Games Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.82
Win rate Win rate: 40.2%. The percentage of games won. Based on 82 of 82 games.40.2%
KDA KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.1.97
Damage / min Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.165
CS / min CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.1.40
Kill participation Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.68.4%
More statistics Totals, economy & laning +
WinsWins: 33. Number of games won in this selection. Based on 82 of 82 games.
LossesLosses: 49. Number of games lost in this selection. Based on 82 of 82 games.
KillsKills: 59. Total kills in games where kills are available. Based on 82 of 82 games.
DeathsDeaths: 351. Total deaths in games where deaths are available. Based on 82 of 82 games.
AssistsAssists: 632. Total assists in games where assists are available. Based on 82 of 82 games.
Gold / minGold / min: 246. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Damage shareDamage share: 7.1%. The player's share of team damage to enemy champions, averaged across games. Based on 82 of 82 games.
Earned gold shareEarned gold share: 9.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 82 of 82 games.
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 82 games.0 / 82 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 82 games.0 / 82 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 82 games.0 / 82 games
Vision score / minVision score / min: 3.45. Vision score per minute, averaged across games where the statistic is supported. Based on 82 of 82 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Jinjiao stands.
2024 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 165 damage per minute. Percentile: 18%. Rank: 86th of 105165
Value: 165 damage per minute. Percentile: 18%. Rank: 86th of 105
Value: 1.40 CS per minute. Percentile: 44%. Rank: 59th of 1051.40
Value: 1.40 CS per minute. Percentile: 44%. Rank: 59th of 105
Value: 68.4% kill participation. Percentile: 18%. Rank: 86th of 10568.4%
Value: 68.4% kill participation. Percentile: 18%. Rank: 86th of 105
Value: 7.1% damage share. Percentile: 16%. Rank: 88th of 1057.1%
Value: 7.1% damage share. Percentile: 16%. Rank: 88th of 105
Value: 3.45 vision score per minute. Percentile: 64%. Rank: 38th of 1053.45
Value: 3.45 vision score per minute. Percentile: 64%. Rank: 38th of 105
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus17 games
Nautilus: 10.0% earned gold share and 6.0% damage share. Means across the same 17 games with both values available; 17 total champion games.6%
?
Leona13 games
Leona: 9.0% earned gold share and 7.1% damage share. Means across the same 13 games with both values available; 13 total champion games.7%
?
Alistar12 games
Alistar: 9.0% earned gold share and 6.2% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Renata Glasc11 games
Renata Glasc: 10.3% earned gold share and 9.8% damage share. Means across the same 11 games with both values available; 11 total champion games.10%
?
Rell9 games
Rell: 9.0% earned gold share and 5.8% damage share. Means across the same 9 games with both values available; 9 total champion games.6%
?
Rakan7 games
Rakan: 9.4% earned gold share and 5.0% damage share. Means across the same 7 games with both values available; 7 total champion games.5%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
82 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2024.22%
NIPNinjas in PyjamasNinjas in Pyjamas: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2024.33%
IGInvictus GamingInvictus Gaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2024.50%
RNGRoyal Never Give UpRoyal Never Give Up: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2024.86%
TWTeam WETeam WE: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2024.43%
FPFunPlus PhoenixFunPlus Phoenix: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2024.33%
LELNG EsportsLNG Esports: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2024.50%
ALAnyone's LegendAnyone's Legend: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2024.20%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 82 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Jinjiao’s 2024 performances. Select a point to open its story.
82 plotted games
WinLoss— Median in selection
82 / 82 selected games have both values.Median damage / min: 155
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 82 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.52. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?13 of 82 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 82 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 4. Number of games won in this selection. Based on 12 of 12 games.
