League of Legends
Summer · Season 2016
| 957 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Condi | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| Mystic | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| zero | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| xiye | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 55 games. Games without the required stats are excluded. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| AmazingJ | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 52 games. Games without the required stats are excluded. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| Jinjiao | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 52 games. Games without the required stats are excluded. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| Xiaohu | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Mata | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Mlxg | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Looper | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Uzi | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Win rate: 66.7%. The percentage of games won. Based on 48 of 48 games. | KDA: 6.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 48 games. Games without the required stats are excluded. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| Duan | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 1.39. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Loong | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Easyhoon | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| DanDy | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 4.60. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| Mouse | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| Meiko | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| Clearlove | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 8.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| Deft | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 84.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 45 games. Games without the required stats are excluded. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| Tank | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 44 games. Games without the required stats are excluded. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| Flandre | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Win rate: 54.5%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 44 games. Games without the required stats are excluded. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| Avoidless | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 43 games. Games without the required stats are excluded. | CS / min: 4.05. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| JieZou | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 43 games. Games without the required stats are excluded. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| Kid | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded. | CS / min: 4.01. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Games are grouped by league, season and split from their recorded source. This page does not infer official tournament standings, brackets, placements or series scores.
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