.5%. The player's share of team damage to enemy champions, averaged across games. Based on 48 of 48 games.
Earned gold shareEarned gold share: 16.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 48 of 48 games.
Gold diff @15Gold diff @15: −107. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 48 games. Games without the required stats are excluded.45 / 48 games
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 48 games. Games without the required stats are excluded.45 / 48 games
XP diff @15XP diff @15: −239. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 48 games. Games without the required stats are excluded.45 / 48 games
Vision score / minVision score / min: 1.49. Vision score per minute, averaged across games where the statistic is supported. Based on 37 of 48 games. Games without the required stats are excluded.37 / 48 games
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Condi stands.
2019 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 208 damage per minute. Percentile: 18%. Rank: 104th of 126208
Value: 208 damage per minute. Percentile: 18%. Rank: 104th of 126
Value: 4.79 CS per minute. Percentile: 25%. Rank: 95th of 1264.79
Value: 4.79 CS per minute. Percentile: 25%. Rank: 95th of 126
Value: 72.1% kill participation. Percentile: 77%. Rank: 30th of 12672.1%
Value: 72.1% kill participation. Percentile: 77%. Rank: 30th of 126
Value: 11.5% damage share. Percentile: 10%. Rank: 114th of 12611.5%
Value: 11.5% damage share. Percentile: 10%. Rank: 114th of 126
Value: 1.49 vision score per minute. Percentile: —. Rank: —1.49
Value: 1.49 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Camille6 games
Camille: 14.9% earned gold share and 8.1% damage share. Means across the same 6 games with both values available; 6 total champion games.8%
?
Jarvan IV6 games
Jarvan IV: 16.7% earned gold share and 9.2% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
?
Lee Sin6 games
Lee Sin: 17.5% earned gold share and 12.5% damage share. Means across the same 6 games with both values available; 6 total champion games.12%
?
Olaf5 games
Olaf: 15.7% earned gold share and 12.2% damage share. Means across the same 5 games with both values available; 5 total champion games.12%
?
Rek'Sai5 games
Rek'Sai: 18.4% earned gold share and 13.1% damage share. Means across the same 5 games with both values available; 5 total champion games.13%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
48 games
Opponent
WinsLosses
Win rate
RNGRoyal Never Give UpRoyal Never Give Up: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2019.33%
OMGOh My GodOh My God: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2019.80%
SUSuningSuning: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2019.20%
VFVictory FiveVictory Five: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2019.40%
FPFunPlus PhoenixFunPlus Phoenix: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2019.33%
JGJD GamingJD Gaming: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2019.67%
RWRogue WarriorsRogue Warriors: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2019.33%
SGSinoDragon GamingSinoDragon Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2019.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
45 games
80.0%win rate when ahead at 15 minutes 12 wins from 15 games
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Condi’s 2019 performances. Select a point to open its story.
45 plotted games
WinLoss— Median in selection
45 / 48 selected games have both values.Median damage / min: 198
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 48 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 92.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 48 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 4.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 48 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.78. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 84.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 48 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 48 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 48 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 4.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 48 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 48 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 48 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Vision / minLess than 80% valid observation coverage
Less than 80% valid observation coverage
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
3.31
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
70.4%
58.1
68 games · 94 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
303
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
4.47
81.2
99 games · 102 peers
2016
Tier 1
Kill participation
72.6%
64.2
108 games · 107 peers
2016
Tier 1
Damage share
14.6%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
290
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
4.43
48.4
90 games · 127 peers
2017
Tier 1
Kill participation
73.3%
92.9
100 games · 127 peers
2017
Tier 1
Damage share
14.8%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2019 · All seasons · 30 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
Total
?Gragas
63
?Lee Sin
61
?Rek'Sai
55
?Graves
36
?Elise
34
?Jarvan IV
28
?Sejuani
27
?Kindred
19
All games
78
119
155
42
48
442
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 21. Number of games won in this selection. Based on 48 of 48 games.
Losses: 27. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.33. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.67. Average deaths per game. Based on 48 of 48 games.
Assists / game: 6.33. Average assists per game. Based on 48 of 48 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 314. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 15. Number of games won in this selection. Based on 42 of 42 games.
Losses: 27. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 1.67. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.21. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.60. Average assists per game. Based on 42 of 42 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded.
CS / min: 5.23. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 313. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 97. Number of games won in this selection. Based on 155 of 155 games.
Losses: 58. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 62.6%. The percentage of games won. Based on 155 of 155 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games.
Kills / game: 2.62. Average kills per game. Based on 155 of 155 games.
Deaths / game: 2.32. Average deaths per game. Based on 155 of 155 games.
Assists / game: 6.91. Average assists per game. Based on 155 of 155 games.
Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 155 games. Games without the required stats are excluded.
CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 143 of 155 games. Games without the required stats are excluded.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 142 of 155 games. Games without the required stats are excluded.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 153 of 155 games. Games without the required stats are excluded.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 66. Number of games won in this selection. Based on 119 of 119 games.
Losses: 53. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 55.5%. The percentage of games won. Based on 119 of 119 games.
KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 2.66. Average kills per game. Based on 119 of 119 games.
Deaths / game: 2.15. Average deaths per game. Based on 119 of 119 games.
Assists / game: 7.20. Average assists per game. Based on 119 of 119 games.
Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 119 games. Games without the required stats are excluded.
CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 109 of 119 games. Games without the required stats are excluded.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 95 of 119 games. Games without the required stats are excluded.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 119 games. Games without the required stats are excluded.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 29. Number of games won in this selection. Based on 78 of 78 games.
Losses: 49. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 37.2%. The percentage of games won. Based on 78 of 78 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 78 games. Games without the required stats are excluded.
Kills / game: 2.06. Average kills per game. Based on 78 of 78 games.
Deaths / game: 2.99. Average deaths per game. Based on 77 of 78 games. Games without the required stats are excluded.
Assists / game: 7.19. Average assists per game. Based on 77 of 78 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 78 games.
CS / min: 3.38. Minions and monsters killed per minute, averaged across games. Based on 37 of 78 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 78 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
2017 · worlds 2017 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2017 · LPL · lpl-2017-spring. Condi.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.