Losses: 8. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 82 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 214. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?9 of 82 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 82 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?3 of 82 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 82 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 4.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 82 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 82 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 92.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 42.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2015–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
7.97
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
70.7%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
537
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
8.15
21.6
57 games · 112 peers
2016
Tier 1
Kill participation
70.3%
62.3
57 games · 115 peers
2016
Tier 1
Damage share
27.5%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
571
—
Less than 80% valid observation coverage
2017
Tier 1
CS / min
8.55
39.8
77 games · 124 peers
2017
Tier 1
Kill participation
68.8%
86.9
84 games · 123 peers
2017
Tier 1
Damage share
27.6%
—
Less than 80% valid observation coverage
2017
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage / min
572
61.8
98 games · 132 peers
2018
Tier 1
CS / min
9.33
28.2
98 games · 132 peers
2018
Tier 1
Kill participation
73.4%
88.5
97 games · 132 peers
2018
Tier 1
Damage share
29.6%
55.0
98 games · 132 peers
2018
Tier 1
Gold diff @15
−166
29.0
95 games · 132 peers
2018
Tier 1
Vision / min
0.99
—
Less than 80% valid observation coverage
2019
Tier 1
Damage / min
557
81.0
84 games · 122 peers
2019
Tier 1
CS / min
9.60
64.5
84 games · 122 peers
2019
Tier 1
Kill participation
67.8%
66.9
84 games · 122 peers
2019
Tier 1
Damage share
28.1%
48.8
84 games · 122 peers
2019
Tier 1
Gold diff @15
−38
43.8
81 games · 122 peers
2019
Tier 1
Vision / min
1.31
—
Less than 80% valid observation coverage
2020
Tier 1
Damage / min
490
30.8
42 games · 121 peers
2020
Tier 1
CS / min
9.02
50.8
42 games · 123 peers
2020
Tier 1
Kill participation
64.9%
28.7
42 games · 123 peers
2020
Tier 1
Damage share
26.0%
26.7
42 games · 121 peers
2020
Tier 1
Gold diff @15
−38
40.0
42 games · 121 peers · Percentile among 121 players with sufficient data.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2024 · All seasons · 52 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Nautilus
59
?Sivir
53
?Jhin
51
?Varus
48
?Ezreal
43
?Ashe
40
?Xayah
40
?Caitlyn
39
All games
6
115
111
114
91
47
4
84
81
82
735
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 33. Number of games won in this selection. Based on 82 of 82 games.
Losses: 49. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 40.2%. The percentage of games won. Based on 82 of 82 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 0.72. Average kills per game. Based on 82 of 82 games.
Deaths / game: 4.28. Average deaths per game. Based on 82 of 82 games.
Assists / game: 7.71. Average assists per game. Based on 82 of 82 games.
Damage / min: 165. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 246. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 27. Number of games won in this selection. Based on 81 of 81 games.
Losses: 54. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 33.3%. The percentage of games won. Based on 81 of 81 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 0.67. Average kills per game. Based on 81 of 81 games.
Deaths / game: 3.19. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.63. Average assists per game. Based on 81 of 81 games.
Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 233. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 28. Number of games won in this selection. Based on 84 of 84 games.
Losses: 56. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 33.3%. The percentage of games won. Based on 84 of 84 games.
KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 0.80. Average kills per game. Based on 84 of 84 games.
Deaths / game: 3.73. Average deaths per game. Based on 84 of 84 games.
Assists / game: 6.98. Average assists per game. Based on 84 of 84 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 234. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 1.50. Average kills per game. Based on 4 of 4 games.
Deaths / game: 2.75. Average deaths per game. Based on 4 of 4 games.
Assists / game: 13.00. Average assists per game. Based on 4 of 4 games.
Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 269. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 20. Number of games won in this selection. Based on 47 of 47 games.
Losses: 27. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 42.6%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.04. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.40. Average deaths per game. Based on 47 of 47 games.
Assists / game: 4.87. Average assists per game. Based on 47 of 47 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 50. Number of games won in this selection. Based on 91 of 91 games.
Losses: 41. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 54.9%. The percentage of games won. Based on 91 of 91 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 3.70. Average kills per game. Based on 91 of 91 games.
Deaths / game: 1.99. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.04. Average assists per game. Based on 91 of 91 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 91 of 91 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 91 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 56. Number of games won in this selection. Based on 114 of 114 games.
Losses: 58. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 49.1%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.29. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.02. Average deaths per game. Based on 114 of 114 games.
Assists / game: 4.60. Average assists per game. Based on 114 of 114 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 416. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 72.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 114 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 51. Number of games won in this selection. Based on 111 of 111 games.
Losses: 60. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 45.9%. The percentage of games won. Based on 111 of 111 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 3.07. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.34. Average deaths per game. Based on 111 of 111 games.
Assists / game: 5.06. Average assists per game. Based on 111 of 111 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 111 games. Games without the required stats are excluded.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 102 of 111 games. Games without the required stats are excluded.
Gold / min: 393. Total gold gained per minute, averaged across games. Based on 100 of 111 games. Games without the required stats are excluded.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 111 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 75. Number of games won in this selection. Based on 115 of 115 games.
Losses: 40. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 65.2%. The percentage of games won. Based on 115 of 115 games.
KDA: 5.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 4.11. Average kills per game. Based on 115 of 115 games.
Deaths / game: 1.99. Average deaths per game. Based on 115 of 115 games.
Assists / game: 6.10. Average assists per game. Based on 115 of 115 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 115 games. Games without the required stats are excluded.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 102 of 115 games. Games without the required stats are excluded.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 4.67. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.17. Average deaths per game. Based on 6 of 6 games.
Assists / game: 5.50. Average assists per game. Based on 6 of 6 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.