Games Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.93
Win rate Win rate: 63.4%. The percentage of games won. Based on 93 of 93 games.63.4%
KDA KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.3.92
Damage / min Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded.12085 / 93 games
CS / min CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.1.6392 / 93 games
Kill participation Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.63.6%92 / 93 games
More statistics Totals, economy & laning +
WinsWins: 59. Number of games won in this selection. Based on 93 of 93 games.
LossesLosses: 34. Number of games lost in this selection. Based on 93 of 93 games.
KillsKills: 68. Total kills in games where kills are available. Based on 93 of 93 games.
DeathsDeaths: 192. Total deaths in games where deaths are available. Based on 93 of 93 games.
AssistsAssists: 685. Total assists in games where assists are available. Based on 93 of 93 games.
Gold / minGold / min: 254. Total gold gained per minute, averaged across games. Based on 88 of 93 games. Games without the required stats are excluded.88 / 93 games
Damage shareDamage share: 6.9%. The player's share of team damage to enemy champions, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded.85 / 93 games
Earned gold shareEarned gold share: 10.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 85 of 93 games. Games without the required stats are excluded.85 / 93 games
Gold diff @15Gold diff @15: −25. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 85 of 92 games. Games without the required stats are excluded.85 / 92 games
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 85 of 92 games. Games without the required stats are excluded.85 / 92 games
XP diff @15XP diff @15: +41. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 85 of 92 games. Games without the required stats are excluded.85 / 92 games
Vision score / minVision score / min: 2.52. Vision score per minute, averaged across games where the statistic is supported. Based on 88 of 93 games. Games without the required stats are excluded.88 / 93 games
A closer look
The season in focus.
All leagues · All positions
2019
Showing 2019 statistics
Performance passport
Where Mata stands.
2019 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 113 damage per minute. Percentile: 2%. Rank: 126th of 129113
Value: 113 damage per minute. Percentile: 2%. Rank: 126th of 129
Value: 1.61 CS per minute. Percentile: 70%. Rank: 39th of 1291.61
Value: 1.61 CS per minute. Percentile: 70%. Rank: 39th of 129
Value: 64.9% kill participation. Percentile: 23%. Rank: 100th of 12964.9%
Value: 64.9% kill participation. Percentile: 23%. Rank: 100th of 129
Value: 6.6% damage share. Percentile: 0%. Rank: 129th of 1296.6%
Value: 6.6% damage share. Percentile: 0%. Rank: 129th of 129
Value: 2.55 vision score per minute. Percentile: 83%. Rank: 19th of 1102.55
Value: 2.55 vision score per minute. Percentile: 83%. Rank: 19th of 110
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2019
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Braum18 games
Braum: 11.0% earned gold share and 7.1% damage share. Means across the same 18 games with both values available; 19 total champion games.7%
?
Tahm Kench18 games
Tahm Kench: 11.8% earned gold share and 4.5% damage share. Means across the same 18 games with both values available; 19 total champion games.5%
?
Galio12 games
Galio: 10.1% earned gold share and 8.9% damage share. Means across the same 12 games with both values available; 12 total champion games.9%
?
Rakan7 games
Rakan: 8.1% earned gold share and 6.0% damage share. Means across the same 7 games with both values available; 10 total champion games.6%
?
Alistar9 games
Alistar: 9.6% earned gold share and 4.6% damage share. Means across the same 9 games with both values available; 9 total champion games.5%
?
Thresh5 games
Thresh: 7.9% earned gold share and 6.0% damage share. Means across the same 5 games with both values available; 5 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2019
Who has the edge?
The most familiar opponents. Every game counts.
93 games
Opponent
WinsLosses
Win rate
DGDAMWON GamingDAMWON Gaming: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2019.38%
KDKingzone DragonXKingzone DragonX: 8 wins, 3 losses in 11 recorded games, 72.7% win rate. 2019.73%
GRGriffinGriffin: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2019.44%
GEG2 EsportsG2 Esports: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2019.25%
DSDN SOOPersDN SOOPers: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2019.71%
JAGJin Air Green WingsJin Air Green Wings: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2019.86%
KRKT RolsterKT Rolster: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2019.83%
LSLiiv SANDBOXLiiv SANDBOX: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2019.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
85 games
83.3%win rate when ahead at 15 minutes 20 wins from 24 games
Gold difference compares players in the same role. 8 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Mata’s 2019 performances. Select a point to open its story.
85 plotted games
WinLoss— Median in selection
85 / 93 selected games have both values.Median damage / min: 110
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 93 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 91. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
CS / min: 2.03. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
?19 of 93 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 14. Number of games won in this selection. Based on 19 of 19 games.
Losses: 5. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded.
CS / min: 1.91. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?12 of 93 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 10. Number of games won in this selection. Based on 12 of 12 games.
Losses: 2. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 2.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 93 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 10 games. Games without the required stats are excluded.
CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 93 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 68. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?6 of 93 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded.
CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 36.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 93 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 80. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 93 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 93 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 136. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 35.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 93 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded.
CS / min: 2.95. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 7 games. Games without the required stats are excluded.
CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 74.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 108. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 1.72. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
CS / min: 1.90. Minions and monsters killed per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games.
CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.71
56.8
39 games · 38 peers
2013
Tier 1
Kill participation
72.9%
81.4
39 games · 44 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
0.78
66.7
56 games · 46 peers
2014
Tier 1
Kill participation
67.6%
48.9
56 games · 46 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
0.76
—
Less than 80% valid observation coverage
2015
Tier 1
Kill participation
72.6%
55.2
98 games · 97 peers
2015
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
169
—
Less than 80% valid observation coverage
2016
Tier 1
CS / min
1.04
45.9
77 games · 99 peers
2016
Tier 1
Kill participation
68.9%
33.7
91 games · 102 peers
2016
Tier 1
Damage share
7.3%
—
Less than 80% valid observation coverage
2016
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
171
33.0
108 games · 107 peers
2017
Tier 1
CS / min
0.88
28.5
108 games · 124 peers
2017
Tier 1
Kill participation
65.5%
30.1
107 games · 124 peers
2017
Tier 1
Damage share
8.4%
19.8
108 games · 107 peers
2017
Tier 1
Gold diff @15
+111
84.0
108 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2019 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
Total
?Thresh
109
?Braum
108
?Alistar
71
?Tahm Kench
49
?Janna
39
?Karma
39
?Rakan
35
?Zyra
29
All games
48
80
113
137
111
124
93
706
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 93. Number of individual games played in this selection. Based on 93 of 93 games.
Wins: 59. Number of games won in this selection. Based on 93 of 93 games.
Losses: 34. Number of games lost in this selection. Based on 93 of 93 games.
Win rate: 63.4%. The percentage of games won. Based on 93 of 93 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games.
Kills / game: 0.73. Average kills per game. Based on 93 of 93 games.
Deaths / game: 2.06. Average deaths per game. Based on 93 of 93 games.
Assists / game: 7.37. Average assists per game. Based on 93 of 93 games.
Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 93 games. Games without the required stats are excluded.
CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.
Gold / min: 254. Total gold gained per minute, averaged across games. Based on 88 of 93 games. Games without the required stats are excluded.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 82. Number of games won in this selection. Based on 124 of 124 games.
Losses: 42. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 66.1%. The percentage of games won. Based on 124 of 124 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 0.78. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.69. Average deaths per game. Based on 124 of 124 games.
Assists / game: 6.73. Average assists per game. Based on 124 of 124 games.
Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 124 games. Games without the required stats are excluded.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 257. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 124 games. Games without the required stats are excluded.
Games: 111. Number of individual games played in this selection. Based on 111 of 111 games.
Wins: 70. Number of games won in this selection. Based on 111 of 111 games.
Losses: 41. Number of games lost in this selection. Based on 111 of 111 games.
Win rate: 63.1%. The percentage of games won. Based on 111 of 111 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games.
Kills / game: 0.69. Average kills per game. Based on 111 of 111 games.
Deaths / game: 2.11. Average deaths per game. Based on 111 of 111 games.
Assists / game: 8.06. Average assists per game. Based on 111 of 111 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 111 games. Games without the required stats are excluded.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 111 of 111 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 111 games. Games without the required stats are excluded.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 89. Number of games won in this selection. Based on 137 of 137 games.
Losses: 48. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 65.0%. The percentage of games won. Based on 137 of 137 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 0.65. Average kills per game. Based on 137 of 137 games.
Deaths / game: 3.03. Average deaths per game. Based on 137 of 137 games.
Assists / game: 10.32. Average assists per game. Based on 137 of 137 games.
Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 137 games. Games without the required stats are excluded.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 123 of 137 games. Games without the required stats are excluded.
Gold / min: 268. Total gold gained per minute, averaged across games. Based on 107 of 137 games. Games without the required stats are excluded.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 63. Number of games won in this selection. Based on 113 of 113 games.
Losses: 50. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 55.8%. The percentage of games won. Based on 113 of 113 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 113 games. Games without the required stats are excluded.
Kills / game: 0.88. Average kills per game. Based on 113 of 113 games.
Deaths / game: 3.18. Average deaths per game. Based on 109 of 113 games. Games without the required stats are excluded.
Assists / game: 10.91. Average assists per game. Based on 110 of 113 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 113 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 49 of 113 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 113 games.
Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 113 games. Games without the required stats are excluded.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 61. Number of games won in this selection. Based on 80 of 80 games.
Losses: 19. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 76.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 5.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 1.18. Average kills per game. Based on 80 of 80 games.
Deaths / game: 2.53. Average deaths per game. Based on 80 of 80 games.
Assists / game: 11.70. Average assists per game. Based on 80 of 80 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 80 games. Games without the required stats are excluded.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 270. Total gold gained per minute, averaged across games. Based on 59 of 80 games. Games without the required stats are excluded.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 32. Number of games won in this selection. Based on 48 of 48 games.
Losses: 16. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 1.10. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.13. Average deaths per game. Based on 48 of 48 games.
Assists / game: 11.92. Average assists per game. Based on 48 of 48 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games.
CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 39 of 48 games. Games without the required stats are excluded.
Gold / min: 211. Total gold gained per minute, averaged across games. Based on 9 of 48 games. Games without the required stats are excluded.
Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #44 · 7 years with recorded achievements
Mata · 1 recorded Worlds title. 2014 worlds 2014.
Mata · No verified Other int. title in this scope. Missing history is not a confirmed zero.
—
Other int.
Mata · 6 recorded Domestic titles. 2019 LCK 2019 Spring Playoffs; 2019 LCK 2019 Summer Playoffs; 2018 LCK 2018 Summer Playoffs; 2017 KeSPA Cup 2017; 2016 LPL 2016 Spring Playoffs; 2013 Champions 2013 Spring. Includes verified championship, cup and conference trophies.
Mata · 1 recorded major honors. Tournament MVP: 1. Scoring depends on the selected policy.Contributes to score
Tournament MVP ↗2014 · International · Samsung Galaxy White · postseason mvp
Split / final honor
Source details
Reviewed Worlds 2014 Tournament MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. The contemporary source calls this Tournament MVP; it is not relabelled as Finals MVP. Participation count covers the tournament, not just the final.
2014 · worlds 2014 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2016 · worlds 2016 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2014 · Tournament MVP · 16 points. Tournament MVP: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Tournament MVP · 2014 · International · worlds-2014. Mata.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Summer Playoffs: No placement points or unavailable event valuation / participation evidence.
↗
2018 · LCK · SK Telecom T1
Places 5–8
Source details
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.